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Chimpazilla

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Everything posted by Chimpazilla

  1. I may be closer to a YES than the other Js. That synth is my biggest issue. It works just fine as an accompaniment to the lead guitar, but when it tries to play lead by itself, it just disappears into the soundscape. The sound is much too thin and wide to hold up as a lead on it's own. Layer in another synth with it when it plays lead, something that cuts through better and mixed more up-front. With that done I'm a YES. Excellent guitar work here! NO (please resubmit)
  2. ^Quote Vote^ (tm) Gario nails it again. I'll add that the soundscape remains too sparse all the way through, just even one more element at some point would do a lot to fill this out. NO
  3. The source tune is nebulous and has ugly harmonies, but it works in context of a spooky track in a Castlevania game. The remix also is nebulous and has ugly harmonies, but it works a lot less well with this instrumentation. Whoa, at 0:11 I'm already pretty turned off. I think I hear enough source in there, but honestly I'm not sure it even matters. This remix does not channel the source at all imo. At 2:09 there's a particularly bad harmony happening. The guitar solo is good though. The clarinet solo is also good, but wow is that section sparse. At 3:54, it just sounds like a sonic and harmonic mess. I think I get the point you're trying to make with this track, and it's possible I am being less objective than I should be on the track, but I just honestly am not feeling this one at all. NO
  4. This mix is really full of energy! I wish the bass tomfoolery were a bit louder and more emphasized because it's really cool. I agree about the synths sounding generic but they are used well. I'd love to hear a different transition than the four crash hits, and that crash sounds really cheap and dry. The arrangement does seem to repeat nearly verbatim in the second half, and this just won't do for OCR. Add some kind of writing variety in the second half, maybe change up the instrumentation a bit or add something to set it apart from the first half. This is a pretty fun track so I hope to hear it again fixed up! NO (resubmit)
  5. The drums plod for the most part, and the mix seems empty quite a bit of the time as other Js have mentioned. The piano section at 1:17 is particularly sparse, so is the section beginning at 2:50, those would be great opportunities to throw in spooky sfx and/or atmospheres or even some unique drumming. The arrangement is quite awkward, I think bridging the disparate sections with atmo, padding, or even sfx would tie things together very nicely. I agree that the synths sound pretty generic, they could be made more interesting with filtering, distortion, phasing, or other processing, or by simply replacing the sounds with more interesting ones. I also find it distracting that the main melody takes a backseat to the bass quite often, leads should be brought forward in the soundscape. The kick and snare both sound really thin and they both lack impact. I'm liking the spooky 80s vibe you seem to be going for, and the arrangement shows quite a bit of creativity, but there is a lot more work needed to get this up to par. Drop into our workshop forums if you haven't yet, you might get some very helpful advice there. NO
  6. This is a good start to a remix but doesn't feel complete. As Mike said, there is a total lack of bass. The drum writing is very simple and repetitive other than the few end-of-phrase fills I hear. The melody writing is simple and primarily source-verbatim, although there are timbre switchups which is a good idea. Also I do hear some unique melody interpretations here and there, another good sign. I suggest you take this track to our workshop for more production and arrangement advice, but you could start by experimenting with some bass writing to go with what's here. Make sure the writing has some variation though, same for drums, and leads. Finally, you'll want to look into some mastering, as your mp3 here is dealbreakingly quiet and seems 100% unmastered, never peaking above -10db. Hit up our workshop for more help. Everyone starts somewhere! NO
  7. WOW what a cool idea, and what great performances. I hear the issues being brought up by the other Js. The guitar highs didn't bother me until the organ came in, and the contrast is too much, the organ sounds flat and lifeless by comparison. The sax afterward has a good amount of highs. I am agreeing that the guitar needs the highs tamed just a little bit. It would be nice to get a little more life into the organ performance or even add another element there to compliment it, add a little more interest to that section. My vote will be YES when these things are addressed. edit 7/21/16: This version is better mixed. I still feel that the organ-only section is the weak link, it is so empty and plain compared to the rest of the track which is sooooo soulful (with those vocals, "that's right") and the organ alone doesn't maintain the continuity of emotion very well. Maybe with a very realistic tambourine or shaker performance added there, it would have more personality. Regardless, the improved mixing gets my YES
