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Chimpazilla

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Everything posted by Chimpazilla

  1. Contact Information · Remixer name: Michael Lochlann · · www.michaelLochlann.net Your userid 53272Submission Information · Name of game(s) arranged : Parasite Eve · Name of arrangement : Flowers of Evil · Name of individual song(s) arranged : Kyrie · Composer: Yoko Shimimura I think · Your own comments about the mix, for example the inspiration behind it, how it was made, etc. My buddy Dorn requested a remix of this song. I was on a doom metal kick (still am) and had just finished watching the show Flowers of Evil. So this mix came about, leaden (ha, ha) with distortion guitars. While the music stays true to the original, the FEEL of the track is quite different from the original, it sounds angry and evil instead of calm and mysterious. Enjoy
  2. Great sources! (it's Zelda, so yeah, great source! haha) I love the djent-ish concept. Performances are good. It's a busy mix and could probably do with a bit of mixing cleanup, the low end is indistinct and muddy, stuff in the middle mushes together somewhat. I'm not a fan of with hard panning on the backing synth and strings on the right, and crashes on the left, but I admit it is helping keep the soundstage clearer than it would be otherwise (because the mixing isn't perfect). Melody goes a little dissonant in spots but it works in this context. I can see this getting some NOs for mixing cleanup, but the creativity of the arrangement and the performances gets the job done for me. YES
  3. Remixer Name: Pokérus Real Name: Patricio Thielemann Email: Website: http://pokerusvgm.com User ID: 53636 Game arranged: The Legend of Zelda A Link to the Past Name of the Arrangement: "Dungeons to Explore" Songs: Dark World Dungeon, Light World Dungeon Composer: Koji Kondo Comments: This is a little Zelda "Medley" made for my 3rd VGM Album called "Infection #03". A little Rocker in certain moments, a little "Djent wannabe" in others, but is like mi personal perfect idea of this eerie vibe of dungeons in this Zelda games. Hope you like it!
  4. ReMixer Name: UKDaza Real Name: Darrell HardenEmail Address: Website: https://soundcloud.com/ukdaza Userid: ukdazaName of game arranged: Jazz Jackrabbit 2Name of arrangement: Tubelectrical GuitarName of individual song arranged: Tubelectric Comments about the mix: This remix comes from a game I just recently rediscovered in my gaming collection. I remember the music in this game being pretty good, so I decided to listen to the soundtrack which brought back a flood of memories. I chose to remix this song in particular, as i thought it would mesh well with rock-ish sounding instruments. I also thought it would be cool to improve a bit over it with my guitar.
  5. Contact Information · Your ReMixer name Michael Lochlann · Your email address Your website www.MichaelLochlann.net · Your userid (number, not name) on our forums, found by viewing your forum profile 53272 Submission Information · Name of game(s) arranged 7th saga 2 mystic ark · Name of arrangement I wish I could just call it Threads of Memories But let’s go with Golden Threads of Memories · Name of individual song(s) arranged Threads of Memories Additional information about game including composer, system, etc. (if it has not yet been added to the site) Composed by Akihiko Mori I came across this amazing tune while hunting for SNES soundtracks. I’ve never played the game, nor do I follow the composer, but this song really spoke to me and reminds me both of my own style and of those who I admire like Steven Wilson. The arrangement is straightforward as I didn’t want to stray too far from the original song, yet I added some elements to the 2nd part to give it its own character and build it up. I tried to think of memories and people that were important to me as I performed the parts. Adding to the emotion was the fact that the composer, Akihiko Mori, died of cancer shortly after composing this soundtrack; so I tried to convey the feeling of sharing how treasured your memories were with someone while you are on the hospital bed in your last days. I wrote some lyrics to it, which I was going to sing over the piano for the first part. Still working on my singing, though, so I left it out, but I think they fit the song and the idea so I’ll share them. Your own comments about the mix, for example the inspiration behind it, how it was made, etc. they say i don't have much time so i'd like to clear my mind thank you for all of your time thank you for all of the smiles my dearest friend i'll miss you so i wish i did not have to go please don't cry for me just be happy i'll meet you on the other side. ---------------------------------- Chimp note: I cannot find the source tune on youtube but here it is.
