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Chimpazilla

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Everything posted by Chimpazilla

  1. Remixer Name: Nemix website: https://soundcloud.com/nemixmusic Email address : Name of game arranged: Castlevania Symphony of the Night Name of arrangement: Synth of Illusions Name of the song arranged: Dance of Illusions Thanks for considering my submission, Nemix
  2. Contact Information ReMixer name: N4L4 Real Name: Orica Okinaka website: https://soundcloud.com/n4l4 User ID: NNNN (Awaiting Approval) --------------------------------------- Submission Information Name of game: Super Mario World Name of arrangement: The Moon Of Bowser Name of song: Sub Castle My own comments to my arrangement: "Sub Castle" in SMW was one of my favourite song at the time when I met the game in 1990s. So in doing arrangement of "Sub Castle", I didn't want to change a lot, but I tried to make it more orchestral and rock sound. Simple and gorgeous, enjoy my arrangement. Regards N4L4
  3. Hi there, I made a remix of Tim (and Mike from what I understand) Follins Led Storm, and thought of you. Your ReMixer name: Erik S Name of game(s) arranged: Led StormName of arrangement: Sted Lorm Name of individual song(s) arranged:Led Storm intro
  4. ReMixer name: sschafi1 Real name: Sean Schafianski E-mail: Submission Information Name of game(s) arranged: Final Fantasy VII Name of arrangement: Judgement-Funkadelic Name of individual song(s) arranged: Judgement Day Comments: This is my funk arrangement of Judgement Day, as featured on the album Materia: Final Fantasy VII Remixed I had a lot of fun recording this with everyone. It was quite an undertaking, mixing in tracks from eight performers and taking a few months to complete. The name is a play on the 70s band Parliament-Funkadelic. This is a drastic change in genre from the original, but I wanted to make it fun and also showcase how versatile Uematsu's music can be. We start out with an intro played by the amazing Doug Perry, before transitioning into the "head" of the chart. Marc Papeghin's drum chops suit this style of music very well and lends an impressive foundation for the track. The main melody is played through with embellishment and a drum solo transitions us into Felipe Salinas' guitar solo. He takes a chorus and Marc transitions into the very short coda with another feature. I really hope you enjoy this mix, as it was a great pleasure to produce it Credits (these musicians deserve it): Marc Papeghin - Drum Set Nuri Tett - Bass Doug Perry - Percussion Fredrik Häthén - Alto Saxophone Charles Ritz, Dutcher Snedeker - Keyboards Felipe Salinas - Guitar David Peacock - Strings
  5. Dear all at OCRemix, I'd like to make my first submission! Contact Information Your ReMixer name - TWObyTEN Your real name - Jay Fitt Your email address - Your website - https://soundcloud.com/twobyten Your userid (number, not name) - 31414 Submission Information Game - Rocket Knight Adventures Name of arrangement - Giant Pig Mech Name of individual song(s) arranged - Boss Theme Additional game information: System - Sega Genesis/Mega Drive Developer - Konami Releaseed 1993 Composers: Masanori Oouchi, Aki Hata, Michiru Yamane, Masanori Adachi Link to the original soundtrack - https://www.youtube.com/watch?v=dNb9_JuHjAk Your own comments about the mix, for example the inspiration behind it, how it was made, etc: This is my first ever game remix, and I wanted to do one of my absolute favourite pieces from one of my absolute favourite games, and I'm surprised not to see it on OCRemix yet! I think it lends itself well to a drum and bass meets metal fusion! Most of the bass sounds were created using Massive, except for the drums (which were part of a free sample pack I found online) and the guitar was my beat-up old Squier Strat going through POD Farm. Everything was mixed, EQed and mastered in Reaper. Hope you enjoy! Best, Jay
