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Chimpazilla

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Everything posted by Chimpazilla

  1. Hey, Love the site! Submission: Download: (Enter 0 for free download) Original: https://www.youtube.com/watch?v=wRWq53IFXVQ This is my dubstep remix of the Dragon Roost Island theme from The Legend of Zelda, The Wind Waker. (The music in the original "The Wind Waker" was composed by Kenta Nagata, Hajime Wakai, Toru Minegishi and Koji Kondo.) This game was released on The Nintendo Gamecube and remade for the WiiU. Comments: This remix was really fun to make. I'm currently playing through this game for the first time and just had to make a remix of this theme. My remixer name is "Kytronic". My real name is Ciaran Regan. My website is: www.soundcloud.com/kytronic https://www.youtube.com/channel/UCmwvmsUCNKCFUhF4YQyIZNQ My email: My userID is 54482. Thanks, Ciaran
  2. Really good performances here. The arrangement is super conservative but I like the adaptation to metal. Unfortunately as Wes pointed out, this is a short track and it consists basically of two playthroughs of nearly identical arrangement. The mixing is good, so it's just the arrangement I'm having an issue with. I'd love to hear this again with the second half having some variations in writing or instrumentation. NO
  3. Contact Information Rocklynn Sami Rocklynn www.rocklynn.se 50707 Submission Information Mega Man 5: Darkman Stage Wily´s Doom Mega Man 5 Darkman Stage Music Original score composer: Mari Yamaguchi https://www.youtube.com/watch?v=_ipPeVc0i7I The song was requested by a user in the forums. The music is recorded in Cubase 7. Other information: This remix is produced, mixed and recorded by Rocklynn. Lead guitar by my brother Johan Tauriainen (remix name JT) Song: Rocklynn & JT - Wily´s Doom
  4. That's one beefy kick! I like it... until it drops out totally at 0:30. The soundscape goes from really meaty and full to very empty. I think that 0:30-1:29 could really be the intro to this song and not a breakdown occurring so early in the track. The transitions are awkward since there is near silence each time (and a rendering click at 1:43 and again at 3:20). There is a LOT of copy pasta going on in this track, although there are one or two elements added each time (extra hat groove or something), the additions aren't enough for me to overcome the copy pasta. The track cuts off abruptly. The best part of the track is from 2:15-2:37. WOW I love this section, but it is so short,only 12 bars, 22 seconds. The transition that precedes this section though is VERY odd since it is total silence. The areas of total silence, especially right before drops, are not a good arrangement choice imo. There is so much potential here, the sounds are beefy and good, but this arrangement needs to be completely reworked before it is ready for prime time. edit 4/19/16: Where did the beefy kick go? Aw man. I liked it a lot. I'm still in love with the 22 seconds in the middle, but the rest of this arrangement is still too repetitive and sparse for me. The rubbery bass you added starting at 3:07 is definitely a step in the right direction, but I wish something this cool and funky would have started much earlier. I still hear way too many transitions that consist of a buildup followed by silence (or silence with one drum hit or some very minimal sound) which isn't strengthening your drops. The silence at 2:14 is the most egregious instance of having a weak transition as it precedes the biggest of the drops. The outro is so stiff and sparse. The part from 0:31-0:45 (and really all the way to 1:30) is so sparse as to be uncomfortable for me, I think some kind of interesting padding or atmo in such sparse sections would go a long way to making it flow better overall. I'm very sorry but I still think this arrangement is too weak. Good luck with the rest of the vote! NO (resubmit)
  5. updated version (3/29/16) original version Contact Information Air3s (SonicThHedgog) Adeseye Agbaje Air3s.com Your userid - 35014 Submission Information Sonic Adventure 2 Chao Cave (Air3s Remix) Chao Cave (https://www.youtube.com/watch?v=S1Y7aBcuOPI) If I cant use the name "Chao Cave(Air3s Remix)", then I would like for the remix to be called "Chao Cave Rave". Preferably, I would prefer "Chao Cave" Submission!
  6. This is really lovely and well crafted. It is emotional and haunting. This is an easy yes for me if the source is there, gonna check that later.
