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Chimpazilla

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Everything posted by Chimpazilla

  1. Cool, funky mix with a bit of a Latin flair! I love the brass and guitar work. The low end (kick and bass both) feels a little heavy and out of control, bordering on boomy, it's definitely taking up a lot of frequency space. When the glitch hop drops at 1:11, the snare is too loud and just a bit on the mid-heavy, boxy side, it obscures a lot of the wonderful details. Transition at 1:47 is very abrupt. The kick is exposed during the transitions and breakdown and I think the kick is too heavy in the lows. The structure of this track is basically ABABA, where the As are nearly the same (with the exception of some variance in the writing near the end of the second iteration, and the third iteration turns into an outro) and the Bs are super similar too (with the exception of more ear candy and sound bites added in the second iteration). The two transitions between both A and B sections are the same. The breakdown at 1:47 is the most unique with some noodling going on. I love the glitch sections, clearly a lot of time and effort went into them. The track does end up sounding repetitive with this structure, though. I'm going to see how others vote on this. edit 8/28/15: Listening again. I still find this structure repetitive, but the ideas are creative and very well executed and it's a fun listen. YES
  2. Hello guys, Sir_NutS here with another sub. This is a remix of Marble Zone (Genesis) from Sonic the Hedgehog of course. For this one I went out of my comfort zone to create some Glitch funk. This song has many genres and influences woven into it. It's Funk first, of course, but has a bit of a Disco flair as well. Of course, being a Glitch Hop song, it has that swing beat and snappy snare the genre is known for when it reaches the drop. Speaking of the drop, had tons of fun with this one. Most sounds are of my own making as always, but there are some vocals samples there, as well as sonic's own voice. For the glitchy funk approach I opened a separate project where I could construct several different funky loops with brasses and guitars and the like. Once I had those built up I bounced them to .rex and imported them back into this project to be mangled and cut into the catchy riffs that drive the song. Pretty fun stuff. As far as arrangement goes I took many liberties with the original, but every section of the song has something recognizable there. This one goes to my main man Joel, master of all jives, and all things sonic as well. Thanks for teaching me to always keep it funky.
  3. Brandon's source use checks out, and this mix sounds great, very interesting and cohesive, emotional and moody. I wanted to DP it and the only reason I didn't is because of it's medley-like structure. I'm open to moving this to DP if the structure checks out (Larry?), otherwise this is a no-brainer YES
  4. Hi! Game: Beyond: Two Souls (PS3, 2013) Composer: Normand Corbeil, Lorne Balfe Source: Jodie's Suite, Beyond, The Party Revenge 1. https://www.youtube.com/watch?v=D25KtIKxcwA 2. https://www.youtube.com/watch?v=4hNerJjSCm4 3. https://www.youtube.com/watch?v=ottrMThNUW4 Title: Vengeful Spirits Link: Breakdown 0:00 - 1:08 = Jodie's Suite (from start) 1:08 - 1:41 = Main Theme? https://www.youtube.com/watch?v=rp03vYL3WlY at 0:53 I couldn't find which source on the actual OST this is from, but that's what the rhythm guitars and staccato string/celeste melodies are based on here under the solo 1:41 - 2:16 = Beyond (at 0:10) 2:20 - 3:26 = Beyond (at 1:50) 3:26 - 3:51 = The Party Revenge (at 0:08) 3:51 - END = The Party Revenge (at 0:24) I'd like to dedicate this mix to Normand Corbeil, who I miss and am saddened that we won't hear more of his music in future Quantic Dream games. I'm also quickly becoming a fan of Lorne Balfe for both his work on this and Assassin's Creed. On paper this looks like a medley, but the soundtrack is made in such a way that the sections flow together so smoothly. It's a really creative, beautiful and cohesive soundtrack. The game has a pretty haunting story and setting and I'd wanted to remix it for months and finally got the chance for the album Danse Macabre 3, something I've been a part of for the past 2 Halloweens. But apart from sounding spooky it has no real connection to Halloween at all. Also, the female voice is Shevannai library. Sounds pretty good to me -- I like how the fake sounding held out notes sometimes sound ALMOST like a vocaloid..... that's vocal VSTs for you! Adds an interesting character to it, I think. Instead of tastelessly putting a guitar solo at 2:53, I opted for some female vocal melody. Thanks! https://youtu.be/rp03vYL3WlY?t=53s
