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Chimpazilla

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Everything posted by Chimpazilla

  1. We got a very nice substantial update from Rexy, her track, in 7/4, is progressing nicely! Clem also has done a bit more work on his/my collab and I'm very pleased with it. This album is dragging along long enough that even timaeus has done some improvements to one of our completed and already approved tracks (sounding even better now, T!). Other than the above, no one has checked in with me. Come on guys, how about some updates? Let's get this album completed already! I still need to reach out to Laura Shigihara, and she may have forgotten about this by the time I do... I'd like for that not to happen. Please guyz??? Wips? If you want off this album, no worries, but please do let me know. Thanks! Beware... I will now begin reaching out to the stragglers... privately. *menacing chord*
  2. Great stuff here! I'm a sucker for disco, and this is modern and super groovy, I'm loving it! Really well produced, sounds great. Time Machine is my favorite as well!
  3. Yeehaw!!! I just love the Blue Ridge Mountain sound going here with the geetars and banjo!!! The performances are all wonderful. Ok so right away, I don't like the wide panning of the two guitars, they are too loud and the wide panning makes them not sit nicely in the mix. The lead that starts at 0:21 sits much more nicely in the mix. Yeah the two wide panned guitars feel awkward to me. Wow, banjo solo starting at 1:16! The banjo is much too quiet here though and it sounds like a backing element, leaving the section of 1:16-1:53 sounding leadless. I'm not sure I hear enough source overall. 0:57-1:53 is all soloing but I hear the backing chord structure. 1:53-3:10 seems wholly original, am I missing something? Most of the second half has no source from what I can hear. Still, very cool concept. I'd love to hear this again fixed up! NO (resubmit)
  4. Song title: Six Days in the Mountains Game: Duck Tales (NES), Himalaya level Your ReMixer name: Mutherpluckin' B Your real name: Henrik Lidbjörk Your email address: Your website: mutherpluckin-b.com Your userid: 10308 Cheers
  5. This could possibly have been a DP. The plucked string samples sound a bit stiff, most noticeably in the intro, but I'm not sure how one would make them less stiff with this type of writing, therefore the samples are used really well. The arrangement gets repetitive with that motif over and over, that is my biggest complaint, but the instrument set is fantastic, as is the supportive writing. The woodwinds in particular are a highlight. I wish the track had been mastered just a little louder, but it has lovely dynamic range. Really enjoying this overall. YES
  6. ReMixer name: Tuberz McGee Real Name: Callum Kennedy Email: My Website: tuberzmcgee.bandcamp.com My userid: 4416 Submission Information Games Arranged: Final Fantasy VII Name of Arrangement: "Honour, Pride, Green Tea" Name of individual song(s) arranged: Cosmo Canyon, Cid's Theme This mix was a fun little ditty I honestly did over a year ago and never submitted maybe I was just lazy I don't know and I'm honestly writing a godawful run on sentence so I'm sorry about that. But yeah, I'm really into Eastern Ethnic Instruments like the Shamisen, Erhu and Guzheng (to the point where I own a Shamisen and Erhu(too bad I wasn't confident enough to actually record the parts in to layer them with my samples lel)). I felt like these two sources really lent themselves to that ethereal sound and decided to finally sub this mix. That's pretty much it mang.
