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  • Biography
    I'm a home studio hobbyist with one solo artist project and a band. Been doing music stuff from a really young age, starting from sequencing MIDI music for small games all the while studying piano and theory for years. Took up on guitar in the age of 13-14 (I know, how cliché), since I wanted to look cool and get the girls. Neither ever happened, and thus I still am a degenerate gamer guy with a passion for music overall.

    For instruments that I own and play, I own electric guitars, electric bass, electric drums and a piano (although that's not kept at my apartment, don't have the space).
  • Real Name
    Jani Syrjänen
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Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
  • Composition & Production Skills
    Arrangement & Orchestration
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Electric Bass
    Electric Guitar: Lead
    Electric Guitar: Rhythm
    Vocals: Male

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Devastus's Achievements


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  1. hai guise, i maed dis Unleashed @ Youtube Unleashed @ Newgrounds A pretty short but delicious orchestral metal tune, designed to make you feel stronger than what you really are. Which I guess is the basic premise of Trailer Music in it's entirety. Hope you like it! I'll try to answer any questions if there are any, but if you know me, you'll know I probably get to it after a week or two of non-responsive behaviour
  2. So, I was watching Spoony's Counter Monkey episode called "Circle Strafe" one day. And I totally agree, dragons in games are total pussies nowadays. I easily plastered through the High Dragon in DA:O, not to even talk about Skyrim, practicing dragon extermination like it's a garbage cleaning business. And thus, after a two and a half month break the inspiration hit me like a sledgehammer and I went on to make a song. And as is my traditional custom, compiled a motion comic-style music video for it. That choir is me, by the way. Check out the music video at Youtube! Or just go to Newgrounds and download that shit.
  3. I arm the solo track, press record and hope something nice happens If it's only partly something I like, I remember that and extend on it until I have a full-fledged solo. I find I get more creative that way than composing it way ahead, though I play such haphazard shit that it probably shows
  4. If "enhanced" really means something, like updated graphics and whatever else they can think of, then *SPLOOGE* If it's just the equivalent of "Now in HD Resolution", which by now I've grown to expect, then they can go fuck themselves while I'll just play the originals thanks.
  5. Alright, let's see what I can pick apart. Basically, overhead (cymbals in general) is too loud, especially the crash cymbal. Bring 'em down a bit and there'll be less muddiness. Also, HiHats (and the ride cymbal?) didn't seem to be panned in any direction, so I'd suggest to use the stereo space you have and pan 'em in a logical manner (how a real drumset would be positioned). For personal tastes, I'd pump up the rhythm guitars volume a little bit. And while the snare can be heard quite well, I'd boost it from the mid-low section a little bit to give it some more character and possibly have some mild reverb tacked onto it. With that I think it would be all set for vocals. Nice work!
  6. So here's an original progressive metal track that became more aggressive than originally intended. It also became better than what I originally intended If you like aggressive metal music, enjoy. Also, feedback appreciated, especially on the production quality, since I'm wondering whether I should go back to try and finish an EP. This would be the example mix for it. Listen @ Newgrounds - Soundcloud.
  7. Some soundtrack work based on the coming movie Dark Knight Rises. I spent some time making a mix from scratch, trying to make it somewhat similar to Hans Zimmer while still having my own sound to it. The choirs are self-made and sung again, it's getting better and better every time Check it @ Youtube!
  8. Am I the only one who enjoyed Batman Arkham City's soundtrack? I think it's very fitting for the game. And great. Vote that shit.
  9. I'll most likely be repeating the same thing everyone else has already said, but whatever The source indeed ain't too good in my opinion, but you've turned it into a really nice chill tune, I really like the atmosphere. With some more activity on the arrangement you'd be all set. Drums seriously need more variation to it. 1:20 should bring in a new pattern, like a more active hi-hat sequence for example. Little variations here and there would be a fine addition too. You could take some more of the transitions from the original to spice things up. That way you can quite easily make the song longer too. Mix-wise, there's some things that catch my ear. The bass is a nicely full sound, but it's too overpowering, the leads get drowned in it. You could possibly fix this with either adjusting your compressions or EQing, although from the sound of it it's more of a compression problem. Also, I think you should bring up the leads a bit more in general. You might want to pan the hi-hat a bit more to the left to take advantage of the stereo space you have. Depending on the overall outcome, I might suggest having a second look on the snare and hi-hat samples, especially on the snare. It works, but a more traditional snare could work even better. Just my two cents. It's sounding very good, especially compared to the source material, so keep it up!
