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Everything posted by Chimpazilla
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*NO* Marvel Super Heroes "Melancholic ArachniLad"
Chimpazilla replied to Liontamer's topic in Judges Decisions
Well hello there! Great source tune, and I like the concept for the remix in chiptune! But I have to agree with my fellow Js that this arrangement comes off really repetitive as well as very conservative to the source tune. And the production is odd, I think the low end is broken? There is activity below 40Hz (mostly inaudible) and a dent between 40-80Hz, I can't say I've ever heard or seen a low end like this! The inaudible low-end content makes the master overblown without even sounding loud or having any impact. This production just isn't cutting it. The reverb on the chiptune is fine, but the overall balancing and mixing isn't there; the drums are too weak and the leads are too loud. Perhaps take this track to our workshop for further feedback. MW is right, this is a good start! Now take the time to learn proper production and arrangement skills. Everyone starts somewhere, welcome to OCR! NO -
OCR04661 - *YES* Menace "Insidious Hazard"
Chimpazilla replied to Emunator's topic in Judges Decisions
I really like this arrangement and concept, and the synthwave instruments are used well. I understand Larry's vote though. Like most of Gaspode's productions, the sound design falls just a bit short; it could be crisper, cleaner and more impactful. It certainly isn't bad enough to sink the vote, imo, but it would be great to bump the production up to the next level on these awesome arrangements. YES -
I love this concept (I have considered making a similar concept track or album!). This arrangement is absolutely a medley, but it plays through consistently and cohesively, no jarring transitions or wildly varied timbre changes. The intro is original, but everything is direct source from 0:40 onward. I really enjoy Gaspode's synthwave productions, although I feel like the production could be crisper, cleaner, and more impactful overall. Everything is mixed well enough, though. And the arrangement is super upbeat and happy. YES
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Wow this is loud and overstuffed. By 2:00 my ears are already fatigued. The guys are right, this needs to be pared back severely. Each section can be cut by half, playing different combinations of things in each section, instead of ZOMG EVERYTHING full time. Wow. My brain literally hurts from this much stimulation. Everything is the same volume, and on top of that, the track is mastered so heavily, it is clipping all over the place and sounds super over-compressed and crunchy. All that said, I think this could be a great track! But it has to be sculpted into a workable arrangement by removing many elements from each section. In each section, one or two elements should be featured, with one or two backing elements. The featured elements can be varied in the sections, providing sonic interest and contrast. And the mastering has to be done much more gently. Right now it is mastered even more heavily than I would expect from an EDM track. NO
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*NO* Chrono Trigger "Secret of the Forest"
Chimpazilla replied to prophetik music's topic in Judges Decisions
Square Enix sfx are a no-go right from the start, so those would need to be removed. But once it gets going, the arrangement is simplistic, underdeveloped and on the repetitive side. It needs further personalization as Larry said, by changing the writing, groove, instrumentation, melodies/countermelodies/solos etc. along the way. The track would also benefit from a proper outro instead of just stopping cold. The instrument volumes could also be re-balanced as the drums are all extremely quiet and the main lead is very loud. Nice vibe though, it's a decent start. As for the pumping, I'm suspecting it is sidechaining and not master over-compression because I don't hear any crunchy artifacts, but I could be wrong. It sounds to me like the entire mix is sidechained, using one compressor. The sidechaining is too heavy-handed, and does not release fast enough, which is made worse because there are multiple kicks in a row and not just one. This is giving a pumpy effect to the track, which is exacerbated further by the drums being generally too quiet in the mix. So it is a lot of gain reduction on the entire track, and in that volume-reduced dent, there is this very quiet kick, which feels so unnatural. In the case that the pumping is due to heavy-handed mastering, I always recommend bringing the overall volume up gently using two or three different compressors in your chain and then a final limiter. Each compressor should be using gentle settings, bringing the volume up in stages using different algorithms. This method allows more loudness with less chance of any over-compression unpleasantness. NO -
OCR04655 - *YES* Final Fantasy 8 "Tell Me... Why?"
