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Posts posted by Koriantor
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I don't think I've ever actually cried, but I have gotten to the point where my eyes were slightly damp and I was fighting to hold back.
For instance, one moment was in Tales of Symphonia. I played through intending to get Kratos instead of Zelos at the end. The tower of salvation scene with Zelos was much more powerful than if you went through normally.
And the closest I've ever come was when I beat Harvest Moon: A wonderful Life. The ending to that... just... wow. If I hadn't played through it, I'm not sure it would have had as much of an impact as it did, but because I did, I felt pretty attached.
There are others, but I can't think of them off the top of my head.
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The 3D part is "eh, ok that seems cool"
The Zelda Ocarina of Time, Starfox 64, MGS, paper mario, and Mario Kart is what catches my interest (and money)!
I think I will be getting one
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I'ma go with
1. Heavy
2. Guybrush Threepwood
3. Luna
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That's better, thanks!
(also, I knew it was something simple, why didn't I see that before? >.<)
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No, don't use the Peak Controller method. It's outdated and needlessly complex. Sidechaining in FL9 is now really simple using the FL Limiter plugin. Put it on whatever channel(s) you want to be effected by the kick, then switch the Limiter mode to 'Comp' instead of 'Limit'. In the mixer, select your kick track. Right click on the arrow at the bottom of the channel(s) you want to be effected and click 'Sidechain to this Track'. Now, the kick is sending a sidechain signal to those channels.
What this does is make the FL Limiter act as a compressor triggered by the KICK. So, just lower the threshold and increase the ratio to tweak the pumping effect, timing, and so on.
It's really a very powerful tool, and more flexible (not to mention smooth) than the peak controller method.
I already knew that method, I figured it out. What I was looking for is a way to get the kick to be silent, but still sidechain the pad. I haven't figured out how to do it with this method (although I admit, I do like the new way better).
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Thanks bunches! It works!
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I know how to sidechain in FL. That's not terribly difficult. What I'm looking for is to find a way for the song to sidechain with "nothing" so all I get is the pump without the kick (or w/e I'm using).
So, I tried to google it. I couldn't figure out the right google wording, so I looked at Zircon's "Just Hold On" because I remembered that it had the effect I'm looking for. After playing with around, I deduced that he used a Kick, assigned it to channel 2, and sidechained it. When I play the kick on channel 2, it doesn't make a sound (in fact, nothing assigned to 2 makes any sound, and from what I see, there aren't any obvious tricks) but when I assign it to something else, it makes a sound.
So could someone please help me understand how to do this? I've been really itching to use it.
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I love the soundtracks to wolfenstein and MoHAA. The style they're done in is just awesome. This track is a piece of amazing music, kudos
Me being a band geek, it's always nice to have a mix like this
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I love Audiosurf
and seeing that most of my music collection is from this site, it's also the stuff I surf the most. Some of the best rides are from these mixes (I find Revival day impoetus to be a large challenge, and quite a fun time)
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Huzzah! Sonic as it should be! Hopefully. Maybe my opinion of how Sonic needs to be put out of his misery might change.
I miss my S3&K days. There's no time in the world anymore.
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So I don't like bringing up old threads, especially when I was the last one to post, but I do wanna say that someday I'll do a Water Ruins mix. (Note: Someday. Not anytime soon, but someday there'll be one)
I just wish the time signatures weren't so weird.
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I absolutely love the mix "Cybernetic Love" by Promethus on the Xenogears project. I really want to know how he did the guitars, sometimes they sound kind of backwards, but they don't at the same time.
How's it done?
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If I were more experienced with audio work I'd be all for it. Unfortunately I think, unless it's delayed consdierablly, I won't be contributing to this one.
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Are you using a USB connection or just midi out?
Ok, so, that question kind of stuck out at me. I thought it was a simple question so I browsed over it. Then I looked at the options on my keyboard and sure enough, it was trying to use the midi connection to communicate.
You just made my Christmas! Merry Christmas!
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I hate asking dumb questions. Unfortunately, I have to every once and a while , everyone's a noob at one point right? (this is my point)
I just got a Yamaha KX61 for Chritmas today, and I was excited to try it out! This is my first dive into the audio tech, and I'm super excited to get started on it.
I plug it in correctly, install the latests drivers and all the good stuff. Vista recognizes it and I'm excited. I boot up my demo version of Fruity loops (I'm going to buy a higher version later) and follow the help to set up the MIDI controller for Fruity Loops.
Avast, no avail.
FL didn't recognize my input, and I don't understand why. I know that the controller is based for Cubase, but it's just a controller, shouldn't it be FL compatible too? Any help here would be hot. please?
(also, I don't know how much/what info you guys need, so if you need to know more, I'll try to give it)
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JFG has plenty of potential! I remember playing the game in my childhood and just standing there because I liked the music so much.
Headset
in Music Composition & Production
Posted
So, my headset broke.
Now I have to use this really dumb "around the head" back-up headset that's really ticking me off. So I'm looking to go get a new headset, and I'm looking for one that's good for both music production and a little bit of gaming on the side. Would any of you kind gentleman have any suggestions for a model? I have a budget of about 70 bucks, but I could go a little more expensive than that.
OT: I wasn't sure of the best place to post this, so sorry if there's a better spot.