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Chimpazilla

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Everything posted by Chimpazilla

  1. I think Larry nailed his vote here. The synths and beats do sound generic. The track opens really abruptly too, it would probably be better to start with the background and sfx for a bar or two first, or something, than to just dive into the first note. I hear what Larry is saying about that arp pattern, it contains some notes that are not in the key signature of this track, and that does come off as sloppy unfortunately. The strings at 0:44 don't sound that bad to me, but they seem really random and they aren't doing much for the soundscape and they never reappear, and they are competing with the leadwork there. I agree with Larry overall, it's a great concept but it isn't realized here, the writing is not cohesive, the sounds and beat don't compliment each other, it feels really disjointed. It feels like you weren't quite decided on the genre you were going for so you just threw some stuff together, you need to have a bit more vision on where you want to take your track. I'm not saying you can't do a hybrid, but it has to make sense melodically and the sounds have to compliment each other. NO
  2. I love this source tune. I love the name of this remix and the story behind it. This is a very good sounding remix. I love me some liquid DnB. I was baffled by the time signature, I counted to 15 but the beats seemed faster than 8th notes.... 15/16? I had to ask Cameron, and he replied that he varied between 7/8 and 8/8 so I was right-ish. Haha! (ok so I STILL think those are 16th note counts) The mix does sort of drag after awhile even thought it sounds good. There are sections that I feel could be shortened, and there is repetition in the writing. The beats are great. The piano sounds mechanical but it's used well enough and the timbre is good. I love the whooshy pads. The claps are a little underwhelming. There are a couple of transitions that absolutely need to be fixed: 1. At 1:29, the bass pattern stops dead. That last note needs to be removed, or replaced with something that melds into that next swooshy section. Sounds like an error the way it is now. 2. At 4:42, there's the same issue with the final bass note, but also the drums stop dead at this point. Gotta remove that last bass note, and write some kind of outgoing drum bit there. Even just one final reverby crash might do the job. I dunno, other judges, is the arrangement too repetitive? NO (resubmit, but this is very close for me)
  3. I would love to have you consider my most recent remix to go onto your site. Conctact Info: 1. Collzayfu 2. 3. 4. soundcloud.com/collzayfu 5. 54066 Submission Info: 1. F-Zero 2. I Missed the Damn Bus (title open for discussion) 3. Mute City Comments: This is the first remix I have ever done to this extent. I know that I may not be saying much, but 'tis true. I haven't done many remixes in the past. The last one I did was on the Puzzle Bobble theme. I must say, it was fun beyond explanation to do this and may be doing more in the near future. Now, lets get to the title of the piece. Why did I name it that? Well, I missed the bus to school... twice. and that was 4 days prior to this email. I was super stressed out (who wouldn't be, you missed school twice and when college, it ain't no joke at all). What was funny is that I acted out the whole scene as if it were a movie and I played this song in my head. Thus began me creating this remix in leu of that moment. Now, I don't mind changing a few words around (like damn to darn) if necessary, but come on... I missed the god damn bus, twice
