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Everything posted by Chimpazilla
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*NO* F-Zero 'Super Big Blue Turbo X 7 Ultra Edition'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Starts out really cool, love the gating effect. Snare isn't my favorite snare sound, it's flat and dry. When the melody drops at 0:18, it is so quiet I can barely hear it. Why is it panned 100% to the right? The kick is clobbering everything, especially starting with the machine-gun stuff... every hit at maximum volume. I like the idea but it's not pulled off right here. The soft breakdown and buildup are good. At 1:29 the lead is again panned, but now to both sides alternately. I'm really not a fan of this type of panning. At 1:38 the machine-gun kick is once again ridiculously too loud and un-humanized. The drumming in general sounds very fake and inhuman. The super-fast metal drumming doesn't fit with the synthy instrumentation imo. The track ending is unfittingly abrupt. I think there is a mixture of good, workable ideas here but they aren't accomplished with enough panache to make them work. NO (resubmit) -
RemiXer Name: The Algorithm Real Name: Rémi Gallego Website: https://twitter.com/The_Algorithm Name Of Game arranged: F-Zero Name Of Arrangement: Super Big Blue Turbo X 7 Ultra Edition Name of Song Arranged: Big Blue
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*NO* Donkey Kong Country 2 'All Aboard the Disco Train'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This seems like a good start to a remix but it needs more in a couple of regards. The arrangement is really simple, too simple, and quite repetitive. There isn't that much going on in the source, lead melody-wise, but I can't see a reason to do the same in the remix. There's no real lead in the remix until 1:25 (and this lead is too loud and dry), that's a missed opportunity imo. There are some decent soundchoices here in the mix but many of the actual sounds used are very generic with very little effects or processing on them. The drum loop in the intro is so dry and loud. The main kick is mixed too loud and with too much lows taking up too much frequency room. The one-note arp pattern that plays all through the song is very plain and never changes, bass is simple too. I feel like the sidechaining is too heavy on the non-bass elements, especially the lead when it enters at 1:25. Sidechaining a lead can be cool but it has to be done gently and appropriately. More work to be done here, but I do think this is a good start. Needs more variation and better mixing and sound design, also some kind of ending, as the track ends really abruptly. NO (resubmit) -
*NO* Final Fantasy 8 'Time Will Not Wait'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is a NO right out of the gate because the first 20 seconds is ripped right from the actual game audio (a no-no with Square Enix) but also this is a 100% midi-rip from 0:00 all the way to 4:08 (at which point the remix repeats the preceding section, while the source tune moves into something else). WOW that's a lot of midi rip, with unhumanized guitar and especially piano that sticks out like a sore thumb. OOF. The reason I even paneled this is that the guitar work IS EXCELLENT. The backing guitar work and leads here are REALLY GOOD. Dammit, why did you have to do such great guitar work over a MIDI RIP??? After the midi rip section is over, the remix opens up into some phenomenal guitar work, such as the section starting at 5:29. The drum work is pretty impressive as well, I'm not sure how much of the drum writing copies the midi (I suspect some is direct midi rip and some is not), but the samples you've used are working really well here. Oh man, after a lot of great guitar stuff, after I've almost FORGOTTEN about the midi rip stuff... at 5:49 that stiff midi piano drops back in and takes a crap onto the track.... BLARG... I hope we will hear from you again, with a remix that does not rely on a midi, at least not in such an obvious way. Wow, great guitar skillz. It's mixed well, too. Sadly, this is a NO -
Remixer name: Ananassi My real name: Kalle Kaunisto e-mail: Game: Final Fantasy 8 Song Name: Time Will Not Wait Name of the original song in the game: The Extreme (Ultimecia Final Form Battle Theme) I have always loved Nobuo Uematsu's work. Well, who actually doesn't? Final Fantasy 8 was the game that introduced the whole series to me and I still find its music the best among all Final Fantasy games. This particular song is especially interesting because it has both atmospheric and energitic sections. In addition to this, it also has a very suitable tempo for metal/rock song and has incredible melodies to support heavy distorted riffing.
