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Jedinhopy

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Everything posted by Jedinhopy

  1. But it will not sound 100% like it's been run through the (Highly Experimental) plugin for winamp that can play (.PSF) files.
  2. I know Vagrant Story uses sequenced music with instrument banks. But there exists no tool to convert them both to midi and soundfont and vice versa. VGMTrans is not my cup of tea. But: (SMF2SEQ.EXE ) is in the right direction. But vagrant story can't run (pqes) based .seq music. And how do i make vagrant story use soundfonts from other videogames? Vagrant Story uses the best sounding .PSF1 driver out there. But no one creates all the required tools for it. And even then i don't know the samples origins. I know that i would even need to have a playstation reverb with psx frequency response to match the settings of the Vagrant Story ( .PSF ) songs and their panning positions + volume settings for all instruments. Or else that playstation emulation sound is missing. Samples don't sound great on their own. That emulated playstation SPU simply enhances their sound quality . Take eternal spu for epsxe as an example. Or we need a vst instrument which can play .psf files like soundfonts. The sound quality of .sf2 files is heavily dependent on which sampler player algorithm interprets it. Use the Vagrant Story videogame as a synth. It's reverb and EQ frequency response is part of the effect section of the playstation sound hardware. It's sad that the playstation hardware don't have midi inputs. In essence. The playstation sound processing hardware is a hidden multi-timbral rompler. The playstation videogames speaks with the playstation sound hardware by using (1010110001010000010010101000110010) language. That communication connection needs to be hacked. And then throw in 16-midi channel support into there to make it function. Connect a usb cable to your computer and fire up FL STUDIO. Treat the playstation hardware like MIDINES if the sound hardware can't be properly emulated in software form.
  3. The music file is: Mega_Man_3_BlueLightning_OC_ReMix.mp3 The composer is: Disco Dan. What vsti guitar and warm bass is used in the MM3 BlueLightning_OC_ReMix.mp3 ? The instruments i want is the pitchbend guitar and the warm bass pad under it. The first 30 seconds of the song. And where is the FLP file of that song? What vsti has exactly those two vsti instruments? And which vst effects?
  4. I have beated both jade cocoon 1 and 2. I would like to see this as (.mid) files in http://www.vgmusic.com/new-files/upload/
  5. I miss that Metroid Prime soundfont or vsti plugin presets.
  6. What vsti guitar and warm bass is used in the MM3 BlueLightning_OC_ReMix.mp3 ?

    This is the song:

    Mega_Man_3_BlueLightning_OC_ReMix.mp3

    The instruments i want is the pitchbend guitar and the warm bass pad under it. The first 30 seconds of the song.

    Do you have the FLP file of that song?

    What vsti has exactly those two vsti instruments?

  7. Kim dulcimer: http://www.soniccouture.com/en/products/g9-kim/
  8. Melodyne editor can't separate instruments into invidual midi tracks with direct note access at detection, maybe melodyne studio 4 will do it, wait for a better future.
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