  4. Well hot damn, my favorite Zelda source tune of them all, of every Zelda game ever. Also, this remix absolutely rocks. I adore the arrangement and the sounds used. I feel like the mixing could be improved though. The epic bass tomfoolery is coming through just a bit too crunchy on the sides, and leads by comparison are on the thin/quiet side. Everything is also somewhat bleedy, could use some eq adjustments. The reverb is really heavy in some spots, which is fine, but maybe the reverb needs to be low-cut more. Drums are fine. The whole mix seems just a bit on the crunchy side. The arrangement does get just a bit repetitive, but I feel like there is enough variation added, although some of the interesting elements are too quiet, for example the solo at 2:38, I can barely hear it, and I really want to. I can see this getting a "resub" based on mixing, and I really wouldn't mind another pass at the mixing either, but this arrangement is too epic for me to pass up. I'm such a sucker for anything Zelda..... unbelievably, I'm not even going to bitch about the fadeout ending. Ok, edit. Initially I voted YES; I was listening to the remix on a Youtube video since the artist had not sent an mp3. I requested an mp3 and he sent it right away (thanks!) so now, listening to the mp3, my mixing crits are confirmed even more (without any Youtube compression). The mix is in fact much too crispy-crunchy in the highs, and it really does need some volume rebalancing to bring the leads to the front when they should be heard, such as at 2:38. There are lots of lovely little detailed bits of writing that are nearly inaudible, little solos and arps and such. Also, the overall mix is overcompressed, the gain on the master limiter and/or compressor needs to come down. -6db RMS is ridiculously loud. For this track I'd prefer -10 to -8 at the absolute tops. No need to squash the thing to smithereens. NO (but PLEASE PLEASE fix these issues and resub)
  5. My ReMixer's name is Twisteryn. You can find my remix here : This is a remix of "Song of Storms" from Ocarina Of Time. Hope you enjoy! ---------------------------------------
  6. I paneled this because I think it has promise, although I really don't think it will fly here in it's current form, primarily due to the conservative writing/arrangement, simple/repetitive beats, and the suuuuuper generic saw lead that is used all throughout the mix. That said, I think the track is mixed pretty well, and has good filtering effects. I like the bass writing, but the bass is a bit too quiet in the mix. The transition at 2:02 is really abrupt. I think this could be a great track with some more variation on the theme, more interesting/varied beats and definitely with better leadwork, preferably more than one lead in the entire track. I really don't think wide saw leads like this one make good leads, they have zero personality and don't cut through the mix well. NO (resubmit)
  7. Youtube link (no mp3 sent) DYG Daniel Galvez 52269 Sonic The Hedgehog 3 Eggmans Reprisal Dr Robotnik ----------------------------------
  8. That has to be the most concise submission email I've ever seen! Haha! This arrangement is quite conservative. The guitar work is good, the initial synth lead is appropriate. The piano that begins at 2:12 sounds mechanical but I like the added bell timbre, and when the guitar joins it, I don't find the piano stiffness too distracting. The guitar performances are all good. The transition at 2:58 works well enough to reintroduce the heavier section following the breakdown. Mixing is working well, I'm finding everything to be audible. The cinematic drumming is quite good. I'm finding the rest of the drumming somewhat weak by contrast... the snare seems loud enough but kick and crashes are too soft. Simple and direct, this is pretty cover-ish, but I'm liking it. My crits aren't enough to hold it back. YES
  9. Remixer name : huile_smit UserID : 50573 Game : Metroid Remix : "Back to Zebes" Original music : "Title"
  10. Hhhm, this is tricky. The source is essentially BGM, and so is the remix. This is one of those themes that I can see being laid down AS background, for some epic original leadwork and/or soloing, but there's none here. The delayed guitar does sound very good, as does the background grunge, but the only proper leadwork I ever hear in this track is that same arp/melody from the source, and it only really sounds like a proper lead from 2:44-3:30 when it is being played by a lead guitar. I hate to say it, but the "lead melody" from the source is really boring AS lead writing, it's more of a background arp than a lead melody. Because of this, the track feels quite directionless to me. I'm going to hold my voting until I see what others think of this. ?
