AngelCityOutlaw

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About AngelCityOutlaw

  • Rank
    Chrono (+3000)
  • Birthday 04/23/1992

Profile Information

  • Gender
    Male

Artist Settings

  • Collaboration Status
    1. Not Interested or Available
  • Software - Digital Audio Workstation (DAW)
    Reaper
  • Software - Preferred Plugins/Libraries
    Cinematic Strings 2, CineBrass, CineWinds, Apocalypse Percussion, Ra, Era II Vocals, Olympus Choir, Ancient Era: Persia
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Lyrics
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design

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  1. AngelCityOutlaw

    Things I've Learned In My Years Of Music

    I stand by it: There is no "sacrifice" necessary for music or really any other art and what you're describing in the first half is just hardwork and persistence. You don't have to "give up" anything. This is purely a myth perpetuated by the survival bias that the public has placed upon famous musicians, actors, etc. "See! Tommy Tallarico moved to California at 22 with no job or place to live and slept on the beach! But he got a job at a music store and a game producer offered him a testing job at Virgin mobile after seeing Tom's video game shirt and the rest is history! Being homeless was a necessary sacrifice to become one of the most successful game composers!" Nope lol. It really all just comes down to what T-Shirt he was wearing that day; sleeping on beaches not required, but I see reasoning like this all the time. One of my game composing gigs happened because I went to this bar that it turned out held local game dev meetups. A co-worker at a former dayjob wound up in the film industry with some of his friends and they hired me to write music, etc. Any job with music I've ever had, happened by being in the right place at the right time and being "the music guy". If, one day, I really luck out and hit it big, it will happened just the same, just like it has for everyone else — I don't have to forfeit anything. Surely, you must see the contradiction here: You argue that being a freelance musician in the business of providing custom soundtracks is nothing like a restaurant owner because of the capital and risk required. Well, a new restaurant owner will likely go into debt and that will be seen as a necessary risk, but this doesn't happen in music. So why do you still you have to "pay dues" with it? IMO, this kind of thing is a dangerous way of thinking about something like music, and has lead to many people making really bad life decisions that were totally unnecessary. I'll never forget about 4 years ago, when the vocalist for the Acacia Strain announced his departure. He was quitting because he was turning 30, getting married the following year, and tired of playing over a hundred shows a year just to live on 200 dollars a month. Fans in the comments said stuff like "He's just not dedicated enough!" or "Yeah? Well that's what it takes!". Madness. Living below the poverty line for your entire adult life is plenty dedicated and a complete waste for a band that obviously never became lucrative anyway. First, this entire rant has no relevance to anything I said. Second, plenty of people over-estimate the value of music, but you my friend definitely undervalue it and by extension, yourself. You can't sell yourself short, either — people will exploit that. The point I'm trying to get across here is simple: Being successful as a career musician, is no different than success in any other business. You're a successful business if business is good. We've both seen it: Some person announces they're quitting their job to become a musician, and then months later they still haven't had any gig or income from it (I've even seen some turn to kickstarter when times get tough), but hey — at least their new album is killer and has 50 likes on soundcloud! Success, right?
  2. AngelCityOutlaw

    Things I've Learned In My Years Of Music

    It absolutely is. Just because the logistics involved may be different doesn't mean the entrepreneurial goals are any different. You could say "Becoming a successful doctor is NOTHING like becoming a successful shop owner" for the same reasons, and still be missing the mark. There is no point in pursuing a career in something if the financial returns, expanding operations, and bigger and better things are not the goal. It's all about growth. Successful musicians have exactly that aim, and very much understand it as a "business". Bands want to play to more and more people, composers want to score bigger and better movies/games/tv shows, etc. and these also come with bigger paychecks. Just as a police officer wants to make detective, or a lawyer wants wants to take on wealthier clients, etc. There is just no other type of business or business person who thinks this way; that positive response or "artistic" goals alone make them "successful". Everyone works to hit a point where it is both personally satisfying and allows them to live comfortably. That can depend on the person's needs, but the reality of whether or not one is in that situation is undeniable. You later contradict this point by saying you "love" your job. No, it's completely untrue that "no one likes work". Musicians tend to act like every other job in the universe is horrible, corporate enslavement or something, but that is far and away from the truth. There are plenty of fulfilling, good careers out there. Plenty of people love their jobs. You don't, though. This is one of the things that among "artists" of any kind contributes to the rising levels of depression: The idea that you HAVE to give up things to be successful and that the greater your sacrifice, the better your odds. It's not true. You don't have to eat nothing but cheap noodles and live under the stairs at your day job (Axl Rose), to make it in music. You just have to put some time in learning how to compose and use your virtual instruments (which is really a lifelong study anyway) and meet some people; the rest is up to fate. The better you are, and more people you know, you just have somewhat better odds, but still no guarantee. You don't have to quit your job or even cut down your hours, you don't have to give up other hobbies or social lives, you don't have to hold off on some other career for fear that it will interfere with your music dreams because the truth is: if you're good, and you're going to be lucky, it's either going to work out for you or it's not. You also don't have to sacrifice music should you wind up in another career or whatever. Appreciating what you have doesn't mean jack if you're about to have nothing when your landlord is going to evict you. If you've chosen to try and provide for yourself by being a musician, but are unable to do so...you're not succeeding as a career musician. Doesn't mean you haven't done anything cool, that you're not good, or that it's not worthwhile. It means that it is still a hobby or a side-job at best.
  3. AngelCityOutlaw

    Sally Forth! Fantasy RPG Tune

    Sounds good to me that it sounds good to you! I rather like that you rather like this! There was no inspiration. I just wrote the track and afterward, when I was trying to come up with a name for it, I thought it kinda sounded like the start to some great adventure. Maybe an RPG game like Fire Emblem. I posted a link to it in the video description. I think it's just a digital painting someone made, possibly inspired by Shogun: Total War?
  4. AngelCityOutlaw

    Video Game Addiction

    It's official https://globalnews.ca/news/4279894/video-game-addiction-gaming-disorder-mental-health/
  5. AngelCityOutlaw

    Recreate Instrument technique using samples?