  6. Very creative, so many varied sounds here! I like how the arrangement slows down and speeds up, giving it some good moodiness. 0:42-1:20 is almost identical to 1:48-2:25, with only very subtle differences. It isn't copy pasta but it's almost too similar. I don't have a big problem with this though, since the rest of the arrangement is so creative and well performed. Lots of discordant ideas that work, both musically and sonically. I hear plenty of source with some interesting original transitions and variations on the theme. Fadeout ending, grrr. Still, YES
  7. Hi people! I would really like to submit this work to Ocremix, its a personal version of "Sandopolis" theme, from the old classic Sonic & Knuckles game. Hope you like it. Thanks! Facundo Contact Information Remixer Name: FacuPov Website: https://soundcloud.com/facu-pov Submission Information Game: Sonic & Knuckles Name of arrangement: "Enter Sandopolis" Name of individual songs arranged: Sandopolis theme zone 1 + Sandopolis theme zone 2
  8. I do love me some Saria's Song. This version is VERY conservative but I love the guitar performance and the style. There's quite a bit of hiss in the recording. I think there is too much reverb here, it gives a dreamy feel but it is mushing things together. I wish I could hear the strings better. The bass is muddy. I like the drum samples used but the drumming is extremely simple, although the simplicity fits the mood. I wish there was some more interesting soloing in the section starting at 1:23, that section ends up directionless and leadless. I think this concept is good, but I think it ends up too conservative overall and needs a mixing overhaul. NO (resubmit)
  9. name: Fat Bard real names: Patrick Crecelius and Zach Fendelman email: website: www.FatBardMusic.com game name: Zelda: The Ocarina of Time arrangement name: "Wanderlust" original song name: The Lost Woods notes: We wanted to make a chill rock version of "The Lost Woods" from Zelda: The Ocarina of time to kick off our Patreon campaign, where we'll be doing one re-imagined tune from a video game each month. We always thought it would be interesting to do a more ethereal rendition of the song, since after all it's easy to get lost in that area of the game .
  10. Interesting concept, I like the chippy bits added in the first orchestral section. Nice pizzicato. Writing (leads and backing) is a little all-over-the-place. The guitar lead sounds very good when it enters at 1:21. I'm hearing quite a few dissonant notes, for example at 1:36. At 1:47, what happened with the drumming, it sounds like the drummer is drumming to another song. The backing guitar at this section seems quite random in writing. The orchestral portions of the track are quite nice although the strings sound stiff. At 2:38 again the drummer seems to be drumming independently of this track. I hear that same dissonant note at several parts in this track. Hhhhm. This is a nice track, good concept, good mixing of sources. I like the lead guitar performances the best. Most of the mixing issues aren't a huge problem, but I think that drumming needs to be corrected, at a minimum. I'm not really sure what to say about the randomness of the overall writing, it's a bit messy. NO (resubmit)
  11. ReMixer name: Tuberz McGee Real Name: Callum Kennedy Email: My Website: tuberzmcgee.bandcamp.com My userid: 4416 Submission Information Games Arranged: Final Fantasy V, Final Fantasy VI Name of Arrangement: "She Stole His Heart... Then His Wallet" Name of individual song(s) arranged: Lenna's Theme, Locke's Theme This was my first round mix for the Final Fantasy Crystal Clash and I finally decided to submit it because I doubt myself when I first release stuff and then people tell me it's cool and I start to believe them and then I sub it and subsequently write horrible run on sentences. Regardless, I got pretty crazy with my Neapolitan 6ths in the Orchestral sections. This was a lot of fun to make, and I want to really thank Brandon Strader for holding the compo. It was a lot of fun, and I hear the guy who took first place is a real babe. <3 https://www.youtube.com/watch?v=yV6yJIJ7DXw
  12. Omg... ok I can actually see this vote getting split quickly into YESes and NOs. Dayum, it's creative. I might even say this is Sofa King creative. I absolutely adore the ideas here. So much yes based on that alone. But I'm afraid I have a boatload of mixing crits. Stream of consciousness: There's some kind of rendering pop at 0:02 after the opening synth bit. The bass used at 0:03 does not really fit with the concept, oddly it works really well, maybe because it cuts through the mix perfectly (which is needed because this is one heck of a busy mix). The synth at 0:11 is very plain sounding and almost abrasive. It does NOT need more reverb, and it cuts through fine, I guess I just don't like it (I like it better in the section starting at 1:07, so don't change it just for me). The whole intro (ok the whole track) is drowning in reverb but it works. Pad is too loud. The filtered-in drums are great. Buildup to the drop at 0:53 is great. DAT DROP. At 1:07, the wide sidechained synth sounds too loud and dry, it is taking too much attention away from the lead. The sfx are awesome but they are too quiet and buried, could have more impact a little louder. Wubs at 1:39 are fantastic, they sound great and the panning is just right. Nice transition at 1:59! Pad beginning at 2:12 is too loud. Screaming lead at 2:20 is super great. At 2:35, I think the pad needs to be quieter, it is competing too much with everything in that section (this section sounds really busy, but I think the lowered pad will fix that). At 2:59 I can barely hear the low lead synth over the loud pad. 3:30 is another dynamite drop, love it. At 4:00, the lead writing and timbre are the same as at 2:20, but everything around it is different so it's fine, but again the wide sidechained saw is too loud. I love the varied drumming throughout the track. Dat trance/step kick, it's just fine. Ok so I just listened to this six times. Ok, to summarize, I love this. But I'm gonna be a hardass and toss it back for some mixing and balance cleanup. It's too good to not be even better. I can see this getting yesses as it is though. For me, when this is cleaned up, it's going in my favorites folder. (That said, if I'm the only NO, I'll switch.) edit (later that same day): Nah, aw heck. Too good to even kick back for small changes. Going with YES (But my crits still stand, please use for next time) (and now I've listened ten times)
  13. Contact Information: Remixer name: "B-laze" Real Name: Kenneth Nordsveen Email: Userid: 51675 Track information: Game remixed: Super Mario world SNES Name of arrangement: Psy Castle Name of song arranged: Castle SMW Original soundtrack: https://www.youtube.com/watch?v=R0aoqbDNKaA Comments: This is a Electro/Club remix of smw castle theme. I have a few custom melodies in there, and the "drop" is a anti climax drop. I find the original soundtrack very unique and mystic so i decided to do something clubby out of it.
