you mean bloodborne's system where you're supposed to stand in place and shoot an enemy at completely random points in their attacks
the system where whether or not it even works on a particular enemy is something that you can only find out through trial and error, error in this case meaning basically death
the system where you use a ranged weapon to enable a parry but it only actually leads to a riposte if you do it at melee range
what a smart and streamlined system, such design, well done