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Aster

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Posts posted by Aster

  1. Alarm bells are sounding in my head.

    You're looking to be a middleman where other people provide effort and content and surrender all creative licensing to you under the premise that you would forward youtube advertising revenue to the song creator in the future. This could be enticing if you had a channel that already has a massive following because if you don't then we could just post content to our own youtube channels and the search algorithms would return the same viewing numbers but we retain control.

    To give up your own creative licensing is a massive loss of control, It actually is something I do but I am remunerated through large session fees per day if I record for an artist. Some incentivization would definitely be needed because we're all capable here of doing anything you could provide at a technical level.

  2. On 04/04/2016 at 1:02 PM, Winning900 said:

    Okay, you suck.

    In my thread, i did dialogue until I understood something. Then I asked more questions, to not spam the forum.

    Neuroplasticity sounds like some BS word a hippy would use to make themselves sound better, like toxin or toxicity.

    I am now looking for a midi pack for touhou. Also, are there vsts for the stuff mentioned in this thread? I only have a laptop right now.

     

    Make a midi file of a piece of music. This is a request, if you can do that then PM me and I'll provide as much help as you need.

    There is a musical trap where the fun of learning how others create gives you the satisfaction as if you had made music and demotivates you from actually doing anything. If you need to be led then I recommend cloning music, find a song and try and replicated it as perfectly as you can and in doing so you will learn the practical skills of that musician.

  3. 5 hours ago, Neblix said:

    MIDI Guitars are pretty much only good at one thing, and that's playing virtual guitars.

     

    On 02/04/2016 at 8:42 PM, AngelCityOutlaw said:

    You may want to update your post and title a bit since I was confused as to what "mid guitar input devices" meant at first.

    Anyway, regarding your question at the bottom - no. I actually am a guitarist foremost, but in my opinion, keyboards are the superior controllers for MIDI. It feels a lot more natural to strike keys to trigger sounds than to play what is usually a phony guitar, and it's easier to enter modwheel data in real-time and toggle keyswitches on the fly. With step-record input, you don't even have to be a great pianist to get the idea down and most sample libraries are designed around keyboard input.

     

    I would humbly disagree, each instrument has their own advantages and disadvantages mechanically and if you have a massive skill gap between one or the other then it's best to use which one you excel at.  I made this thread to show lesser experienced people that there's options to help assist them make music and to perhaps discuss specific hardware for anyone looking for advice since I've been using these tools for a while. For someone who has no piano experience the ability to transfer already learned skills into a practical application immediately is something wonderful. Nobody seems to be discussing this on the internet and my students have benefited from these technologies.

     

    I'm sensing some elitism with the word choices and whether it is intended or not it's there, a keyboard or synth isn't a "phony piano" and it also isn't "only good to play virtual piano".

     

    Kontakt works fine with a midi guitar and for a regular guitarist it's very easy to input chord progressions, arpeggio and melody work within minutes of picking up an input guitar and start making music. We too can record at slower speeds and use mod wheels with midi selection hardware, I would say that the YRG arm is a superior mod wheel since the physical movement range is greater with more control. It's just not that nice to look down on other musicians because they use tools that aren't your own preferences or say they aren't capable to do certain things.

     

    The way I see it is that we speak the same language, music. In Japanese there's elitists who make fun of others for writing in roman characters rather than writing in symbolic kanji even though the words are the same.

     

    If anyone is looking for advice on DAW setup, hardware, input workarounds feel free to post or PM me. Neblix may only be able to use a synthar for virtual guitar but that's his limitation and not ours, don't be intimidated. I can supply you with books on 8 finger guitar playing technique as well so you can do full piano stuff on the synthar.

     

     

     

     

  4. There's a way of recording music for us guitarists without touching the keyboard if you're not aware and I would like to bring focus to this issue!