  14. The 30 second intro is just as stiff as before, but it sounds better with the more synthetic timbre. Still, it is too stiff. At 0:32, the instrument combination is about the strangest and least cohesive soundset I've ever heard. Let me see if I can identify it all: electric guitar, oboe, xylophone, orchestral bass, rock drums, and a very flat flute. Wow, that doesn't work at all. At 0:58, the synth timbre added helps a bit, but now the flute sounds utterly awful and so flat. At 1:25, there is some very dry and plain sounding choir added, and it isn't helping, especially since it stops and starts rather abruptly. 1:50-2:15 just sounds like a mess to me. At 2:15, I hear a machine gun kick, indicating that this track still wants to be metal but the metal is almost apologetic underneath the orchestral instrumentation. From 2:39-3:13, what the heck is happening here, I'm so sorry to say but that whole section sounds very messy. At 3:40, after two seconds of total silence, the soundscape switches back to the stiff opening synth writing. I'm so sorry to say this, but I don't think this concept works well at all! NO
  15. Awesome source to remix! I absolutely love the instrument set and this arrangement. The bass is a touch too loud in the mid-lows but other than the bass, I'm finding things mixed well. The piano sounds somewhat rigid, but it doesn't bother me too much since there is such varied instrumentation. Flute lead starting at 1:04 is too quiet. Overall I'm finding this mix cute, charming, well performed, and so creative. Any little crits I might have don't hold this back for me. YES
  16. previous decision (Resbmission) ReMixer name : Fxsnowy real name : Adrian Bureu email address : website https://soundcloud.com/fxsnowy userid : 25684 Name of game(s) arranged : Mario Bros 2 Name of arrangement : Shiitake Kingdom Name of individual song(s) arranged : Player Select Your own comments about the mix: I think this is the first ReMix I ever tried making, about 3 or 4 years ago. Decided to rework on it and resubmit with great help from the forums. I used instruments such as the Erhu, Chinese Guzheng and Japanese koto to create the oriental soundscape. Hope you guys enjoy.
  17. previous decision Remixer name: Bluelighter; Tuberz McGee; XPRTNovice ID forum: 21840; 25576; 27705 Real name: Guillaume SAUMANDE; Callum Kennedy; Joe Zieja Arrangement: Bluelighter Guitars (rhythm and lead): Tuberz McGee Flute and clarinet: XPRTNovice Game & Songs: Saga Frontier 2 & Thema - Missgestalt Composer: Masashi HAMAUZU Link: Thema: http://www.youtube.com/watch?v=CXzrulChJXs Missgestalt: http://www.youtube.com/watch?v=i8NFIE30jpA Hi OCR! This arrangement was initially thought in rock symphonic metal. Thanks to Callum, this version is nearer than my first vision on this mix, in symphonic metal (without electronic sounds to replace guitar). I’m impressed by its performance, notably on the solo and the quick parts. He really understood what I wanted . I thank also Joe for his collaboration. His recordings give a good freshness to this mix. In response to your precedent feedbacks: - Drum completely reworked - Better transition at 1’50, with adding of rhythm guitar - Piano of intro and outro replaced by a synthe that sounds delicate and sad - Cello deleted (sound was not clear enough) and replaced by bassoon in part 5 (whose sound is clearer IMO) - Better sample for choirs - Adding of choirs at 3b, to get something more homogenous with part 5 Plan: 1. 0’32 : intro 2 .0’32 -> 1’50 : thema a. Melody A in flute and clarinet in 2nd voice b. Melody B in clarinet and guitar lead 3. 1’50 -> 2’38 : Missgestalt a. Melody A in bassoon, a lot dissonance in harmony b. Melody B in clarinet and choirs 4. 2’38 -> 3’10 : thema A, in sinister version and different harmony a. melody in pizz, accentuatewd by brass accents b. restart in higher key, adding guitar solo 5. 3’10 -> 3’38 : thema A in higher key 6. 3’38 -> end: outro - thema B (follows intro): return in first key Enjoy
  18. I think the mixing issues have been addressed. I still find the writing somewhat directionless, but it's not really bothering me as much this time around. The mix has the industrial/crazy feel of the game, the portals to everywhere and nowhere, and Cave Johnson with his insane rants about lemons. I'm actually going YES this time.