  8. ^Quote Vote^ (tm) Gario nailed it. It's really nice to hear this style from timaeus, the track itself is really nice. I'm not having any issues with humanization, the harp sequencing is a tad stiff but I think it's fine. The production is up to your usual awesome standards and this sounds great. I have to agree with Gario that you're almost too good at disguising the source(s). You're super good at self-policing in terms of source use, and you have the most detailed timestamping of anyone ever, and that is appreciated! I'm not familiar with these sources at all, so checking your source use is particularly difficult for me. I'm listening very carefully to both sources and your mix now, and it seems accurate, it's just a bit of a mind exercise to confirm. Very nice track. YES
  9. This arrangement does play like a medley, but it's a darn cohesive medley. I'm not having a problem with the structure of this as per our standards, I find it to be ok since it flows so well. I do agree with Deia that the production and humanization is still on the blocky side, and I think Rebecca continues to improve with each submission she does. The tamborine and cymbal hits get a little predictable after awhile, a little more percussive variety might be good. I think the mixing could be improved, with the instruments given more impact throughout the soundscape, that is something to work on (a little more emphasis on the lows and highs would be especially nice, for example that bass at 4:15 could have sooooo much impact with louder lows). Also the mastering is a bit on the tame side, I think you could push the final limiter by just a couple more db safely. I'm getting a Danny Elfman vibe from this remix that I really like. I'm going out on a limb for this one. YES
  10. Kick could be louder, the choir is in need of sidechaining and sounds pretty generic when exposed. The lead writing here is terrific! I like the glitching. When the arps come in at 1:48 they compete with the lead since they are in the same frequency range. Some lead instrument variation would have been nice, and maybe one other texture instrument in addition to the arps (or instead of the arps in the second half or so) but the lead writing is really a highlight. Overall good writing, solid track. YES
  11. The intro with the piano and violin is very lovely. I love the very gentle "drop it" vocal, it's more of a suggestion than a command but that fits this soundscape. I agree with Gario that the arrangement doesn't feel complete since nearly half the track is intro. Following what is here, at 2:02, I'd love to hear a violin solo or something unique, some kind of breakdown perhaps, followed by a reprise of the source theme and then a proper outro. This arrangement is just a taste of what should really be a longer track, it feels more like a halfway developed wip than a complete song. I also agree that this particular violin sample doesn't really work due to the unnatural sustained vibrato, but the writing is quite nice. The drums get a bit static after awhile, a changeup would be great, maybe during the reprise portion. Let's hear this again! NO (resubmit)
  12. I love the instrument choices and the performances, but Larry's right about the panning, everything in this mix is wide panned. I'd like to hear the leads (especially the violin) much more center panned and up-front (just a bit louder), this wide panning makes the soundscape sound like a flat mush without much impact. Even though the arrangement is conservative, I think getting this soundscape to really pop by centering things that should be centered and brought up front will make all the difference. The drums sound too lo-fi like they have been low-passed, let's hear the snare, hats and cowbell with a bit more sparkle and impact. The rhythm guitars could also use a bit more highs. NO (resubmit)
  13. Thank you Larry for the source breakdown, source was the main reason I paneled this. I agree with Gario that the drums-only intro could have been shorter. Other than that this track is really well executed and a fun listen! The soloing is so groovy, highlight for me! YES
  14. Nice beefy beat. I love the vocal clips! I like this arrangement, although I'll agree it's light on source, and it gets a bit repetitive after awhile. My biggest issue with this track though is the mixing. I'm hearing that you've got most of the percussion elements and that one stab instrument clean and crispy, and by contrast, everything else sounds too filtered. The filtering is cool as an intro effect, but as the track gets going, the filtering on all the elements except percussion just makes me wonder if I have water in my ears, and makes the percussion sound too hot and sizzly at the same time. The bass is a bit boomy and inconsistent (the worst I hear is starting at 2:00), it could be tamed with some eq and compression and probably some stronger sidechaining too. The track is really heavy on reverb. If you have any reverb on the bass, remove it. For the rest of the instruments, lower the reverb amounts but more importantly make sure all reverbs and delays are high passed to a minimum of 100Hz if not higher. Make sure the tails aren't going on so long and overlapping each other. I'd like to hear the instrument playing the source melody MUCH more clear and up-front than this, the main melody shouldn't be taking such a backseat. If you could add more bits of source that would be great. When these issues are addressed I think this will be seriously kickass. NO (resubmit)
  15. The orchestration is really nice! Good use of the samples, my only complaint is that the harp arp sounds mechanical, every pluck the same volume and spacing apart. Your arrangement is quite conservative, but I really like the adaptation to orchestral. The hand percussion is nice, could be louder.
