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Mirby

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Posts posted by Mirby

  1. I played it, beat it, loved it. Sure I had some issues with it, and I hope they release a Final Mix DLC or something like they planning to do to fix some of the more glaring issues (like almost complete lack of post-game content), but it was still quite enjoyable.

    Also in regards to the original point of the thread, who is KH for? Folks who grew up with the series, folks who enjoy action RPGs, folks who want to explore Disney worlds... Just because something is aimed at kids doesn't mean only kids should enjoy it, nor does it mean adults shouldn't enjoy it. Media is media, regardless of intended audience, so questions such as "who is it for" are a bit pointless in my opinion. When I play a game or watch a movie or tv show, I never occupy myself with questions of "am I the intended audience" or "should I really be enjoying this?" I just see if it's for me and my personal tastes. If it is, great, if not oh well. Implying that KH should only be for kids or enjoyed with kids seems like a minor form of gatekeeping that is wholly unnecessary. And that's honestly the main reason I've refrained from posting in this thread until now.

    Anywho, it was a great game with some issues. Yoko Shimomura brought it with the soundtrack. Especially near the end of the game.

  2. So the dates and location for MAGWest 2018 have been announced and for the sophomore installment of the western branch of MAG, it'll be happening August 10-12, 2018 at the Santa Clara Hyatt Regency in Santa Clara, California just as with last year. Thought I'd start a thread off much sooner than last year's to get a good idea of who's gonna be there again, who's showing up for the first time, and I'm really not gonna actually sort by those criteria so if you're gonna be there or are thinkin' about it let me know.

  3. That's fair, and from my research you need half of them to get Debug Mode, but once you're there it certainly streamlines the process.

    Plus you only need silvers, golds are just for the trophies/achievements.

  4. Not sure if this is the proper place but eh.

    The thing about FF8 is leveling isn't inherently the best idea since enemies level with you. So being max level might be making your job harder than it needs to be. Honestly, the best idea (this is what I did for the Jumbo Cactuar at least) is to have Squall at relatively low HP with Aura cast on him and just keep skipping to his turn until his Limit Break is ready and spam that. Will hopefully work.

  5. Surprised this hasn't been started yet. So MAGWest is only a few weeks away in Santa Clara, CA, and I'm wondering who all's gonna be there. This thread would, ideally much like the MAGPrime thread, be a good way to see who's going to help out with meetups and stuff. Also for other reasons like potentially needed roomshares.

    I'll be there with my fiance and a couple friends of mine, preregistered today actually. So roll call on who's gonna be there from here!

    Definitely There

    Mirby
    Gario

     

    Potential Visitors

    MindWanderer

     

    Details and such

  6. Yeah I think that explaining WHY Drac is attacking Wallachia was quite important. The love of his life, likely the first woman in centuries who wasn't repulsed by him, was killed by an idiot who thought her to be a witch simply because she practiced science. This also explains Alucard's presence, and why he'd want to stop his father (I mean we already knew that basically but it's nice to include that in it). This season was more of a fleshing out of the backstory and, if game progression were to be applied here, following the first few blocks (even though Sypha and Alucard are on different blocks in CV3 but whatev). We still haven't seen Grant, after all.

  7. http://zelda.com/breath-of-the-wild/news/expansion-pass-dlc-pack-1-detailed/

    Expansion Pack 1 detailed. New map feature shows you your path over the last 200 hours of gameplay, new dungeon is a gauntlet of 45 rooms that enter you without gear or weapons and, upon completion, truly awaken the Master Sword. New armor, new item to create your own fast travel point (only one), and a Korok mask that alerts you when Koroks are near. Also Hard Mode where enemy health regenerates and everyone starts off one level higher than usual and the level cap is even higher than in normal mode.

  8. Yeah I have some major frame drops in battle (usually against Moblins, honestly) but aside from that nothing really noticeable to me at least. And it's not like it happens whenever I fight a Moblin. Out of the nearly 120 hours I've put into this game, I've only probably had 5 or 6 of those massive frame drops. And even then they only last a few seconds each.

  9. I beat this tonight. Potentially massive spoilers below, read at your own peril.

     

    Really great game. I find very few faults in it. Let's get those out of the way first.