  19. previous decision ReMixer & real name: Eino Keskitalo e-mail: forum id: 20708 Names of game arranged: Portal 2 Name of Arrangement: Motion Sickness Names of song arranged: Reconstructing Science MP3: FLAC: Source: http://www.youtube.com/watch?v=-W921jTlBeI This is a tweaked & resubbed version of my PRC220 entry. (http://compo.thasauce.net/rounds/view/PRC220). I got lots of great feedback from the competition, judges panel and in the workshop, especially Gario, Rozovian and timaeus222. Fun side note: I did music for a game jam game just before the round (https://www.youtube.com/watch?v=4WXTr0qGfaE) and used that piece as a template to get the compo submission done quickly. Polishing the mix to this point took the usual two, I mean three years, though. Arrangement-wise I've taken the basic 8-note melody/figure and based the bassline on it (I've "shifted" it to the offbeat, rhythmically) and built from there. I introduced a bit more obvious/conscious source connections thanks to Gario's workshop mod review. The title is a bitter one, I would love to play Portal 2 (co-op!!!), but I get motion sickness from the game. Some source breakdown follows. Here's the bits I've used from the source: 0:51-1:05 "half-time" main riff 0:00-0:07 "fast" main riff; the variation/ending at 0:05 is only referenced once at a bg melody. 0:29-0:36 background stuttering melody-ish support bleep 0:22-0:29 bassy line 0:00-0:08 revving up, no source 0:08-0:23 stutter support bleep 0:24-0:53 bass line made from the half-time main riff, stutter support bleep, 0:41 the saw also plays the same figure as the bass line 0:53-1:08 bass line made form fast main riff, slow square wave bleeps use half-time main riff, saw uses that also 1:08-1:23 half-time bass line with original lead & bits and pieces of the source in the support writing secondary melody based on the fast main riff (from 0:02 and 0:05) 1:23-1:25 the quiet "ticking" is based on the fast main riff 1:25-1:40 square wave lead plays the half-time main riff 1:40-1:47 in addition, the ticking plays the fast main riff 1:47-1:55 in addition, the filtered saw lead is based on the bassy line from source 1:55-1:57 it's the ticking! 1:57-2:26 the fast bass line + the half-time riff on the square lead; original leads, ticking & stuttering from source in the background 2:26-> the ticking.. THE TICKINGGG Yeah. Cheers!
