Jump to content

mickomoo

Members
  • Posts

    1,166
  • Joined

  • Last visited

Posts posted by mickomoo

  1. Man this show is still going strong? The writers are crazy good. I love how they take a nonchalant, random machinima and turn it into damn near sci-fi gold. Anyway I'm two seasons behind. I'll keep it that way and rewatch the entire series while I'm at it

  2. How much ram do EWQL libraries demand? I only have a laptop with 4 gb of RAM and I'm kind of worried it might max out my machine. Also is there a daw that could best optimize my usage of these libraries?

    And in terms of Spaces which is sold separately, is that plug-in worth getting, or should I just stick to the different mic positions in platinum?

  3. East West has a 67% off deal on their composer's collection 7-11 of their products. I'm probably not going to buy it yet, but I was wondering to avoid redundancy which packs should I select together. Tentatively I'm thinking:

    Symphonic Platinum, Piano Platinum, Symphonic Choirs, Goliath, Ra, Ministry of Rock, Voices of Passion... and possibly gipsy.

    Secondly, exactly how do the ilok and license work. I have two computers a part of a studio (my laptop and my desktop) Could I use 1 ilok and 1 license between the two computers or 2 iloks and 1 license?

    And finally, what DAW do EWQL Vsts tend to work best with?

  4. I don't know if this will help but it's some stuff I told other people.

    I just started out about nearly a year ago, and I'm still very much so a beginner but here's some words of encouragement/advice (might be kinda long):

    -Be eager but not over eager. I'd honestly wish I'd picked up music as a hobby much earlier, but because I couldn't remix a specific song, or play something a certain way I honestly just dropped the hobby. Music is something that requires time, from playing to composing to mixing. A lot of time to learn and practice especially at first >_<

    -Don't get too caught up into one idea, in other words it might actually be best that you not try a remix first, or at least not a remix for OC remix. Remixes are good because by covering an existing song you kind of learn the feel of composing with out going too far out on your own, but more or less it might be better to "cover" songs before remixing. The very first thing I wrote was not a remix, it was actually an accident. When making a remix of music from pokmon battle music I created a rift and eventually made my own song. It wasn't until 8 months later did I even attempt to remix a song and it still wasn't oc quality. I'm still trying to master my skills, mixing and rhythm. Music for me honestly is more of experimentation and serendipity than it is skill. You will always have ideas coming to your head some sound awesome and it's disappointing when you can record or capture them the way you want, but honestly it gets better the more you start to pick up writing and playing. Your ear will improve as you listen to music while simultaneously trying to write your own.

    -You don't need to have a musical background, but you should become more musically observant. Listen to things within the a genre that inspires your or that you want to write. Notice what "voices" (instruments,or what have you ) tend to play together, and the general feel each voice/instrument's notes add to the song. Music is about what sounds nice together and you can learn a bit from existing songs. Also notice patterns and pattern changes that can occur in songs. In addition to listening to each instrument/voice pay attention to the role each instrument plays. From experience you know that rock music uses guitars as a lead, for many genre's it's apparent, but on a song by song basis see how each role's notes and rhythm shape the song.

    - Pick up an instrument, have someone teach you or self teach. Though it's not necessary but it may help. I wasn't a stranger to music when I started writing, but honestly I wish I kept up my piano lessons from when I was younger, I can't play in rhythm to save my life. Also keep in mind that composing your own music requires 3 skills. Composing (not necessarily writing, just knowing what sounds good together), playing (assuming you're going to use a DAW with a midi keyboard, even if not playing can help), and mixing (mastering and creating a true final product) Each with it's own general skill set.

    With regards to equipment you have a laptop all you need is a DAW (digital audio workstation). If you own a mac, they should come with garageband right? if not there's a "freeware" windows equivalent called mixcraft. Mixcraft is literally plug and play, it's what I've been using, though to mix mp3s after 2 weeks you'll probably wanna buy it it's only $80 which is fairly cheap for DAWs, and honestly I don't know any free ones. The thing is of course when you get your feet wet and you're well grounded, you'll probably wanna move on to a better DAW, logic cubase, hell even pro tools if you're feeling confident. DAWs run Vsts or virtual instruments which are either synths (sounds very commonly found in modern/pop music) or sampled (actually recorded from an instrument that has a player). I'm bringing this up because you can actually buy libraries of virtual instruments, and a good DAW should be able to run ones outside of the program's initial library (mixcraft can, but fyi it can get laggy depending on your comp, more powerful DAWs have no problem usually).

    In addition to a DAW you'll probably want a midi keyboard/controler. If you're family has any electric pianos or keyboards they should plug up to your computer. If not, keyboards can be fairly cheap especially if you're just starting out. If you're really bold though you could just use a computer mouse and computer keyboard lol. Anyways, I know it's a lot of info but good luck with everything. Finding feedback or getting questions answered can be tough, but if I ever see you around I have no problem answering anything, lol if I can.