    There's great options for guitarists a range of prices so I'll detail some of them as it may help you out. and I've used them all

     

    The cheapest option is a rockband 3 fender mustang pro controller for the wii. Any platform is the same thing for midi input but since this is old hardware the wii is cheapest usually.

     

     

    Note intensity can be controlled though picking but it feels like 3-4 different volumes at maximum on the trigger and if you are trying to record full speed guitar lead parts then the upstroke double triggers. Maybe the designer doesn't play guitar and thinks down bias should be a better mechanism but it's barebones and works. The neck buttons are clearly defined, cheap and squeaky and frets are limited to 17.

     

    The mid level options are the YourRock guitar 2 and their higher end lineage.

    The YRG2 has a better string trigger than RBP and it's very easy to do lead synth parts on it, the neck is buttons under fake strings. It feels more comfortable than the RBP3 and easier to trigger for faster parts, a lower action feeling. I prefer the neck of the RBP3 as buttons have a defined feedback and trick my brain better.

     

    I have not played the lineage but there's a video on it here:

     

     

    My own daily driver is a Starr Labs Ztar

     

     

    Starr Labs make guitars with the RBP3 button style neck and the pressure strings type YRG neck but have better right hand triggers and no squeaky buttons. They cost a fortune though.

     

    I learned piano when I was younger but don't use any for midi input as I can think the music on guitar much easier. If I had to choose one to get today again I'd probably go for the lineage YRG.

    Anyone else here use a device like this?

  5. Use the rear io panel input, not the front case input and get away from motherboard sound input as soon as you possibly can.

     

    Save us a small amount of money and get a dedicated device, there are lots of cheap and good options.

    You could hit up a pawn shop and get an m-audio box since they seem to be everywhere, pick up a focusrite sapphire 2by2 and if you only need one audio input then you can get a clone of a behringer UCG102 from ebay for like $15.

  6. On 26/12/2015 at 7:35 PM, Winning900 said:

    Sorry, I meant 1.20. I think that's a piano, but Fruity Loop's built-in pianos don't sound anything like that. How do I get that beautiful sound?

     

    It's a preset in guitar rig 5 where the delay/reverb of each note is pitch modulated, I recognize it a mile away.

    In metal and djent styles of music guitarists use shimmer effects which is ways of routing delay or reverb into pitch shifting.

     

    You will hear the same and similar sounds on this guys youtube demo:

     

    The original recording where this came from was on the song balerina 12/24 Vai took an eventide with separate TCE delays so you you would get a duplicated arpeggio.

    If you want guitar on your music and for it to sound good then there are people here that can play well and have the required setups.

    Sagnewshreds has a good setup for heavier styles of metal and I'm free to record on Sundays myself

     

     

     

  7. Hi all, I came here after being away for a few years looking to get into some work as recording tracks and collaborating was incredibly fun for me.

    I searched through all the projects and it's difficult to tell which ones are able to be worked on or not as even active projects seem to have deadlines years ago but then this thread says they are open to new people, it's confusing and scared me off asking about a few of them. It would be great to compose a track or two or even do some session recording again.

  8. I've done the odd tape session with a band. What I like about it is you have to NAIL shit. None of this 'let's do 50 takes and let them edit it later' stuff. Make a decision, was that good enough?

    You want another take of the guitar solo? Are you sure? The last one isn't coming back!

    Oh man, those were the days!

    I used to be hunched over my 4 track recorder every month when guitar techniques and total guitar would release new backing track cds.

    So many old jams, those days were magic when you had to wing it at times and special stuff would happen.

  9. They're the same thing but the difference is evity.

    Digital equipment and vst software nearly always puts out a perfect processed result, time after time.

    Analogue equipment can be influenced by more variables of physics..

    Analogue gear in the classic sense is imperfect in production and different units will share different qualities.

    Vacuum tubes are not all equal and wear out and have more sag. The power quality from the mains greatly affects tube drive.

    Mechanical components are not identical, hand wiring plays a part too.