  5. No doubt plenty of Lavender source here. Nice idea to make a metal mix! Drums sound pretty good. Bass sounds muddy and indistinct. The theme gets repetitive with almost no variation on it. I like the guitar chugs, but I'm not sure about the mixing, as the guitar chugs are mixed very upfront as if they were the lead when they are playing (at 0:56 and 1:44). So, my issues are theme repetition and mixing of the chugs. NO (resubmit)
  6. Remix Name: Lavender, Flower of Sadness Original Title: Lavender Town System: Gameboy Game: Pokemon red/blue Genre: Progressive metal (odd time signatures) Remixer name: Stubz1989 Account Id: u= 54118 Notes: This track is all recorded mixed and mastered by me, From the ground up scratch, drums programmed of course, recorded via pod farm for guitars. This is one of many songs im trying to get accepted by OCREMIX. More of a simple loop, than alot of changing, kind of to stay true to the eerie feel of lavender town. i plan on doing the pokemon silver and gold version eventually or a combination of the two. Being a lover of both prog metal and this eerie tune , i just had to record this.
  7. Nine year necrobump, wow. Well obviously I never heard the original version. Interesting intro, slow burn, cool but I'm not sure how much source is there. When the drums hit at 0:54, it's a cool groove but the kick sounds thin and meatless. Perfectly horrible crash hit at 1:12. Very generic saw beginning at 1:26 (personal pet peeve against generic saws, sorry) and again at 1:53 and again at 2:27. The track seems to not have been mastered, as the levels stay at or below -3db most of the time. Best part of the track for me starts at 2:12 where there are some really creative sounds used, but briefly. Ending is quite abrupt. I hate to say it but I think the OCR standards have gone up quite a bit since 2006 and this track isn't making the grade in a number of regards. I can see from the previous vote that there was an issue with the bass, and that seems to have been corrected because I don't hear any issues with the bass, but there are lots of other issues holding this one back for me. NO
  8. previous decision Contact Information Your ReMixer name: MrNESBit Your real name: C. Daniel Your email address: Your website: http://www.soundcloud.com/mrnesbit Your userid (number, not name) on our forums, found by viewing your forum profile: 54103 (waiting for mod approval at the time of this email) Submission Information Name of game(s) arranged: Command and Conquer (PC, 1995) Name of arrangement: Mechanized Name of individual song(s) arranged: Mechanical Man Additional information about game including composer, system, etc. (if it has not yet been added to the site): NA Link to the original soundtrack (if it is not one of the sound archives already available on the site): http://www.youtube.com/watch?v=V-nNchLkej0 Your own comments about the mix, for example the inspiration behind it, how it was made, etc. This is an arrangement of "Mechanical Man" from the first Command and Conquer game. I had submitted this to OCR years ago (see link below) and although it came close to passing the judges panel, most of the judges were concerned about an issue with the bass. I was unaware of this at the time of submitting due to the basic sound system I had back then. Recently I decided to clean this up and the track now has a much better production quality than the original submission. So, I'm resubmitting it. Here is the original panel thread: http://ocremix.org/forums/showthread.php?t=4525 ------------------------------------------