    Hope that helps! If you also need more specific music theory advice I can also give you some basic pointers

  5. For $10,000 dollars, you could hire an Eastern European Orchestra to record about 5 minutes of music for you.

    Just saying...

    No DAW is going to make you a master of orchestra music out of the box. My suggestion is to get a DAW that works well for you (make certain it supports VST), and then get a nice all in one solution like EWQL Symphonic Orchestra.

    The nice thing about East West's stuff is that they give 50% discounts to Students.

    So, if you're a student, just starting out, well, there you go.

    Apparently you can't use it to produce soundtracks? supposedly?

  6. Agreed. BTW if you like Reason's Quantizing workflow in the "piano roll" then Cubase would be an excellent fit. It basically has the exact same workflow in quantizing in the piano roll.

    It sounds like with your computer it might be best to use Reason as a scratch pad to mock up ideas. Once you have your composition down, then you can export your midi and use Kontakt and other high libraries for the final product.

    BTW if your computer can't handle what you are throwing at it right now you would be much better off buying a new or upgrading your current computer. Spending hundreds of dollars on expensive libraries and synths will only make your problem worse.

    Yeah this is basically what I was going to do. I hear though you can control the amount of CPU you give to FL though so I might check it out.

  7. This isn't really how computers work in terms of audio workstations.

    The reason that you have playback problems is SOLELY BECAUSE of the VST's and plugins you use. It has nothing to do with "how a DAW records and quantizes".

    The reason you get more resource headroom in Reason is because the instruments themselves are less taxing on computer resources, not because of its MIDI track recording system. You can record 99 tracks of MIDI on an old Pentium 4 if they're not being sent to plugins, because there are no plugins to be processed.

    Should you record in Reason simply to save the MIDI and export it elsewhere? Absolutely not. That's unnecessary and convoluted.

    But, should you use the instruments in Reason because of their lower resource usage? Absolutely, as long as you like how they sound.

    You were asking a valid question, you just worded it in a way that made you sound like you were asking a weird question.

    Your friend doesn't really know what he's talking about, though. There's no lower resource usage "because it's Reason". He's seeing the correlation and claiming causation. If Reason's library had instruments has heavy powered as plugins like zebra and PLAY, you'd have just as many playback problems. Reason has a light-on-power sound library is the main reason why you can fit a lot of instruments. Doesn't mean they're not as good, the synths could just be coded better or what have you. I'm not an expert, I'm sure Anosou could give insight on why the synths are so awesome yet so light on CPU.

    Sorry, the only reason I mentioned quantizing was because I like Reasons quantizing functionality. Mixcraft's quantize sucks so that's why I was emphasizing that. And I know it's specifically the library and effects that tax the system, but it's only during playback in the DAW so I can actually afford to mix in my current daw if I can record elsewhere. If I record else where I won't have to worry about playback when I use my 3rd party vsts. I was asking it in a weird way I realize, I apologize for that lol.

  8. My bad I don't think I'm explaining this properly. You'll have to forgive me I'm still new to audio recording and engineering -_-

    My problems are during playback in other DAWs using libraries like Kontakt that take up a lot of memory on their own. I felt that using reason to record will give me the freedom to experiment and playback without having to worry about the program constantly crashing, a friend of mine told me he had like over 17 tracks playing in reason and had no problems. I apparently can't do that with my current setup.

    If I don't like some of the instruments in Reasons self contained library I'd just transfer that track to a DAW that would allow me to access my 3rd party vsts. Essentially I want the flexibility to not have lag/crash on my playback (which my friend told me reason is ] good at conserving memory compared to my current setup) and the flexibility to switch libraries if I really want to. Which I expect I might. I also like reason's block section recording function.

  9. Protools for mixing probably and whatever other DAW for switching tracks to my 3rd party instruments. My current DAW mixcraft can't support like more than 15 tracks without my CPU bringing down my entire system. With effects, probably I can only do like 7 10-12 if I'm lucky. So since reason is self-contained I'm assuming its a lot easier on the memory. I have Kontakt (and possible EastWest later this year) Vsts so I'd like to use them, but I guess I'll just be doing that post recording outside of reason.

    I'm aware that record/quantize isn't what makes reason special, but compared to other daws it is a lot easier on the memory and CPU right?

  10. Had a question, but rather than make a topic I'll use this. So I have reason anyway... I got it at no personal cost or whatever. Since reason takes up less memory than my current daw, and can quantize more freely, I'm thinking of using it for recording and transferring the midi to another daw to finish it. Is Reason decent for just recording, and will it take me a really long time of getting the hang of recording and quantizing within reason?

  11. I don't know how many of you will be able to even finish this article...But ignore it's major claim of a 'world order' I did. More or less take away that until people realize that there's more to gaming than what compaines, news outlets, ect... tell us that games maybe will never mature to their full potential.

×
×
  • Create New...