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mickomoo

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Posts posted by mickomoo

  1. Since we've crossed the line into politics this is the average of where people SHOULD be on Right/Left

    Right:

    Smaller Government

    'Talk Softly Carry a Big Stick' (Defense stance)

    Fiscal Responsibility.

    Left

    Larger Government

    Defense position is debatable. (I wont provoke the mayhem)

    Communism based economics.

    .

    I never really understood how the right could be for smaller government, they want to enact legislation that will determine who can marry, what women can do, who can be in the military, ect... I know economic liberalism is half the smaller government rhetoric but come on, don't straddle the fence by getting the government involved in other stuff. /offtopicrant sorry!

    I like this part in particular. Do you think when this fails (the backlash will be so huge that I believe, even in my cynicism, that failure and precedent thereof will be guaranteed eventually) that it might be the last straw before Hollywood finally gets it? Or will they keep trying until they grind themselves into the ground?

    I wonder why Hollywood gets the label of being "highly liberal" when they make weird, "highly conservative" decisions like these. These terms in truth are useless and are only used for common vernacular and social meaning.

    This isn't really conservative legislation per se, like someone pointed out "money grabbing" or I would argue, they see it as... money 'protecting.' Whenever huge sums of money are involved you sure as hell can bet that people are going to act more "conservative." After all, think if you made so much money and what not and worked hard for it, wouldn't you generally support legislation designed to help you keep as much of it as you possibly can. Or make even more?

    From what I understand the liberal stance comes from the actors, who are activist. But what many people don't understand is that in entertainment (be it sports or movies, whatever) it's not the performers who matter. It's their superiors who are representative of the industry, and I'd argue that those people are by no means "liberal" well perhaps economically but yeah. They make so much money they have no reason to be "liberal." They support legislation that protects money. Legislation that can be seen as conservative. 'Conservative' interests in many cases just means in the interest of money. And if this fails, Hollywood and the media have no reason to stop. They'll just bribe another congress and start all over again. Only, well imo, public outcry could totally halt this. But man SOPA seems to be pretty hidden. None of my friends are talking about it. Seriously this is the first time I've actually discussed it with anyone. It's like someone's muffling the discussion to the public...

  2. This site will be blocked upon the passage of Sopa...

    I don't mean to sound like this issue isn't as bad as it seems (it is), but the site's not gonna get taken down, it's just that the domain will be blocked by ISP's. (so it can still be accessed via IP address)

    said earlier in the topic:

    Ninja'd to it, but I'll elaborate a bit:

    HalcyonSpirit, you are thinking of PIPA, a somewhat watered-down version of SOPA. They are both being pushed for by the entertainment industry, but I believe SOPA gives companies the right to sue OCR from even existing. Not just DNS lookup refusal, but if it's not hosted privately, they can force the serverhost or ISP to block it, possibly by refusing IP traffic as well (If this is possible, then http://69.16.252.101/forums/ will not connect you to the forum index of OCR)

    of course let's hope that's not true...

  3. THIS IS LIKE ONE OF MY JAPANESE ANIMES a

    Obligatory Metal Gear Awesome Reference...? Or sorry I'm reading far too into this maybe >_<

    Kojima is only overseeing this, Platinum the makers of Bayonnetta are making this and it shows. Since Kojima admitted he was trying to kill of snake and possibly end the franchise, perhaps these guys were right. I love action games but this isn't the type of production KP is known for.

    People wonder why the Dragonball series is so drawn out and weird... well the truth is that it was suppose to end at the Freeza Saga. Then at the Cell Saga (which is why Goku died actually)... but it was Akira Toriyama's supervisors and fans that demanded the series be stretched out. I hope the same thing doesn't happen to Metal Gear

  4. I actually like this better than the original... I don't play halo but your cover focuses on the part of the progression I liked in the original. I felt the original moved too quickly away from that progression found in the beginning. And it's really beautiful you can make a who song of those triads (?)... yeah I'm not formally versed in music, I barely have a gasp on instrumentation lol.

    Btw, what samples are you using?

  5. Just elaborating on an earlier question... you can make music without a formal grasp of theory, just as you can walk through a house in the dark. It takes a high amount of intuition and experimentation. The best thing to do is to supplement whatever skills you acquire through experimentation with some gains in basic theory. If you're going to pick up an instrument actually do piano (not keyboard, preferably) as it's best for getting acquainted with music as a whole. I'm very much a beginner who started about 2 years ago. It's something that takes work and practice but is fun and rewarding.

    Here's some tips I posted in another topic a while ago for someone who wanted to start remixing. It should all apply to you, even if you want to write original music:

    -Be eager but not over eager. I'd honestly wish I'd picked up music as a hobby much earlier, but because I couldn't remix a specific song, or play something a certain way I honestly just dropped the hobby. Music is something that requires time, from playing to composing to mixing. A lot of time to learn and practice especially at first >_<

    -Don't get too caught up into one idea, in other words it might actually be best that you not try a remix first, or at least not a remix for OC remix. Remixes are good because by covering an existing song you kind of learn the feel of composing with out going too far out on your own, but more or less it might be better to "cover" songs before remixing. The very first thing I wrote was not a remix, it was actually an accident. When making a remix of music from pokmon battle music I created a rift and eventually made my own song. It wasn't until 8 months later did I even attempt to remix a song and it still wasn't oc quality. I'm still trying to master my skills, mixing and rhythm. Music for me honestly is more of experimentation and serendipity than it is skill. You will always have ideas coming to your head some sound awesome and it's disappointing when you can record or capture them the way you want, but honestly it gets better the more you start to pick up writing and playing. Your ear will improve as you listen to music while simultaneously trying to write your own.

