Jump to content

Chimpazilla   Judges ⚖️

  • Posts

    3,406
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by Chimpazilla

  1. Contact Info: Sibling Trent Thomas soundcloud.com/siblingsound 49283 Submission Info: Chrono Cross Chrono Cross OST Death Volcano Originally composed by Yasunori Mistuda, Playstation 1 Link to original composition: https://www.youtube.com/watch?v=zx3_x4bxlMM Personal Comments: One of my favorite tracks from the Chrono Cross OST, Yasunori Mistuda has always been an inspiration to me since day one of me playing Chrono Cross and hearing the amazing music, This Remix was made using Ableton Live 9 with various plugins and sound design I hope you Enjoy it!
  2. Yes djp, this is a definite YES if source checks out.
  3. Whoa, cool concept! Nice filtered intro. Beats and piano start sounding repetitive right away. I like that vocal, very cool... but I hear it four times verbatim in this mix which is too many of the same thing for me personally. The instrumentation is cool overall but the writing is very repetitive without a lot of interpretation on the source theme other than a few alternate notes here and there. I like the piano verse starting at 2:13, good delay but the piano sounds really stiffly sequenced. There is some variation in the soundscape with different leads being used or layered in each verse, but ultimately the repetitive nature of the writing and that vocal are bringing this arrangement down for me. The mixing seems to be working well enough. I think this is close but I feel like it just needs a bit more variation on that theme, maybe make one of those verses more original? You could also vary the beats, for example the verse beginning at 2:40 could be halftime drums. Also is there a chance of getting some additional phrases recorded, so that the phrase you have here could only occur once or twice? Maybe make it the first and final phrase, and have two other phrases in the middle, just a thought. NO (resubmit)
  4. Submission Information The Legend of Zelda - The Wind waker Out on the open sea Ocean Original song This remix/cover wasn't supposed to happen at first. It all started out with my having some fun in renoise while sampling my aucustic guitar. After a short jamming session I started playing the chords from the Ocean theme from Wind Waker and that's when I decided to make it. Contact Information Mahrellon Andreas Flodman www.youtube.com/Mahrellon Userid: 34595
  5. Track starts out so conservative that I think it might almost be a midi-rip, but I'm not sure, maybe it's just really conservative. The bell arp seems too loud. I like the concept of doing this source as an aggressive guitar mix, but that bell timbre really doesn't accent a guitar soundscape too well, maybe it is just mixed too loudly. The biggest issue I have here honestly is that absolutely terrible lead timbre. It's a horrible fake guitar, it sounds so flat and doesn't cut through the mix well, it's really hurting the soundscape. At 1:42 a better lead guitar sound starts but it's so quiet that it is buried in the mix. The track ends at 2:12 with zero resolution and just the completion of the patterns playing. I think this track is much too conservative overall and it would need to be rebalanced and that awful lead sound replaced. It is so short and there is no ending. Lots to work on here, but a decent start. NO
  6. Hi! I've played around with this awesome song. I hope it's good enough for the site. This is my first attempt ever at remixes. I have attached the MP3. Your ReMixer name : NoizyZany Your email address: Name of game(s) arranged : Aladdin Name of arrangement : Arabier Rockier Name of individual song(s) arranged : Arab Rock This game was on Genesis in 1993. Composer : Tommy Tallarico, Donald S. Griffin Original song: Thank you a lot for taking the time to evaluate my submission and let me know if something is missing.