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Starts out dark and cool. That first lead is pretty plain though, and piercing. Good buildup but the drop doesn't have a ton of impact. DnB drumming sounds cool but the pattern is pretty repetitive. Nice soft breakdown... but at 2:38 the melody starts again with that same piercing lead and identical writing to the first iteration (the sections are almost identical). In the sections from 1:19-1:41 and 3:12-3:35, I think the lead writing pattern has at least one note that's off-timed, and it shows because the pattern is used repeatedly in both these sections (used as lead and also as a backing element in a lower octave). Forgive me if that was intentional, but it just sounds off to me. The outro is the identical piano part from the beginning of the breakdown, and it doesn't really feel like a resolution other than the cymbal splash. I want to see what others think of this one before voting but I'm leaning towards resub. edit 9/16/15: The other Js have added some very good advice on this. I'm going to go with my original feeling and say please fix this up and resubmit it. The ideas are solid, just gotta add some variation and polish it up. NO (resubmit)
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Hey, thanks for checkin this out! About me: - Epoch - (Ethan Norris) - - https://soundcloud.com/epochbeats Track Info: - Dark Matter (Drum & Bass) - - Inspiration from 'Undersea Palace' from Chrono Trigger
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*NO* Sonic the Hedgehog 2 'Mandolin-a-thon'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
What is this... I don't even... I mean I never... well all I can say is that Rob and his seven identical twins are GREAT on the mandolin, and not too bad at mixing too! This gets an A++ for creativity even before production is considered. Interesting how he made the bass. The arrangement is conservative of course, but this amounts to a Smooth McGroove mix with mandolins which is super cool. (Mandolin McGroove?) I would have preferred a non-fadeout ending, but I'll survive. Short but sweet, this definitely hits my mark for Sofa King creative. Love it! YES -
Hello, My name is Rob Wickline. I am one of Mike Worth's students at UArts. Your workshop was amazing! I did an arrangement of "Chemical Plant Zone" from Sonic 2. It is arranged for 8 mandolins. I had been meaning to start doing game remixes for a long time, and I was messing around with the melody one day in between practicing one of Bach's Violin Sonatas (on mandolin), and thought "why not just start recording a crazy mandolin very version of this tune and upload it to youtube. That's pretty much the inspiration. I had a blast! T'was a lot of fun. My real name is Rob Wickline, and my remixer name is Avoid Incorporated. I'm not part of the forums, but that is my artist pseudonym I use to release titles. One interesting that to note about the product is the bass part. Since obviously a mandolin doesn't go very low I had to think of how I was going to handle the bass. So I recorded in the part and then pitched it down one octave and doubled it into another track and dropped it yet another octave. I think it sounds pretty sweet because you get a nice sounding punch from the pitched down sound of pick hitting the string. I definitely want to use it in the future for my electronic music. Here is a link to the original tune: https://www.youtube.com/watch?v=-LYB7iLZNWE Here is a link to the youtube video I uploaded in case your curious about the video quality of it: If you allow me to be on the website and if you want, I could send you the video of the tune so you could upload that. I'm not really sure if you do that or not, but I figured it's worth mentioning. I think that just about covers it, but let me know if you need anymore information. Thank you, Rob Wickline
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OCR03220 - *YES* Donkey Kong Country 2' Forest Glade'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is luscious. I adore the bird ambiance, and the bucketloads of reverb. The heavy sidechaining with the soft kick is good. Drums are a bit simplistically written but it fits the mood. Really nice relaxing track with plenty of source use. I considered this track for a DP but it is quite repetitive and there are a couple of areas of straight copy-pasta in the arrangement. It's such a mellow track that it's hardly noticeable though, it's definitely meditation material, and for that reason I give this a YES -
OCR03220 - *YES* Donkey Kong Country 2' Forest Glade'
Chimpazilla posted a topic in Judges Decisions
Remixer Name: Neurophonic Real Name: Ryan Lau Email: Website: https://soundcloud.com/neurophonicdnb Forum ID: 54263 Name of game arranged: Donkey Kong Country 2: Diddy’s Kong-Quest Name of arrangement: Forest Glade Name of individual song arranged: Stickerbush Symphony Here’s the track! It’s quite chilled. Sit back and meditate or something Ryan -
*NO* Front Mission 3 'Not All PDAs (Edit)'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
This is some absolutely amazing production. I have zero to criticize. The only reason I am paneling this instead of DP is because it is... repetitive. The source is repetitive, so there's that... but this arrangement just... repeats the same phrase so many times. There are really only two backing chords in the whole mix and I wish there were more. It's a club mix, I get that. The mix does have good structure, breakdowns etc. The lead melody starts late (2:10) but it's the same in the source. There is no variation on this melody at all. So yeah, repetitive. That said, it sounds GREAT. I'm calling this "atmo house." YES -
