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melody

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Everything posted by melody

  1. massive update with live violin. chris wants me to tell you all he has no idea what he's doing but the results clearly beg to differ. keep in mind he's only had the music for the last two days. can't wait to see what a week will do. op updated~
  2. nutritious you are a boss. i can't thank you enough man
  3. metal man he wants only wavs. send them to him via www.sendspace.com
  4. even if it's referenced in-game? the tales of the abyss soundtrack uses bump of chicken's karma extensively as a leitmotif but bump of chicken have nothing to do with tri-ace. so you're saying none of those songs would be eligible?
  5. thanks for the comments guys. the song is actually used in the intro for the super obscure tenkuu no escaflowne game on playstation one
  6. the inspiration for this comes from the original's unshakable feeling of wind sweeping over vast green plains and a young girl who finds herself in an adventure larger than life. recently seeing gave me affirmation that ultimately led to me finishing this.source: http://www.youtube.com/watch?v=fFHCqP0nF1M edit (4/19):
  7. thanks a lot man. i'll definitely take a look at that shakuhachi before i submit this
  8. i might have a bro contribute a guitar solo to the end, stay tuned
  9. how many mastered wavs are we up to dyne?
  10. ocr: sixto, dj mokram, shnabubula, blind, blitz lunar, pot hocket, bladiator, mv, zohar, harmony, anthony lofton, the wingless, jormungand, will roget, jeremy robson other: forget it
  11. do you have something you'd like to share with the rest of us
  12. ah. that would be explained by having two separate piano tracks
  13. updated again. the tindeck url partially represents my feelings towards hats
  14. in trying to deal with a couple of small problems i've been having in fl 9, i've created a huge one. for some reason, the pan value on my send 2 keeps going 100% right every time i hit play in spite of me centering it, so i investigated any and all automation data and deleted everything but my sustain pedal automations to no avail. i went the eyesore route and created automation data just for my send 2 pan, and upon saving, exiting, and reloading the file, i found that trying to delete the panning envelope from my step sequencer not only gave me this irritating error, "Access violation at address 02A7E089 in module 'FLEngine.dll' Read of address 80000202," but the pan value didn't (and still doesn't) reflect my automation data on playback anymore (the knob still sits at 100% right). this error also prevents me from exiting out of fl and i have to force exit. which is annoying because then i have a million instances of the ilbridge64 process. another weird thing that kept happening to me before the error was that if i deleted the automation lane in the playlist during playblack, the compression on my piano would drop from +8 db to +3.5. i hate how easy it is to fuck up your projects by forgetting to deactivate record before making production edits during playback, and it wouldn't even matter if what fl perceived to be automation edits generated automation lanes in the playlist so they could be easily undone. baaaah there's also an annoying glitch caused by toggling between pattern and song while playing back with record activated that completely wrecks your patterns. like causes irreversible damage and if you save you're shit outta luck, but that's neither here or there so what i want to know is this: what might be causing my pan value to constantly go 100% right on every playback, and my compressor to go from +8 db to +3.5?
  15. sounding a lot better man, keep up the good work right off the bat i'm liking the new harmonic synth. the melodic piano additions supplement your strings well but they are in desperate need of humanization if you want them to sound convincingly real. vary the velocities, switch up the timings on every note so they aren't best friends with your quantize grid lines, and make sure that when you're sequencing octaves on the piano that the paired notes aren't triggering at the exact same time. there's also some weird effect on the piano that makes it sound inauthentic, it might be that it's drenched in reverb. i like the addition (?) of the stutter-step bells providing chords but i can barely hear the pad now? those could use a boost in volume, as the soundscape for this mix is really empty. you've definitely cleaned up the eq a lot, but don't stop your editing here. continually make adjustments until the moment you submit this in an effort to home in on perfection. in my opinion what you really need to work on at this juncture isn't production (which will get better as you get closer to finishing this) but your arrangement. this is really too short and you are developing these cool ideas yet the track just abruptly stops. the mix definitely stands to be longer and there's a lot of great stuff in both your sources which you haven't integrated yet. hope to see you update this again
  16. haha doc, you sure you don't mean a three-handed retard? or maybe he's just picking up the piano. here's the intro piano sequence: http://www.flickr.com/photos/61436477@N04/5593321680/ thanks for the comments everyone. the hat issue has been resolved and the world is a little safer place because of it. check the op
  17. you should select "finished" for your threads rather than "work-in-progress"
  18. haha, your thread had me constantly opening and closing links as i started listening to older versions just to find a newer version if i scrolled down a bit i'm a big fan of the drums, esp that glitched out snare, but the attack is a little on the harsh side? maybe try boosting it closer to 2k hz and shaving a little off the high end. this isn't a big deal, but i feel your snare sound works better in the beginning when the hits are more sparse. i feel the glitched sound doesn't work as well once things get rolling and the drums pick up pace. just my personal opinion! once the strings and other tracks come in full force, the levels seem a little off. i feel the drums should be the loudest track but they definitely get buried by everything else. compression on the drums and a low boost for your kick will make your drums mighty phat. i like the tambourine sounding hats but they sound a little weak all by their lonesome. could you supplement them with another sample, mirroring the hat rhythms? on a final note, the filter-automation on the bells playing chords is really great. definitely gives your mix that aqueous quality. the strings are rich and compliment the bells well whether they're holding a sustained melody or playing chords of their own, but despite all that i still miss hearing a dedicated bassline. that's just my personal preference but i would love to hear those chords filled out fully with a deep bass. what you have now is pretty solid and with a little more production work would definitely have my vote, for what it's worth. best of luck finishing this and passing the panel!
  19. this take on besaid is excellent man. love the groove-dripping hats, huge drum hits, and the grand ambiance that you have going here. a few suggestions: - love the reharmonization. an effective technique i've found is to leave some memorable part of the source intact (as you've done here with that harmonic lead synth) while changing up the harmony to appeal to the listener's familiarity. build up some suspense this way, then make a pass through the song with the original chords; sweet relief that at some point the listener's ears will no doubt be begging for. - the length! the ffx in this mix rings loud and clear but so far the only integration of ffx-2 is that decorative string-sounding synth? it wouldn't be a crime to conjoin the songs here as a medley either. that would be pretty appropriate actually - since you're already going in a very clear direction with this, i would definitely encourage you run with it and make the song even-more-so. drums are at a good relative level. a very subtle delay on your drums could go far in accentuating your hat groove while adding a sense of space. your entire mid to hi range can use some cleaning. this will give the mix much-needed clarity as well as increase the impact of your pad, which if i'm honest isn't totally working for the huge soundscape you're going for, so switch them out for another sound or layer them with another pad. either way the pad definitely needs some stereo-width. that string-synth is eating up a good amount of your frequency spectrum and is a little fatiguing to hear because of it, especially if it's going to persist throughout the entire song. i would lo-cut or hi-pass filter @50 hz every track that isn't your kick, and scoop around -2db every track but your drums and bass @350 hz, or wherever you decide to boost your bass. hope that helps somewhat. this mix has a lot of potential and i can't wait to see where you take it. best of luck!
  20. thanks for the suggestions. there's a pretty lengthy piano solo in there that wasn't too audible before so it's completely possible that you missed it. which has now been boosted. not sure how familiar you are with the source but the original is definitely kind of weird with regards to distinct melodic and harmonic layers, as the melody itself completes the chords and is chordal in that sense. the voice leading on the chords along with the contrapuntal bass provides a pretty substantial while subtle melody i thought.. your mileage may vary. and yea the spoken word was pretty shabby haha, there have been general eq cleanups all around that you can check in the op that being said, op updated
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