
spacecowgoesmoo
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Everything posted by spacecowgoesmoo
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how much exp to the next lvl?
spacecowgoesmoo replied to mickomoo's topic in Music Composition & Production
Also, don't stress too much about memorizing every single piece of (very useful!) advice posted. Try to use them to improve, of course, but as long as you keep on writing you'll get loads better on experience alone. -
http://www.spacecowmusic.com/Sekaiju.php (Track 5 is the best one ) I'm having problems getting the tracks loud enough, especially the last one which uses lots of low velocities. Everything aside from the drumset uses old sysex patches in FM8, which even on maxing out the master volume on all the instances results in the master fader hanging around at ~30% most of the time. I've found a few techniques for pushing the FM8 louder, such as using Unison or controlled Overdrive, but they kinda result in some inconsistent timbre changes for different instruments. I've already added more Gain via the faders, but my loudest tracks are at 0 already and I've heard frequently that adding gain past 0 is not good and should only be used as a last resort. I'm currently using +2 db on the master faders as that last resort . I could use some advice on the use of compression and such in this case. (The drumset is not an issue as Battery can go waaay louder). I don't really have much experience in compression technique aside from scrolling through presets, and I'm not really sure where to start aside from messing with random things on the interface.
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Making a mix sound louder
spacecowgoesmoo replied to Arcana's topic in Music Composition & Production
Very interesting stuff AMT, thanks! Gonna give all those techniques a try tomorrow, I've got a badass Etrian Odyssey soundalike track that only peaks at ~50% of my mixer.. -
Need spacey ambient effects
spacecowgoesmoo replied to GarretGraves's topic in Music Composition & Production
CRYSTAL (Free)! About 80% of all the patches out there on the internet are awesome spacey absynthy pads, might go well with what you're doing -
I just became aware of this cool demo sampler, Independence Free, which in the full version says that it can host VST's, a great feature for me since I use Logic 8. It also says about the free version that 'beside audio file import all Independence software features are enabled', but I can't figure out how to load up a VST in the free version. So for those who have tried this before, is VST loading only in the full version? (And is the site's claim then mistranslated?)
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Keyboard recommendations
spacecowgoesmoo replied to Derceto's topic in Music Composition & Production
I like my M-Audio ES88; its a crappy 88 key MIDI controller, no onboard sounds, but it was really cheap, cost me $99 new. -
Anyone have G. Sviridov's 'Snowstorm'?
spacecowgoesmoo replied to spacecowgoesmoo's topic in General Discussion
Right, Troika, forgot what the name was So do you mean you have the recording or the score, and if its the score, where'd you dig it up? I've got the recording myself as well, but I don't want to just go by that if I don't have to.. -
Does anyone have a sheet music or MIDI of Georgi Sviridov's 'Winter Road' or 'Snowstorm'? If anyone knows where I can buy a copy through web or phone order, that would be great as well. For those who haven't heard of it, it's the song that the MGS Main Theme is based on / stolen from. I want to try and arrange it for Clarinet and Piano for my solo performance class, but I can't seem to find it anywhere on the internet.
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I don't know if this has been done yet, but it sounded like a good idea to me and I know that I'm not up to it yet I don't mean the 'Super Mario 2007' style of song that was included in Toy Time Galaxy btw, I'm thinking Wind Garden, Purple Coin, Gateway, Egg Planet, all those epic orchestral songs.
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Tyrian 'Asteroid Dance Part 2'
spacecowgoesmoo replied to spacecowgoesmoo's topic in Post Your Game ReMixes!
Added ~1 minute more to the middle, I really wanted to go with explosions as SFX, but it just didn't fit with the mellow mutedness of the mix so I decided to add some cadenzas instead Bass is dropped as well, and I changed the E. Piano instrument at the end (only a little). There was some kinda nasty panning thing in there originally. Any advice is appreciated:tomatoface: http://www.spacecowmusic.com/Music/S...0Dance%202.mp3 -
Mega Man 2 'Dr. Wily Stage 1 Orchestrated'
spacecowgoesmoo replied to blue.nocturne's topic in Post Your Game ReMixes!
This sounds really great, except I'm not sure at first what the opening lead instrument is..I couldn't even really tell it was a violin until 0:46, but other than that lead instrument that I think this is really ,especially the unison parts at 1:10. The rest of the orchestra sounds perfect! -
Tyrian 'Asteroid Dance Part 2'
spacecowgoesmoo replied to spacecowgoesmoo's topic in Post Your Game ReMixes!
...explosions, omg...I'm so adding that, thanks! -
First remix! I'm new at this, been composing for a little over a year now. Still a N00b. So, for the song, I know that it needs more original material than just moving stuff around and that last phrase I added at 1:57, but I'm wondering what everyone thinks of the overall style/instrumentation of it? http://www.spacecowmusic.com/Music/Single/Asteroid%20Dance%202.mp3
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Stupid Chip 32 Question
spacecowgoesmoo replied to spacecowgoesmoo's topic in Music Composition & Production
Lol, RAGE MODE!! I think it sounds close enough for what I'm doing then, I guess I'm a bit less purist than you Thanks for the help! -
Stupid Chip 32 Question
spacecowgoesmoo replied to spacecowgoesmoo's topic in Music Composition & Production
I see, I had thought that one test track was sounding suspiciously good! One more thing then, the NES soundfont I used had about..maybe 30 patches. A LOT of those were like, 'Square Wave 1 - 8' and such (Konami Drums!!), but I think I can assume that they're all...acceptably realistic variations on those 5 voices you mentioned, right? It doesn't really matter, I'm just obsessive Let me try to dig up a link... ....hm, the website has 2 NES .sf2's now..I'll have to check back on my mac at home. Anyway, if you google 'Zophar Soundfonts', its the first one that comes up. -
OK, I've just made a crappy lil OST with a NES soundfont I found. I then discover this. ApulSoft Chip32 <3<3<3. Now, I notice that all of it's parameters are in hexadecimal. (00 to FF, and FF is a 8 bit maximum number, I believe.). I'm thinking of reinstrumenting the whole thing with this, but I'm not sure of the NES hardware, specifically, will it still be NES-authentic if I play around with this synth and use anything other than the default presets? I tested it out already on one song and it sounds loads better