    The audio environment is more evitable as a whole with analogue gear especially when you consider there's a lot of gear that must be mic'd due to hardware limitations.

    Analogous gear though can be replicated with care and attention to a level of utter perfection but that's what makes it imperfect. A bit of a contradiction but perfectly replicating one piece of analogue equipment means all copies of the digital emulation are of the same piece of gear. All in all, digital is best in function and in signal quality if you can have random evity calculated into the software. There's glue vst's that can be layered to simulate it. I have a neve strip glue emulator that caters for my warm sounds.

  10. My math sucks.

    But, say you have a piece of software and the minimum requirements to run it on a single core processor is 3.0ghz. What clockspeed would a dual core require to run the same thing? 1.5ghz right?

    There is a factor called instructions per clock (ipc). This is the amount of calculations that a processor thread can do in one individual clock.

    Imagine a processor called pentium 4. Pentium 4 was terrible so lets imaginably call (for demonstrations sake) the ipc of pentium 4 one instruction per clock.

    This means that P4 at 3.0 ghz can do 3,000,000,000 simple operations/movements.

    Lets take a nice ivy bridge processor (the newest intel architecture released last week). For demonstrations sake (and because I cant be bothered finding the actual ipc difference of p4 and IB) let's call IB at 12 ipc's.

    You can see that ivy bridge is 12 times faster at 3.0 ghz than pentium 4. This is why it is not wise to use requirements on the back of software boxes. It's guff for the uninformed.

    A 3ghz pentium 4/pentium d will be utterly annihilated by a sandy/ivy bridge at the same 'speed'

    There's other factors like that pentium 4 is 1 core 2 threads and IB is 4 cores and 8 threads, then you have advanced instruction sets giving IB massive short cuts and turbo boost and memory controllers etc.

    If you want real specific advice, a dual core processor at 1.5 ghz will not substitute for a piece of software that doesn't have perfect multi-threading capability. In this day and age you should have at minimum a core 2 duo at 3.0 ghz.

    Budget today system = i3 2120

    Mid range today system = i5 2500k

    Good tier = 2600/3770k.

    AMD are behind in all price to performance areas, they have far lower ipc than intel to the point that the dual core i3 2120 outperforms their 3.6ghz phenom 2 quad core chips. Don't touch bulldozer with a bargepole either as it's the worst processor architecture in history. A titanic product fond of eating power, spewing out heat and notoriously slower than amds older phenom 2 models.

    Go intel. Not fanboyism, they have better ipc and for real-time applications like music production stuff, they are absolute king over amd's low ipc high clockspeed guff. You'd be foolish to build a DAW box today without at least going up to sandy bridge era intel products.

  11. Timaeus, do you know someone who plays guitar that you can collab with, ask them to play a part for you? There is probably someone on here you can ask, if you don't know anyone.

    That's a good idea too. Perhaps you could even at some point learn a little yourself.

    The guitar is a useful thing to learn

  12. If you guys pull this off, you'll be my heroes.

    Godspeed.

    I've posted in too many /vg/ mgq threads to let them down

    Let's talk more about this in PMs or through e-mail (prefer e-mail). We'll prolly also have to get together on skype as well, and I definitely want to sample some of your music at some point here.

    sure, sent you my email details

    Man, if Sitenno gets done, I will hit the roof in excitement!

    I'm doing it more than once myself

  13. His violin skills are beyond impressive! I'll try and contact and see what he thinks. I'll have to form on paper exactly how I want Sitenno to play out so we all have more to work with. as for boss 1, I don't have a lot of ideas on what to do with it. I really try to stay true to the feeling a song gives when I come up with mixes in my head, it's usually what I like to listen to (walk on water mix on project:chaos is a really good example of what I mean), but there isn't a lot to work with on boss1 so we'd have to be REALLY creative.

    That's what I like about boss 1, it's simple enough to be adventurous and let rip on.

