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SystemsReady

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About SystemsReady

  • Rank
    Alex Kidd (+200)

Profile Information

  • Location
    The Frozen North

Converted

  • Biography
    Bored computer programmer. Found out about this place through Project Chaos...seven years ago. Just now signed up. Yay!
  • Occupation
    CompSci Major
  • Twitter Username
    systemsready
  • Steam ID
    systemsready

Artist Settings

  • Collaboration Status
    1. Not Interested or Available
  • Software - Digital Audio Workstation (DAW)
    FL Studio
  • Instrumental & Vocal Skills (List)
    Clarinet
    Vocals: Female

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  1. Man, I've never even come close to beating Zelda 2. The part I consistently quit at was the first dungeon actually because of the platforming, with instant death pits?? With how stiff the jumping and handling is?? I would actually kinda kill for a good, still 2D, remake of Zelda 2. It's this fascinating mix of stuff that got majorly used in later games (village names used as sage names in OoT, some bosses also show up in OoT), and out-there stuff just thrown by the wayside (the entire level up system). I'd love to experience its historical value as a game that I'd actually want to play
  2. I'm down for it. My life isn't so damn hectic anymore so I should be able to go through them in a timely manner.
  3. ahahahah fuck Sousa. My high school band director was a tuba player so he loved that stuff...
  4. It was fucking cloudy where I live lmao...but the decrease in light was substantial. The times where there were breaks in the clouds, there was this eerie lighting, where you can clearly see the shadows cast by the sunlight but it was just way too dim. It kept messing with my head, it was reminding me quite a bit of winter actually.
  5. Serebii's anticipating that it'll be next gen that'll be on the Switch and not the ones directly after US/UM, as Pokemon gens have never been split by console and Game Freak has two teams. But they could skip the anticipated Diamond/Pearl remakes in favor of jumping straight to Gen 8, a la Gen 5 -> Gen 6. The pattern matches up even more when you consider that US/UM might be sequel games like B2/W2.
  6. Apparently the Boost Guardian was so difficult that one of the QA testers had to turn on debug to beat it! I think maybe the biggest problem is miscommunication? A lot of people I've mentioned the boss to were shocked that you can bomb it while it's in puddle mode to force it back to solid mode. I've actually beaten the entirety of Prime 2 on Hard...
  7. The final boss of Sonic 2. Every time I start a playthrough I'm like "okay, I'll play through the game over and over until I finally beat this damn thing". But after losing all my lives and accumulated continues to the game's cheap-ass no-ring final boss, I put the controller down after the Game Over screen. I just can't be bothered to play through the entire game again - special stages + Metropolis Zone + Wing Fortress Zone especially - after being subjected to something so dumb. Sonic 3 & Knuckles kinda pulled that too but at least it had a save system, so you wouldn't have to
  8. Depends on the developer too. Apparently Sonic Team used .ADX format all the way through Sonic Heroes.
  9. I preordered Moon from Amazon, with release-day delivery. Sitting at work on Friday and then going to my weekly appointments is going to be SO HARD. I literally went with Moon because I thought Lunaala looked cooler...though Solgaleo seems to have the better design animation-wise now that they've put out more art and promos. Lunaala looks so flat by comparison...eh. Oh well, Bayonetta Noivern is cool too, and having the game be night during the day actually works out for me as I tend to play video games after work now.
  10. Honestly I think that's the point - they're kids trying so hard to be "cool". That + them referring to their admin like a family member really makes me think that Team Skull are actually going to be the small fry this time around that you may or may not team up with later in the game to stop the real villains. The final evos are actually really good. Interesting that the grass one's type combo changes, and that means I don't have to have a 4x ice weakness in my party to boot... The fire one being wrestling-related really made the design a whole lot better for me (I caught a glimpse of it
  11. Really digging the demo. Things I noticed/have thoughts about: - First off, PLAY IT MULTIPLE TIMES. I almost made the mistake of going "well, that was a good hour" after initially beating it, until I went through the spoiler tag on Serebii and found stuff I hadn't come across yet. Stuff opens up after you initially clear it. - Walking speed is a lot faster, which I guess I'll owe to the models not being chibi with stubby little legs anymore. lol - D-pad no longer used for overworld movement AT ALL. This also means that grid-based movement is now completely gone. It can be used f
  12. No, the JP (actual intended) name of Arceus is A-ru-se-u-su (アルセウス). Or "Ar-se-us". If Arceus was meant to be pronounced "Ar-Key-Us", it'd be spelled A-ru-ke-u-su, which it's not.
  13. I am pretty sure that the Ultra Beasts are in fact alt forms of the Aether Foundation admins. That's the only explanation I can really think of. It'd be super strange to have, say, these Ultra Beasts actually turn out to be Pokemon when Pokemon like Mewtwo and Porygon don't have any distinction like "Ultra Beasts" from normal "natural" ones.
  14. I'm not sure if it's because the most I've played the original was like...20 minutes, before I quit because it plays like it's underwater, but I personally really dig the MZM soundtrack...especially compared to Fusion. The arrangement in MZM is head and tails above Fusion's, and the easiest way to notice is in Samus' fanfare between the two games (Fusion's rendition of the fanfare is literally closer to the Prime demo's unfinished rendition than it is to MZM's). The mixing is better IMO than in Super, which sounds very muddied. Actually, thematically....I think MZM's soundtrack is very si
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