  7. I get your concerns totally Deia. However, I find that it is that arp that ties the track together and keeps the source present even during the solos. I love this track, it is mellow, groovy, detailed, and cohesive even with that many people involved. Each solo is unique and super well done. Could have just been a DP. Favorites folder. YES
  8. I hear a lot of cool electronic ideas and effects in this track. Lots of sounds competing from 0:25-0:49, nothing stands out as a lead. I do like how the ring sfx is used VERY subtly, that really works. Nice sweeps and good timbres used overall. Mixing is working well enough. Leads could stand out a bit better. I'm not sure how I feel about the sidechaining of the lead from 1:16-1:40, that sidechaining blends the lead in with the background unnecessarily. Piano chords sound very stiff from 2:05-2:30. Despite lots of instrumental changeups and lots of effects, I hear the Green Hill Zone theme verbatim soooo many times in a row. The writing is really conservative throughout the entire track, making it sound repetitive despite all the diverse sounds used. I feel like some interpretation on this melody is required, somewhere in the track. Repetitiveness is a problem for me. 3:08-4:48 is an exact copy/pasta of 0:50-2:30 in writing and instrumentation, with a couple of extra elements and sweeps applied in the second half. I can layer them and they sound like one track. Some would say that the addition of the other instruments and sweeps and filters in the second half is enough variation, and I understand that but it doesn't feel like enough variation for me, not with the source melody never changing. That second half is a great opportunity to change the lead writing and do some variation or some soloing on top of the basic background chord structure which will remove some of the repetitiveness and really make this track exciting! NO (resubmit)
  9. Contact Information ReMixer Name: Prower Real Name: Jordan Ale Email Address: Website: https://soundcloud.com/officialprower User ID: 53206 Submission Information Name of game arranged: Sonic The Hedgehog, 1991 Name of arrangement: Feelin' Green Name of individual song arranged: Green Hill Zone An Electro remix of one of my favourite VGM songs. My inspiration comes from my love of STH music and EDM in general. This was arranged in Fl Studio and has a range of different elements, including sound effects from the original game! I'm quite new to producing and I'm open to constructive criticism on my arrangement. Thanks! -----------------
  10. ReMixer - RoeTaKa Name - Alex Roe Email - UserID - 9374 Games Arranged - Demon's Souls Arrangement Name - Abandoned by God Songs Arranged - Maiden Astraea Game info - Demon's Souls Composers - Shunsuke Kida Systems - Playstation 3 Comments: Maiden Astraea is a very popular song for Souls fans and the character herself is one of the most interesting in the game. The original song has some cool polyrhythms and those are really fun to listen to. Like my last Demon's Souls remix I took a more cinematic approach and made it like a journey -- and a little more emotive! I have no idea why I decided to use a recorder during the build ups, that sound really got to me for some reason.
  11. I adore Twilight Princess, but I hadn't realized how awful the fake vocals are in that theme until now! Haha! Your version is so much nicer! I like the oboe lead, the sample is used well enough. Between 0:49-1:05 , the oboe lead and flute countermelody end up stepping all over each other, though. I like how you wove Song of Storms in, although the piano there sounds a bit stiff. Requiem of Spirit following with the bell is very nice. Nice use of choir samples. I like this overall. I wish you had changed up the violin chord progressions even just once, but the melodic variations of the leads gives it enough variety and the arrangement conveys emotion well. The violins are sounding a bit loud and up-front; a touch less volume and more reverb would put them better in the soundscape. Still, this is lovely! YES
  12. To OC Remix. As I've said before, thanks so much for taking the time to build and sustain such a fantastic resource and community of video game music lovers. Because of the site, I have discovered so much great music and so many immensely talented people. Around 3ish weeks ago, I submitted an orchestral Gauntlet remix and after receiving some encouraging feedback on the forums from Chimpazilla, I wanted to submit [my re-polished Zelda remix. I recently began playing Legend of Zelda - Twilight Princess again, and I was so moved when I heard the Spirits' Theme that I pushed myself to take an honest shot at performing it. I hope that I did the original justice. The song interweaves a few of my own themes as well as two themes from Ocarina of Time. I hope it satisfies the standards of the site. All the best! Kyle Preston Contact Information Your ReMixer name: The_Wizard_Lakmir Your real name: Kyle Preston Your email address: Your website: http://kylepreston.com Your userid: 53921 Submission Information Name of game(s) arranged: The Legend of Zelda - Twilight Princess and Ocarina of Time Name of arrangement: The Other Side [] Name of individual song(s) arranged: Spirits' Theme (Light Spirit), Song of Storms, Requiem of Spirit