    It's more of a foundational piece that's suitable for setting up audible tension for a second piece (boss 2)

    When I join multiple themes together I like to leave the more established and developed themes very close to the original and use the plainer sections to rewrite a bit, usually overlaying hints at other pieces in the title.

  14. I placed too much credit in the way I thought of how others operated.

    Call it insecurity or a lack of confidence but my first forays into recording were an experience of me over-questioning the things I made and there were many decent tracks where I'd record and delete media literally hundreds of times to finally erasing the whole project.

    In the end, the things I posted ended up always being inferior to the middle idea recordings perhaps 10-20 revisions in. So yeah, don't overthink your work and learn to run with ideas that feel above what you believe you can do.

    To gain more self worth I just took tracks from a member on these forums whom to my tastes believed to have the best music on the whole site and cloned the crap out of their stuff.

    I placed their track at the top of my project and track by track learned everything I could pick out by ear then reconstructed the whole thing as close as I could to their work.

    Doing this was fantastic exercise for lots of skill areas. Eventually I reworked these cloned songs with my own ideas of development so I could hear what I would sound like if I could be the best.

    Oh yeah, buy a yourock midi guitar, I can't do any of my synth solos without it now. DoD swaaag

  15. Probably. I can't really say anything else about what goes through his mind sometimes. Nothing against him of course.

    When it comes to the guitar stuff, give a lot of value to what he says.

    What if it was just a fret slide? Would that sound like what I did? (I don't have an electric guitar)

    Not really, the sound you have is like a kid depressing a whammy and pinging it up by accident.

    Less is more when it comes to vibrato

  16. Well it seems to me like you don't seem to have a solid understanding of how that would work (you'll have to forgive me if I'm telling you basic stuff that you already know).

    Cubase can handle both audio and MIDI data at once, and record/export to and from both simultaneously. It all comes down to how you interface with the software. What you want to do is make sure that you're using hardware that's designed for what you want to do. What you want is a soundcard (audio interface) that has ASIO drivers, audio inputs and outputs, and MIDI in/out. If you already have a good compatible soundcard then <3 for you! If not look into it (google Audio Interface and do some research).

    Once you have that set up you want to hook everything up to be used and to work right. You said you use a little phatty? which model? Does it have USB and MIDI or just MIDI? If you have the option of recording via MIDI i/o on your soundcard, then use that as it's faster and more reliable than USB, if your soundcard does not have MIDI i/o, then go USB. Connect the audio outputs of the littlephatty to the audio inputs of your soundcard (or mixer going to a soundcard). Once you hook it up to your PC (and install the drivers if you're going the USB route), open Cubase and start configuring. It should automatically detect your MIDI and USB device and have it ready for use within the track options. Go into the Devices tab and make sure that your soundcard is selected as the primary driver. Then go into VST connections and configure your audio ins and outs, save it as a preset for future projects.

    Now you're ready to record.

    - You can create a new MIDI track (right click in the track view) to be used with your VST rack (F11 opens the VST rack and you can load any installed VSTs through it). In the tracks properties (shown in the inspector on the left side of the screen) you can route the track to any input (make it your MIDI or USB input from the keyboard) and any output (make the output the VST you want to control in your VST rack). Hit record and you're set. ALso, when you load a VST, it loads it's respective audio channels with it. So if going via the VST rack route, you'll have one AUDIO and one MIDI track for every plugin.

    - You can create a new Instrument track that's a combination of audio/MIDI. This is basically an audio track that loads a VST into itself and accepts MIDI input. When you click to create the instrument track you'll be prompted to choose a VST to load, you can choose to load no VST and then change whatever is loaded into it via the track inspector on the left hand side of the screen (where the track properties are). You can also set the MIDI input there. The advantage is that you have only one track to deal with and you can apply your insert effects (EQ, compression etc etc) to the track directly, without having to look for it's corresponding AUDIO track like when you use MIDI tracks. The disadvantage is that you cant use MIDI effects on it (MIDI effects are like insert effects except they affect the recorded MIDI data to add manual note delays or transpose or whatever).