  6. Dear team at OC ReMix, I found you by searching for "video game remix youtube" and instantly liked your channel. I am mailing you because of a piece of music that I believe would fit your channel perfectly.It is a remix of 'Song of Storms' from the Zelda Series that I made for a German video games show (Rocket Beans TV) which put out a remix competition which I won.Would love it if you would be willing to support and post it.Public download links attached.Original Game: The Legend of Zelda SeriesTrack: Song of Storms (Den Solo Remix)Free Download: YesStream:Private Download (320 MP3):Find me at:https://soundcloud.com/densolo https://www.facebook.com/DrDenSolohttps://twitter.com/DrDenSoloThanks a bunch and all the best from Cologne, Germany
  7. Remixer Name: shaboogen Real Name: Marc Losper UserID: 33244 Game arranged: Super Street Fighter II: The New Challengers Name of arrangement: An Enjoyable Face Remodelling Song arranged: Cammy stage theme Link to original: https://www.youtube.com/watch?v=2WGXCbfo3JY Production Comments: This was made in Logic Pro X 10.2 using mostly stock effects / compressor plugins, KV331 Synthmaster and a SID-based lead sampled straight from a Commodore 64. The Cammy theme has always been my favourite in all of Street Fighter. With this piece, my goal was to take the spirit of the original and fuse it with my favourite modern dance genre in Complextro in order to create a track designed to be light, fun and above all groovy as hell. I hope that you find it compelling and worthy of being a part of OC. Please let me know if you have any questions or queries. Thanks
  8. Contact Information:ReMixer name: ladyWildfirereal name: Elizabeth Carteremail address:website: https://soundcloud.com/ladywildfire, https://www.facebook.com/ladyWildfire/, https://www.youtube.com/channel/UC9uzIBogkhkGxjFBzMMNfwg userid: 11659Submission Information:Name of games arranged: Mega Man X3, Mega Man X7Name of arrangement: Splash SupaflyName of individual songs arranged: Sigma Stage 2 (X3), Splash Warfly (X7) Source usage: "verse" sections - Sigma Stage 2 "chorus", "bridge", "outro" sections - Splash Supafly The song is written in a typical pop-song structure: (intro/verse1/chorus1/verse2/chorus2/bridge/chorus3/outro) Notes: This remix was written for round 9 of the Sigma Fortress Remix Gauntlet 2015. I was feeling pretty burned out around the time I started this song, dealing with the compo and work stress. However, I think the 3 remixes I wrote for the compo turned out to be some of my best, and proves to me that my skills as a remixer are improving. I decided to go with a 12/8 time signature because I was having trouble getting the two sources to mix well together, and I figured the act of converting the 4/4 songs into 12/8 would spark the interpretive juices. 12/8 is such an underutlized time signature, IMO; it makes the tunes sound so fun and bouncy. I used 12/8 on Smooth Dream, and I have another remix I'm working on in that time signature. They're all partially inspired by Kubbi's Gravity. Sorry to ramble! Hope you like the remix!