Chimpazilla replied to Liontamer's topic in Judges Decisions
This is SO lovely. As with the previous H36T submission I judged a few days ago, it's too damn short!!! I could easily see this being twice this length, with something slow and contemplative in the middle, perhaps an impactful spoken or whispered vocal, followed by a section with some gentle yet groovy percussion. BUT.... what's here is gorgeous. It's a dreamy mood; I love the rain dripping and storm sfx and the luscious female vocal pads. We'll take it. YES -
I love this concept, the bass sounds amazing right away, full of presence. I love the clips of nature and kids playing in the park, perfect. This really is such a great idea. Sadly though I am on board with my fellow NOs, because there isn't enough development in this arrangement. Once the soundscape and vibe are established, it is two identical loops through the same material. I checked by layering the second half together with the first and playing them simultaneously and A/Bing too, and they are identical. Then the track ends in a lazy fashion by just.... stopping... mid bass-loop. Not enough development for OCR, but I enjoyed it nonetheless! NO
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The performances feel loose, aaaaalmost too much so, but it's so funky and matches the silly vibe of the source tune. Haha I LOVE Emu's description, a tipsy stumble over the 17th green after pounding beers all day! Nailed it, Wes! I wish the bass had some more oomph to it, I feel like the low end is missing some beef other than the heavy kick. The overall mix is just a bit on the flat side, but generally things are balanced and mixed well enough. What a cute, funky, and well crafted and performed arrangement, let's go. I feel my spirits lifted after hearing this a couple of times! YES
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OCR04645 - *YES* Final Fantasy 5 & 8 "Into the Horizon"
Chimpazilla replied to Liontamer's topic in Judges Decisions
That's a LOT of content in just two minutes. I expected to be disappointed based on the length alone, but I wasn't; what is here sounds really excellent. But damn.... that's.... short. MW said it best, it sounds like a longer piece trimmed down to trailer cue length. And the intro is really stretched out, as are the few final notes of the outro.... streeeettttccchhhhhhhh and then reverb fade coasting in right at the two-minute mark. This thing is so epic, it really deserves to be a full-length piece. The combination of the two sources is creative and seamless, mixing is great (other than the weak drums that Larry mentioned), the arrangement has no repetition. Let's go with it. But H36T, don't you dare make anything this good this short ever again! YES -
*NO* Ys 3 "The Boy with Jet Boots"
Chimpazilla replied to prophetik music's topic in Judges Decisions
This arrangement feels completely different from every other Michael Hudak piece I have heard, and perhaps the age of the original submission has something to do with that. I certainly was not expecting synthwave! I actually really dig the left-panned tape-fail section; what a cool idea, and I think it was executed well enough although I think center panning would have been a better choice. I can see how it isn't everyone's cup of tea, but I like it a lot. I do agree with Larry though that the energy of the section that follows is somehow lacking, and I also feel the transition out of that tape-glitch section could have been more impactful with some filter automation (moving from mono to stereo) and/or sfx, swooshes or similar. I would say if this doesn't pass, at the very least shift that mono section to center-panning, and I think it will be more palatable to more people. For me though, the rest of the arrangement and soundscape fall short. The synths sound very plain, mixing is not quite muddy but indistinct, and the writing is noodley and often uninspired. The lead at 0:41 is quite bland and the writing is not too interesting. Meanwhile, the bass is playing a fast line and it somehow doesn't jibe energetically with the rest of the sound palette. (and Emu is right that the bass patch doesn't really carry the low end, in fact quite often the pads seem to be trying to do the bass's job in the lows) Actually I think that the overall energy and cohesion of the piece could be improved by sidechaining every element in varying amounts to get everything grooving together. The ending is rather abrupt... not a dealbreaker per se, but disappointing. I'm sort of borderline because this piece has many good qualities, but for me the mismatch of energy in the part-writing combined with some pretty vanilla sounds and disjointed/noodley writing is enough to put this under the OCR bar. It feels almost like a B-side track on an 80s 45RPM record that doesn't quite engage the audience. NO -
