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Gario

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Posts posted by Gario

  1. Well, this could go a few different ways. Since there are synths and more real instruments in this, I wouldn't recommend the Orchestral route. Dance/Techno could feasibly work, emphasizing the synth and the cymbal buildup at the end (having it go 'double time' and kicking the listener's ass), but the drums would certainly need to be a tight techno style to work for this.

    You could also have this turn into a Piano ballad with other instruments accompanying it. Granted, the cymbal parts would need to go, but it could work well.

    Also, I don't know if I'll come across as well as I'd like, but a sort of slow rock guitar ballad could really push this nicely... sadly, I can't really put what I'm thinking into words... Gah! I hate that!

    For most any approach, however, I agree with The Vagrance. That gong needs to go, unless you can manage to pull something that we haven't thought of off and make it work, of course. Also, this is unfinished. I'm just giving some direction, like you asked :)

    It's up to you to finish it, taking or leaving what we say here! Go, finish it!

  2. I could get down to this.

    Really, nice mix. It has very high energy (which is good) but it seems just a touch slow (I'm talking a click or two, or 4-8mm). Bring it up about that much and tell me if that helps bring the intensity out even more (Not too much, though... then it'll be a 'FRANTIC' mix... ick).

    The EQ is a little on the high side, so I'd bring those highs down, it'll help with the mud in some parts. The piano behind the mix are drowning in the mix right now. They're good, but they'd be better in the foreground of the mix rather than the back. The levels in general could be better balanced between instruments, as well.

    It's a little on the short side (and my suggestion to bring the tempo up won't help that, either :P). I don't know if that can be helped, but I want more! GIMME GIMME GIMME!!

    Ya, the main thing bringing it down right now is the EQ and levels, after fixing those it'll be easier to hear everything else going on in here (which is a lot, I might add). Fix em' up, and I'll give this another go!

  3. I never see ANYONE do Silver Surfer on this site, and here you are, doing your second Surfer/other WIP. Personally, I love that soundtrack to death, so I can't tell you how sweet it is seeing someone do mixes of it here.

    BTW, thought you'd like to check this out...

    http://www.ocremix.org/forums/showthread.php?t=8223

    I just found it, and thought, seeing you as the Follin fan you are, you might be interested in it. Sadly, it's old, so we cannot contribute, but something to look forward to, nonetheless.

    Anyway, on to the mix. It's slow, even for the style your going for. I'd speed it up about 5 - 10 clicks (20 - 40 mm) for the sake of the listeners. It's hard to listen to this tempo as is (roughly 124 - 128mm), so about 148 - 160 should be what you reach for in this. As of yet, the rhythm guitar is... boring in the beginning. The game even had some arpeggios in the background to keep the rhythmic parts interesting - perhaps you can incorporate them into it? Otherwise, the flow of the song is alright, I wouldn't worry about it too much for now.

    The counter melodies are good to have, but if your using them, please... PLEASE do NOT use fifths in parallel motion! It's a pet peeve of mine (if you read any of my wip comments :P), but it's not personal. Trust me, there is very good reason for this. If your using a fifth, do not follow it with another fifth immediately after.

    0:32 - 0:35 is an example of the fifths that I'm talking about. It continues on and off until 0:56. Now, not all fifths are bad (the one used at 0:39 - 0:40 was excellent), but the fifths that move with the melody ruin those sections.

    Do not take out the counter melodies altogether - that will ruin your song. Instead, if your gonna double your melody at times, use 6ths or 3rds instead, or scrap moving with the melody... move against it at times, or stay static while the melody moves under it. Use your ear to determine what is good or not, but never move with it using fifths. Look at 4:10. That's from the source, but it is moving by 3rds below the melody, not 5ths. Notice the difference in the sound.

    Your break at 2:20... it is the source, so can't complain there, it's pure awesome :)

    Gotta tell you that the ringing chords behind the theme at 3:09 are... amazing. I'm in love with that sound. I feel this needs more moments like it, but... well, your call, not mine :)

    I really like the transition from SS to MM from 3:56 - 4:10. Subtle, yet the listener can tell there is something new happening.

    4:58 only sounds tacked on because you don't use very many polyphonic lines in the music before. If you either change it so more moments happen before like it (like the Silver Surfer lines I suggested before) or change the line to a more rhythmic strum (like you use throughout the song) my make it work better. I wouldn't like to see it removed, though; otherwise, the second half of the MM would not be in the song, and it is a good part.

    As was said before in your Jewelman mix, the mixing IMO is great for the style, but it may need a little work in the EQ'ing toning down the mids and bringing out some of the highs and lows if you want this to be on OC.

