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BONKERS

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Posts posted by BONKERS

  1. If OCR Forums are anything like TheShizz, Youtube videos won't get abused too much.

    And if it's really such an issue, why not just allow Embedded videos in certain places? Like a "youtube thread" or various spin offs like "Youtube Thread: Game Music" "Youtube Thread: Music production and applications" "Youtube Thread: Off topic"

    etc.

    Is it not possible?:-)

  2. *Not a mod or judge, but I can give some constructive advice*

    There are some ducking issues(resulting from compression probably) and I think the section starting at 00:53(Before the percusion and everything else kicks in) should be on different instruments, just sounds kind of odd/out of place for this particular song, why not try some more brass or another instrument instead of Oboes/bassons(?).

    It needs a proper ending instead of a copoutfadeout also I think. And perhaps a little more variation at the end since you've already established by that point to the listener enough of the source to be recognizeable.

    And production issues aside I think this is GREAT. There is more to arrangement than just changing everything so it's not conservative IMO. Song structure and the feeling of the original when it comes to pieces like this need to be preserved when arranged. Plus this is NOT 1:1 either, since it's adapted for orchestra , hence it's an arrangement, because if it was a straight 1:! cover then there would only be a small few instruments playing. It may be 1:1 in song structure, but definitely NOT in instrumentation and arrangement.

    I am a HUGE HUGE Metal Gear Fan and I very much loved this.

    I would just ease up on any compression you are doing

    (srsly, orchestral pieces in generally do not need it. My recommendation is to take all tracks;unless you have sends , in that case it will take a little more tweaking; and drag them down -10dB,then render that file down to a .Wav and import that into a new project for mastering. And do any make up gain at that stage)

    Do a tiny bit of tweaking to the sequencing so it doesn't sound overtly robotic

    (Hint: In real life no one can play everything 100% accurate spot on, so lots of tiny little variations in performance sound realistic),

    Do some EQ'ing to the low end as well as it seems a little unfocused/muddy

    Just some constructive advice

    The intro reminds me of what I did for Dwelling of Duels a few months ago (Because I did the Operation Ntrude as part of a jingle medley)

    http://dwellingofduels.net/dodarchive/12-03-Jingle_Month/02-BONKERS-MetalGearSeries-DoDied-DoD.mp3

  3. Eh, it looks interesting because of the plot for sure. But typical generic western CG art style throughout and unappealing music after the chiptune parts in the trailer are some detractors.

    Hopefully the music in the actual movie will be good.

    It'd be cool to see like, well known Video game voice actors as characters too, but that'll be unlikely. It's hollywood after all and the only people who get voice over jobs are big name actors who's names work in a double way. "Oh' X person is in it! We gotta see it"

    :roll:

    Even I do that sometimes, I guess brand recognition matters.

    Either way the film does look cool and I do want to see it.

  4. 28# was the only 5 I gave.

    While not perfect(Intonation and general tuning errors. Hard to tell if because all live, or if samples made out of tune on purpose to sound realistic), it perfectly envisions the feelings and moods of the original song with modern instrumentation/production, when it started my heart sunk(in a good way). Some could say it's too conservative/a cover, but that doesn't matter to me and I don't care either.

    I'd rather it be recognizable immediately and then go off on tangents later if it wants later because it would already have my attention as a fan of the original song that this is "X song here". Rather than waiting to figure out "What the heck song is this?", thus impeding enjoyment for me. (generally I like to have a 30 second to 1 minute rule. If it isn't clearly recognizable within that time frame I may not enjoy it as an arrangement of said tune because of so much time trying to figure it out. However, this doesn't mean the song won't end up being enjoyable on it's own.)

    (I know this probably sounds weird, and I am weird, but that's how I am with certain kinds of music ,like any FF beyond III/NES)

    Overall everything was good though(with few that went anywhere near bad), I didn't rate anything below a 3 because they all were enjoyable to an extent regardless of any issues and my personal tastes.

    Good job everyone.:nicework:

  5. Well I got an email reply from them.

    "Oh alright.

    Thank you for at least emailing me back. Knowing is better than being left in the dark.

    ~Nick.

    --- On Tue, 5/29/12, SF25Music <SF25Music@capcom.com> wrote:

    From: SF25Music <SF25Music@capcom.com>

    Subject: RE: Music submissions

    To: "nick perry" <*REDACTED*@yahoo.com>

    Date: Tuesday, May 29, 2012, 8:45 PM

    Hi Nick,

    The format of the submission had no bearing whatsoever on the selection process. You were completely fine. It was simply a tight competition for a relatively small number of spots. (We don’t know if this will make you feel better or worse, but looking through the emails amongst our team, your Dan remix actually got very close to being on the discs. Again, considering the number of quality entries we got, that’s no small feat. Nothing to be concerned about at all.)

    ~The Street Fighter 25th Anniversary Team"

    Always a bridesmaid, never a bride!

    lol XD

  6. Meh @ You Capcom>

    Just curious, Dusk did you send them a Direct link to your song or a Youtube version with a link in the descrip?

