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dummy

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Everything posted by dummy

  1. Thanks everyone for the kind words! Glad you're liking the album!
  2. Hello! A lot of the time I release my orchestrations and covers for free on my YouTube channel, but occasionally I love to dedicate considerable time/effort/resources into big projects. A few months back I released Super Metroid Symphony and its success meant that I could spend May working on another big project! Banjo-Kazooie Symphony is a 72 minute long, 30 track orchestral album dedicated to the work of Grant Kirkhope on Rare's amazing Banjo-Kazooie soundtrack. It orchestrates much of the music from the original game, remaining faithful to the source material while hopefully adding a little of my style to the pieces. A full preview of the album is available over on Soundcloud and the album itself is available now from the (Loudr store) or iTunes. It's licensed so that it's completely legit/legal and the copyright owners are compensated. You can also find out more info and listen to previews over on the project's site - banjosymphony.com
  3. Hey hey! Most of the time I release my orchestrations and covers on my YouTube channel, but occasionally I love to be able to throw considerable time/effort/resources into a big project. Today is Super Metroid's (Japanese) birthday and to coincide my new album 'Super Metroid Symphony' has been released! Every second of music from the original game has been recreated using an ultra-realistic, virtual orchestra and the latest audio software. The album contains and hour of music spanning 30 tracks and tries to remain mostly faithful to Kenji Yamamoto and Minako Hamano's original score. It's available now from the Loudr store (http://www.loudr.fm/release/super-metroid-symphony/v45xt). It's licensed so that it's completely legit and the copyright owners are compensated. You can also find out more info and listen to previews over on the project's site - metroidorchestra.com
  4. Thanks for the kind words! I'd love to have the chance to have this recorded live to see how it sounds - perhaps an idea for a project I've got in mind for later this year ;D I agree, Guifrog, on doing better - this piece was made over a year ago and I think I've come a long way since then. You can sort my stuff by date over on my all-in-one-site to check out my more recent music Clairval - If the artifact is what I think you're meaning, those are Violin pizzicatos that stick out a little bit because of their pitch. You would expect those in a live performance too though for Hollywood style scores they'd possibly be smoothed out post process. I like to keep my orchestrations a little loose and raw.
  5. Thanks Crypo, glad you liked! Glad to hear the choir and percussion are sitting better - listening back today and being less critical I'm happier with how it sounds. That is indeed my stage noise library at the end. It is a great track to start with, I think one of my favourites from WW. Glad I was able to get it sounding realistic
  6. Its been a while since I posted a video game piece - I've been working on an epic Super Metroid project lately so not had as much time to wiggle out video game orchestrations as I'd have liked. This one's Hyrule Castle from Zelda Wind Waker.I kept fairly faithful to the original. | SoundCloudThis was a bit of an experiment with some techniques learnt lately and recently recorded samples - also an attempt to overdub real choir with samples (not completely happy with the results, but oh well). The brass in the crescendo was also a bit hard to tame but I think until I have my new bits and bobs recorded it's something I'll have to work around. As always, any feedback or criticism (particularly on the realism element) is really appreciated muchly!
  7. Thanks David! I think my new years resolution this year will be to make slightly longer orchestrations though so that I get less 'Please make it longer' comments
  8. Thanks for the kind words from everyone - glad you're enjoying it! The Terraria one was pretty fun to write - they all were actually. Kirby and Zelda were really awesome to do too (there's a Behind the scenes on the Zelda one and I'll be posting more of these as the days go by). My personal favourite hasn't been posted yet but I also really liked doing the Max Payne piece. It was fun to play around giving it a Christmassy feel.
  9. Hey guys, I think a few people from here have watched and commented on some of the entries so far, but I figured I would post here properly (hope that's okay). Since December 1st I've been running the 'Synthetic Orchestra Christmas Calendar'. It's an advent Calendar with 24 doors to open, but instead of yummy chocolates behind each one there's a tasty Christmas video-game orchestration. You can open the doors over on the website for the full experience (http://syntheticorchestra.com/calendar) or follow me on YouTube if you're on there (http://youtube.com/dummeh). A new piece of music behind each door is being posted 00:00 GMT each day until December 25th. Hope you enjoy!