Contact Info: Name - C-Curt Forum ID - 54075 (all other info remains same) Submission Info: Arranged Game - Front Mission 3 Name Of Arrangement - Not All PDAs (Edit) Name Of Source Track - Network Game Info - Orig. Pub. 1999, Sys. PS1, Pub. Squaresoft, Composers Koji Hayama, Hayato Matsuo (lazily written down from http://en.wikipedia.org/wiki/Front_Mission_3 Source - (Original Song: http://www.youtube.com/watch?v=Yg8JrreGQrA ; Full OST: http://www.youtube.com/playlist?list=PLDf5rbhJzPT2zpJg-SuytuDoYYL3ginI_ ) Comments: The deeper shades of house music have been become pretty popular lately. For my second OC submission, (after I forgot about my first one) I decided to try to make a song to appease both the club kids and the OCR fans. The result is a storming but atmospheric house number. It isn't really a specific subgenre, so let's be trendy and call it "Vibe House." Not All PDAs was approached a bit different than A Brief Winter Trek was. I wanted to keep the feel of the original track, so I stuck to strict old school style synths and effects. Although the track has potential to rock an opening set or after party, it still retains "dem vibez" for listeners at home. This submission is an edit for OC; this edit shortens the song and reworks the "DJ-friendly" intro and outro for listener convenience. I'll probably host the extended mix privately. Once again, Dead Robot (https://soundcloud.com/deadrobotmusic) (who recently has been working for producers such as Pixl and Candyland) helped with quality control and mastering. As requested, he toned down the master compressor a tiny bit, but no loudness was harmed in the making. ---------------------------------
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Good adaptation of this source! It is still eerie, but the guitars do give it more grunge. As for evil, idunno, the source is already pretty evil even without the grunge! The drone bass in the intro gets too loud. I get what you're going for here but it's drowning everything out. The guitar lead and backing sound very good when they come in. Drums sound a little quiet but the writing is good and the drums are cutting through fine. This arrangement doesn't really develop into much, but neither does the source. I think this arrangement works fine. I really think that intro drone bass needs to come down in volume though. Dealbreaker? I'm not sure yet, let's hear from other Js. edit 9/16/15: Listening again, the guitar work is really good, drums are fine. The drone bass in the intro is too loud to be sustained that long, and the white noise is very plain, could use some effects or reverb and should also be lower in volume. The rest of the song is really fine imo, but the intro goes on quite long so the drone bass issue does push this into resub territory for me. Fix it up, send it back! NO (resubmit)
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Contact Information · Remixer name: Michael Lochlann · · www.michaelLochlann.net Your userid 53272Submission Information · Name of game(s) arranged : Parasite Eve · Name of arrangement : Flowers of Evil · Name of individual song(s) arranged : Kyrie · Composer: Yoko Shimimura I think · Your own comments about the mix, for example the inspiration behind it, how it was made, etc. My buddy Dorn requested a remix of this song. I was on a doom metal kick (still am) and had just finished watching the show Flowers of Evil. So this mix came about, leaden (ha, ha) with distortion guitars. While the music stays true to the original, the FEEL of the track is quite different from the original, it sounds angry and evil instead of calm and mysterious. Enjoy
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Great sources! (it's Zelda, so yeah, great source! haha) I love the djent-ish concept. Performances are good. It's a busy mix and could probably do with a bit of mixing cleanup, the low end is indistinct and muddy, stuff in the middle mushes together somewhat. I'm not a fan of with hard panning on the backing synth and strings on the right, and crashes on the left, but I admit it is helping keep the soundstage clearer than it would be otherwise (because the mixing isn't perfect). Melody goes a little dissonant in spots but it works in this context. I can see this getting some NOs for mixing cleanup, but the creativity of the arrangement and the performances gets the job done for me. YES
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Remixer Name: Pokérus Real Name: Patricio Thielemann Email: Website: http://pokerusvgm.com User ID: 53636 Game arranged: The Legend of Zelda A Link to the Past Name of the Arrangement: "Dungeons to Explore" Songs: Dark World Dungeon, Light World Dungeon Composer: Koji Kondo Comments: This is a little Zelda "Medley" made for my 3rd VGM Album called "Infection #03". A little Rocker in certain moments, a little "Djent wannabe" in others, but is like mi personal perfect idea of this eerie vibe of dungeons in this Zelda games. Hope you like it!
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ReMixer Name: UKDaza Real Name: Darrell HardenEmail Address: Website: https://soundcloud.com/ukdaza Userid: ukdazaName of game arranged: Jazz Jackrabbit 2Name of arrangement: Tubelectrical GuitarName of individual song arranged: Tubelectric Comments about the mix: This remix comes from a game I just recently rediscovered in my gaming collection. I remember the music in this game being pretty good, so I decided to listen to the soundtrack which brought back a flood of memories. I chose to remix this song in particular, as i thought it would mesh well with rock-ish sounding instruments. I also thought it would be cool to improve a bit over it with my guitar.