  9. Wow this sounds great right away. Very cool disco feel achieved, I'm not familiar with Italo Disco but I'll take your word for it! I love the vocoded "Live-A-Live" bits. There are some balance issues, I'm finding some of the percussion mixed rather quietly (other than the kick which is beefy!). I can barely hear the fun brass stabs. The leads are thin and quiet. My biggest issue with this track is that it sounds very repetitive. There are some areas of copy pasta, 2:27-2:44 is identical to 0:20-0:35 for example. The same backing pattern/timbre plays throughout, and there isn't much variation in the timbres used. Starting at 1:28, there are some notes that I'm not sure are working in the key signature of the track. Even with all these crits, I'm still leaning toward yes but honestly I can see this getting some NOs based on repetitiveness in writing/soundscape and I may change my vote too after I see other votes. edit 9/30/15: Listening again. The repetitiveness doesn't bother me as much this time because it fits the style, but those disharmonic notes are bugging me. The other judges have also given some very good advice. Please fix and resub, thank you! NO (resubmit)
  10. Hello guys, Sir_NutS here with another remix. I guess the remix's title ruins the surprise, but this is a remix of Live-A-Live's "Megalomania" theme, done in Italo Disco Style. (think Laserdance, Proxyion, Hypnosis, etc.) I've been very good friends with Ryan Hussey (F4T4L) for quite a lot of time now (maybe a decade?.. hmm) and we both share a passion: 80's style electronic music. He also loves Live-A-Live, he says it's his favorite RPG soundtrack. I've never played the game, despite everyone giving it such high praise. Anyways, we were talking about the game, and he told me he wanted a remix of this theme, but couldn't think of a style that would fit it. I instantly thought it would be perfect for Italo Disco as soon as I heard it. I heard those synth brass stabs and catchy melodies that the genre is known for in this theme, it just needed expanding upon. He agreed and so I went on to remix it. For this remix, I went outside of my comfort zone when it comes to music-making, and decided to make the whole track in reaper, using free vsts. I needed the vst emulations of legendary hardware like the prophet 5, the juno 106, etc, (vstis like tal-u-no, synth1, gtg 44 S, gtg jp-7 among others) to make this track as authentic as possible. It was a bit of a pain but I managed to complete the track and in the end I think it was worth it because as a result I obtained the most authentic Italo Disco song I've made to date, but also has a slightly modern sound to it too. As far as arrangement goes, I expanded upon the original while keeping the base motifs around. There's not a lot to say in this regard, as it wasn't a complicated arrangement to remix. I tried to expand upon it introducing new melodies and also variations of the originals, as well as keeping the beat fresh by varying the rhythm at key places. There's a lot of call-and-response in this genre so I also introduced that aspect. There was a bit of improvisation on my part with some of the "solos", which went fairly smoothly and just needed a bit of quantization. After a few takes I had all the material I needed. I think I was very inspired for this one. And well, I won't bore you guys anymore with this. The links to the remix and original tracks are below, enjoy!
  11. Well this is absolutely beautiful and amazing! And I don't hear the source at all. I think I hear a bit of the motif starting at 1:05 but I'm really not sure. Help appreciated. I hope I'm just missing it.... but without hearing a substantial link to source, this is sadly a NO
  12. Greetings, my name is Vladimir Kuznetsov and this is my first submission, so please forgive me if I'm doing anything wrong. Contact Information World Beyond is the title of my music project. Vladimir Kuznetsov www.worldbeyond.net 54062 is my user id Submission Information The Witcher series Witcher's Tale Adam Skorupa - Tales of the Witcher The Witcher (Polish: Wiedźmin [ˈvjɛd͡ʑmin]) is an action role-playing hack and slash video game for PC developed by CD Projekt RED and published by Atari, Inc. The game is based on the book series of the same name by Polish author Andrzej Sapkowski.[4] The Witcher takes place in a medieval fantasy world and follows the story of Geralt, one of a few remaining "witchers" – traveling monster hunters for hire, gifted with unnatural powers. The game's system of "moral choices" as part of the storyline was noted for its time-delayed consequences and lack of black-and-white morality. The music is written by Adam Skorupa http://en.wikipedia.org/wiki/The_Witcher_(video_game) http://www.youtube.com/watch?v=ZBTt5kHfD2Q I composed this piece to pay tribute to the prominent Polish writer Andrzej Sapkowski, the author of the amazing book series about Geralt of Rivia, and the CD Project RED team that once introduced the Witcher and his universe to many gamers and potential readers around the globe.