  10. Thanks crypto. The hiss comes from my fake stage noise recording - I think I may have amped it up a bit too much on that release. I think I may not have rendered it down to full volume - oops!. The xylophone's tricky because there's such a difference in volume between soft and hard dynamics. Listening back, the strings in general feel a little too loud now compared to the rest of the mix. I'll definitely keep that in mind using Loegria next time. The stage noise extras is an odd one. Little chair creeks and page turns really add realism, though as you said in a scoring stage they would retake. Gives it a slight live-playing feel. That stuff is actually my own freebie 'Shhhhh' mini library thing. Adds random creaks, breathes, page turns, etc. Thanks again for taking the time to listen and give feedback. I always find it really helpful!
  11. I've been busy working on stuff that pays my bills (and also started a Christmas project!) but I tackled an orchestration of Deus Ex's Credit theme. It's mostly improvised as the original needed quite a bit of changing for orchestra | SoundCloudAny feedback on the mix or realism would be much appreciated! Although I consider it finished I always use the feedback people give here when I work on future pieces
  12. This is my orchestration of the main theme from the indie game Lone Survivor. I wanted to give it a more orchestral feel than the original while keeping the mood. | SoundCloudAny comments or crits on the realism or mix would be appreciated. I'm pretty satisfied with how it turned out. There's some bits in there that sound a bit dodgy (I don't like the flute, listening back) but mostly just sample limitations.
  13. I worked on a little orchestration of the Danny Baranowsky's awesome Super Meat Boy theme to test out some things I was developing the other day. I figured I'd share it here to get some feedback. | SoundCloudThe original piece is actually really short so a lot of this is improvised as I went along. As usual, any feedback on the realism and mix would be appreciated. The only thing I think I'm not completely happy with is the Violin strings in the background - just something about the that's not quite right.
  14. Thanks guys. There is some heavy Star Wars vibes in the track too - It's kinda of halfway between Star Trek and Star Wars. I wonder if that was intentional by Dave Govett. Thanks ebuch - the strings in this piece in general were quite hard to write so hopefully they're not too bad overall.
  15. Thanks guys, really appreciate the kind words. It was roughly two hours work, Spi.der.men. An hour and half orchestrating/creating the music and then half hour on the graphics/video/uploading/etc.
  16. I always loved this theme but all I could remember from memory was some very 90s sounding synthy midi. I've heard the awesome version Dave Govett did for OCR, but I figured I would give it a more traditional orchestration. I wanted to stay close to the original, but add a little more oomph to it. | SoundCloudAny comments on crits are more than welcome. The quieter parts (00:33 to 00:40 and 0:55 onwards) were actually really hard to write and to get sounding realistic - I can still pick lots of problems in them but anything anyone can suggest would be more than welcome. I imagine my inspiration for the instrumentation, and the extra bits I added is pretty obvious, but I couldn't as I was orchestrating it.
  17. Thanks, I really appreciate it. I'm just glad to be sharing orchestrations everyone seems to like so much! Hopefully lots more awesome ones to come.
  18. Thanks guys, glad you enjoyed the piece! Glad to hear the strings sound great as I think string writing has been one of my weaknesses in the past. It's one of the things I've been practicing at, so I'm happy to hear it's paying off. I have no plans to submit it or anything, but I might take a look at extending it a little when I have some spare time.
  19. Just a little orchestration/remix of Orange Ocean from Kirby's Adventure. It's one of the ones that I went a little further from the source as there's not much to the original. It's short (though the source material is less than 30 seconds long) but I consider it finished. | SoundCloudAny comments on realism, what works and what doesn't are welcome. I'm really happy with how the middle part turned out 30 seconds on. The Oboe I wasn't so happy with but really realistic woodwinds are still tough to do. I think I played it a bit too safe so it's a little dull.