  16. Hi Xavier, this mix has the same issues as your F-Zero track, the arrangement ideas and writing are sounding cool but the mixing needs a lot of work. The drums are on autopilot, the sequencing is mechanical, and the instruments sound very generic. I hope you can get some better equipment to listen on, and that you will take the time to learn how to use your daw, because I hear promise in your writing and arranging! This particular mix also sounds to me like it needs more identifiable source, it is somewhat light. Join our wip forums! NO
  17. Hey Xavier, this remix needs a lot of production work but I think the ideas are solid. The guitar playing is good, and the piano solo writing is also good, yet it is sequenced very mechanically. Good use of the vocal clips too. But the track isn't mixed well at all. You have some simple autopilot drums playing, and the same crash is playing at the end of every four bars which is too repetitive. The mixing needs to be redone almost entirely, and then you will want to learn how to master your tracks to bring up the overall volume. I want to encourage you to join our wip forum and get further advice there, and also look up tutorials on how to use your daw and production in general. Good luck! NO
  18. remixer: Xavier H () Goldeneye 007 {Dam} Ps : Respect to WillRock
  19. Remixer: Xavier H Hello Oc Remix F-Zero {Port Town}
  20. Tomo Club www.rvgsymphony.com OverClocked Remix forum id=50319 This is our arrangement of You're Not Alone, from Final Fantasy IX. We remain very inspired by the tango of Astor Piazzolla and the general musical landscape of small acoustic groups. Tomo Club plays a lot of live shows, and we try to capture a living energy in the studio. This tune is one of our favorites to play. Ben, Jessica, Shaolin, Liz, Sara, and I have different musical tastes but this tune seems to fall home for all of us. Final Fantasy IX You're Not Alone "Não está sozinho" https://www.youtube.com/watch?v=Sx_Qqzs4cfk
  21. Hello, my name is Brandon, and I go by SixteenInMono on the forums and everywhere else. This is my first time submitting to OCRemix, so I’m hoping to get some good feedback to improve on my works. I have arranged the song “Servants Of The Mountain” (or People Of The North) from Final Fantasy X, under the original title of “Those Who Seek The End”. My mix of this song is made to feel very open, a lot of emphasis on atmosphere and feel, rather than technical skill or prowess. So I hope the judges enjoy, and I hope to hear back from you! Enjoy.
  22. Contact Information NoTuX (Formerly Blue Magic) Damon Campbell Website: https://soundcloud.com/notux-1 Your userid: Not sure. Submission Information Game Arranged: Super Mario RPG Song: Welcome to Booster’s Tower by Yoko Shimomura YouTube Link: https://youtu.be/MthR2dXqWHI Hello everyone. It’s been a while. After some big changes in my life, I kinda quit working on music for a while, but I started to feel like a part of me went missing and I realized that music is sort of my therapy to help me deal with my everyday stresses and on-going battle with depression. Though, I’m not great at it yet, I kind of need it. With that in mind, I decided that I want to take music more seriously and improve. I have been thinking about changing my name for years, but never really got around to it. Since I now have new inspirations, and a new state of mind, why not go with a new name? Under this name, I will be diving back into some of my old projects and creating something I can really be proud of. This being the first of many. This is sort of a chill hip-hop remix of the Booster’s Tower theme. This was my very first VGM remix that was done YEARS and YEARS ago using Midisoft Studio 4 (one of my all time favorite programs) back before I even discovered OCR. I believe it was back in 97 or 98. Of course, it didn’t sound nearly as nice and the ideas didn’t flow very well, but the instruments and arrangement was pretty similar, and I wanted to keep it that way while fleshing out those ideas I had way back then. Hearing McVaffe’s Bukki’s Tango and Dev’s La Saia’s Resting Place really persuaded me to try my hand at VGM remixing in the first place, but I felt that I could never compete with what McVaffe did with this song, so I held off on remixing it until I got my skills up. I took a crack at this remix a few years ago. It was decent, but I felt that it just wasn’t up to my standards. I knew I could do better, but I just wasn’t really able to get it together. I kinda threw what I had on SoundCloud and abandoned it until this past Christmas. So, here it is, ladies and gents. New and improved:
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