  13. I'm in love with this arrangement. I'm in love with this piano, in terms of how well it is played, the unique chord structures, the tone, the dynamics, the reverb and the mixing. I'm in love with the violin harmony and writing and soloing. What I don't love is the electric violin tone. I know that you feel your recording setup wasn't optimal and that you ended up compromising on the violin tone, and unfortunately I agree with you, and these two timbres don't go well together. But dang, so much win otherwise. Mastering could be a bit louder. Gonna go with 7/29/15: With a heavy heart, I'm switching from yes to no. What a shame, the recording of the violin just ruins it. Absolutely everything else is dynamite. Sadface. NO (resubmit please if possible)
  14. Hi OCRemix. Here's a link to my remix. I've also attached it to my email in case y'all don't like Soundcloud. ReMixer name: Savino Real name: Will Savino Email address: website: https://soundcloud.com/will-savino/ userid: 53881 name of game: Chrono Trigger name of arrangement: Duet for the End of Time Name of song: Chrono Trigger Composer: Yasunori Mitsuda Everything else: This theme has been so many different ways, thanks largely to its beautiful harmony which works in any style. I like challenging myself, so I decided to completely start over and reharmonize the entire tune in a jazz style. That main opening riff is so malleable that it could fit over a number of different harmonic landscapes. This allowed me to give a much different feel for the first and second statement of the A Section. Once I had the arrangement done, I enlisted the help of my friend and bandmate Jamie Sandel for his expertise on the electric violin. With our very meager DIY studio setup, it was hard to make the violin sound very full, so we just embraced it for its sharp, nasally quality. I thought the duet setting was very appropriate, as it gave a pretty personal tone to the theme, which jives well with the character driven narrative of the game. Let me know if you need anything else. Thanks all! -----------------------------
  15. I hear the source use just fine here. The track is lacking in lows other than the deep timpani, but I really like that deep timpani, it is very ominous (and it is probably for the best that there is nothing down there competing with it!). The track seems to be mastered very quietly, I think you could have raised the limiter just a teeny bit more. The use of samples is good though, and the writing is good. I really like the faster violin passages such as 0:20-0:24 and 0:51-0:57. The drumming is exciting and appropriate. Good dynamics throughout the track. The vocal samples are reminding me of The Omen, in a good creepy way, especially starting at 2:44. The vocals almost get too groovy from 3:07-3:18. Vocals might be a touch loud after 2:44. Nitpick: from 1:37-2:11, you tend to rely on slow whole note patterns with not too much else going on, most notable at 1:48-2:11. I think something else could have been added there for much more creepy impact, like some wind or some kind of sound effect. Good crescendo into the outro. Overall, I like it! YES
  16. Hi everyone, hope you're all doing okay! Note: This ReMix is part of the BadAss 3 album. Contact Information Chernabogue Alexandre Mourey www.fflproduction.fr 20943 Submission Information Pokémon Red/Blue Versions Crescendo to Chaos Final Battle / VS Rival (and a little part of Indigo Plateau at the beginning) GB / Junichi Masuda My notes from the album notes: Since the first volume of BadAss, people requested that someone should arrange a boss theme from Pokémon, especially the final battle with "Gary Motherf*ckin' Oak" from the first generation. A remix of that track was in the works for the second volume, but it never happened. As I was working on a Digimon remix too, I thought I could also do something for the Pokémon fans. The source from Pokémon RBY is very chaotic -- it sounds frenetic and not structured. I tried to make it sound as epic as possible, since epic is the theme for this final volume. Bombastic was the goal here, but I also added some darker/ominous sections, which I really love. Gary Oak is the final boss, the ultimate obstacle, the last trainer you have to best before finally earning your title of Pokémon Master. Are you ready? Because he really is. LINK to REMIX: I hope everything's fine, and I truly hope this one passes, since it's maybe one of my best orchestral remixes so far! Peace!