    -You don't need to have a musical background, but you should become more musically observant. Listen to things within the a genre that inspires your or that you want to write. Notice what "voices" (instruments, whatever) tend to play together, and the general feel each voice/instrument's notes add to the song. Music is about what sounds nice together and you can learn a bit from existing songs. Also notice patterns and pattern changes that can occur in songs. In addition to listening to each instrument/voice pay attention to the role each instrument plays. From experience you know that rock music uses guitars as a lead, for many genre's it's apparent, but on a song by song basis see how each role's notes and rhythm shape the song.

    - Pick up an instrument, have someone teach you or self teach. Though it's not necessary but it may help. I wasn't a stranger to music when I started writing, but honestly I wish I kept up my piano lessons from when I was younger, I can't play in rhythm to save my life. Also keep in mind that composing your own music requires 3 skills. Composing (not necessarily writing, just knowing what sounds good together), playing (assuming you're going to use a DAW with a midi keyboard, even if not playing can help), and mixing (mastering and creating a true final product) Each with it's own general skill set.

    With regards to equipment you have a laptop all you need is a DAW (digital audio workstation). If you own a mac, they should come with garageband right? if not there's a "freeware" windows equivalent called mixcraft. Mixcraft is literally plug and play, it's what I've been using, though to mix mp3s after 2 weeks you'll probably wanna buy it it's only $80 which is fairly cheap for DAWs, and honestly I don't know any free ones. The thing is of course when you get your feet wet and you're well grounded, you'll probably wanna move on to a better DAW, logic cubase, hell even pro tools if you're feeling confident. DAWs run Vsts or virtual instruments which are either synths (sounds very commonly found in modern/pop music) or sampled (actually recorded from an instrument that has a player). I'm bringing this up because you can actually buy libraries of virtual instruments, and a good DAW should be able to run ones outside of the program's initial library (mixcraft can, but fyi it can get laggy depending on your comp, more powerful DAWs have no problem usually).

    In addition to a DAW you'll probably want a midi keyboard/controler. If you're family has any electric pianos or keyboards they should plug up to your computer. If not, keyboards can be fairly cheap especially if you're just starting out. If you're really bold though you could just use a computer mouse and computer keyboard lol. Anyways, I know it's a lot of info but good luck with everything. Finding feedback or getting questions answered can be tough, but if I ever see you around I have no problem answering anything, lol if I can...

  6. Not exactly.

    Putting anything on youtube will get you "THIS IS FANTASIC"

    People hate pretty much anything I put on youtube. >_<

    But yeah... feedback on youtube sucks it's either trolling or vague.

    For those who don't know how to go about teaching themselves something, I recommend school.

    That's really expensive...

    First off, TC, what are you doing currently? What do you know currently (an little thing that you might know about music)? And what kind of music do you see yourself or want yourself making?

    I made a post in another topic kinda similar to this, I'll post it after you respond.

  7. Mixcraft Memory issues? Never had that one (ok, I guess I have, CPU load issues - use the Freeze Track command Ctrl+F)... Hmm.

    About "not improving", just work at it. Believe it or not, an absolute great way to organize Mixcraft is to change the track names to whatever they are used for. Say, if I have several instances of the same VSTi open, it does well for me to rename the track to something completely different. Try naming the tracks to something that describes the sound of that track.

    Also, work with the Automation lane. It's a great thing to use.

    Freeze track function helps, but the problem is I guess I'm doing to many things at once. I don't like freezing tracks cus I don't record my tracks individually

  8. This^

    I guess I'm somewhere in one of the dozen or so processes Zircon said he went through. My music still sucks, I have no idea what my attitude about it is (I'm sure the judges would laugh in my face if it wasn't for the fact that they are nice), because I've never posted.

    it's been about a year and a half since I downloaded Mixcraft 5. It took me about 3 weeks to learn what the quantize did.

    From the start, I've basically ignored effects. Now I know they are really important to the overall quality of your work. I'm still working on improving, but not all paths are straight and smooth.

    I'm in the same boat... I wanna punch my computer because not only am I not improving but Mixcraft's lack of memory keeps crashing any of my projects with 10 or more tracks. -_-

  9. How do I improve my composition skills. Like when you first started either making original music or improvisations did you memorize scales and musical techniques a ton before hand? Essentially I've just been playing around and improving, but it's only gotten me so far. I was wondering if there were any formal techniques that need to be learned and if I should learn an exhaustive list of scales?

  10. btw, is there any guides to kontakt 4? I'm trying to learn how to map ATEs to see if that would help me. Honestly, I have no idea how to improve I'm kinda stuck. This is the latest mock-up I've done and honestly I can't tell how to even attempt to improve the sound. The brass, eq-ing in general, and spacial reverb are kinda annoying me... along with any other kinda problems I can't tell I'm having.

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