    - You can create a new Audio track and record your LittlePhatty's audio output (why WOULDN'T you?). Load a new audio track (stereo or mono) and use the inspector to route it to your audio inputs (the ones you configured in the VST connections tab earlier). Hit the record enable button on the track, and also hit the monitor button if you want to hear what you're playing. Check the levels and record, you got an audio recording.

    Now what I do is I create a MIDI track for every track of audio I want to record from my synths. That way I record both the audio output from my synth and the MIDI data of the performance.

    Anyway, those are the basics of managing audio and MIDI recording, if you need more help hit me up on AIM or in PMs and I'll get into details with you if you like. And good luck!

    Incredibly solid advice and if you haven't heard any of snappleman's work then seriously search it up on youtube or DoD.

    I suspect you only record right now by hooking the midi of your synth to the computer alone?

    Cheap midi usb cable or something?

    You would probably be best investing in an external audio interface device suitable to connecting multiple instruments to your computer.

    Look for one that has midi connections, 1/4 jacks and mic inputs. Then just hook your gear into the computer and tell your DAW software what to use and where.

    They come in all sorts of shapes and sizes at all price levels, consult the forum before you buy one.

    Always record both the midi and audio from your instruments, if you use an amplifier cabinet then also getting in a mic recording from it is never such a bad thing to have on top of the audio DI.

    When recording guitars, I do not alter effects in real time like wah/pitch/volume pedals.

    The reason is that you can alter these vst settings after recording with a bounce mode so as well as perfect playing, you can get perfect expression. Even the live amplifier recording can be bypassed into guitar rig for modulation only.

    I would assume it's the same with midi devices that you can record straight and post control the vibrato wheels etc. Good luck bro

  17. Just a friendly reminder about metal gear hd on the ps3. Took them a year to 'remaster' it for hd and it's essentially completely uinchanged just with a different internal resolution.

    Even then MGS:HD is only 720p and pcsx2 emulator kicks its ass with the original game.

    Same will apply for ffx and ffxii if they do that. Nothing will be changed, just the internal resolution. Emulators still kick whatever will be released's ass.

    This is what ffx looks like in an emulator, lets see the half assed, cash-in port beat this.

    http://i97.photobucket.com/albums/l224/aznguymetal/FallofZanarkand1.jpg

    http://i97.photobucket.com/albums/l224/aznguymetal/FallofZanarkand19.jpg

    Oh yeah, xenoblade chronicles for th wii kicks ass in dolphin emulator. Just saying.

    Consoles < pc forever.

    http://www.thejayzone.com/pics/xenoblade/leg_day.png

  18. There's an obvious imbalance at the mixing level regarding the guitars. Since the parts are already there, it's an easier fix.

    Make sure for every guitar track, you have an equal but slightly different track on the direct opposite side of the stereo mix. ie - If you have guitar part 1 panned to 50% left, make sure you have a similar guitar part panned 50% right to balance it out.

    I tend to have 4 rhythm guitar parts in most of my work, 2 panned 100% and 2 panned 70%, then the lead parts panned about 30% left and right.

    When all the guitar parts favor the left channel, and you've got as many guitar parts as you're showing, it's going to make a very lop-sided mix. If there was one or two guitar tracks, panning both on the left side wouldn't be so bad as long as the piano was panned to the right to balance it out, but that's usually tricky to pull of without a different melody instrument right in the middle.

    I recorded the two new guitar tracks with different pickups. One with the bridge and other with the neck+bridge. I'm using EMG active (81+85 iirc) pickups on a set neck guitar with a mahogany body and a mahogany neck so the neck pickup on its own is incredibly strong sounding, might cause more mixing headaches than solutions but the difference between the two settings used is quite defined

    Right now there's should be 3 sets of melody guitars to play with. The original and 2 rerecordings.

    I also uploaded those 2 new ones with 3 patches each so some variation can be used.

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