  11. Remixer name: Marshall Art Email: Website: http://marshallart.bandcamp.com/ members: jmr (Jeffrey Roberts), streifig (Mikhail Ivanov) Song title: My Monkey Drives A Maserati Source: Donkey Kong Country 3 (SNES) - Hot Pursuit https://www.youtube.com/watch?v=EnICVFQrTWA MP3: WAV: *THIS SONG IS FOR A NON-OCR TRIBUTE PROJECT DUE TO BE RELEASED IN NOVEMBER 2014. DO NOT POST THIS SONG UNTIL AFTER THE ALBUM HAS BEEN RELEASED* Hey OCR. jmr here. It's been a while. For the past few years I've been working with my friend Mikhail (alias streifig) on a project by the name of Marshall Art. I write all my parts using Famitracker (a freeware hardware-compatible NES tracker) for the 2A03 and VRC6 sound chips, and streifig records layer upon layer of mindblowing post-rock-esque guitar. We live 7000km apart, so using the magic of Dropbox we exchange our parts and sandwich them together into an intense chiptune / prog / post rock hybrid. This song was put together over the course of January - September 2014 for a DKC tribute project. We were inspired by the band Maserati (hence the song title) although I think the song turned out a bit heavier than their usual style. We experimented with a few new things for this song, most notably the raucous guitar parts played with a violin bow. We're working on some other VGM covers as well as material for an original album, plus we play live shows whenever we can (together when possible, and apart on our respectivecontinents), so this won't be the last you hear from us. -Jeff
  12. Interesting idea here to make this an industrial-sounding mix, I actually like the metallic clanking and sfx. The arrangement is pretty straightforward in terms of source. You establish a good groove right away. I'm not a huge fan of wide saw leads but I like the other instrumentation you've added around it. The lead starting at 1:25 is much too quiet in the mix and I can barely hear it, maybe because it's playing in such a low octave there. If you want to keep that lead low, I'd recommend using another timbre that cuts through better. My issue with this track is that unfortunately it gets repetitive. After the writing and groove are established, it is the same writing and sounds over and over for five minutes. To warrant five minutes of track, you need to add more variation either in writing or in sounds. At 3:04 you changed up the drum groove and that's a step in the right direction. Then there's a drumless section, but again the same sounds and writing. I recommend changing the lead at some point to something different and doing some wild soloing or something, to add more variation. NO (resubmit)
  13. Hello, I would like to submit this song to be on your website. Remixed by: 8-Bit Rebel Real Name : Bryan Faragher Email: website: bryanfaragher.com Game(s) arranged: Mega Man 2 Name of Arrangement: Metal Man Theme (Raging Acid Party Mix) Name of individual song arranged: Metal Man Theme Comments: I'm a huge fan of the music of Mega Man 2, and after beating it again during a tough time in my life, I was inspired to make a tech version. I left it incomplete back in 2010 and returned recently to completing it. I intended the sound to be loud, industrial and metallic to really get to the core of what Metal Man's factory-like world would be. As a huge fan of the series, I tried to do it as much justice as I could. Thank you for your consideration, Bryan ----------------------------------------
  14. Larry covered the issues nicely. The sound choices here are great, and so is the mixing, but the track gets repetitive after awhile since the sounds and beat stay the same for so long. I like the breakdown, but that's the only variation away from a fairly relentless beat. Somehow, you've got to add some kind of variation, either in writing or in sounds. Also, the ending is really abrupt! Overall, I like this, it sounds good, it just needs more variation to be an OC ReMix. NO (resubmit)
  15. I like this arrangement. I also adore unique time signatures and mixtures of same. I agree with Larry that the changes in processing of the most repetitious element (the e-piano) keeps it fresh enough. That main e-piano line is what ties this track together so well, and the changes in writing and instrumentation around it keep the arrangement working. I also unfortunately agree with Larry's mixing crits. Everything here needs an eq cleanup, notching and boosting so that each instrument plays in it's optimal frequency range, as well as a volume rebalance because some instruments are much louder than they should be and too much up-front. Also, in the busiest parts, I often hear that there's no clear lead, everything is trying to lead, and that causes the piece to lose focus. The side-panned percussion is really loud and dry too (and I'm really not a fan of hard panning), this percussion does not fit into the soundscape. The kick and snare are really weak and tame by comparison. The volume discrepancies between drum elements and the severe panning make for a really odd drum kit. Speaking of hard panning, the auto-panning synth that begins at 0:54 sounds like the side-panned percussion in that it is too hard-panned, too loud, too dry and too upfront, this synth does not fit into the mix well at all. I think some auto-panning is ok here, but maybe just not that wide. I'm afraid this mix needs a complete rebalance and eq cleanup. But I do like the arrangement and the ideas presented. I hope you'll fix this up! (don't forget to make sure the render captures the end of the final reverb tail) NO (resubmit)
  16. Brandon asked me to check on this track today, and I sent him the votes so far. He agrees he could have mixed this much better, and he would like us to refrain from voting further until he has a chance to clean it up. I'll post his updated track when it's done.