  17. Just a few notes at this point, this sounds nice but there is significant copy/pasta between the first and second halves, although a wide panned arp has been added in the second half. The guitar solo is wonderful but is mixed just a bit too quietly. I like the slap bass. Sine lead and accent are both a bit piercy. Drums are repetitive. I wish there was more guitar in here. edit 6/11/15: I still find the drums repetitive, but I think it is the snare and too-loud/dry hats giving me this impression, so I apologize if I'm overlooking more details in drum elements that are less noticeable. I'm not a fan of the first lead that sounds like a pan flute, it seems a bit weak. Wow, that guitar work is really good, I still wish there was more guitar and a drop louder in the mix. I wish 0:59-1:29 was more different from 2:35-3:05, the only difference I hear is the wide-panned sequenced sine. After 3:05, the section of 2:35-3:05 just repeats until fadeout. This bothers me, but not a dealbreaker. I'm not finding any overcompression, I don't hear any and SPAN shows the RMS right around -11db which is just fine imo. YES
  18. ReMixer name: Toni Leys Real name: Toni Leys email address: Website: http://www.tonileys.com/ Userid: 48173 Name of game: Freedom Planet Name of arrangement: A Mystic Lineage Name of song arranged: Dragon Valley 1 Composer: Leila Wilson (Woofle) System: PC / Steam Link to the original soundtrack: http://galaxytrail.bandcamp.com/album/freedom-planet-official-soundtrack Comments: My favorite track from the game, wanted to take it and make it more bombastic and exciting (which was hard since the original was exciting enough for me) and made a harder arrangement combining electronic and acoustic sounds as is my style and the original soundtrack's. The guitar solo was recorded by my friend Esteban Bellucci as a "Let's see what happens", it turned out into a super great solo. Made with love to the guys from 'Galaxy Trail'.
  19. No problem hearing the source tune here! Intro piano is nice but a bit mechanical. Violin lead at 0:44 is very fake, writing is extremely conservative. I like the writing variation from 1:12-1:26. The drumming is sounding very repetitive overall. Not a lot of bass in the soundscape. The source melody is being played through quite a few times verbatim without variation. At 2:40, finally some more interpretation, I like it, but the lead timbre for this solo is really plain and gets piercy and thin when it hits the stratosphere at 3:08. That whole solo section could sound so much better with a more expressive lead, and even a countermelody added. FADEOUT ENDING. Growl. I'm not sure here. I have a few production issues and the writing is quite conservative. Gonna see what others say. ?
  20. My ReMixer name: Joe Sua My real name: Joshua Matthews My email address: My website: Soundcloud.com/joesua My userID: 53952 Name of Game: Legend of Zelda: Ocarina of Time Name of Arrangement: Lost Woods/Saria's Song Original Composer: Koji Kondo Name of individual song/ReMix: Saria's Dreamland Link to Original: Legend of Zelda: Ocarina of time - Lost Woods Link to ReMix: Saria's Dreamland Your own comments about the mix, for example the inspiration behind it, how it was made, etc: Greetings Judges, This ReMix came about as a result of a remix assignment I was given in school. Since I am a fan of the Legend of Zelda series, I wanted to pay homage one of my top favorite songs: Saria's Song/Lost Woods. Given that the song is already refreshing but albeit short, I decided to add my own arrangement for the intro, ending and stretch the theme a bit. In the intro, I wanted to give the listener the feeling that they are flying through a tunnel of light particles with a "spacy" backgrop. For this I decided to use the piano, chimes and layered synth pad. For the next part I used bells and the piano to lead the listener through a portal of light to the Village of the Kokiri to meet Saria. For the main theme I decided to use violins, flute and lead synth for the melody, piano and woodwind section to capture the accompaniment and Mark I (with panning wah effect), cellos and bass section for the chord progression throughout. I added the bells and panning harp to bring out the magic and innocence of the original theme. For the ending my goal was to leave the listener desiring to hear the song again and since some of my favorite anime/rpg songs fade out without resolving the progression while leaving me wanting more, I figured I'd would try to incorporate that idea into the remix. Saria's Dreamland was ReMixed/arranged/performed by me alone and is the first remix I've made. I took care to read the instructions you left. I've read some of the critiques on the submissions so I know I'll receive some great feedback even if the song is declined. I hope you all enjoy the remix. If possible, I would like you to leave the link of the submission on your decision. Thank you for listening and for your consideration, Joshua "Joe Sua" Matthews -------------------------