  9. ReMixer & real name: Eino Keskitaloe-mail: Names of games arranged: Legend of Dragoon Name of Arrangement: Pale Ale from Bale Names of individual songs arranged: Royal Capital Source: https://www.youtube.com/watch?v=pjoUI1ZVne4 This is for Hakstock's PSX project. Ivan asked for an unmastered WAV, so the album version is probably going to have a better sound and should be the one posted (assuming this passes). This was originally done for HoboKa's Meat 'n' Potatoes compo round #22 (http://compo.thasauce.net/rounds/view/MnP22) so the source usage should be straightforward. I was going to finish this for the Hometown Heroes project, but since it unfortunately fizzled out (great concept!), I'm happy Ivan adopted it for the PlayStation album. I wanted to do something quick and simple, so I fired up Renoise, put a C64 drum loop on, figured out an easy, somewhat droning guitar riff off the source and built from there with a bunch of synth samples. The structure is simple and repeating, but I tried to put in a lot of small-scale variation, especially post-compo. The guitar recording quality is a bit poor I'm afraid, but by now you can probably tell I'm into pretty lo-fi stuff anyway.. cheers, --Eino
  10. Contact Info: ReMixer name: djakestudio Aka: Dallen Robinson Email: Web site: djakestudio.wix.com/dallenrobinson Userid: 33233 Submission Info: Name of game(s) arranged: Legend of Zelda: A Link to the Past Name of arrangement: Of Bunnies and Bosses Name of individual song(s) arranged: Turned Into a Rabbit!, and Boss ~BGM~ Additional game info: Already on site Original soundtrack: Already on site My comments about the mix: I liked playing The Legend of Zelda: A Link to the Past as a kid and still enjoy it today so decided that music from the game would be a good first choice for me to arrange. This arrangement began as I had the theme Turned into a Rabbit! pop into my head one day and I had the thought, “That would make some cool action music!” After beginning an arrangement and getting through about the first thirty seconds of music, I realized that the one theme alone would be good but it would work better if I added another theme. Enter the Boss ~BGM~. After lots of work, I ended up with the piece as it currently stands. Some of my favorite parts of the piece are those that I wasn’t expecting. When I had about two minutes’ worth of music I hit a wall and couldn’t decide where to go next. It was then the solo piano and percussion introduction came to be and I think it sets the tone well for the piece. The ending also came somewhat unexpectedly as a result of the piano intro. Once the introduction was complete I knew I wanted to do a similar thing to end the piece but adding in the entire orchestra. The results create both a “home” to start from and “home” to return to that gives the piece not only a stratifying return to the beginning but a victorious finish.
  11. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game: Chrono Cross Song's Remixed: Drowning Valley, Lizard Rock, Hydra's Swamp, Dilemma, Boss Battle Song Title: "Escalating Ordeals" Drowning Valley Chrono Cross Lizard Rock Chrono Cross Hydra Marshes Chrono Cross Dilemma Chrono Cross Boss Battle
  12. previous decision Hi, It's been a while since I've been active on OCRemix. It's been a while since I've been active in the whole music scene altogether. I've sent this track in about 2 or 3 years ago and it got rejected, mainly because of repetitiveness and production issues. I've since then been away from my DAW for a while (call it a sabbatical if you will) and latelty I'm picking up the pace again. But I never could let go of this one remix that just barely got rejected. So I revised it, time after time, and with help from the good people on the interwebs (you guys know who you are) I think this one is now done. Here's the link to the earlier submission: http://ocremix.org/community/topic/16238-no-kingdom-hearts-eclipse-of-hearts/#comment-344433 Here's the information needed for submission: Contact Information Your ReMixer name - NeoS Your real name - Martin Zandbergen Your website - https://soundcloud.com/N2K7 Your userid (number, not name) on our forums, found by viewing your forum profile - 9531 Submission Information Name of game(s) arranged - Kingdom Hearts Name of arrangement - Eclipse of Hearts Name of individual song(s) arranged - Dearly Beloved Additional information about game including composer, system, etc. (if it has not yet been added to the site) - Yoko Shimomura, Playstation 2 Link to the original soundtrack (if it is not one of the sound archives already available on the site) - https://www.youtube.com/watch?v=g25QXnhVijQ Cheers, NeoS
  13. (provided by artist 12-23-16) ReMixer name: Schtiffles UserID: 32762 Game(s): Pokemon Silver/Gold/Crystal Original Track: Goldenrod Game Corner Theme Composed by Junichi Masuda My Remix: Lucky Coin As a kid, this song inspired me to buy headphones to listen to my Gameboy in higher quality, I would sit in the goldenrod game corner for hours just listening to this song on repeat. Sadly they never did release an official soundtrack for the original gen 2 Pokemon games, but after all this time I finally believe I'm skilled enough to recreate it in my own style, and it will serve as my first submission to OCRemix. Thank you very much for your consideration!