  17. I'm not sure how well these two themes go together... the transition after the intro (at 0:55) is.... awkward, despite being accomplished about as well as possible. I have no suggestions on how to make it flow better, simply because of the disparity of the two themes. Once the Departure theme begins, the guitar work sounds quite good and the backing arp is nice and wide although it tends to get repetitive. I'm finding the drums to be weak in the mix. I like the soft breakdown at 2:50. Good transition at 3:16 back into the heavy guitars. There is similarity in the main verse of the song (1:35-2:00) and the second iteration of that verse (3:17-4:08), but it's certainly not copy pasta. At 4:24, there is a transition back into the first source song, For Endless Fight. Again, the transition is achieved about as seamlessly as I could ask for, but I really don't like these two sources together, and I'm not sure how well the bookending effect of having this source be the intro and outro is working. Other Js? I find this track generally well produced and enjoyable, other than the drums being on the weak side, source use is fine, but I'm not sure about this structure. 7/29/15: I'm revisiting this. Listening again, my crits stand in full. I think I'm going to have to go NO on this one, the intro and outro just don't fit with the rest of the track and feel stuck on. I hope you can find a way to make it flow somehow, if not then I'd recommend making a new intro and outro, either something original-ish or using more of the Departure source. NO (resubmit)
  18. Contact Information Remixer Name: Chequer Chequer Name: Chequer Hanna Dazzi Chequer Email: Website: https://www.youtube.com/channel/UCLBnGpPzwuVWIpRZSsHD7_w User ID: 54058 Submission Information Name of Game: Megaman Zero 2 Name of Arrangement: Desert Wanderer Name of individual songs arranged: For Endless Fight II, Departure Comments: I made this arrangement for my VGM Covers Youtube Channel, and these songs and game played an important role in my personal life. I put my heart into this. --------------------
  19. This remix is super conservative in terms of writing and also style/mood/instrumentation being similar to the source. It sounded so similar that I decided to layer the source and remix together, and the arrangement and tempo of both remix and source are identical until 2:04. Most likely a midi-rip here. There are some additional elements added to the remix, extra string parts (possibly some additional bells?), and the instrumentation is very well done, samples used well, mixing is good. Sadly though, this is clearly a midi rip, until 2:04. J's: here is the source as an mp3 if you want to layer it as I did. So... the remix stays 100% true to the source arrangement until the breakdown at 2:04. The writing from 2:04 until the end all seems to be original. I see what you did thar. It does make a cohesive track, but I'm going to have to say no to this for being such an odd structure, remix-wise. Half midi-rip and half original does not an OC ReMix make. Too bad, it sounds great. You're clearly skilled with samples. If you could make some meaningful variations in the first half (the additional string bits are a great start!) and add some of the source into the second half, this would be a winner. Otherwise, this structure is a NO
  20. Your ReMixer name: Sealunar Your real name: Angelo Cicero Your email address: Your website: http://www.angelocicero.com Your userid: 40682 Name of game(s) arranged: Gauntlet: Dark Legacy Name of arrangement: Poison Fields/Sumner's Tower Name of individual song(s) arranged: Poison Fields/Sumner's Tower Composer: Barry Leitch; Released 2001 on Xbox and Gamecube Link to the original soundtrack: https://www.youtube.com/watch?v=CFaa_k8BBXM https://www.youtube.com/watch?v=9FbFARm4CcA Your own comments about the mix: Gauntlet: Dark Legacy was one of my favorite games growing up as a kid. I beat it many times with different friends and family members. The music is very unique and brings back a lot of memories for me. Reviving some of the memorable tracks is my way of saying thanks to the team for doing such a great job. -----------------