  20. I remember this one, and this version is significantly different from the first submission. I like this one much better. It's a great concept, and it gels much better in this iteration. And I hear more fairy fountain. Intro goes on too long for my taste. The piano tone works for me, and the playing is realistic enough. I like the acoustic guitar a lot. Shaker is too loud and dry. I love the other drumming, the djembe, timbale, etc. The bass is boomy and out of control, needs to be eq'd down in the mid-lows. Also, the bass has that one boomy note problem I often mention (usually it is an F or G, and it is too loud at 100Hz, a narrow-ish eq notch at 100Hz will fix this, and I like to follow this correction with some compression) Listen to the track with an instance of SPAN open, you'll see how the bass spikes at 100Hz when the notes get loud. My other issue with this track is that I hear a LOT of dissonance, lots of notes out of the key signature. Is this a stylistic choice or just error, I'm not sure. Is this a thing in salsa to which I am unhip? This is much closer for me to a pass than the last version, but I still hear issues. Other Js? edit 9/16/15: My little grudges aside, this is quite a creative take on this source. I'm cool with passing it. YES
  21. previous decision Your ReMixer name: MrKyle Your real name: Kyle Raub Your email address: Your website: http://eiravaein.com Your userid: 22266 Name of game arranged: The Legend of Zelda: Ocarina of Time Name of arrangement: "La Gran Fuente De Salsa" Song Link: Name of individual song(s) arranged: Great Fairy's Fountain Additional information about game including composer, system, etc. (if it has not yet been added to the site): All there Link to the original soundtrack: already on site Mix Comments: This slightly renamed resub (was "La Gran Manantial De Salsa") has had some notable overhauling done to it since the first submission, though the basic arrangement is still intact. Electric guitar work was removed and an acoustic performance was added. Percussion, piano, and synths were all reworked. A new intro and outro have been added, and finally, the sound bytes were removed. I put the mix through the workshop several times and made further tweaks per discussions there. Source coverage starts in the intro and eventually fills out around 75%, so things are solid on that front as well. The whole piece has taken on a salsa/tango/Latin jazz feel that I am really enjoying. I am looking at this and future submissions to OCR as opportunities to challenge myself with new concepts that I personally haven't attempted before or writing/arranging ideas that can be more difficult to execute. Being the prior in this case, this genre is (was?) honestly outside of my comfort zone, but I have enjoyed creating the track immensely and have taken on a whole new appreciation for a flavor of tunage that I was aware of, but wasn't aware of, ya know? I hope the listening goes playfully well. Cheers, Kyle (MrKyle) Raub
  22. I like the idea of doing this track with a live band! I like the lyrics and vocals. The mixing and mastering is grungy and not too modern, sounds pretty flat to me but I love the ideas. Idunno, what do you think, other judges?
  23. Hello, We're The Blast Processors and we create remixes of SEGA music in the form of lyricised rock. We'd like to submit our remix from Super Hang-On, "We Ride". A 192kbps encoded MP3 is attached, and the submission information is below. Please don't hesitate to reach out if you have any questions! Contact Information Remixer Name: The Blast Processors Real Names: Julian Spillane, JP Stringham, Orie Falconer, Nick Springthorpe, Chris Baragar Email Address: Website: http://www.blastprocessors.com UserID: 52460 Submission Information Name of Game Arranged: Super Hang-On (Sega Arcade, 1987) Name of Arrangement: "We Ride" Name of Song Arranged: "Theme of Love" Additional Info: Original Platform: Arcade Release Date: 1987 Composers: Katsuhiro Hayashi, Koichi Namiki, Sachio Ogawa Comments: this was a single from the album we released earlier this summer (http://blastprocessors.bandcamp.com) and was written in the style of a driving 80's synth rock movie theme. Playing those old AM2 games always made us feel like we were part of an action film, and so when we decided we wanted to cover something from Hang-On, that's the direction we wanted to take. We took inspiration from songs "Sunglasses at Night", "In a Burning Heart", "Danger Zone", and "Push it to the Limit" when we were arranging the track, and drew on our band's fictional mythos for the lyrics. All of the synthesizers used on the track are vintage hardware synths, including a sequenced Yamaha DX7 for the arpeggiated bell, and a Roland JP-8000 for the solo. Sequencing was mostly hand-played and then tweaked in FL Studio, and all guitar was recorded as a direct line-in and then virtually amped. We also filmed and produced a music video for the track, also drawing heavily on 80's visual tropes: . Thanks again for the opportunity to submit and do let us know if you have any questions about the submission! Best, Julian aka Master System The Blast Processors (note from Chimpazilla: this track appears in the game Hang-On and not in Super Hang-On, afaict)
  24. This is short and conservative, yet full of energy. Guitar performances are good. When the accordion comes in at 1:07 though, it's a mess. The accordion is too loud and everything is competing for attention. The accordion at the end works better, it is quieter and not competing. The track is very short and the ending is abrupt, seeming to just run out of steam. I could probably deal with that, but that accordion section (1:07-1:29) needs to be reworked. It needs to be mixed so that the accordion is the focus and not just added noise. The accordion is really cool! Just... not like this. NO (resubmit)
  25. Contact Info: Remixer Name- Careless Juja Drums and mixing by Brandon Strader Names: Careless Gorodetsky, Paul Mella email: Website: CarelessJuja.com or facebook.com/CarelessJuja Submission Info: Game - Final Fantasy VI Arrangement name: Devil's Lab Song arranged: Devil's Lab Composer - Nobuo Uematsu Release on the SNES, PS1, and GBA OST: Comments: This was a piece Helios and Careless originally arranged as/for Random Encounter, but never used. After about 6 years we're finally recorded it as Careless Juja. Drums are by Brandon Strader, guitars and bass are by Juja, accordion, keys, and the metal clang sound are by Careless. The metal sound was made by hitting a slab of iron with a 2 handed construction mallet.
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