  13. Well this is the coolest, what a concept, and the David Icke soundbites are super, wow his philosophies fit this concept perfectly and I love what you've done with the vocals. The track ebbs and flows and maintains my interest all the way through, it is dreamy and the drums accent the mood perfectly. Great little accents, nice subtle panning. Mixing is just right. The biggest issue I'm having is making sure there's enough source use in this 8 minute track. I'm going to listen quite a bit more (mainly because I just really dig this!) but another J confirming the source use would really help. Assuming there's enough source, this is for me an easy YES
  14. Contact Info: Sibling Trent Thomas soundcloud.com/siblingsound 49283 Submission Info: Chrono Cross Chrono Cross OST Death Volcano Originally composed by Yasunori Mistuda, Playstation 1 Link to original composition: https://www.youtube.com/watch?v=zx3_x4bxlMM Personal Comments: One of my favorite tracks from the Chrono Cross OST, Yasunori Mistuda has always been an inspiration to me since day one of me playing Chrono Cross and hearing the amazing music, This Remix was made using Ableton Live 9 with various plugins and sound design I hope you Enjoy it!
  15. Yes djp, this is a definite YES if source checks out.
  16. Whoa, cool concept! Nice filtered intro. Beats and piano start sounding repetitive right away. I like that vocal, very cool... but I hear it four times verbatim in this mix which is too many of the same thing for me personally. The instrumentation is cool overall but the writing is very repetitive without a lot of interpretation on the source theme other than a few alternate notes here and there. I like the piano verse starting at 2:13, good delay but the piano sounds really stiffly sequenced. There is some variation in the soundscape with different leads being used or layered in each verse, but ultimately the repetitive nature of the writing and that vocal are bringing this arrangement down for me. The mixing seems to be working well enough. I think this is close but I feel like it just needs a bit more variation on that theme, maybe make one of those verses more original? You could also vary the beats, for example the verse beginning at 2:40 could be halftime drums. Also is there a chance of getting some additional phrases recorded, so that the phrase you have here could only occur once or twice? Maybe make it the first and final phrase, and have two other phrases in the middle, just a thought. NO (resubmit)
  17. Submission Information The Legend of Zelda - The Wind waker Out on the open sea Ocean Original song This remix/cover wasn't supposed to happen at first. It all started out with my having some fun in renoise while sampling my aucustic guitar. After a short jamming session I started playing the chords from the Ocean theme from Wind Waker and that's when I decided to make it. Contact Information Mahrellon Andreas Flodman www.youtube.com/Mahrellon Userid: 34595
  18. Track starts out so conservative that I think it might almost be a midi-rip, but I'm not sure, maybe it's just really conservative. The bell arp seems too loud. I like the concept of doing this source as an aggressive guitar mix, but that bell timbre really doesn't accent a guitar soundscape too well, maybe it is just mixed too loudly. The biggest issue I have here honestly is that absolutely terrible lead timbre. It's a horrible fake guitar, it sounds so flat and doesn't cut through the mix well, it's really hurting the soundscape. At 1:42 a better lead guitar sound starts but it's so quiet that it is buried in the mix. The track ends at 2:12 with zero resolution and just the completion of the patterns playing. I think this track is much too conservative overall and it would need to be rebalanced and that awful lead sound replaced. It is so short and there is no ending. Lots to work on here, but a decent start. NO
  19. Hi! I've played around with this awesome song. I hope it's good enough for the site. This is my first attempt ever at remixes. I have attached the MP3. Your ReMixer name : NoizyZany Your email address: Name of game(s) arranged : Aladdin Name of arrangement : Arabier Rockier Name of individual song(s) arranged : Arab Rock This game was on Genesis in 1993. Composer : Tommy Tallarico, Donald S. Griffin Original song: Thank you a lot for taking the time to evaluate my submission and let me know if something is missing.