  14. Remixer Name: AMT Name: Austin Thresher Email: Website: www.dangermomentum.com UserID: 9177 Games: Sonic Adventure 2 & Sonic 2 Name: Broken Legs Songs: Metal Harbor, Sky Chase Zone I'm pretty sure I made this for one of the Sonic remix contests and never submitted it. I stumbled across it today and decided it couldn't hurt to send it in. The bass was super fun to play, my vocals are pretty rough, but I think it holds up. If it makes it through I can write something more inspiring.
  15. Hi OCR! It's Mykah here. I'd like to submit my new Shining Force remix for your consideration. Contact information: Remixer name: Mykah Real name: Mike Wright Email address: Website: http://www.mykah.co.uk Soundcloud: https://soundcloud.com/mykah Forum userid: 24938 Submission information: Name of game arranged: Shining Force Name of arrangement: Clowns, Clowns Everywhere Name of individual song arranged: Battle 3 [Mid Boss] Additional information about game: Composed by Masahiko Yoshimura and released on the Sega Mega Drive / Genesis in 1993. My comments: The original version of this track featured in the circus battle where the Shining Force were tasked with facing down a horrible army of dire clowns and possessed mannequins. I have fond memories of it being a tough but fun battle! I made this remix using FL Studio and the synths Massive and Chipsounds. Looking forward to hearing what you think of it! Thanks, - Mykah.
  16. Hello, I'm submitting our track from Vampire Variations III, an arrangement of Dracula's Theme (the intro BGM). The files, artist notes and other info should be available to you already on the album data, right? The track didn't seem to pass the album evaluation. Regarding the written comments I've seen, I disagree about source usage and harmony problems, so I thought I'd panel this. Here's a timestamped source usage walkthrough, source here:https://www.youtube.com/watch?v=XRRmYBDn8xw 0:00-0:10 - the intro of the source (0:00-0:26) was basically reduced to the bassline G-C-H-D-A#-H. Played by the guitar, there's a few additional chords to accommodate the upcoming clarinet melody. The chords progress twice as fast as in the source. 0:11-0:22 Guitar and bass play the intro chord progression. The clarinet melody is combined from the lead lines at the beginning of the arpy part (0:36-0:47), and the final section of the source (1:39-2:06) - the notes are very long sustains in the source, and they have been time compressed into a more mobile melody. 0:22-0:24 The five note descending guitar is taken from a bit from the main arpeggio that plays at 0:47 and then repeats at 0:50. 0:22-0:26 No relation to source. 0:27-0:30 The sirens are meant to reference 0:26-0:34 from source, with siren-like sounds (one ascending, one descending) 0:30-0:32 The five note descend. 0:33-0:41 The guitar groove that begins here is closely based on the main arp; the rhythm is changed into a syncopated rock groove. The "main arp part" or the middle part of the source is played three times, as in the source. The source has some variation that makes the overall form of the arp hard to pick out (at least, did for me), the guitar arp arrangement mainly follows the first pass. The bassline also includes bits of the arp. The harmony problems cited in the album submission were from the guitar part, if I understood correctly. Every note in the guitar part should be the same pitches as the source's arpeggio, and the same goes for strings/soprano melody later; basically the harmony/mode/scale etc should be the same as the source. 0:41-0:51 The clarinet plays the 0:36-0:47 four note line from source. 0:51-1:03 Original writing to continue the clarinet part. (Guitar still playing the main arp). 1:03-1:08 Original 1:09-1:38 The arp is dropped for the second iteration of the main part (well, bass still plays some of it); strings play the melody (0:53-1:16). Guitar plays chords & another guitar wails a bit on the background. 1:38-2:09 The third iteration of the middle part of the source; pretty much simply includes both the arp & the melody (utilizing the soprano lead from Sam Dillard's Dracula Battle arrangement from the same album). Some variation on the guitars. 2:09-2:48 Guitar solo time. This is based on the final part of the source (1:38-2:06); the long sustained line is played by the clarinet. The guitar solo *does* reference some of the arp, but you have to listen pretty closely. I tried to base the bassline on the arpeggio as well. 2:48-3:20 The clarinet plays the same two bits of melody as in the intro (0:11-0:22). 3:21-end The clarinet keeps playing those two bits of melody; the guitar and bass follow the intro chord structure as in the intro. 3:46-3:54 Jorito did some nice composing-by-editing, that deviates from the chord structure a bit, and the clarinet melody by one note. cheers, --Eino