I agree with MW totally. This is a massive improvement! Intro and outro are much better. The soundscape sounds really lush, although the drum elements are still way too dry. Wow those are some dry claps! In the section from 1:22-1:29 and again from 2:30-2:44, I feel like the lead notes clash with the bass and other element writing. Perhaps @prophetik music can elaborate on what I am hearing. I think that motif is directly from the source tune, but in the source tune the bass and countermelodic elements go better with that writing. Overall, my complaint is that this arrangement doesn't feel fully fleshed out. It's a nice soundscape but it is leaving me flat as a full piece due to lack of motivic development, and it ends up sounding quite repetitive. I like the drum groove change at 3:39! But the same bassline, lead and pads are playing the exact same thing over and over. I think adding some kind of lead melody, either from this or another source song (preferably from the same game) or something original over this soundscape, would add a ton of interest. As it stands it's just too static and undeveloped. Please be encouraged though, you're on the right track! NO (resubmit)
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*NO* Super Metroid "Ridley's House of Acid"
Chimpazilla replied to Emunator's topic in Judges Decisions
100% mono is an instant dealbreaker. Wow that's a long and boring/repetitive intro. The 303 is very plain when it enters. The drums are completely on autopilot and very loud compared to everything else. Other than adding things slowly in (like the 303 synth, ride loop, additional percussion and synth bits), there is zero development to this arrangement. There is no lead anywhere other than quiet little bits of source motif (not that every track needs a lead, but there's nothing interesting happening other than a static soundscape). I recommend taking this to our wip forum for further advice on how to develop this. NO -
OCR04662 - *YES* Aquaria "Underwater Caves"
Chimpazilla replied to Liontamer's topic in Judges Decisions
Gaspode is asking for this voting to go on hold for now. I shared the votes with him, and he would like to make changes based on the feedback and submit a new version. Thanks. -
I love Twilight Princess so much. The game has so many amazing and haunting themes. What is so interesting is how they re-used the primary motif again and again, in different ways. They have done this in other games too, one example is A Link Between Worlds. They used the same motif in every dungeon in Lorule, but the styles they used were so vastly different that it was hard to notice at first. To Brad's motif timestamp above (1:16-1:54 and 2:51-3:31), I will add that the first four notes in the intro (0:00-0:09) are straight from the source's intro (two repetitions of two notes). Those two notes appear again at: 0:57-1:02 and 1:07-1:12 and 2:05-2:09 and behind the fast violin run from 2:33-2:42, and again at 3:31-3:41 and 3:50-4:00, and there is motif from 4:00-4:05. The chord progressions are hinted at throughout the piece wherever melodic content is in play so I'm sure more source could be sussed out if needed. There are more instances of the two note progression but I am excluding those included in Brad's timestamps since he has already counted them (where the primary motif is playing). I agree with Brad that source use is on the light side here, but with those extra seconds added in, the source amount is now 54%.. (Brad's motif timestamps are 78 seconds, and mine are 57 seconds, total 135 seconds out of 251) I love the energy of this piece, the bassline sounds synthwavey, and the drums are great. The live violin is just gorgeous, I love it. The timbres Gaspode used fit the theme and vibe so well, the piece is melancholy yet groovy. Gaspode and I share a love of Zelda games, so he is my homeboy. YES
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Alright, I have been putting off voting on this, because. But if I must vote, it has to be a NO. The layout of this song is: intro, build, drop, same build, same drop (no outro). I find this disappointing because the track is very cool and the production is top notch. Jordan reached out to me about the voting on the track, and I let him know that he needed to make some changes to get rid of the repetition, and what he did (in 15 minutes) is: 2:37-2:51 different buildup drum loop and added white noise sweep used over the same buildup 2:51-3:18 different neuro-bass loops over the same drop (loops sound extremely similar even though they are literally different loops) There are no other changes made anywhere in the track. I just laid the sections together and carefully A/B'd to be sure. I love Jordan's works of course, but this one does not meet OCR's arrangement standards. I would love to hear this again with more creativity in the arrangement. A drumless breakdown with some melodic or rhythmic surprises would be so great, followed by a second drop that is different in significant ways from the first drop, then a real outro. I agree with Flexstyle, I know Jordan can do this (and Flex had some wicked arrangement suggestions!). NO (resubmit)
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OCR04732 - *YES* Pokémon SoulSilver Version "Gold Soul" *PROJECT*
Chimpazilla replied to Emunator's topic in Judges Decisions
I've heard versions of this amazing piece as it developed. Not only has Wes upped his own production game, but he has a new ability to assemble a team of expert musicians to make his visions reality. There's no stopping him now! My one gripe is that the flute lead is mixed too quietly. YES -