  7. Username: Averruncus Real Name: Avery Shen Email: Works: https://soundcloud.com/avery-shen UserID: 54063 The Journey Home Link to track: Origin: Final Fantasy IX Sources: Unforgettable Sorrow/Endless Sorrow (with elements from the piano arrangement) The Place I'll Return to Someday theme (more specifically Terra) A Song from Her Memory/Melodies of Life Star-Crossed Lovers/Bittersweet Romance As FF9 is my favorite game of all time and it's soundtrack is partially responsible for me being interested in music, doing an arrangement based on FF9's music has been a goal of mine for a long time, but I never really got round to doing it until last year. Unfortunately with the release of the highly anticipated soon to be released Final Fantasy IX: Worlds Apart, my track might be a bit redundant, but I'll give it a shot anyway! The overarching theme for the track is one of belonging and home, which are the central themes of FF9. I choose to start with Endless Sorrow since it, to me, has one of the strongest themes of belonging, as it play in the Black Mage Village after the gnomes join. Both groups in a sense share the lack of belonging (Black Mages created for war while the Gnomes are from an entire different planet) and share a home since they have no where else to go. I kind of just went with whatever came to mind after that, but to me, the song is about the story of Zidane's journey to find the place he belonged, ending with him ending up with his beloved. Not a great explanation, but I can't express properly what I was looking to achieve, sorry! The track is by far the largest/most complex I've ever attempted and has been an important learning experience for me in terms of arrangement and mixing. I'm not sure I'm entirely happy with how it sounds, but I've hit a wall (from listening to it hundreds of times) and can't really make any more meaningful changes anymore. I tried to go for a more realistic recorded orchestral feel in my mix, but my arrangement doesn't quite hold up. Despite that, I'm still proud of the outcome and am looking forward applying the experience I've gained in improving my next work. I hope you enjoy it, thank you for your time!
  8. ReMixer - RoeTaKa Name - Alex Roe Email - UserID - 9374 Games Arranged - Dark Souls Arrangement Name - Knight and Executioner Songs Arranged - Ornstein and Smough Game info - Dark Souls Composers - Motoi Sakuraba, Systems - Microsoft Windows, Playstation 3, Xbox 360 Comments: I get requests to remix certain Dark Souls songs; Ornstein and Smough is the most popular one. It's a song that I would avoid because it was just a big intense orchestral piece...and that's what I usually make. With 'E.S. Gwyn' I could avoid it sounding like a cover cause the original was for piano and I had a strong idea to push it. Here I just thought, well, I've been listening to Lords of Shadow 2's music quite a bit recently, let's try doing something like that then! I had to take liberties by moving the arrangement around to fit the ideas I was going for. There's a section at 1:40 for example which was just this small organ part in the original and I liked the movement of it, so I gave it its own moment (and even used some organ so people might recognize it from that). It was a lot of fun to make after the dread settled. I'll probably take a break from Souls remixes, I hear Bloodborne is coming soon
  9. Cool funky disco vibe right away. The bass writing is good. The track has some great elements, but it relies on constant drum-dropouts and stop-start effects. The soundscape never changes once it is established. This track has definite promise but I feel like it ends up sounding repetitive and never goes anywhere. The production is pretty good overall, could use a little boost in the highs. The sustained backing string could benefit from some sidechaining with the kick. This could be a really cool track, but the repetitiveness is killing it for me. As Wes said, maybe some kind of real breakdown would add the arrangement variation that I'm hoping to hear as I listen to this. It's close though, for me. NO (resubmit please)
  10. Contact Information Yusou Deandre Pope https://soundcloud.com/yusou 49448 Submission Information Killer Instinct Gold Secrets of Kung Fu Kim Wu Theme, Jago KI1 Theme, Jago Gold Theme Killer Instinct 2/Gold composer:Graeme Norgate, Robin Beanland I was always a fan of ki music and I'm a big kim wu fan theme and all so I figured I would make a vgm remix as paying homage to the character.I wanting to try something different with the oriental sound of the original track so I went for a funk like electro sound that I think turned out great I know it rough around the edges, but I'll work better in the near future I hope you all enjoy.