  21. This track is too loud, it is overcompressed. Intro guitar sounds very stiff. The instruments are competing for frequency range. The string synth is mixed dead-center, giving it no life or sparkle. Same for the lead that enters at 0:55. The lead at 1:09 is much better and has some life to it. Backing groove gets repetitive after awhile as it never changes. Drums are weak and repetitive, and the track would have so much more groove if the kick were sidechained to the bass and backing elements. Adding some sfx or sweeps wouldn't hurt. I like the ideas presented here though, it's a nice interpretation of this source. There's a ton of repetition in the arrangement, but there is some really good soloing at the end. I paneled this because I think it has promise, but it will require a re-balance and mixing overhaul at the very least, as well as spicing up some of the repetitive sections. NO (resubmit)
  22. Hello OCRemix, Attached is my submission. The following is my information: Contact Details: Your ReMixer name : rakafella Your real name : Rakesh Subramanian Your email address : Your website : N/A Your userid (number, not name) on our forums, found by viewing your forum profile : 54040 Submission Details: Name of game(s) arranged : Donkey Kong Country 2 - Diddy Kong's Quest Name of arrangement : Kong Konvention Name of individual song(s) arranged : Donkey Kong Rescued - Credits Theme Additional information about game including composer, system, etc. (if it has not yet been added to the site) Composer: David Wise System: SNES Link to the original soundtrack (if it is not one of the sound archives already available on the site) Your own comments about the mix, for example the inspiration behind it, how it was made, etc.Inspired by a true love for DKC music. Being born in 1991, I hope to bring the influences of the good ol' 90's video game music to up and coming generations, who I feel are missing out on priceless experiences of old school gaming. This piece started as a sketch, and evolved into a complete song that adds and upbeat feel to the credits theme, a celebration of success & victory over King K Rool. Enjoy!
  23. There's a click right at the beginning of this render that needs to be removed. That hat is indeed very inhuman and stiff sounding and too loud in the mix. All the instruments are very lo-fi and center panned, and all are competing for frequency space. The bass is a muffled muddy mess. The overall track volume is low, as if you're sending us the pre-mastered version. Snare and crashes are very loud, dry and upfront. Backing elements are sometimes mixed as if they are in the front, most notably the bass beginning at 1:27, too much bass in mah face. This track needs drum humanizing, instrument re-balancing, a mixing overhaul and some proper mastering. That said, I actually love the concept and writing! I look forward to hearing it again, fixed up. NO (resubmit)
  24. I adore psy-trance and this is a VERY well crafted and interesting track. I have no issues with the production, I'm enjoying it fully. My problem here is with the source use. I'm not sure there's enough. Here's my breakdown: 0:00-0:13 original 0:13-0:59 source bassline (0:00-0:10 in source) 46 seconds 0:59-1:26 source melody (0:00-0:12 in source) 27 seconds 1:26-1:59 original 1:59-2:26 source melody (0:13-0:26 in source) 27 seconds 2:26-2:39 original 2:39-3:18 source melody (0:26-0:39 in source) 39 seconds 3:18-3:45 source bassline (0:00-0:10 in source) 27 seconds 3:45-4:11 source melody (0:00-0:12 in source) 26 seconds 4:11-4:38 source bassline (0:00-0:10 in source) 27 seconds This adds to 219 seconds and 219/286 is 76% source. My issue is whether the sections I've labeled "source bassline" are close enough to the source, I need some other ears on this please. Without those bassline sections being counted, source use is only 119 seconds or 41%. NEED MOAR SOURCE CHECKERS, THANKS
  25. Hello guys, Sir_NutS here. This is a psytrance Remix of Konami's "Treasure of Usas" stage 5 theme, for the MSX. This ReMix was done for PRC, and retouched after the original submission. This is my second psytrance submission, and while my earlier sub leaned more towards Juno Reactor's style of Psytrance, this is very infected mushroom inspired, as in, a more "pure" psytrance rendition, down to the song structure and sounds. As always I have a lot of fun crafting these complex sounds and this song was no exception. I never played this game, but classic Konami titles always had good music. The original seemed a bit happy for this style at first, but the details and modifications I made created the dark atmosphere that, imo, changed the original mood of the melody, making it more tense, frantic and dark. Making it perfect for the genre in the end. I hope you guys enjoy it, even though i know this kind of music is not for everyone, it's one of my favorite electronica genres.
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