    I'd comment on the drums, but you said yourself that your still tinkering with them, so I'll leave them alone for now :)

    BTW - I'd put the source tunes up in the forum for your WIP's - the SS one is not that common, so people wouldn't know what you were remixing. Here they are for you.

    MM1 - Wily 1-2

    SS - Emperor's / Mephisto's level (not Possessor, like in the video comments >:()

    http://www.youtube.com/watch?v=aFWXgk1VMwI

    I'm happy that someone is finally mixing some Silver Surfer. It makes me happy. Continue and keep us posted - I want to hear more of this! It's good stuff.

  4. Very interesting.

    I believe this track would work great with vocals, but the track on top of it as is doesn't work for me right now. I understand that it is a rough cut of this, so it is an experiment right now. The singer is good, but the diction is sloppy. A little bit better articulation of the words would help a lot. For this one you really need some sort of structured phrasing for the singing; improvised singing over the track brings it down at the moment. If you want to add the singing, work on a line for her to sing and something to sing about.

    That said, keep going with this. It could be better than before with vocals, but they're gonna need work. BTW, I still think this is awesome, with or without the singing; Mandrill needs some serious love on this site.

  5. If the quality is bad on Youtube (which it always is), then switch to another provider and post an MP3 file. http://www.ocremix.org/forums/showthread.php?t=17685 should point you in the right direction.

    The sound is pretty catchy and neat, but it's not for OC. Nothin' you can do, either; even if you boosted the sound quality and changed a whole bunch of stuff, the style and heavy soundbite usage would still get you. OLR and Remix - ThaSauce would probably accept it quite readily, however.

    It would actually be a close call on R:TS because of all the direct sample...legal difficulties could arise, and no one ever expects them to, but if they do that's a pretty solid way to get nailed.

    Well, that's a quote from ThaSauce, himself, there. Thus, it would be a close call, not 'readily accepted', as I said before :P

    Wish you the best for the future!

  6. Like I've said before, I agree with alot of this, and I am making the changes before sub'ing it, then running it by a judge. I'm confident, but I know there are some changes that need to be made.

    While it might sound like a horrible thing to get no'd you'll leave with way more constructive feedback than this topic is going to get you.

    I have been 'no'd' before WITHOUT feedback before ('cause the remix sucked that badly - I've learned since), and even then it's not a bad thing at all - just tells you where you are musically. I'm not afraid of being rejected, but of getting feedback that I already knew about from the J's. Before submitting, I've gotta make every fix that I'm aware of so the feedback from a rejection will help me more (or the sub is accepted instead of rejected entirely). I'm working on some other things for a week or two before finishing this up - my computer has some viruses and the power cable caught fire (both things happened on the same day). My song is safe, fortunately, but can't get much done without these things fixed. I've got other workspaces, but nothing that will help me with production issues much. In other words, give me a week or two to fix these things up and run this by a J or two, it'll get done (eventually).

  7. Ya, when I get the next version out, I'll try to get a judge to hear it (Zircon or BGC)... Do I just PM them or something?

    I just associated the entry of the lead synth with the 'beginning of the song for realz yo.'

    Ha, that's how I feel about that part, too. Glad we're hearing the same thing there :)

    I don't know what Rayza was getting at and I don't suggest you wait for him to return and tell or say "Will pass OCR judgment.".

    I wasn't gonna wait for Rayza... I've gotten used to all sorts of criticisms over the years (not on OCR, but elsewhere), so I know when to ignore and when to listen. As respected as he is, one still can't take a comment like that too seriously, unless he wanted to end his musical career real early :).

    I understand your comment on the drums, Dafydd, but I don't feel they take from the music too much. Again, perhaps I'll experiment, but... well, I kinda like em' as they are :P

  8. Thank you Pander for the feedback - I haven't submitted yet so I could make the changes if needed :)

    Lead's way too high pitched to stand sustained listening, it just sounds unpleasant on the high notes.
    Listening to this again, I'd have to agree with you on the lead synth. I'll tinker with a few ideas and see if I can fix it up.
    The best section I took away from this piece was 3:28-3:38, followed by some high noise around 3:42 that made my ears go "please tone it down :(", later kicking into high gear around 4:10-4:26. Listen to that section and tell me you don't think it'd benefit from some continued adjustments on the levels.
    The levels definitely need to be fixed at the end. After working on this for a while listening to the EQ work, the levels themselves bypassed me completely... needed some fresh ears there :)
    Took 1:38 to bring in the melody.
    'fraid I've gotta disagree there... the main melody from the intro is the central element from 0:32 - 0:55. Listen to the very beginning of the source again; the part is augmented and had a few fast notes taken out, but it's the source, through and through. Same thing can be said with 3:04 - 3:27. It's not the main tune you hear in the game, but from the intro of the song. I think (hope) the J's will let me get away with that, as I cannot fit the source in anywhere else (I've tried; it sounds much too 'forced').