  21. Yep no problem with source use! It's a very cute, upbeat track. Track ends up sounding a bit stiff and choppy due to mainly staccato samples being used, with really no legato to glue things together. The only remotely legato element I hear is the flute starting at 1:38. I think adding just one legato element like some blocked violin chords would improve and fill out the soundscape quite a bit. But, the staccato feel goes perfectly with the feel of the source tune, it sounds very DK. Drumming gets repetitive. Vig is right, song does feel longer than it is. Overall the track is nicely done and well mixed, very cute and enjoyable. The ending isn't blowing me away though, it just sort of... ends. Still, YES
  22. Ok I'm really struggling with this. I don't hear source at all. What I do hear is some very piercing sound choices. The beginning lead synths are so loud and piercy and detuned and I admit I'm not a fan of detuned saws so I might be biased there. The writing all the way to 1:20 is really repetitive. The piano that begins at 1:20 is stiff and unhumanized. The drums in general are unbalanced with the snare being too loud and kick too soft. The writing is again repetitive from 1:32 all the way to 2:18. At 2:18 there is another very detuned saw lead. The drum writing is also repetitive in this track. I'm a no on this track but I'm at a loss to explain what can be fixed beyond my production crits and the fact that I hear no source. Honestly I'm just not sure this concept works overall. I'm likely to revise what I've written here after others make their comments and I feel more clear on this. NO
  23. Contact Info: ReMixer name: about:blank Real name: Chris Bouchard Email address: ReMix info: Name of game ReMixed: Final Fantasy III Name of individual song ReMixed: Nepto Shrine ReMix title: Neptoverture ***This ReMix is part of the upcoming Final Fantasy III Project*** Hey, all. I recently finished this ReMix for the Final Fantasy III project. Roughly 80% of this was recorded live on a Roland SH-101 analog synth while the rest was sequenced. Also, Brandon recommended I map out the mix's relation to the source, as it can be a bit liberal at times. Using this link of the original as a guide, here is how I interpreted the source. 0:00 - 0:04 of the original is referenced in 0:11 - 0:19 of the remix. I'll admit I syncopated the melody pretty heavily here. 0:05 - 0:19 is referenced in the lead at 0:34, and I make slight variations on this riff (adding a few notes, playing it with a different tone, etc.) until 1:19. 0:19 - 0:35 is referenced during the piano section at 1:24 - 2:18. I do change the key at a few points, but aside from that the riff is almost identical to the source, as I (almost) directly based that section on the midi. The solo at 2:20 is admittedly just something I felt like playing and the glitchtune ending synth is another nod to the riff at 0:00-0:04 of the original. Let me know if it's worthy! Best, ----------------------------------------------------------------
  24. I ditched FL nearly two years ago and I don't miss it at all, for the reasons Neblix has been mentioning. All those pattern names and "make uniques" and "link to controllers" etc. are terrible and I just prefer Cubase as the routing and track layout makes so much more sense and it's stable as can be. FL still being a 32bit host is so obnoxious! I hated having to adjust the buffer rate and fiddle with multithread processing etc. and my files still tended to stutter and crash, even on my super-upgraded computer. Is FL12 at least 64bit? You're telling me it's even MORE unstable than FL11? Good riddance, I say! I've been very happy with Cubase. S1 looks good though. So far I'm not motivated to switch as I feel like I'm still learning Cubase, but maybe one day I will. Some of those features sound pretty neato.
  25. I'm really liking this adaptation of this source. It sounds magical and moody and Harry Potter-esque in the intro with the celesta, and when that piano begins at 0:28, I love the soft piano tone, it conveys sadness even while the writing is upbeat. The deep bassoon that follows drowns out the piano a little bit, but it is comically ominous. When the soundscape opens up at 1:07 it sounds wonderful. The flourishes at 1:23 are excellent. I really like the writing and instrumentation in the second half of this track, and the mixing is good except the bass is a touch too loud between 1:07-2:05, it is somewhat boomy. The outro seems so quiet by comparison to the preceding section, I wish there was a more smooth cooldown section leading to the outro. I also wish the epic section lasted longer, this is a short track. You used your samples quite well here. If this doesn't pass, please tame the bass from 1:07-2:05. YES
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