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Clefairy

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Posts posted by Clefairy

  1. 1fort is in beta now to whom it may concern

    I enjoyed that post you made on the Steam forums.

    Downloading now.

    --

    Kiyobi, it depends. We'd need 24 people to do two entirely seperate scrims, so there will be overlap. That said, I will give people who didn't play Thursday priority on Sunday.

    --

    I really don't see what the big deal is about Follower. It's been on the server a long time, and anybody who's a regular has played it. Especially now. If they'd like to play it again, it's in the nominate menu, same as ever.

    Personally I'd like to see 5CP maps cut out of rotation, with the possible exception of Granary. The gameplay is really stale; there's an initial back-and-forth for midfield, then a slow, inexorable march into enemy territory. The losing team digs in their heels, and when the sentries go down it's over. If the sentries don't go down, we deathmatch in spurts for fifteen minutes, go to sudden death, then do all of it again. Sound familiar?

    Sure, turnarounds happen, but TF2 is designed as such that the winning team tends to keep on winning. When the teams are stacked, which happens fairly often, this gets taken to extremes. Purely illustrative example: the wee hours of the morning yesterday, Lumpy and me against Vahn and... I forget who, on Granary. We got our asses kicked probably 20 times in 25 minutes.

  2. *sigh* Must we have cp_follower in the map cycle? I can't even begin to express how much I hate that map.

    You're the admin. How about we swap it for.... Hoodoo? 5CP gets old really fast in my opinion, with Well and Granary we've got more than enough of it.

    --

    Updated!

    Thursday

    Hemophiliac

    !!

    S.A.M.

    SUNDAY(I can't count, apparently)

    Joseki

    Bardic

    Abyss

    CapitanAwesome

    Either

    Sensai

    Abyss

    meatball

    garian

    Clefairy

    Bleck

    Prophet Orwell

    Donut

    CaptainYahoooooooooooooooooo

    S.A.M.

    Lumpy

    Kiyobi

    EdgeCrusher

    duckyboy

    Apologies for my failure to perform adequate basic addition. If Sunday doesn't work for people, we'll move it to Saturday after all.

    EDIT:

    I agree that we should get rid of cp_follower, and replace it with cp_cyberpunk.

    My eyes are bleeding already D:

  3. I'm quitting d00des. Going to make something with my life.

    We'll miss you, superjoe. Your playstyle had a tendancy to grate on my nerves(seriously. building a sentry in a game under 6 people is a dick move), but you were a decent guy, and a part of the community. Still I can't fault you for wanting something more out of life.

    --

    Onto divisions!

    Thursday

    Hemophiliac

    !!

    Saturday

    Joseki

    Bardic

    Sporknight

    Either

    Sensai

    Abyss

    meatball

    garian

    Clefairy

    Bleck

    Prophet Orwell

    Donut

    CaptainYahoooooooooooooooooo

    S.A.M.

    Lumpy

    Kiyobi

    EdgeCrusher

    duckyboy

    If you simply have a preference for one or the other, that's fine too. Any open slots will be first come, first serve. I haven't decided if I want to play yet, we'll see how it goes.

    The format is 6v6, two class limit except medic and demoman, which are one each. This means you'll see a lot of that 2-soldier, 2-scout, etc. setup, but once one side gains the advantage that changes. Comp teams will often switch out scouts for heavy/engineer when holding last point, for example. Or let the other side get comfortable, then oops! backstab on your medic.

  4. Thread used roster explosion! It's super effective!

    Sensai(anytime)

    Abyss

    Joseki(after 10:30 Mon-Fri, anytime Sat-Sun)

    meatball

    garian((till 11:45EST)

    Clefairy(anytime)

    Bleck(anytime)

    Hemophiliac(variable)

    Prophet Orwell(Thu-Sun nights)

    Donut(Mon-Thu)

    Sporknight(Fri-Sun nights)

    CaptainYahoooooooooooooooooo(ALL NIGHT LONG)

    S.A.M.(after 7EST Mon-Fri, anytime Sat-Sun)

    Bardic(nights, Thu pref)

    !!

    EdgeCrusher(after 7EST Mon-Fri, anytime Sat-Sun)

    Lumpy(anytime)

    Kiyobi(anytime)

    duckyboy(anytime I think?)

    The bench:

    Black Waltz (unavailable)(8/2)

    Rambo (unavailable)

    Bonzai (unavailable)

    Vivi22(unavailable)(8/10)(after 5EST Mon-Fri, anytime Sat-Sun)

    17 people! Highlander might be feasible after all. Despite that, for simplicity's sake I'd like to open with a standard 6v6. As a general rule I'll try to schedule two weeks ahead of time, but with this being the premiere we'll shoot for one.

    Based on current data, my dates are the 23rd and 26th, both at 9EST. People who are unavailable for one get priority for the other. Post if neither of these fit for you and I'll see what I can work up. Also if the non-posting people can be contacted regarding availability, that'd be great. I'll catch who I can, but any help you can offer is more than welcome.

    EDIT: Also also, congratulations to Sensai and crew! [FTF] (ask them what it means; they'll be glad to tell you!) accrued a ton of converts last night, more than I've ever seen in one sitting.

  5. Fair points on the customs topic. I'll bear them in mind when making future suggestions.

    --

    There's been a bit of confusion, sorry about that. :tomatoface: I'd received an invitation to scrim from Loghead, you'd be playing under the lions banner in that case. To avoid confusion, hit me up on steam if you're interested in that. As for the OCR scrim, I'll run back over the thread in a minute and contact everyone who said they were interested. We'll see where the roster's at and take it from there.