  10. Alright, this got potential to it. Lemme see if I could think up some pointers for you. Mix-wise First of, let's repeat what Archangel said earlier. The note velocity changes are crucial to get a realistic sound, so I really recommend to pay attention to that. Another is to increase reverb in the mix, or change it, it's a bit too dry. If you want to go gung ho though, you might want to have a separate reverb for every section in a logical manner, that way you'll have more control over the ambience. I think you should stereo widen the drums. They're very mono-ish and more of a burden to the mix in the very middle than anything else. Also, the choice of drum instrument is quite mid-frequenced, I'd recommend to have a prominent bass drum to give more oomph to the mix (be sure to have the bass drum in the middle though, bass doesn't do good when it's moved around). You could want to have a Master EQ taking a bit middle off and boosting some bass and high frequencies and a careful Limiter on top of it. I won't go deep into the arrangement as you said it's still not complete, but you could try something like this: Not only add a prominent bass drum to give a kick, but also something to provide a bit of background rhythm, like a hi-hat or in this case possibly something a bit more ethnic. More string instruments, like cello and contrabass for more oomph. Also more variation to 'em, you could do much with having more than just spiccato going. This depends alot on other instrument though, you don't necessarily have to change from spiccato if you have some brass to cover up the long notes, for example. Some of the transitions are a bit sudden. You can fix those quite easily with some drum fills or a crescendo cymbal etc. More variation to everything, more instruments. That's pretty much all I can say for now Hopefully you got anything helpful out of that. One way to get things going your way is to listen to someone else's work and then recreate the setting for your song (meaning the mix and instruments). I'm a soundtrack composer myself and got where I am by doing alot of that I'll check in again when you got an update. Good luck!
  11. It's on the panel now? Then it's kinda useless for me to say anything, but I'll say anyways because I'm stupid like that. I really like the arrangement, although as Gario said, there could be an actual ending instead of a limp fade out. Generally though there's some really good stuff going. Mix-wise, I like the overall lil' dirtiness to it, but it's a little bit too compressed, or just compressed the wrong way. It feels a bit too cluttered and the melodies sometimes tend to get drowned by the drum and bass. You could try tightening release (and probably attack aswell), or just go about it the old way and play with the volume settings throughout the song. Or do both. Or pay attention to nothing of the above as you've submitted it already. Great job though, it was a catchy tune
  12. Above all I make music for myself. When I realized that I started developing much faster. So yes, I definitely listen to 'em quite alot. It's part of the learning process, I can learn alot from my mistakes with the songs that I'm not that fond of.
  13. Haha, I didn't expect such a warm welcome with this song. I recommend highway cruising while playing this, it has that certain tone to it Thanks for the feedback, I'll see if there's something I can fix and then sub it. Thanks man! The lacking with low end was actually intended; I had to EQ some away to get everything shining through since it has a dozen of guitar layers playing inbetween. Not necessarily the best option, but I like the hard rock-ish feel to it that it created, so I guess it's good enough
  14. I don't usually place year-long goals since I almost always have enough further goals to achieve. I could list some though, since hopefully this year will be a turning point in my life, as I've worked hard for it. 1. Finish losing weight/getting fit. With this rate it'll happen in about 2 months, and I've been fat for most of my life, so you can guess how much it changes things for me 2. Start getting more socially active in general again. The focus on my workout and diet has almost gotten me into a total recluse. Then again, it was a price I paid gladly to finally get this done. 3. Learn new things, get better at things (like playing guitar) etc. etc.
  15. Ok, I think it's ready for Mod Review! To be honest, I did more than just finishing touches, for example I had totally forgotten to actually make a decent intro from the layout You can tell I was tired alright. Here it is: http://www.mediafire.com/?qwe4029wg2n6pxk More intricate details, like leaning over to having the guitar start a duet (doubled leads etc. giving away what's coming ahead) of a sort after it picks up, and little adjustments in the mix. For example, the wall of sound really packs a punch now without too much clutter! Updated the first post too. Time to see how it fares.
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