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Gintokipianist

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Everything posted by Gintokipianist

  1. hey im pretty new here but i saw some great trance mixes here so i was inspired to have a go myself, in my real job im a pro pianist/jazz-rock (and styles inbetween) mixer/masterer but i dont really do trance, for this track i used vsti instrument soft synths (some of which i created) and a couple of custom made effects (i dont have any sort of sound library for trance but i do know how to make most popular trace effects using white/pink noise generators etc (bit lazy to do that today though!) ) anyways i hope you enjoy it, and for this i encourage critisism i never do trance professionally so tips of the genre etc are more than welcome
  2. this is very well mixed really enjoyed it, wont offer any feedback for this one, as ive never really dealt with trance in a professional work environment. either way great mix
  3. the percussion sounds great nice panning, The reverb sounds abit exposed at the beggining but generally well mixed some of the centrally panned instruments seem to be distorted or clipping abit, it could be intentional but since most of the track is very clear maybe u need to make sure your sound sources arent clipping and then getting compressed making the clipping more noticable. if it was a creative decision then just disregard that! (it might even be if you had to compress to a lossy format (mp3 etc)
  4. Last time i checked you can get some decent free eqs from voxengo including a stereo eq to mix left and right differently (good for creating a stereo spread of thickness) to be honest any eq with Spectral anaylser (visual eq display) and high resolution controll of filters such as high/low pass and cut, as well as peaks. To be honest in most of the studios i use they have completely different plugins, you need to improve you general ear and mixing techniques as well as learning the general tricks for each genre. when you mixing an instrument you need to be able identify the frequency bands and there "sound" ill give an example. if your mixing a bass sound a pretty general good sound can be got by applying a high pass filter at about 40-50hz (use your ears!) to cut out any sub bass, (this is also a good tip for getting clearer bass in a master, since your speakers probably wont even play sounds under 40hz. also for a bass you might want to dip the frequency at around 300-400 hz because this is a very wooly/muddy area which is fine for some music but for a punchier or clearer sounding bass scoop out some of the 300-400 and possibly boost around 1-2khz again use your ears. you cant always do the same thing since not all audio sources are the same. That being said once you mix things on a regular basis, you do start noticing the corrections you can make pretty quickly. creative eq can come after. sorry for the essay! if you want any tips mixing a particular instrument im happy to answer. finally when mixing an instrument make sure you consider other instruments in your mix that could potentially cause destructive/constructive interference or phasing, ghosting whatever you want to call it, for instance if you have alot of 1-2khz in your bass drum (for punchy ness) you might want to cut abit out of your bass and perhaps other instuments
  5. Hey guys im new here but i guess some have you might have seen me from youtube, i love playing/mixing/mastering and remixing video game music, mostly streets of rage/sonic/final fantasy abit of zelda and just randoms, sometimes i take requests, ive got a full time job in real life so this stuff is really my time away from doing crappy pop tunes etc, anyways here are some of streets of rage 2 mixes (my thing is that i record myself playing each instrument part of piano and put it all together) Streets of Rage 2 Stage 8 (final stage) Streets of Rage 2 Ending Credits theme Streets of Rage 2 Under logic (Stage 4 i think ) either way hope you enjoy them, critisism is fine also, like i said im actually a professional pianist/producer that being said im not exactly qualified to give any sort of advice on video game music
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