    EDIT: Current roster.

    Abyss

    Joseki

    meatball

    garian

    Clefairy

    Bleck

    Hemophiliac

    Prophet Orwell

    Donut

    The bench:

    Black Waltz (unavailable)

    S.A.M. (time constraints)

    Bardic (time constraints)

    Rambo (unavailable)

    Bonzai (unavailable)

    Vivi22(no word yet)

    Three spots empty now. Black Waltz is back on 8/2, Rambonzambozai is AWOL, so unless we get a couple more folks jumping in there'll be a wait.

  6. Sooooooooo....what became of all those talks about inter-OCR scrimming? 'Cause I may have made a team. By accident.

    Or maybe not, depending on if we're doing anything of the sort.

    We're still in a holding pattern, I guess. Rambo was the de facto leader of the idea, but he's off causing shenanigans with Bonzai.

    I got an offer to scrim as well, so I guess.. You know, what the hell.

    First five people to message me on Steam are in.

  7. That's... quite a few customs in there.

    That's the idea, really. Given the choice between playing with people I know and playing a full game, I'll take the former every time.

    Certain people with bandwidth issues excluded, if someone can't be bothered to download the map (incidentally, even letting them do so is a courtesy), then they aren't here for the community; they just want to play the game. There are plenty of other servers out there who can fill that need. I'm aware it'll hurt overall turnout; I just disagree with the idea that that's bad.

    EDIT: Haha, starship. I haven't played that in months, I'd love to come back to it now and again.

  8. Clefairy's going to tell me that everyone has different opinions on what's bad and while that's true, most people on the OCR forum more or less agree that Dustbowl and 2fort attract people who are less than...amazing at the game, or at life.

    True that. :P

    And now it's playing Goldrush. Another offender, though it hasn't seen much playtime lately so it isn't quite so bad.

    Tangentially, clan BROS can go back into whatever hole they crawled out of. Mc_Man in particular seemed to have no idea how annoying he was.

    --

    So anyway. Maps. If for some crazy reason I was entrusted with changing the mapcycle, it would look something like this.

    ctf_hallofdeath

    pl_frontier

    cp_gravelpit

    arena_storm_b1c

    plr_pipeline

    cp_steel

    ctf_turbine

    arena_nucleus

    pl_great_heights

    cp_industrial

    tc_meridian

    pl_waste

    arena_well

    I think it's a good mix of old and new, with serious, stressful maps followed by silly or moody ones to release tension. Post your own, maybe we can come to a consensus.

  9. Spectre's side of the story is that he stopped micspamming(lol), and shpla's went on for about ten minutes. Allegedly, everyone asked him to stop repeatedly.

    In lieu of an actual witness, shpla's account is more credible. Spectre is a consistent whore for attention, and gets pissy whenever someone challenges his claim to the micspam throne, so to speak.

    Hammer Time isn't far off, I think.

  10. All the pyros I've played against know that the shortest distance between 2 points is a line.

    That was a bad description and I apologize for posting it. Oval-strafing would be more accurate; the goal is to get out of the pyro's field of vision. The quickest path to that position is often forward at a slight angle, which is basically what I was getting at. It's the exact opposite of what he expects to happen, which gives you a momentary advantage. Depending on the situation, such as your health, teammates in the area, what they're doing, etc., that can be enough.

    I'm just not a fan of doing things the same way every time. A culture of "situation A elicits response B", as online games tend to develop, makes the experience stale in my opinion. Case in point; Engineers on a stock map. Buildings go in the same handful of places, almost without fail. New ideas and approaches, even if they don't work, are essential to progress.

    --

    I disagree, Bleck. Seeing every single medic with the same guns is what bores me; I won't deny, they seem rather plain in comparison, and with any luck they'll address that someday. A suggestion I once heard and liked was the needlegun increasing charge speed slightly.

    Also, the game was a weird place at release. Fire was actually disorienting, nobody spychecked, the list goes on. There's so much crap you can't get away with now, just because everyone's wised up.

  11. I'm not sure I understand why self imposed limits are a good thing.

    There are two ways to get better at something. One, practice, preferably with people who are better at it than you. Given the relatively static nature of the community, you might have trouble pursuing this route.

    Two, self-imposed limits. Let's use the medic as an example; imagine the level of skill required to succeed with, and then without the extra regen of the blut. Obviously without is higher, right? So if you obtain that level of skill, then add on the advantage of the regen, you come out way ahead.

    This assumes, of course, that you actually want to get better. :P I like to see people improving, whether it's me or someone else. I'm simply describing what seems to me like a logical way to go about that.

    As I said in the original Vanilla Day post however many pages ago, it's just a way to shake things up. Like playing custom maps. I understand some people don't want their game experience to change; that's their loss.

  12. How would you engage him any differently? Run into his flamethrower mussel?

    Circle-strafe. Try it sometime.

    Not gaining health is the entire point. It's a self-imposed challenge, and while you will die more often at the outset, eventually you'll get better and it won't be a problem. Then you'll go back to the blut and find out you're godly.

    It's like the FaN versus the normal scattergun, but that's another subject entirely.

    What you call tactics, I call opportunism. It's semantics, really, unless you're a truly dedicated battle medic(Hi Steve!).

    The limits you speak of are entirely self-imposed, based on what you consider 'good play'. In general you're correct, but this game rewards aggression to a ridiculous degree. Being bold can and does pay off.

    the medic unlocks were actually introduced into the game to make the medic not so boring-as-fuck

    Except now, every single medic in the game uses the unlocks. Kritz excepted of course, that's a legitimate toss-up.

    Boring-as-fuck wise, we're back to square one.

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