    I'm gonna make the changes soon, just haven't had the opportunity yet.

    Stay tuned!

  9. Well holy shit, dude. I cannot believe that Follin is getting love here! He's up there for 'huge inspiration' with Nobuo and Bunbun for me!

    Yes, this post is an old one, and it's a shame, as I'd have loved to participate in any way... but I'm still an unknown and it's coming out January - March this year...

    Please tell me somebody is doing some of the soundtrack for Silver Surfer. I'd do it myself, but for the reasons above, I obviously can't for this project :(

    Can't wait for this!

    Edit: I just looked, and it seems Silver Surfer was most certainly included. I love you guys *wipes a tear*!

  10. This is pretty neat. I personally love writing music for other games... of course, fan based, not for big companies. Personally, the panning is a bit extreme, but other than that is works for what this is for.

    I'm sure the gamer will be interesting, especially if it is a fan 3d game. Hope to hear more from this in the future :)

  11. Everyone's said it before, and I'll say it again. Great song, great improv.

    If you want anything to improve, again, I'll echo that there needs to be more than the first two chords repeated... I hear something different come in every once in a while, but not often enough to get the C7 F7 sound out of my head. Use some substitutions of C7 and F7 to add flavor without screwing with the improvisation too much (Em6 or Am9 come to mind for C7... are those right? Am9 - A,C,E,G,B? Jazz notation isn't my thing...). Also, there are places where the sax doesn't come out over the piano enough. Next recording I'd recommend coming out a little more when you carry the improvisation.

    I think there is enough original material to get by, due to how often it is referenced in the improv's. More references in the piano wouldn't hurt, though :).

    Great piece! Can't really say much more than this - get the last recording and submit this!

  12. Hey, everybody!

    A while back, I've made a change from writing primarily in MIDI to working in Reason and other sampling programs. Obviously, the sound is better, but I absolutely cannot figure out how to tempo change in the middle of a song, or even change the meters mid-song. The help file says nothing about it in Reason.

    Those are two tools that I used ALOT when I wrote for midi, so I'm at a loss of how to do it (if it's even possible) on Reason. Anybody know how to do those things?

    BTW - I lost my midi making programs and haven't been able to find anything like it since, so I can't import midi's onto Reason to achieve the affect.

    Help is appreciated, thanks!

  13. Mazedude is here, as usual, to show all of us what this site is really for, givin' respect to all video game music and any genre. Always loved his stuff because of that. This is no exception, showing an amount of talent most people cannot imagine. I wouldn't be suprised if his next mix was 'Quest 64 - Spirit in da Hood' gangsta rap mix and created another wonderful masterpiece out of it (Anybody else, however... please stay away from that :)).

    Great stuff.

  14. Very interesting style; you don't hear it very often on here (Cream/Led here, while other songs of yours are like 'Firebird' from the Mahivishnue Orchestra'... if I spelled that right). Kudos to that.

    I agree with Chicken on the panning. Too much for both sides. Center them a bit.

    I don't agree with the mids quite as much, as the muddiness gives it a more authentic flavor, making it feel more like an older 70's style hard rock song. However, I believe that the J's will agree with Chicken, so if your shooting for OC, then tweak them a bit.

    The ending... finish this please, I want to hear more :P (but you know that already :))

    Otherwise, very nice. We need some stuff like this on OC; I hope to see it finished and posted.

  15. 1:49 - 2:12 had a TERRIBLE synth goin' on there. Please remove or change it so it works harmonically, at least... Sorry, had to get that out.

    Anyhoo, it's alright, in general. I have to agree with Splinter here, the instrument at 0:52 just doesn't cut it. It needs reverb, EQ, or something to make it sound like a trumpet there (perhaps better samples?). The guitar didn't work for similar reasons. Try tweeking the modulation or something to make it sound more human.

    Where's the other half of the song? You really need to include the other half of the source - it is lacking without it. It'll help with the general repetitiveness of the piece in general. Besides, everyone knows it's the best part :P.

    Personally, I like the sort of chiptun-ish parts of it, but I'm not sure the J's will without really bringing the other instruments in immediately. Otherwise, the listener will get lost 2:23 - 2:37, thinking the song ends before they should.

    Without a better way of saying it, the EQ is muddy, but I think you knew that, so that's that on that.

    As I said before, in general, it's not bad, but it certainly not OC material, either. It'll take alot of work on your end to get it up to speed, so if it's worth it, good luck!

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