  11. This is amazing. Arrangement is conservative, but WOW what great performances. Everything is mixed to perfection. Great genre adaptation, the source lends itself perfectly to metal. Pure awesomness! YES
  12. Hello guys, Shinray here ! We previously submitted a theme of Guile from street fighter 2 ("Guile's Theme goes with metal"). We're back in the field to submitt to you this time another arrangement. It's a theme fromGolden Axe II on Genesis called "Ravaged Village" (first stage's theme). We hope that you'll enjoy it guys ! If you want to listen to it quickly here are some links : Video : Only audio and download (.wav) : Information needed : Time : 2'54 ReMixer name : Shinray email address : websites: http://www.shinray.net/ http://www.facebook.com/pages/Shinray/105828056104629?fref=ts http://www.youtube.com/user/ShinrayOfficial?feature=watch https://soundcloud.com/shinrayofficial/ https://plus.google.com/u/0/114786599309212300853/posts Name of game arranged : "Golden Axe II" Name of arrangement : "Ravaged Metal" Name of individual song(s) arranged : "Ravaged Village" Additional information : The arrangement, composing and mixing have been made by Benjamin Dupré, Matthieu Budin and Benoit Serraillier. Thank you OC Remix ! Best regards Benoit Shinray
  13. This track is a borderline direct-reject for me. The arrangement idea isn't too bad, but the writing is repetitive as heck. The piano delay in the source isn't my favorite effect, and it's too strong in the remix. Maybe if the piano writing were less stiff and unhumanized, and if there were some lows removed from the reverb, it wouldn't sound so cheesy to me. The writing is identical to the source material. The drum groove is so simple and quiet. The hats and crashes sound so cheap and default-ish, no polish at all. The bigger issue in this track unfortunately is an aspect that you thought was cool, that low rumble from the reverb plugin and the overly low piano delay. If you look at a frequency analyzer while this track plays, you'll see you have inaudible rumble playing VERY loudly, which isn't cool, it takes up frequency space in a bad way and causes you to not be able to master loudly. The track sounds very loud and overcompressed, distorting audibly in some places, although it never gets louder than -16db RMS. It's that darned rumble. Your cave effect would be much better accomplished by using sweeps, wind samples, other types of sfx (water dripping perhaps) and delays. This much low end on things just wrecks it totally. That rumble is the kind of low end garbage that a good producer is careful to remove from every instrument in the mixdown stage. I suggest taking this track to our wip forum for further advice, as the arrangement has merit. Don't be discouraged, but please learn from this! Good luck. NO
  14. Hi OC ReMix judges, Seven months minimum for reviewing tracks is a LONG time, but given the volume you receive, I understand and appreciate your work. I've been a fan of your selections since the early 2000's and have awaited the day I could produce and submit my own work. I hope you enjoy it. I'd like to learn from your constructive feedback, so be harsh! Cheers and happy new year! Anton ---- ReMixer name: Anton Nation Real name: Anton Email address: Userid: 54404 Game arranged: Maple Story <http://ocremix.org/game/766/maplestory-win> Name of arrangement: Gallops on Pianos Link to arrangement: Individual songs arranged: Ellinia <https://www.youtube.com/watch?v=_M-ytoRguS8>; Ellinia Tree Dungeon <https://www.youtube.com/watch?v=NDyTSx1kUcQ> Comments: I've been getting into producing EDM and decided to give one of my favorite tracks from Maple Story a dance-inspired mix (though it's hardly danceable). There are intentional sub-bass frequencies coming from a reverb plugin and a low pass filter on the piano melody. I included it to create the sense of a cavern, similar to the tree dungeons where many players would spend their time in the game. The breakdown is the tree dungeon melody that is sequentially accompanied by elements of the main melody until it fully returns with an epic drum thundering in the background. One big recurring element is the "galloping" string of identical piano notes that is featured prominently at the end of most of the verses and the intro and outro. This was the inspiration for the Native American-esque name.
  15. What an amazing concept to do a quartet, and Joe sounds great as his very own saxophone quartet. Odd that the track is mastered so quietly, it never gets louder than -8db. The big issue here though is that this is not one track, but several. They are basically all the same track too, same instrumentation concept but in different styles. This is cute and probably works in context of a bonus for an album or web series, but not for a standalone OCR track. NO
  16. Re mixer Name: Wiesty (Arrangement) XPRTNovice (Saxophones) Real Name: Dylan Wiest, Joe Zieja Email Address: User ID: 11643, 12064 Name of game(s) arranged: Final Fantasy II Name of arrangement: Variations de Chocobo Name of individual song(s) arranged: Chocobo Theme Hello! This is an arrangement of the Chocobo theme I originally arranged as bonus content for the FFVII web series that was in development. It was originally written as a string quartet, but seeing as how I had no connections to string players I arranged it for saxophone quartet and asked Joe to record the quartet. The concept for this piece goes way back when I was faced with whether or not to do a chocobo remix for the a project. My dilemma was remixing a song that had already been remixed dozens of times already, by the original composer. Therefore I decided to write in a sort of theme and variations pieces, hence "Variations de Chocobo". The piece touches on many different musical eras. It starts with the original theme followed by a rag time variation, a jazz variation, and finally a dance-pop variation. Enjoy!
  17. Source use is conservative, slapping is sweet. Performances are great. Drum groove gets really samey after awhile. Did I mention the performances are great? Gotta go with it. YES
  18. Contact Information Cyril the Wolf Connor Pelkey http://youtube.com/user/CyrilRufus 14729 Artist ID: 5473 Submission Information Name of game(s) arranged: Super Metroid Name of arrangement: Dancing in the Jungle Name of individual song(s) arranged: Brinstar - Plant Overgrowth Area All Crediting information is on the site at http://ocremix.org/game/74/super-metroid-snes Link to ReMix: Commentary: I really have little to say about this other than one day I was bored at work, I slapped along to Brinstar, had loads of fun. I tried my hardest not to overthink this remix and really evoke the 70's disco as much as possible.