  17. Ok I just literally voted on another Jorito mix of this same source. Ok then! I have the same complaint on this one as I did on the other, and that is that the mixing isn't that clean, even on the updated version. There is a lot going on in the mids and mid-highs nearly full time. Whatever happens with this track, I recommend you spend some time really learning mixing, that is what I have recently done. I have been studying with bLiNd and also researching techniques and practicing on my own, and it has made a HUGE difference in my production. I recommend this for you (if not paid lessons, at least do some online training with youtube or whatnot), because your arrangements are quite good! Learn how to process lows, how to emphasize highs, how to arrange your soundstage, reverb/delay staging etc., it will make a big difference. The strings playing the lead after the intro are not that strong, the attacks are too long to make a solid lead there. The DnB drums are cool but they are repetitive, and they sound weak and crispy, no impact. You've got a growly timbre playing in the background in the mix that doesn't do anything (for me anyway) except make it sound lo-fi. If you're going to use growly timbres, they need to be mixed in such a way that they make a statement. Once the wubs come in, they are really nice, it would be good if they really shined, even as a backing element. Wow, the guitar lead part is great. Good use of vocal clips. Great arrangement and writing. So many fun things going on in this mix. I'm being a bit hard on you because I sense that you're right at that border between good and great, just spend some time learning mixing and you'll be there. YES
  18. Great source tune, and great concept! I'm loving the sounds used here. I love the spoken breakdown at 1:11, and the soloing at 2:18. The mixing could be better, I feel like better mixing would knock this out of the park. The mix now is overly reverby, with reverb tails overlapping each other and the reverbs need to be high passed so you're not reverbing lows. The instruments compete for frequency space when many things are playing at the same time, everything needs some eq treatment. The kick would have more impact with heavier sidechaining. The snare is very weak. The rest of the percussion sounds pretty good. The instruments generally are somewhat generic, but they are used well. The section from 1:41-2:18 could be sooooo awesome if that growly timbre were mixed to be more full and wide and upfront like a lead, with the teensiest touch of delay (it could move into the background when the solo lead starts). Mastering seems ok, but there's some distortion from 0:30-0:34 when that fast kick pattern plays. Either lighten up on the final limiter, or address the sidechaining in the mix which will help that issue by clearing the soundscape with every kick hit. My other concern is the amount of source use. I hear enough source or chord structure up until 1:11, then 1:11-2:35 is really quite original with no recognizable source use. At 2:35 the chord structure of the original returns. So that's a minute and 25 seconds of zero source in the middle. If I count the rest of the track, there is enough source for me, but let's see what Larry does with his stopwatch. I like this track and I feel like it is over the bar despite my concerns, but if this doesn't pass, take a look at the issues I've brought up. More attention to detail in the mixing of this track will make a huge difference. YES (borderline)
  19. Starts out a bit quiet, builds nicely though. Drumming is cool and well varied, backing is super chill. Soundscape is minimal and wide. Dem vibes! Yep, I dig this, no issues with samey-ness for me, the length is good, not outstaying it's welcome at all. Cool stuff! YES