LOOOOUUUUDDDDDD. I suspect there has been no mastering or even final limiting.... the peak is 3.1db. Yes, it is clipping and distorting, and also pumping unwantedly, due to loud mixing and no limiting. I suspect the bass is the worst offender here and it most likely has inaudible lows/rumble that need to be EQ'd out. Arrangement-wise, I like the slow-burn intro although more could be added for extra interest. Once the beat gets going, there isn't much more going on. I think this is a great start! I'd love to hear this again with another section added with a faster drum groove and more melodic elements, followed by an atmospheric drumless breakdown, then another big section before the outro. This could really be something special. Right now though, it feels like an extended concept wip. Do more! (and please add a final limiter set to 0db or better yet -0.5db) NO
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I'm afraid I'm in complete agreement with MindWanderer on this one. While the arrangement of the themes is quite creative and good, the production is problematic. There are so many elements playing most of the time, and they occupy a similar frequency range and a lot of them have heavy distortion, which is causing this to sound like a wall of fuzzy mush to my ears. Leads are often quiet and buried within this soup of sounds. Other Js have said this track is mixed well, and perhaps it is, but it is hard to tell due to the huge number of elements playing, the similarity of the frequency-range of the sounds, and all this distortion. Many of the synth timbres used sound quite simple and vanilla to me. The guitar work sounds great. The vocal clips are a cool idea to add to the story being told in the track, but I don't think they are processed very well. The clips sound like they were put through a cheap voice-changer app, and they are bone dry. The claps are so basic, and I can barely hear the kicks until 1:11 at which point the kicks whomp in super hard. There is cool glitching throughout the piece that is almost totally buried. From 1:11-2:11 and again from 2:29-3:12, and again from 4:05-5:27, some of the backing arps and countermelodic patterns sound disharmonious to me as they do for MW. It's just too much going on melodically as well as frequency-wise. I know personally how easy it can be to overstuff an arrangement with ideas. There are too many here and they are clashing. I am feeling like this track lacks cohesion; it really sounds like several different personalities are in the mix but not blended well. The arrangement feels quite long, fatiguing, and odd, with false endings and restarts, weak transitions, and no real resolving outro. The whole thing lacks focus for me and feels like a soup with too many ingredients. The master does sound quiet, but Cubase is showing me a ceiling of -1db and RMS of -11.5, both of which are fine. Sorry to come down so hard on this. I do think the arrangement itself is mostly solid. I suggest paring back the amount of melodic ideas in each section, keep the things in each section that go together the best and ditch the rest, let leads cut through and shine in each section, cut out things that are clashing, reduce distortions on everything but one or two elements at any given point, EQ so things don't compete so much, and smooth transitions whenever possible. NO (resubmit)
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OCR04656 - *YES* Super Metroid "Brinstar Depths (Sin City Mix)"
Chimpazilla replied to Liontamer's topic in Judges Decisions
This mix sounds clean and badass! The arrangement is straightforward, mirroring the source tune in that way. Very conservative arrangement, almost too much so. Sound palette is perfect, feels like a mix of trap and synthwave. Like Larry, I would have liked a little more variation in writing, sounds and ear candy, but what is here is excellent. Some drumless/bassless breakdown would have been nice, something heavily filtered or bandpassed or wispy/creepy would be cool to break up the sameness of the bassline. But dang, this just sounds too wicked good. Let's go. YES -
Aw, this is a tough one. I really love this approach, and the piano playing is good and the bassline works well. The chord interpretations are super nice. I'm finding the arrangement repetitive though because the soundscape never changes, and more importantly the drums are on autopilot. I really feel like more drum variation would cut the repetitiveness a lot. A proper drumless breakdown in the middle would help too, it would only need to be a few bars long. The track feels much longer than it is, due to the repetitive feel of the writing and stagnant soundscape. I appreciate the sfx, but they aren't enough to vary the soundscape by much. The arrangement has no outro, no resolution of the ideas, things just.... stop. Disappointing. The mixing is problematic. The kick seems to be at a good volume, but the snare is so loud and so dry, hats are dry, and the shaker loop is way too reverby. This is not a believable drum kit being played, and that feels distracting. The piano sounds good enough to me. Bass could be a couple of db louder. I can see why Wes went YES, I really can. The ideas are ace. But I think for me a lot of little things are adding up to a NO (resubmit)
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*NO* Super Mario RPG & Wario Land 3 "Where Are We Going?"