  7. Some of the softer sections of this mix are reeeeeeeally quiet for my taste, but the track has amazing dynamics. Clearly this was put together with a huge amount of skill. But I'm not really hearing that much source. I hear Cid's theme from 0:32-0:54 but it's quite a loose interpretation. There's a ton of gorgeous original writing here and this is a beautiful, emotional mix. From 1:54-2:10, is that source? How about 2:10-2:28? I hear Cid again from 3:21-3:30, loud and clear... but after that, we are into this Newman-esque original territory. This has to be a NO vote unless someone can point out source to me that I don't hear. Somebody help meh.... NO
  8. Hey guys, cannot believe it's been six freaking years since I submitted something to the site. Details... Remixer: CarnCarby Real name: Ryan Humphrey email: userid: 4794 Game: Final Fantasy VII Arrangement: Cigar, Spear, and Sky Source Songs: Cid's Theme (if it matters, it also cribs very small pieces from "Steal the Tiny Bronco!" and "Launching a Dream Into Space", but it's intended to be primarily Cid). File link: Comments: Okay, so this has been kicking around on my hard drive literally for years and I decided it was time to get it finished and sent off. The goal was primarily to try copying Thomas Newman's style. But I couldn't do a whole thing with Cid's theme and not have at least one bold statement of the iconic melody, so there's that; but then I felt like we had to actually earn that payoff, and so there's a longer build that's less Newman and more generic orchestral (plus a bass line out of Vaughan Williams's 5th? I don't even know; like I said, this project is old). At any rate, it got bigger than I'd originally anticipated. I think it still hangs together, but I leave it to you to be the judges of that. Thanks for all your work, folks! Love that this site is still going strong. Cheers, Ryan
  9. This is going to take several listens, clearly. Four sources to consider, and the arrangement is indeed nebulous in it's structure. I can see why Emu said it sounds directionless. I don't think it's necessarily directionless, but this type of arrangement is an acquired taste I think. It is mixed well. I don't find the piano too problematic. Gonna have to let this one percolate.
  10. I agree with most of the crits of my fellow judges. The vox are wonderful, but they are competing with the upper end of the bass and with the backing arp. The vox are not only too quiet, but the other elements need to be eq'd and/or automated in volume so they NEVER step on the vox's toes, frequency-wise. The singing is glorious! Great glitching and fx too. Drums are mixed too up front. The backing arp gets repetitive, the beats could use some more excitement at some point. I don't feel the need to restate the other mixing crits given above, they are all relevant and accurate. Too good not to pass though! So much win, I'm really enjoying this track. I gotta pass it just for doing a dubstep mix in 3/4. YES
  11. Definitely a nice arrangement here. I have to agree about those synth bits, they are generic and bland, but they aren't playing for that long. The organ in the background is also a bit generic, but it's pretty buried. This is right on the border of being overcompressed for me. It's loud, and I agree the master limiter could come down a few db, but I'm generally finding everything audible and I don't hear any unwanted distortion. I'm getting a reading of -9db RMS which is pushing it but acceptable for a track like this. I'm finding things to be balanced and panned well. The guitar performances really make the track. Going forward, just ease off on the overall compression, and try out some new and more interesting synth patches to accent your guitar work, and your tracks will be even better. I'm giving this one a YES
  12. Whoa, this is cool, so many awesome ideas here! I love the mixture of styles and instrumentation and the glitch effects. I don't have as big a problem with compression as the other judges are mentioning, it does have some crunch, might be good to tame that just a little bit. Yeah possibly the drums are over-crunchified. The overall track is ok volume-wise, but a little less crispy-crunch would be good. As the other Js have mentioned, repetition is the dealbreaker here. You came up with several killer ideas but they aren't that long, so you repeated them, and that won't work. Take the cut/pasted sections and make something different, vary the writing or some instrumentation there, or do some filtering effects or just something so we don't hear exactly the same thing over and over. I really want to hear this one back though! I like it! NO (please resub)
  13. I think Larry nailed his vote here. The synths and beats do sound generic. The track opens really abruptly too, it would probably be better to start with the background and sfx for a bar or two first, or something, than to just dive into the first note. I hear what Larry is saying about that arp pattern, it contains some notes that are not in the key signature of this track, and that does come off as sloppy unfortunately. The strings at 0:44 don't sound that bad to me, but they seem really random and they aren't doing much for the soundscape and they never reappear, and they are competing with the leadwork there. I agree with Larry overall, it's a great concept but it isn't realized here, the writing is not cohesive, the sounds and beat don't compliment each other, it feels really disjointed. It feels like you weren't quite decided on the genre you were going for so you just threw some stuff together, you need to have a bit more vision on where you want to take your track. I'm not saying you can't do a hybrid, but it has to make sense melodically and the sounds have to compliment each other. NO
  14. I love this source tune. I love the name of this remix and the story behind it. This is a very good sounding remix. I love me some liquid DnB. I was baffled by the time signature, I counted to 15 but the beats seemed faster than 8th notes.... 15/16? I had to ask Cameron, and he replied that he varied between 7/8 and 8/8 so I was right-ish. Haha! (ok so I STILL think those are 16th note counts) The mix does sort of drag after awhile even thought it sounds good. There are sections that I feel could be shortened, and there is repetition in the writing. The beats are great. The piano sounds mechanical but it's used well enough and the timbre is good. I love the whooshy pads. The claps are a little underwhelming. There are a couple of transitions that absolutely need to be fixed: 1. At 1:29, the bass pattern stops dead. That last note needs to be removed, or replaced with something that melds into that next swooshy section. Sounds like an error the way it is now. 2. At 4:42, there's the same issue with the final bass note, but also the drums stop dead at this point. Gotta remove that last bass note, and write some kind of outgoing drum bit there. Even just one final reverby crash might do the job. I dunno, other judges, is the arrangement too repetitive? NO (resubmit, but this is very close for me)
