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Kenogu Labz

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Posts posted by Kenogu Labz

  1. The point isn't that no-one does hook up their computer. It's the fact that most people will already have a PC they can use for both games and other applications, hence the need for extra investment into gaming hardware is $0. PCs are capable of being hooked up to the TV; the only issue is with common system placement and the relative inconvenience of cabled utilities (keyboard, mouse). As people realize that the PC can do all a console can - and more - and as it becomes easier to remotely connect displays, the gap consoles fill is becoming narrower and narrower.

  2. Re: bad voice acting...

    FFX was a victim of it's translation I think. Yuna's awkward pauses may work in japanese (I have no idea if they do) but they made it impossible to write her dialogue in english well. Some of the characters are well done (Auron, Wakka, Lulu, Maechen) but yah, not great on the whole. Also, no one told the guy who plays tidus that 'my old man' is an excruciatingly stupid way of saying dad, it was the idiot translater.

    By comparison, FFXII is just about the best translation of any game ever. The delivery may be a bit hammy from some characters (Reddas, Balthier, Cid), but it suits the hell out of the shakespearean tone imo. It sounds awesome every time someone speaks for me. I know a lot of people didn't care for the plot but I've yet to see a better dialogue cutscene then the one with Ache and the Occuria.

    Cid was hammy, but he also had one of the best voices of the entire cast. The game's story wasn't the best, but it managed to capture that sense of grandeur in its world.

    FFX's cast feels like an anime cast, which has its ups and downs. It's a good story that didn't quite have the voice acting capacity to match it; the hard-hitting serious moments have their impacts somewhat blunted by bad voicing. I don't think it hurt the game too badly, but it did occasionally dampen the mood.

    I also feel the same way about its soundtrack. A few memorable tracks, but often not quite grandiose enough to fit its surroundings.

    This point of view is also tempered by a few years' distance, so it could be it wasn't as bad as I remember it being.

  3. This is certainly one of the most beautiful Korean MMOs I've seen. The Unreal Engine really does wonders. Well localized, too, which is a big plus in my book.

    Rolled as 'Fellshard'. Don't think I'll sink too much time into this, but it'll be a nice break from GW2 once in a while.

  4. @Kenogu Labz

    So your saying to instead of worrying too much about the key I write a song in, I should focus more on the "scale mode" I write the melody and chord progression in, correct?

    That's certainly one place to start! Just put it in your toolbox as something to look up and fiddle with later.

    I'll take a look at your Soundcloud pieces later, when I'm back from work. Lookin' forward to having a listen!

  5. I expect you'll find more variation in different modes and/or scales than transpositions. For example, take the Phrygian mode, formed by taking the third note of a major scale as the root. A Phrygian mode based on the scale of C major would have E as its root and proceed through the rest of the notes in the C major scale. This gives chords commonly associated with Flamenco. Try building some chords around E minor as your tonic and it'll be pretty clear.

    That's just a starting point to maybe point you in another cool direction to look. I've noticed that most powerful melodies I notice generally bend the standard musical structure, either occasionally 'ignoring' chord structure or bringing the chord with it into a temporary key shift. Strong Hollywood-style melodies also tend to be quite sweeping, using simple and mildly varied cues that take up one or two octaves, using the space liberally.

    And for each example I'm giving, there's also many, many counter-examples that are effective as well. While some of your development will come from learning what your tools are, the other part comes naturally from creative experimentation and finding sounds you like. Find a platform, but don't just latch onto it and stick with what's safe; mess around, try to tweak and twist facets to create your own sound.

    </ramble>

  6. The Lost Shores event is happening this upcoming weekend. As part of it, players will be able to invite some of their friends to play for the duration of the event for free. Players will be side-kicked for the event (which usually means everyone's effectively level 80 in stats).

    It may just be a grand publicity stunt, but it's also a great opportunity to give people a chance to try the game, especially if the price tag's been holding them back. And if nothing else, maybe it'll just be a fun weekend for you and your friends.

    More info: [Link]

    Also, maybe we could get a topic title change so non-players can hear about the event? I'm sure some of us will be able to send invites.

  7. The only reason someone would give something like that out for free as part of a promotion unrelated to the developers or publishers is because they're getting something in return. Yes, you may be getting a copy, but at what cost?

    You'd have been better off buying it, for both ethical and security reasons.

  8. Oh my bad. I could've sworn that it had been. Oops.

    Heh, it's no problem. I have something to keep an eye out for, now! :)

    Also, try SwiftKey instead of Swype. Swyping never felt very accurate, and I'm strongly suspicious of the dictionary it used. I suspect it's been built on words people have been using, whether the spelling is correct or not, leading to lots of bizarre substitutions that subsequently need replacing. SwiftKey, however, has a much better data set to parse from (taps instead of curves), and accounts for even highly inaccurate typing with ease. I rarely have to go back and replace a word, even when I'm furiously pecking on a portrait-layout keyboard. Highly recommended.

  9. Thanks for the feedback, -Dan.

    Taking that into consideration, I've lopped off that second portion in addition to fiddling around with the structure. It still feels a bit disorganized, and it'll probably take me a couple months to figure out where to go next, but that's yet to be seen.

    And yes, this has sort of turned into a 'concept remix'. I want to see 'Rose of May' and 'Bonds of Sea and Fire' meshed together, which would be especially fitting given the name and concept, but it may need to wait until later, given that 'Rose of May' really doesn't mesh as well with 'Sword of Doubt' as I'd like it to...

    Anyway. Now I'm rambling. Here's the link.

    [Gears of Alexandria (WIP v2)]

  10. There's Final Fantasy Dimensions, which from what I hear is a great throwback to the SNES-era FF games, and there's a good amount of length in 'em.

    Maan, you got my hopes up. It's not out for Android in English yet.

    They did just release Chaos Rings on Android, which I heard people liked on iOS, so maybe you can get your fix from there.

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