Chimpazilla replied to Liontamer's topic in Judges Decisions
Interesting concept, and I think a mix of the two sources can make a cool arrangement! But this needs lots of work to make it OCR-passable. The render is in mono, and I am seeing almost 9db of headroom. The soundscape and arrangement are super simple and repetitive. Everyone starts somewhere! I agree taking this to our workshop to get further perspectives on what can be improved is a very good idea. NO -
*NO* Celeste "First Steps (Metris Mix)"
Chimpazilla replied to Liontamer's topic in Judges Decisions
prophetik's vote covers everything I would also say about this mix. I don't feel like it's a midi-rip sound upgrade, and I don't hear any sampling of the actual game audio, although the arrangement isn't transformative enough, regardless of the lengthening of the intro and outro. I actually think this is a great concept which could work well if there was more variation away from the source tune, both in writing and sound choices. But the mixing also needs work. The kick is ridiculously louder than everything else, and the lack of proper sidechaining of elements makes the kick feel pasted (LOUDLY) on top of the soundscape instead of nestled nicely into it. The lead is super quiet in the mix. Try checking your mix on another device, other headphones, in the car etc. and you will quickly hear how out of balance the sounds are. And prophetik had a good suggestion to get more perspectives in our workshop. I would love to hear this again after improvements are made, I think it's a good basis for a remix! NO -
OCR04633 - *YES* Revenge of Shinobi "The Lonely Lover"
Chimpazilla replied to DarkeSword's topic in Judges Decisions
I was able to hear the crackling on headphones, and while I am a YES vote even with the crackling, I have to agree it was distracting. I couldn't hear it on my speakers, but for sure on headphones, so I agree with Larry that it wasn't ideal. So, I asked Will if he'd be willing to change it, and he did. Will made some changes to his vinylizer plugin, and altered something in the final chorus so it would sound less shrill. He also wanted me to note the fact that Larry smells. I may as well let this be my vote, the track sounds awesome to me, so YES -
Very transformative take on this source. The synthwave and minor chord structure really change the vibe. Arrangement is very good. The guitar, flute and sax work are excellent! I'm not entirely happy with the production however. The leads are all very loud compared to the rest of the soundscape. The drums are difficult to hear, which feels like a problem to me. Kick and snare are soft and apologetic instead of loud and proud, hats are way too quiet. I can hear that the bass and pads are heavily sidechained (which is great) but those loud leads and countermelodic elements have zero sidechaining on them. Lowering the volume of the leads and countermelodies and sidechaining them gently (like 3-5db of gain reduction, fastest possible attack and release) would mesh them all nicely into the soundscape. As it stands now, the leads feel like they are just riding on top of the arrangement instead of being nestled into it. The volume balancing needs another pass, methinks. Also, I feel like the mix is slightly abrasive sounding while at the same time missing some highs and presence. I think it is the loud leads, because I can barely hear the hats or the top end of any of the synth work which would contribute to the presence of the soundscape. I may be coming down too hard on this, and I'm fine if I am outvoted because it's a great arrangement, but I feel this is not the best iteration of this track. The mixing needs a rebalance (lead volumes are comparatively too loud, drums are inaudible) and a sidechaining improvement. NO (fix mixing and resubmit please)
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Wow, this is glorious! What a beautiful interpretation of this source, the chord changes give it a very rich vibe, while keeping the feel of the original the same. Beautiful triplets added, really nice embellishments to this theme. Piano tone sounds perfect to me. Wow, love it. Lots of dynamics in the piece. Could it use a bit of compression, perhaps, but I don't find it necessary. Actually... I also hear that static. It is such an easy fix using RX, especially since there is half a bar of silence before the piano begins. The noise is there in that half-bar, so it was easy to have RX learn the sound, and delete it. What do you think @prophetik music? denoised wav YES