  15. I would love to have you consider my most recent remix to go onto your site. Conctact Info: 1. Collzayfu 2. 3. 4. soundcloud.com/collzayfu 5. 54066 Submission Info: 1. F-Zero 2. I Missed the Damn Bus (title open for discussion) 3. Mute City Comments: This is the first remix I have ever done to this extent. I know that I may not be saying much, but 'tis true. I haven't done many remixes in the past. The last one I did was on the Puzzle Bobble theme. I must say, it was fun beyond explanation to do this and may be doing more in the near future. Now, lets get to the title of the piece. Why did I name it that? Well, I missed the bus to school... twice. and that was 4 days prior to this email. I was super stressed out (who wouldn't be, you missed school twice and when college, it ain't no joke at all). What was funny is that I acted out the whole scene as if it were a movie and I played this song in my head. Thus began me creating this remix in leu of that moment. Now, I don't mind changing a few words around (like damn to darn) if necessary, but come on... I missed the god damn bus, twice
  16. Well hot damn, my favorite Zelda source tune of them all, of every Zelda game ever. Also, this remix absolutely rocks. I adore the arrangement and the sounds used. I feel like the mixing could be improved though. The epic bass tomfoolery is coming through just a bit too crunchy on the sides, and leads by comparison are on the thin/quiet side. Everything is also somewhat bleedy, could use some eq adjustments. The reverb is really heavy in some spots, which is fine, but maybe the reverb needs to be low-cut more. Drums are fine. The whole mix seems just a bit on the crunchy side. The arrangement does get just a bit repetitive, but I feel like there is enough variation added, although some of the interesting elements are too quiet, for example the solo at 2:38, I can barely hear it, and I really want to. I can see this getting a "resub" based on mixing, and I really wouldn't mind another pass at the mixing either, but this arrangement is too epic for me to pass up. I'm such a sucker for anything Zelda..... unbelievably, I'm not even going to bitch about the fadeout ending. Ok, edit. Initially I voted YES; I was listening to the remix on a Youtube video since the artist had not sent an mp3. I requested an mp3 and he sent it right away (thanks!) so now, listening to the mp3, my mixing crits are confirmed even more (without any Youtube compression). The mix is in fact much too crispy-crunchy in the highs, and it really does need some volume rebalancing to bring the leads to the front when they should be heard, such as at 2:38. There are lots of lovely little detailed bits of writing that are nearly inaudible, little solos and arps and such. Also, the overall mix is overcompressed, the gain on the master limiter and/or compressor needs to come down. -6db RMS is ridiculously loud. For this track I'd prefer -10 to -8 at the absolute tops. No need to squash the thing to smithereens. NO (but PLEASE PLEASE fix these issues and resub)
  17. My ReMixer's name is Twisteryn. You can find my remix here : This is a remix of "Song of Storms" from Ocarina Of Time. Hope you enjoy! ---------------------------------------
  18. I paneled this because I think it has promise, although I really don't think it will fly here in it's current form, primarily due to the conservative writing/arrangement, simple/repetitive beats, and the suuuuuper generic saw lead that is used all throughout the mix. That said, I think the track is mixed pretty well, and has good filtering effects. I like the bass writing, but the bass is a bit too quiet in the mix. The transition at 2:02 is really abrupt. I think this could be a great track with some more variation on the theme, more interesting/varied beats and definitely with better leadwork, preferably more than one lead in the entire track. I really don't think wide saw leads like this one make good leads, they have zero personality and don't cut through the mix well. NO (resubmit)
  19. Youtube link (no mp3 sent) DYG Daniel Galvez 52269 Sonic The Hedgehog 3 Eggmans Reprisal Dr Robotnik ----------------------------------
  20. That has to be the most concise submission email I've ever seen! Haha! This arrangement is quite conservative. The guitar work is good, the initial synth lead is appropriate. The piano that begins at 2:12 sounds mechanical but I like the added bell timbre, and when the guitar joins it, I don't find the piano stiffness too distracting. The guitar performances are all good. The transition at 2:58 works well enough to reintroduce the heavier section following the breakdown. Mixing is working well, I'm finding everything to be audible. The cinematic drumming is quite good. I'm finding the rest of the drumming somewhat weak by contrast... the snare seems loud enough but kick and crashes are too soft. Simple and direct, this is pretty cover-ish, but I'm liking it. My crits aren't enough to hold it back. YES
  21. Remixer name : huile_smit UserID : 50573 Game : Metroid Remix : "Back to Zebes" Original music : "Title"
  22. Hhhm, this is tricky. The source is essentially BGM, and so is the remix. This is one of those themes that I can see being laid down AS background, for some epic original leadwork and/or soloing, but there's none here. The delayed guitar does sound very good, as does the background grunge, but the only proper leadwork I ever hear in this track is that same arp/melody from the source, and it only really sounds like a proper lead from 2:44-3:30 when it is being played by a lead guitar. I hate to say it, but the "lead melody" from the source is really boring AS lead writing, it's more of a background arp than a lead melody. Because of this, the track feels quite directionless to me. I'm going to hold my voting until I see what others think of this. ?