  20. Wow that piano is mechanical. Humanizing the playing should be job #1 here. Vary the velocities and note start times just a little, not enough to sound sloppy, but enough so it sounds a little more like a human being played it. There is definitely a lot of reverb here, but a bigger complaint for me is your kick drum, this is a great kick for an electronic track, but it feels really out of place in this mix against the orchestral background. I suggest a much lighter kick for this soundscape, and you could go much lighter on the sidechaining too, the heavy sidechaining also feels out of place in this track. The filtering on the drums beginning at 1:46 is too heavy, it sounds muddy and washed out instead of being a cool effect. Another issue I have with this mix is that the writing is generally stiff and quantized and gets repetitive as it goes along, and the arrangement is too conservative overall (too similar to the source material). The writing variation that begins at 2:30 is a step in the right direction. It's a good start but there's quite a bit more work to do to get this track up to OCR standards. NO
  21. RebeccaETripp Rebecca Tripp http://www.crystalechosound.com/ ID: 48262 Game(s): Legend of Zelda A Link Between Worlds Song Title: Princess Hilda’s Lament Songs Remixed: Hilda’s Theme Comments: You can listen to the song here: https://www.youtube.com/watch?v=2fsFuJ5xPQs
  22. Remixer: Gario Real name: Greg Nourse E-mail: UserID: 18482 Games arranged: Mega Man X1 & X3 Arrangement Name: Red Shifting Drift Sources Arranged: Megaman X - Boomer Kuwanger, Mega Man X3 (SNES) - Doppler Stage 1 & 2 Hey there! Wow, it's been a while since I've submit music on here. Here's something to tide everyone over - an orchestral blend of chippy goodness. It's from the second round of the 2015 Sigma Fortress Remix Gauntlet, and it did... well, actually pretty poorly (there were a LOT of amazing tracks, that round). Seems the issues people had with it overall were minor mixing issues, though, so I cleaned it up for submission. While it didn't win me any gold medals, it's easily my best track for the competition, and with the track cleaned up, hopefully everyone who listens can agree. Good energy, nice thematic blending and some tasty harmonies - give it a listen and enjoy!
  23. ReMixer: GMN-Henry Real name: HongYu Zhang Website https://soundcloud.com/gmnhenry Userid:33147 Name of game(s) arranged: Castlevania: Aria of Sorrow Name of arrangement: Clock Tower Name of individual song(s) arranged:Clock Tower
  24. Hey there, Remixer name: Jorito Real name: Jorrith Schaap Website(s): YouTube: https://www.youtube.com/user/Joeirot Soundcloud: https://soundcloud.com/jorito Userid: 3899 Submission information: Name of Game(s) Remixed: Vampire Killer Additional Game information: System: MSX2 Developer: Konami Genre: Platforming Released: 1986 Composer: Kinuyo Yamashita, Satoe Terashima Name of Arrangement: Number of the Beats Names of songs arranged: Vampire Killer (https://www.youtube.com/watch?v=bJ_IDqunQtk) Link to the remix: Comments about the mix: Since you never can have enough Vampire Killer, here’s the other version I did of this track (I submitted another version earlier). This is actually an oldie that I did early 2014 for an MSX game cover compo, where it ended at second place. It also was definitely my way back into music after doing nothing music related for years. Learned a ton of new things while creating this track and it firmly set me on this path of composing and learning that I still enjoy a lot. Back when I created this, complextro was all the hype, with lots of inspiration from zircon, madeon and the likes. Sounded interesting enough to give a shot at this EDM business and incorporate some complextro bass stuff myself. Also played around with all these short arps that are all over the place, and in general I had a lot of fun while creating this track. The German speech part was ripped and edited from the PC-Engine version of Dracula X. Thought it’d fit well. Quick translation: "In the good old days, people still lived quiet and in peace. Nobody believed things would change in the future. After 100 years, evil rose again. The lord of evil, count Dracula has awakened.” That’s all, enjoy! Cheers, Jorrith
  25. Hi there ♪ Here we go :Remixer name : ReiseliedReal name : Didier PicartEmail : Website : reiselied.comName of the game : Final Fantasy VIIName of the arrangement : Still More CowbellName of the song arranged : Still More FightingThanks ♥♪
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