    -Link does like climbing things at inappropriate times, causing more than a few cheap hits on the part of enemies.
    -The camera when you get caught in a corner can cause the same thing as above as I couldn't see where I was or the enemies either.
    -The music can be a tad quiet at times, leaving you exploring in silence.
    -Finding the memories can be a pain since you need to be very observant at times and a few are in incredibly obscure locations.

    Now for the positives.

    -The battle system is simple to get a hold of and can allow for some great battles. If you jump out of the way of an attack with good-enough timing you can unleash a flurry attack with your melee weapon and this can be vital to taking out more powerful enemies. Which certainly is rewarding when you conquer them and collect their goodies.
    -Finding the shrines is very rewarding and gives cause to check every nook and cranny for platforms or cracked walls. It's also vital to remember all your Runes and what they can do, and finding how versatile they can be. Such as dropping bombs while paragliding.
    -Cooking. It's so much fun to figure out what you can combine and the results of a good combo.
    -Arrangements of previous tracks well-placed for various regions. For instance, the Rito Village's theme is a subdued version of Dragon Roost Isle. You can also hear the Zora's Domain theme in Zora's Domain (of course). The music is also quite good when it does play, enjoyed every song.
    -The story. While it was sparse (and all the story scenes we saw in the trailer are from memories you can collect) it was still fantastic.
    -The open-ended nature. It's not only a game where you can go where ever you want if you see it in whatever order, the dungeons are built in that way too. Whereas previous Zelda games you had to kinda go through each dungeon in a specific order, in this one you can kinda go through the dungeon in whatever order you want. Which was quite nice.
    -The camera and Hyrule Compendium are nice features too. Being able to lock on to specific enemies or items or critters is incredibly useful (after you upgrade your sensor once), and seeing the bios on all the enemies is fantastic too.

    The final battle was suitably grand too, and the boss battles were well-designed too. There's so much to do and after you clear the game you can jump right back in for unfinished business. The game will also tell you your overall clear percentage too after doing so. Waiting for the DLC packs now. This game was well worth the wait, and I'm glad I savored it as I did (while still clearing it in just over a week). I'm only 28.94% done according to the game lol.

  10. The events are in third person.

    I'm guessing it's Child timeline.

    During the flashback when Zelda is christening Link as her knight, she mentions that no matter whether a hero is "skyward bound, adrift in time, or steeped in twilight," obviously referencing Skyward Sword, Ocarina of Time, and Twilight Princess. Couple that with how the plaza in the ruins of Hyrule Castle Town is identical to the one in Twilight Princess (aside from, you know, being ruined), and there's that. Not that it really matters. Again, the previous battle with Calamity Ganon was over 10,000 years ago, and even then there was hyper advanced tech by the Sheikah which we haven't seen from them ever. My theory is that Ganondorf's reincarnation as seen in Four Swords Adventures broke free of his seal within the Four Sword and got all... ghastly and stuff I dunno. Either way it's so long after any end point in the timeline it's a bit irrelevant.



    I will say that it cannot be anywhere in the Adult timeline though (that's Wind Waker) due to the presence of the Temple of Time and Ganon in general, not to mention the statues and constant allusions to the Goddess Hylia. Even though we're seeing the Rito and the Koroks, all knowledge of anything Hyrule aside from, well, Hyrule as a name, was lost during the Great Flood. There would be no way Tetra and Link would know of Hylia or the Temple of Time to rebuild it as such, and even if by chance they figured that they'd build a statue of some goddess who just so happens to be named Hylia, the odds of that happening AND that the statue would be IDENTICAL to the one seen in Skyward Sword are astronomically small. Also Zoras are here too and they didn't exist anymore after the Great Flood, having evolved into Rito.

     

  11. Well judging by the events of the game and a specific line, my theory is Child Timeline. It can't really be after Ocarina before the split because Ocarina's events lead directly INTO the split, namely Link being removed from the timeline (Adult) and returned to his youth (Child) or just dying from Ganon in the final battle (Downfall).

    Either way, it's obvious that this game is several millenia after any game that's on the timeline so yeah.

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