  20. I kept meaning to reply to this but getting halfway through and then being distracted with work. Thanks for the kind words, Tyler , I appreciate it. It is very similar to the source - I tend to either make things really faithful, or completely different. I never really intend to submit a lot of my stuff as it really is too close most of the time. Saying that, the original song is purely for Guitar and Oboe so everything else in my version was scored by myself. I'm glad that they fit in well!
  21. I've mostly been doing TV, and my own music lately, but I got around to a piece from the Chrono Cross track today that I figured people might enjoy. It's the Guldove - Another World track, with a little orchestra behind it: | SoundCloudAs with my other posts, any comments or crits on the realism or the mix would be appreciated. It's finished as is but I like to learn what I could do better for future pieces. I'm pretty happy with the final track, though I still don't think I managed to get the guitar to fit into the piece as well as I'd hoped - Too much room and it was muddy, too little room and it stuck out badly. I figured that this track would never be played live with a guitar in an orchestral hall, it would be overdubbed, and so how it is now should suffice. The Oboe was also so hard to get to a state where I was happy with it. As good as Woodwind libraries are nowadays, they could still be better. Anyways, thanks in advance for any comments!
  22. Thanks everyone! Really glad you liked it. Writing the bit after 0:30 was my favourite part so I did use a little bit more creative freedom Glad you liked it and think the bombasticness works in the piece, and thanks so much for the feedback. I agree that the choir sounds a bit iffy. It's the new updated Requiem Pro and so it's the first time I've used it in a mix - going to take a while to get used to mixing it in. It's very vibratoey - especially as you get higher up I really appreciate the kind words. Glad you liked and awesome to hear that the build-up comes across okay. It was hard not to take it too far, or to give it too little oomph. Thanks again, glad everyone liked!
  23. Thanks, crypto - I appreciate it. Glad you enjoyed!
  24. Another little ditty orchestrated today, again testing out something I'm working on. The source material is quite short, and I wanted to stay faithful to it (and I also don't have much spare time today) so it's only a minute or so long, but hopefully that doesn't detract from the piece. | Any comments/crits/ideas on the realism aspect are more than welcome. Also shout out anything with the mix that you think could be improved. I use these as practice so any opinions are appreciated. The first half hour or so of writing this was a nightmare - I directly transcribed the Timpani from the original and it just sounded too muddy and washy. I ended up rewriting the Timpani rhythm to be more subtle and I think it worked better. The woodwind rips are also a bit much in my opinion listening back. I still need to learn to tame the use of them a little but they do just sound so awesome. Also, the winds playing the melody were really hard to get right - the original has this awesome bend sound, and it feels slightly ethnicy/traditional which I think this version lacks a bit. Other than that I'm pretty happy with it. Anyway, hope you enjoy!
  25. I agree it suffers from my usual deal of being a bit short - I've actually released a piece today I'm about to post that is shorter, but that's just the way it goes sometimes I'd love to have larger chunks of spare time to work on longer things. With the kind of workflow I have, and the way I compose I tend to never finish things if I stop and start on them, so I only ever really have 2-3 hours to cram composing into. Thanks crypto - I agree it's quite conservative. With my remixes I tend to either go all out and completely change things like with my Metroid Brinster theme, or I stay quite true to the original and add a lot of counter/underlying melodies like with this. Awesome to hear you spotted all the work underneath Small internet indeed, especially when it comes to video game remixes, ultraconsole. Glad you like my stuff. Music wise I started when I was younger, just making really bad remixes and covers of crappy pop songs and the odd video game here and there. Just years and years of making mediocre poop and learning as I went along. Still learning tons, I tend to listen to my favourite composers and figure out how they got specific moods or techniques - sort of like reverse engineering of music. The orchestration stuff didn't start till later - a few years back. I got involved in the development of sample libraries for companies such as Spitfire, Cinesamples, etc. and started writing orchestrations just to test software I was working on (this piece itself was actually to test something I'm developing at the moment). I started out with a few Sonic orchestrations here and there, and it's just grown to almost 150 odd pieces now with a few more added each week Anyways - thanks everyone! I'm glad you enjoyed!
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