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Soul Splint

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Posts posted by Soul Splint

  1. hey

    HEY

    fuck you

    Haha. Easy killer, I didn't say I didn't like PEOPLE who like dancing games. Simply for the fact that I would tend to resemble a giant tan Gumby in a strobe light if I attempted one, I stay away. Rejoice for my decision, as it allows people like you to rest easy with peaceful dreams.

  2. I'm thinking something of a cross between b and c.

    A sensor you can wear on multiple parts of your body, and each game has its own uses for the sensor. I.E. On the hands for a fighting game, arms for a shooter, legs for a dancing game (blah, nasty taste in my mouth). All sorts of combinations would be possible. Street Fighter V with full body controls? The obesity rate would PLUMMET.

  3. Pretty minor differences here...

    I like the few changes you made with the exception of Lockjaw's theme, I thought it sounded much better in the last version. The harp just blended too much into the background for me; I liked it when it was stronger and easier to distinguish. Just a thought.

    P.S. Don't submit just because you can't think of anything else for the backing as of right now! Your rate of improvement has been great, keep tweaking it until you have no doubt.

  4. Nice improvement, the absence of the steel drum made it much easier to concentrate on some of the other stuff going on. Those 2 new cameos blended so well I had to go back to your post and check when they were supposed to come in: I didn't pick up on them when it played through, it just sounded like you had expanded some of your own ideas into the original melody. Kinda scary as I was raised on these games. You could make them more "obvious" if you wanted to. They still work very well the way you have them, but the ending is proof that a more solid section for each can work some magic. Life in the Mines at the end is superb. Hopefully some of the veteran remixers here can give you help to kick this up to the next level, 'cause this has MASSIVE potential.

    Great Work

  5. Ahhh, I can't wait for this. It looks like they're upping the horror on this one a little bit. That scene with the glass crashing in was pretty sweet, it'd be cool if you could swim out throught the hole and explore around the outside of Rapture for a while. So what's up with the name changes?

    Oh, and being able to use a Big Daddy drill...that just chokes me up. Beautiful.

  6. That mesh with Winky's Theme at the end was friggin' awesome. Would you be willing to extend it a little bit? That was by far my favorite part, and it might be that way with other listeners too. If you could have more of that kind of "cameo" appearance with other songs like you were talking about earlier this would be the hotness. As far as advice goes, I wouldn't be saying anything different than the other posters. I'll be watching this one:-P

  7. I remember playing assassin's crezzzzzzz

    Bingo. I don't know of a single friend who actually finished this game, I sold it about a week after I bought it. I dunno about number 2. The concept for 1 was cool but the gameplay just left me bored. Ubi has a lot to tackle here.

  8. Haven't seen a mention of Dark Cloud yet, a nice way to go for RPG fans. Dungeons can get a little repetitive but the weapon upgrade system was massive fun. I've heard the second installment is even better but never played it.

  9. I've got a decent workout CD comprised entirely of OCRemixes, here's some of the essentials.

    The Passing of the Blue Crown - Steppo, Sixto and zircon.

    Revolutions - Beatdrop

    Breaking the Ice - Digie

    From Within - Darangen

    Collision - Malcos

    Harden - norg

    Shattered - Rubbler, Snappleman

    Metamorphic Rock - Darkesword, Sixto

    Crypt Rock - Phoenix

    Ninjascape - Ashane

    Terra in Black - Ailsean

    Obsession Nocturnal - Sixto

    Lava Dead Beat - Battlerager, Scaredsim

    Stainless Steel - AE

    Wily Metal - Gux

    That ought to get you started; make certain you get those first five or six listed. Hope you enjoy.

  10. wasn't there a thread just like this a week ago?

    Was there? Oops. Oh well.

    I DIG me some Armored Core, but the last few released have been so repetitive they've been a let down. Is Formula Front different?

    As for Phantasy Star, Lumines 1 and 2, and Castlevania: Dracula X Chronicles...

    Phantasy Star is an RPG right? What pulls it out from the crowd?

    What is Lumines?

    And finally, at the risk of being kicked off this entire website, I've never...<cough>...played any Castlevania games. I don't know if I'd like them or not. Comparisons or praises for it? (Keep the wet noodle beating to a minimum, please :razz:).

  11. To all handheld gamers;

    I just recently bought a PSP, and am looking for the best of the best games out there. I already have Daxter and Hot Shots Golf: Open Tee 2. I would like some games that have massive replay value, but it's not a must. I'm kinda RPG'd out, but I'd still be willing to listen to any and all recommendations. Convince me to buy something!

    Thanks

  12. Good, definitely some improvement.

    That new piano section at 1:40 was great but way too subdued. Bring it more to the foreground and add some punch to it; it sounded too good to be so overshadowed.

    I still think you need some sort of soloing lead in a couple of sections. IMO a violin would sound great, but you could go a couple of other ways with it.

    The new chorals are a nice touch.

    I know you wanted to keep this track minimalist, but I think you could have a truly epic piece if you brought some more power to it. Just a thought.

    Nice work!

  13. I would kill to be good with either Fulgore or Glacius in Killer Instinct. They are both bad-asses, but as my fingers seem to contract rheumatoid arthritis every time I attempt to use them, I am forced to stick with Cinder.

    Star Wolf from SSB.

    Ermac from Ultimate MK3.

    Lei from Tekken series. Dude has an ass-load of moves, but it takes unbelievable skill to be able to use all of them effectively.

  14. Another idea I had was a Star Wars edition of Mario Kart.

    Mario -> Luke

    Luigi -> Han (or Obi)

    Peach -> Leia

    Yoshi -> Yoda

    Koopa -> Storm trooper

    Toad -> Ewok (or Yoda, in which case Yoshi would be Palpatine)

    Bowser -> Vader

    DonkeyKong -> Chewie

    Each one sitting in a spaceship rather than a gokart, Vader in a mini star destroyer, perhaps. All the graphics in each level would be changed for something more appropriate, not to mention the weapons. This should all be doable with a good rom hack. The music and sounds should be changed too. There wouldn't be much point to a game like this other than as a joke but it sure would be fun to look at for a few minutes.

    That's just too good. I'd play it.

  15. And they'd hook up OCR to do the soundtrack. Awesome.

    However since Rare is part of M$ and Nintendo owns the Donkey Kong Coutry franchise it would never be as good :'(

    ..except ofc if M$ somehow acquires the DKC license >:)

    Right on.

    As long as DKC2 didn't get left out. There are already enough remixes on this site for both games to make two complete soundtracks.

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