  23. Remixer name: Marshall Art Email: Website: http://marshallart.bandcamp.com/ members: jmr (Jeffrey Roberts), streifig (Mikhail Ivanov) Song title: My Monkey Drives A Maserati Source: Donkey Kong Country 3 (SNES) - Hot Pursuit https://www.youtube.com/watch?v=EnICVFQrTWA MP3: WAV: *THIS SONG IS FOR A NON-OCR TRIBUTE PROJECT DUE TO BE RELEASED IN NOVEMBER 2014. DO NOT POST THIS SONG UNTIL AFTER THE ALBUM HAS BEEN RELEASED* Hey OCR. jmr here. It's been a while. For the past few years I've been working with my friend Mikhail (alias streifig) on a project by the name of Marshall Art. I write all my parts using Famitracker (a freeware hardware-compatible NES tracker) for the 2A03 and VRC6 sound chips, and streifig records layer upon layer of mindblowing post-rock-esque guitar. We live 7000km apart, so using the magic of Dropbox we exchange our parts and sandwich them together into an intense chiptune / prog / post rock hybrid. This song was put together over the course of January - September 2014 for a DKC tribute project. We were inspired by the band Maserati (hence the song title) although I think the song turned out a bit heavier than their usual style. We experimented with a few new things for this song, most notably the raucous guitar parts played with a violin bow. We're working on some other VGM covers as well as material for an original album, plus we play live shows whenever we can (together when possible, and apart on our respectivecontinents), so this won't be the last you hear from us. -Jeff
  24. Interesting idea here to make this an industrial-sounding mix, I actually like the metallic clanking and sfx. The arrangement is pretty straightforward in terms of source. You establish a good groove right away. I'm not a huge fan of wide saw leads but I like the other instrumentation you've added around it. The lead starting at 1:25 is much too quiet in the mix and I can barely hear it, maybe because it's playing in such a low octave there. If you want to keep that lead low, I'd recommend using another timbre that cuts through better. My issue with this track is that unfortunately it gets repetitive. After the writing and groove are established, it is the same writing and sounds over and over for five minutes. To warrant five minutes of track, you need to add more variation either in writing or in sounds. At 3:04 you changed up the drum groove and that's a step in the right direction. Then there's a drumless section, but again the same sounds and writing. I recommend changing the lead at some point to something different and doing some wild soloing or something, to add more variation. NO (resubmit)
  25. Hello, I would like to submit this song to be on your website. Remixed by: 8-Bit Rebel Real Name : Bryan Faragher Email: website: bryanfaragher.com Game(s) arranged: Mega Man 2 Name of Arrangement: Metal Man Theme (Raging Acid Party Mix) Name of individual song arranged: Metal Man Theme Comments: I'm a huge fan of the music of Mega Man 2, and after beating it again during a tough time in my life, I was inspired to make a tech version. I left it incomplete back in 2010 and returned recently to completing it. I intended the sound to be loud, industrial and metallic to really get to the core of what Metal Man's factory-like world would be. As a huge fan of the series, I tried to do it as much justice as I could. Thank you for your consideration, Bryan ----------------------------------------
×
×
  • Create New...