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Contact Information · Your ReMixer name Michael Lochlann · Your email address Your website www.MichaelLochlann.net · Your userid (number, not name) on our forums, found by viewing your forum profile 53272 Submission Information · Name of game(s) arranged 7th saga 2 mystic ark · Name of arrangement I wish I could just call it Threads of Memories But let’s go with Golden Threads of Memories · Name of individual song(s) arranged Threads of Memories Additional information about game including composer, system, etc. (if it has not yet been added to the site) Composed by Akihiko Mori I came across this amazing tune while hunting for SNES soundtracks. I’ve never played the game, nor do I follow the composer, but this song really spoke to me and reminds me both of my own style and of those who I admire like Steven Wilson. The arrangement is straightforward as I didn’t want to stray too far from the original song, yet I added some elements to the 2nd part to give it its own character and build it up. I tried to think of memories and people that were important to me as I performed the parts. Adding to the emotion was the fact that the composer, Akihiko Mori, died of cancer shortly after composing this soundtrack; so I tried to convey the feeling of sharing how treasured your memories were with someone while you are on the hospital bed in your last days. I wrote some lyrics to it, which I was going to sing over the piano for the first part. Still working on my singing, though, so I left it out, but I think they fit the song and the idea so I’ll share them. Your own comments about the mix, for example the inspiration behind it, how it was made, etc. they say i don't have much time so i'd like to clear my mind thank you for all of your time thank you for all of the smiles my dearest friend i'll miss you so i wish i did not have to go please don't cry for me just be happy i'll meet you on the other side. ---------------------------------- Chimp note: I cannot find the source tune on youtube but here it is.
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*NO* Sonic & Knuckles 'Enter Sandopolis'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
Very creative, so many varied sounds here! I like how the arrangement slows down and speeds up, giving it some good moodiness. 0:42-1:20 is almost identical to 1:48-2:25, with only very subtle differences. It isn't copy pasta but it's almost too similar. I don't have a big problem with this though, since the rest of the arrangement is so creative and well performed. Lots of discordant ideas that work, both musically and sonically. I hear plenty of source with some interesting original transitions and variations on the theme. Fadeout ending, grrr. Still, YES -
Hi people! I would really like to submit this work to Ocremix, its a personal version of "Sandopolis" theme, from the old classic Sonic & Knuckles game. Hope you like it. Thanks! Facundo Contact Information Remixer Name: FacuPov Website: https://soundcloud.com/facu-pov Submission Information Game: Sonic & Knuckles Name of arrangement: "Enter Sandopolis" Name of individual songs arranged: Sandopolis theme zone 1 + Sandopolis theme zone 2
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*NO* Legend of Zelda: Ocarina of Time 'Wanderlust'
Chimpazilla replied to Chimpazilla's topic in Judges Decisions
I do love me some Saria's Song. This version is VERY conservative but I love the guitar performance and the style. There's quite a bit of hiss in the recording. I think there is too much reverb here, it gives a dreamy feel but it is mushing things together. I wish I could hear the strings better. The bass is muddy. I like the drum samples used but the drumming is extremely simple, although the simplicity fits the mood. I wish there was some more interesting soloing in the section starting at 1:23, that section ends up directionless and leadless. I think this concept is good, but I think it ends up too conservative overall and needs a mixing overhaul. NO (resubmit) -
name: Fat Bard real names: Patrick Crecelius and Zach Fendelman email: website: www.FatBardMusic.com game name: Zelda: The Ocarina of Time arrangement name: "Wanderlust" original song name: The Lost Woods notes: We wanted to make a chill rock version of "The Lost Woods" from Zelda: The Ocarina of time to kick off our Patreon campaign, where we'll be doing one re-imagined tune from a video game each month. We always thought it would be interesting to do a more ethereal rendition of the song, since after all it's easy to get lost in that area of the game .
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Interesting concept, I like the chippy bits added in the first orchestral section. Nice pizzicato. Writing (leads and backing) is a little all-over-the-place. The guitar lead sounds very good when it enters at 1:21. I'm hearing quite a few dissonant notes, for example at 1:36. At 1:47, what happened with the drumming, it sounds like the drummer is drumming to another song. The backing guitar at this section seems quite random in writing. The orchestral portions of the track are quite nice although the strings sound stiff. At 2:38 again the drummer seems to be drumming independently of this track. I hear that same dissonant note at several parts in this track. Hhhhm. This is a nice track, good concept, good mixing of sources. I like the lead guitar performances the best. Most of the mixing issues aren't a huge problem, but I think that drumming needs to be corrected, at a minimum. I'm not really sure what to say about the randomness of the overall writing, it's a bit messy. NO (resubmit)