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About ExperimentalSoundLab

  • Rank
    Chocobo (+20)

Profile Information

  • Gender
  • Location
    up in space

Artist Settings

  • Collaboration Status
    2. Maybe; Depends on Circumstances
  • Software - Digital Audio Workstation (DAW)
  • Composition & Production Skills
    Drum Programming
    Mixing & Mastering
    Recording Facilities
    Synthesis & Sound Design
  • Instrumental & Vocal Skills (List)
    Acoustic Guitar
    Electric Guitar: Rhythm


  • Real Name
    Jamie Leibowitz

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  1. Okay, I don't know about you guys, but Gravity actually really bothered me. Specifically, physics doesn't work that way and for a movie that goes that far in terms of realism, that's really disappointing to me. Idk, maybe it's just the engineer/science nerd in me, but there was at least one moment that was extremely crucial to the plot of the movie where they just forgot how physics works for a bit. I was sitting in the theater laughing at that scene which from the music cues I think was supposed to be really dramatic. $0.02 Gravity spoilers: I'm talking about the scene where George Cloone
  2. In response to your question about the kick, yeah, it was a synth kick. A very low sine wave with some pitch modulation and a tiny bit of white noise in the beginning to give it a sharper attack. Yes, haha, I'm definitely creating a backup before trying out all the new things. Which is quite a lot in the new version. Changelog: -Added a decent amount of additional source in the second half (see source breakdown for details). -Added fills in all the transition points (lots of fun with Ableton's Beat Repeat effect) -Replaced the kick with one that possibly fits better? Actually it's three
  3. Wow, thank you so much for your feedback! Thanks especially for the comments about the source usage; I think I have a better idea of what the judges might say about it now, even if I'm not sure what they will ultimately decide. I may try to add in some more source, but I'll have to see if that makes things too cluttered. As it stands, I'll consider this mix a success if the judges are only concerned with source usage and not about production or arrangement, even if it doesn't get posted. To that end, I have some more questions What would help this section? I'm definitely adding a fill
  4. Okay, so I've been tweaking this on and off for the past few months (sorry for bringing back an old thread, I spent too long trying to get "distance" from the piece and ended up forgetting about it) Here's the latest version: https://soundcloud.com/experimentalsoundlab/dance-of-the-cyborgs-3 Hoookay, let's see if I can remember all the changes: -Brought down the kick drum a wee bit -Pitch-shifted the snare in the second half to give a more "boomy" sound, some compression, eq, and reverb for maximum boom without losing the punch -Some more glitches in the super airy synth -Added some drum gli
  5. Oh no! I missed out on a Kamelot discussion! Okay it's like two months too late, but check out Tommy Karevik's other band, Seventh Wonder: He's actually a very versatile singer. The reason he sounds so much like Kahn in Kamelot is because Kamelot writes the vocal parts the same way they always have with no regard for what he's actually capable of. And speaking of more proggy stuff involving that Tommy Karevik has been involved in: Any Ayreon fans in here? I've discovered a lot of music just from exploring the bands of singers Arjen gets on his albums.
  6. Hey, this is really cool! I like the peaceful atmosphere you made. A couple comments: Is that an oboe about nine seconds in? I can't really tell because it's blended nicely in the mix, which works production-wise but it makes it hard for me to tell. Anyway, my point is that if it is an oboe, you are using the lowest of low notes that an oboe can play (speaking as an oboe player ). My suggestion would be to either use english horn samples instead since that's in a pretty comfortable register for english horn and it sounds similar to an oboe, or to keep the same instrument samples and transpos
  7. http://ocremix.org/remix/OCR02099/and http://ocremix.org/remix/OCR01722/. I got into ocr from Extra Credits
  8. Okay, I did some messing with the mix, cut one of the bass tracks to give the other more room, upped the compression on the orchestral percussion to give the bass drum more volume and punch, and added some glitchy stuff with the echoing pads. I think there are some clipping issues now which I will probably work on later today, but here's version 3! https://soundcloud.com/experimentalsoundlab/dance-of-the-cyborgs-2
  9. Wow, this is really cool! I think people might not be giving feedback because the feedback you're looking for is beyond people's abilities to give good advice on. At least, that's what's going on with me. The only thing I can think that might need improving is adding some interest to the beginning. I think it's possible to add some awesome sound effects like you use later in the piece without taking too much attention away from those beautiful chords at the beginning. I can understand going for a more minimalist vibe though. I really like the groove at 1:52, it reminds me of Boards of Canada
  10. It's funny you should mention reverb on the bass drum; what you hear is actually as dry as I can get that sample! I'm messing a bit with the attack right now to see if I can make it sound more crisp, but it might be time to give up and look for a different bass drum sample...
  11. Okay, it's been a while, so bump! I made a newer version with less compression, some different EQ on the bass drum in the beginning, and a couple of other things that I've added and modified. I'm putting it up for mod review since I would really like feedback and it's basically at a stage where I might submit it (minus any critiques people might have!). https://soundcloud.com/experimentalsoundlab/dance-of-the-cyborgs-1
  12. Hey, I just saw your post in the PS1 album thread, if you can get me a WIP by May 7th, I'll put you on the album. :)

  13. Is it too late to jump in on this? I only recently started checking these forums again and I have some ideas for a Spyro 2 mix which I would love to contribute and could hammer out into a WiP pretty quickly.
  14. Hey everyone, It has been about three or four years since I've been on here. I'm thinking about submitting this track and would love some feedback on it! This is a remix of the first Xenosaga with a couple of different sources. It's a very classical soundtrack (even in the more electronic parts) and I've always thought it would be cool to hear some of the themes done with synthesizers. At this point, I'm worried about my fledgling skills as a producer. It sounds a little murky to me. Also, that bass drum in the beginning isn't as powerful as I would like, and I'm not sure what to do about it
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