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XeroZohar

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Posts posted by XeroZohar

  1. First, let me open by saying BEHOLD THE ADORIBIBILENESS

    http://youtu.be/fAqGUUv-XJs

    Last, let me close by saying where all the playas at? Now that I've hopefully fixed/upgraded my gaming computer I've been hanging around nightly to see if any pick-up games start, but nothing really happened since the last night of the Event.

    I'd try to start them myself but I think half of you don't remember me and so you'd ignore the call D: I don't bring all the boys to the yard like Baha does.

  2. My two metals on the matter:

    Don't get rid of unique customs. They add some much needed punch to the standard maps. Weather and layout variants of standard maps can go, though, for previously stated reasons.

    To be blunt, if voting is to remain as is, even with the "recently played" extensions mentioned, then people need to just suck it up and stop what they are doing to vote for the map they desire. Yes, it interrupts combat, but that's the price you pay if you want the voting. If there was a way to make it more seamless at this point, don't you think someone would have thought of it? Hell, Powerlord adapting the votes to the F-keys was a godsend for a while. For the love of Gabe, stop hitting F1 to remove the prompt and pay attention. Or stop complaining.

    And if returning to a mapcycle-only setup, then someone needs to be a dictator and lay down the cycle themselves, balancing it out as much as possible with most played, least played, and custom maps. Voting for the cycle order will only result in the same imbalances as with regular voting. If keeping RTV, then if possible, create a limit of one or two RTVs (and never consecutive) per every five maps to prevent the revolving mapset scenario that people are worried about. If you want variety and voting isn't in effect, you're going to have to deal with the fact that you won't get the map you want all the time. Variety doesn't mean "delete arena/badwater/harvest forever". It shouldn't need saying but well whatever.

    Anyway, I probably shouldn't have written this at my current level of fatigue but ehhhhhhhhhh. :zzz:

  3. I would have long since initiated vote crits if there were a viable method to do so. As I've said before, the only way to initiate a votecrits is through an exploitable plugin. The plugin was poorly coded and when exploited, effectively gives all players full admin access, which I refuse to implement. If a different plugin existed, I would initiate it to make use of votecrits no problem.

    I'd like a little more information on this. What plugin is explotiable? Is it specific to the votecrits command/script, or the plugin that runs said command/script? Is it a vulnerability in TF2 itself? And in any case, is the code for these available so that someone with the know-how and/or time could fix the exploit themselves?

  4. Ah this old chestnut. I think I'll stay out of it since I'm not bothered either way. Well, ok, I do much prefer the bullet spread being on. You should not be able to be pinpoint accurate with an SMG or a shotgun.

    Crits and damage spread I can do without just fine.

    OK so I didn't stay out of it.:sleepzzz:

    Edit: Oh, and how about someone just fixes sourcemod and we have votecrits again? Then there's no need for a big decision :D

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