  20. Some of the softer sections of this mix are reeeeeeeally quiet for my taste, but the track has amazing dynamics. Clearly this was put together with a huge amount of skill. But I'm not really hearing that much source. I hear Cid's theme from 0:32-0:54 but it's quite a loose interpretation. There's a ton of gorgeous original writing here and this is a beautiful, emotional mix. From 1:54-2:10, is that source? How about 2:10-2:28? I hear Cid again from 3:21-3:30, loud and clear... but after that, we are into this Newman-esque original territory. This has to be a NO vote unless someone can point out source to me that I don't hear. Somebody help meh.... NO
  21. Hey guys, cannot believe it's been six freaking years since I submitted something to the site. Details... Remixer: CarnCarby Real name: Ryan Humphrey email: userid: 4794 Game: Final Fantasy VII Arrangement: Cigar, Spear, and Sky Source Songs: Cid's Theme (if it matters, it also cribs very small pieces from "Steal the Tiny Bronco!" and "Launching a Dream Into Space", but it's intended to be primarily Cid). File link: Comments: Okay, so this has been kicking around on my hard drive literally for years and I decided it was time to get it finished and sent off. The goal was primarily to try copying Thomas Newman's style. But I couldn't do a whole thing with Cid's theme and not have at least one bold statement of the iconic melody, so there's that; but then I felt like we had to actually earn that payoff, and so there's a longer build that's less Newman and more generic orchestral (plus a bass line out of Vaughan Williams's 5th? I don't even know; like I said, this project is old). At any rate, it got bigger than I'd originally anticipated. I think it still hangs together, but I leave it to you to be the judges of that. Thanks for all your work, folks! Love that this site is still going strong. Cheers, Ryan
  22. This is going to take several listens, clearly. Four sources to consider, and the arrangement is indeed nebulous in it's structure. I can see why Emu said it sounds directionless. I don't think it's necessarily directionless, but this type of arrangement is an acquired taste I think. It is mixed well. I don't find the piano too problematic. Gonna have to let this one percolate.
  23. I agree with most of the crits of my fellow judges. The vox are wonderful, but they are competing with the upper end of the bass and with the backing arp. The vox are not only too quiet, but the other elements need to be eq'd and/or automated in volume so they NEVER step on the vox's toes, frequency-wise. The singing is glorious! Great glitching and fx too. Drums are mixed too up front. The backing arp gets repetitive, the beats could use some more excitement at some point. I don't feel the need to restate the other mixing crits given above, they are all relevant and accurate. Too good not to pass though! So much win, I'm really enjoying this track. I gotta pass it just for doing a dubstep mix in 3/4. YES
  24. Definitely a nice arrangement here. I have to agree about those synth bits, they are generic and bland, but they aren't playing for that long. The organ in the background is also a bit generic, but it's pretty buried. This is right on the border of being overcompressed for me. It's loud, and I agree the master limiter could come down a few db, but I'm generally finding everything audible and I don't hear any unwanted distortion. I'm getting a reading of -9db RMS which is pushing it but acceptable for a track like this. I'm finding things to be balanced and panned well. The guitar performances really make the track. Going forward, just ease off on the overall compression, and try out some new and more interesting synth patches to accent your guitar work, and your tracks will be even better. I'm giving this one a YES
  25. Whoa, this is cool, so many awesome ideas here! I love the mixture of styles and instrumentation and the glitch effects. I don't have as big a problem with compression as the other judges are mentioning, it does have some crunch, might be good to tame that just a little bit. Yeah possibly the drums are over-crunchified. The overall track is ok volume-wise, but a little less crispy-crunch would be good. As the other Js have mentioned, repetition is the dealbreaker here. You came up with several killer ideas but they aren't that long, so you repeated them, and that won't work. Take the cut/pasted sections and make something different, vary the writing or some instrumentation there, or do some filtering effects or just something so we don't hear exactly the same thing over and over. I really want to hear this one back though! I like it! NO (please resub)
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