    I strongly recommend that you watch Alex Ball's new guide on using a virtual orchestra. It's a bit long, clocking in at 50 minutes, but trust me: There isn't a more clear, comprehensive video on the internet regarding this subject. As he discusses at one point, the orchestral flourishes that are difficult or impossible with multisamples are essential to composing music like this; reminiscent of the Romantic Era and "The Golden Age" of film scoring. He even recommends libraries specifically dedicated to this task.
  6. AngelCityOutlaw

    Hiring of Musicians

    Five years ago, there were dozens of members online just about round the clock, and conversations happened real-time in the majority of threads in community. Now, I've seen a week or maybe more go by before a new reply is added to the last-active thread.
  7. AngelCityOutlaw

    Recreate Instrument technique using samples?

    That's called a "run". It is a fast scalar "run" as the name implies. Many modern sample libraries contain either run simulators for strings and winds or pre-recorded runs. You can create your own run simulation by playing a fast scale with a mix of staccato notes and half-trill samples. Be sure the the timing is fairly messy as no one can play that precisely. Ultimately though, a pre-recorded run will sound most realistic.
  8. An RPG, fantasy "prologue" type of tune I composed =)
  9. AngelCityOutlaw

    Hiring of Musicians

    I didn't suggest it was a bad idea I agreed with John Projects here generally fall into point 4.
  10. AngelCityOutlaw

    Things I've Learned In My Years Of Music

    Well, it's the most controversial point you made lol Everything else is pretty much nail-on-the-head and tough to disagree with. But I suppose I could add another: I know that when you say "reward" and such, you mean as in some non-monetary benefit that can help you further your career. But I think this is something to be careful with for anyone who has professional aspirations: There is little point in pursuing a career if money is of no concern. Musicians are very good at rationalizing failures that provide real, tangible "rewards" (most often money) or hitting real career milestones by substituting them with subjective things; they act like everything is just A-Okay even when it isn't. Many musicians work in dead-end jobs they hate because they offer easy exit strategies and time for their musical pursuits, but don't provide much money or personal fulfillment. Further, a lot of their money is re-invested into music anyway. When days, months, weeks, years start to go buy without a gig and you're pulling extra shifts at that crappy day job...shit gets real depressing, real fast. "But it's all good, fam! I'm real proud of my latest album and I'm up to 600 soundcloud followers! Success haha! .. .. .. .. This is just the complete opposite of how any smart businessman thinks. A restaurant knows its successful when it's turning a profit and its tables are full. All the positive Yelp reviews in the world aren't going to matter when your rent, loans, payroll, bills, etc. are due.
  11. AngelCityOutlaw

    Hiring of Musicians

    I don't really see what the point would be in a separate community. There is already a sub-forum for recruit and collaboration in which you can find musicians. Plenty of talented instrumentalists have performed on remixes for free, so you'd have to be damn good for someone to consider using a paid alternative. I also don't see why anyone would want to pay a musician for a cover tune from which they derive no benefit other than personal satisfaction. OCReMixes promote OCR, are free advertising for the game being covered, and with the monetization on YouTube as I understand it, contributes to keeping OCR going and possibly some to the copyright holder as well. I just can't see such a service being successful here; especially not when the forum activity has become so low.
  12. AngelCityOutlaw

    Things I've Learned In My Years Of Music

    Melodies by themselves imply chord changes by the chord tones that are present in them. Polyphonic, contrapuntal textures still imply harmonic progressions without ever actually playing a "chord". The two are not as separable as many may think. But to say that starting with the melody is dumb, is to say that composers like Bach were also dumb.
  13. AngelCityOutlaw

    Music Business

    1) You can get a lot of plays on remixes and be very popular for that, but no one bothers listening to your original music. That's something many people here have always said. 2) Lot of popular YouTubers doing mockups and such of famous pieces, like Ahston Gleckman. Generally speaking, suffers the same drawback as point 1. 3) Nay, is my vote. 4) I'd consider reaching out to some such channels to see if they'd feature your tune in a playlist. I've even seen composers who weren't asked for permission thank the channels for sharing it anyway.
  14. AngelCityOutlaw

    Music Business

    There were years before that
  15. Hey I got this weird issue with the kontakt player and cinesamples that even cinesamples themselves couldn't seem to figure out, but I figure that doesn't mean someone else out there might not know. Ever since I got their 1.7 update for CineBrass, the Kontakt Player will not play back certain samples in Cinebrass despite no missing samples being detected doing "batch resaves" or whatever they're called and the player shows that the samples have all been loaded into RAM correctly. Like, if I switch off the default microphone position, it makes no sound whatsoever. I tried purging all the samples, and then playing the MIDI controller, and kontakt shows the samples are being loaded in real time as normal, but still no sound. I've checked, and nothing muted is to be found anywhere; hardware or software. Further, while I do get sound using the "articulations" patch velocity, using the sustain pedal to trigger sustained articulations also doesn't work and produces silence. V 1.6 doesn't have this issue, but obviously I'd like to use 1.7 This problem doesn't affect any other library I own, and I've tried reinstalling everything, etc. to no avail. Very strange. Any tips are appreciated!