  19. Wes has covered the issues quite well. Each section of this track could be addressed separately and expanded into it's own remix, but with such disparate styles and source tunes playing one after another with minimal cohesion, this isn't the type of track we accept on OCR. NO
  20. You're not alone Wes. I can't stand hard panning, and I listen mainly on speakers. On headphones it is worse. Yet, I see what he was going for here, bringing in one rhythm guitar and then the other. So it's a purposeful stylistic choice. Hhhhm. Maybe if something else were happening on the right while the left panned guitar played alone (and vice versa later in the track), it wouldn't feel so unbalanced during those sections. Drums sound good but they could be louder. I love the concept. The guitar parts are very well played. Good cohesive arrangement. The soundscape once it is established doesn't change too much, other than when the bass does some soloing at 2:10. The guitar writing tends to get repetitive. The synth bass solo starting at 2:38 is... idunno, odd-ish, then we get the panned rhythm guitars back. Everything after 2:38 is pretty samey for me, writing-wise, and the unchanging soundscape makes it even more repetitive. The jury is out for me on this one. I'm leaning towards NO but I'll revisit it.
  21. I think I'm hearing more source than Wes has timestamped, mostly because the backing arp is there a lot of the time, and even during the soloing the chord progression is going on in the bass and backing elements, or the choir is carrying it. When the guitar plays the source melody, it is recognizable but with such awesome variation. I'm not having an issue with source. During the breakdown starting at 2:00 the soundscape goes lo-fi. I'm not sure I'm completely onboard with that idea. The return to clarity at 2:36 is abrupt and a bit jarring. Regardless, this is a great track. The guitar and bass playing are absolutely ace. Lots of detail in the mix as Wes pointed out. Very enjoyable listen. Very easy yes. YES
  22. This is excellent!!! Did you play this or sequence it, it is very natural and dynamic, both in playing style and mood. Piano sample is perfect. Well done Rexy, I love it!
  23. New version uploaded 11/24/15. Flexstyle was right that the track was relentless and it needed a break from the kick. Mike was kind enough to walk me through the process of creating a proper breakdown, buildup and drop, and he listened to this track so many times in the process. Thanks so much, Mike! I know this track is source-light compared to my usual. It's different from my usual in so many ways! I actually tried multiple times to add more source, after reading Larry's concerns. My attempts to add more source only made the track too busy, as it is already pretty busy. So, it is what it is. Dunno if this helps or not, but here's the source song transposed down a half-step for comparison to my track. ----------------------------------- the older version is here Remixer: Chimpazilla Game remixed: Portal 2 Source: Reconstructing Science Hey guys, shameless self-panel here. This is a track I have wanted to write ever since I first heard the classic Cave Johnson rant two years ago. I've been taking some production lessons from bLiNd, and he's been teaching me so many helpful things; I finally felt that I could approach this mix in the way I always wanted to. Jordan is a fantastic teacher by the way! (and an even better friend!) I've been on a trend lately of telling a story with my remixes using spoken vocals, and I really felt that Cave Johnson deserved to have his say, because lemons! Hope you all get a kick out of it. Here's where the source stuff is: 0:30-0:45 (15 seconds - backing arp) 0:45-1:15 (30 seconds - backing arp plus lead) 2:45-2:49 (4 seconds - motif) 2:52-2:56 (4 seconds - motif) 2:58-3:00 (2 seconds - motif) 3:00-3:04 (4 seconds - motif) 3:07-3:11 (4 seconds - motif) 3:13-3:15 (2 seconds - motif) 3:15-4:52 (97 seconds - leads) total is 162/292 seconds = 55% source
  24. *ahem*..... THIS TRACK IS MASTERED TOO LOUD. Man, that's a wave sausage if I ever did see one. NO dynamics here, the track is relentless. Lots of good ideas here, but everything is playing full time and it all competes for attention and frequency space. Backing textures go on for way too long (they end up being repetitive), and too loudly. Details such as your piano flourishes are drowned out. Everything sounds very dry. I suggest first, turn down your master limiter by a billion decibels, then go through the track and decide what should be the focus at each point in the song, and turn the other elements down. Each instrument should have enough room to breathe within the track. There's really no intro, and no outro. Was the track designed to loop? For OCR, it would be much better with a proper intro and outro. There is some good writing and soloing in the track, but like this it's pretty much unlistenable. Hit up our workshop forum if you'd like further advice to get this mix working properly. NO (resubmit)
  25. Remixer Name: The Art In Me Real Name: Matthew Anderson Email: Website: https://soundcloud.com/theartinme OC Remix User ID: 50762 Game: Earth Worm Jim 2 Arrangement Name: Not Tangerines Again Original Name: Anything But Tangerines
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