    Because i'm starting to wonder if you'd've been more likely to be chosen if you sent a DDL. (And I emailed them asking about this too. I DID get a reply to my email (Thanks Dusk for recommending that)about whether they even got my entry and that was : )

    Hi Nick,

    We apologize for any concern we may have caused. We did receive your entry, but were unable to send an confirmation response simply because we had over 400 entries (practically an entire day’s worth of music) which were sorted through by hand, and simply did not have the time to respond individually. We are still going to be sharing music throughout the year in our community channels (which is scheduled to begin after E3), and we’ll let you know if/when your song is selected for that. Please let us know if you have any other questions. Thanks for writing!

    ~The Street Fighter 25th Anniversary Team

    I sent a youtube link with a DL link in the descrip because I couldn't get my song under the file size limit (5MB for both WAV and MP3...)without significant audio quality degradation.
  7. Hmm, so you're sending out these remixes for everyone involved in the compo? Two thoughts on that.

    First, if you're randomizing the list for everyone, why not remove their own track from the list? That would remove the redundant high vote from everyone, at worst, and possibly remove a situation where a mixer might not feel perfect about their mix and feels guilt for voting a 5 for themselves (or in the worst case, votes less for the sake of honesty and hinders him/herself in the process). If you're sending a private package that we need to vote on anyway then tgere's no reason not to.

    Second, is the voting process going to be available to the public at all, or is it only among the participants? I feel that this competition would benefit from outside opinion as well as from the opinion of the participants, so if possible it'd be nice to see some randomized packages for people yo pick up, or alternatively allow them to PM you and request a package if they want to vote. You didn't mention the public opinion in your address there, so I might be drawing conclusions, but if you're thinking of keeping this private I'd recommend giving others a chance to participate.

    Those are my thoughts - I like the system you came up with, here.

    This.

    You pretty much should've just used the current Dwelling of Duels voting system.

    Though this already sounds close to it.

  8. Far from perfect of course(as others have posted. Balance is a bit off and is a little weird. The Rhythms overpower everything and the snare sounds tiny and plastic. This maybe tradeoff though. Traditionally Snares really have their snap and power from like 140-250Hz , the problem with that is that it sort of negates the effect of getting super heavy rhythms in a sort of way.)

    But the arrangement is solid and 99% of people won't even notice the other issues as much.

    Wouldn't be surprised if this becomes very popular.

  9. That title is horrible lol!

    The Arrangement is pretty slow paced but , that's hardly a problem. In fact the pace is one of it's strengths I think in contrast to the really fast pace the original song had and it really gives you feelings reminiscent of late 80's early 90's material.

    Synth bass is really great ,as well as the leads.

    The Synth or sampled guitar (whichever it is) sounds pretty bad honestly.

    But everything overall sounds nice.

  10. Symphonic Metal is hard for many reasons.

    For one, Production and mixing; How do you keep such frequency hogging things like Distorted Guitars with natural acoustic instruments that are much less harsh. Perspective;how do you mix everything as a whole? Dry guitars and stage mic'd Orchestral instruments? What about the drums? Do you do player position or Audience position where there is a lot less stereo width to the drums but it gives the illusion of them being up on a stage?

    To that effect, how does this affect drum production/eq/reverb?

    How do you get good quality/very realistic orchestral sounds without it costing you out the ass in money,sounding stiff, or too computerized or even generic?

    What songs can you even apply this style to in the first place that wouldn't sound too different from the original in a way that destroys the feelings?

    There are a million other other questions like this.

    In the song the OP posted, the low end is a bit on the hum drum side, the bass is barely audible. The Kick drum takes up most of the low end and the rhythm guitars overpower EVERYTHING but the vocals. The orchestral parts are mostly in the background(Where as Rhythms are dry/foreground) and it's a bit muddy overall when the actual orchestral parts are concerned.

    It's a really hard and confusing area to dabble in.

    A decent example I can think of is one of my own tracks on Vampire Variations (Minus something like vocals)

    http://www.kngi.org/vampirevariations/

    The gate of nightmares puts more emphasis on the orchestral side where, even though the rhythms are basically dry/foreground they are eq'd to the point where a lot of the natural low end frequencies of instruments like Timpani/Cello/French Horn/synths/Trombones/Tubular bells can fit in and sound more natural. Drums are player position rather than audience position(Also when I finished the song, I was rushed for time so the drum overheads;crashes/rides and whatnot; came out subdued , which in the end kind of counterbalanced player position drums)

    Also as others have suggested, PuD is likely someone who's music you'd enjoy if you like Symphonic Metal.

  11. Just a suggestion, http://nitrotracker.tobw.net/

    if you have a homebrew capable DS you could write the music with NitroTracker.

    What'd be more authentic than that eh?

    Also: You may want all new music. But I think it is important to retain Character Themes, and trial themes on a per character basis for User familiarity.

    Trust me, as a user that would make sense to me.

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