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Disco Dan

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Everything posted by Disco Dan

  1. Raw. Harmonies are bizarre. Almost Gregorian, with overuse of fifths. Don't know what to think about this. Sounds really raw, and obviously uses samples. I'd apply more effects, but I'm torn here. But the emptiness does sort of outweigh it here. It's just... raw. Too raw. NO D
  2. It was cool up until around :30, where everything went unison. And the whole thing is sort of a guess and check with layering samples together with seemingly no sense of what goes together. You got lucky for the most part, but some of those notes REALLY clash. NO D
  3. Boring. Choice of samples. The whole thing blows by me and I'm left thinking "Is there a video game playing in the background?" Game sountracks, while nice aren't supposed to eclipse the game. That's what I think this site is supposed to do. Bring out the music. This is too much like an OST to really bring it out. NO D
  4. ... Real jazz chords? What's this??? Talent?!? I find this hard to believe... Then again, I haven't heard the original, so this could ... no fuckin way. This can't have been in the original game. Yeah, we have someone with some real jazz theory on hand, even if the sax does sound fake. YES D
  5. Where's the freakin BASS?!? There's no foundation in this mix. It sonically lacks that bit of foundation to inform the listener of what key you're in. Did you just forget to render the bass or was that intentional? Maybe you should add that. Also, the song seems to just repeat on and on, and then fade for a whole minute. NO D
  6. hey, nice roland. Man, their shakuhachi is SO identifiable, along with their octave strings. Oh well, that doesn't mean it's bad. It's just too bad none of it sounds real. Well, this is from an 8-bit game, which means it couldn't have had all those notes in it, which means there's a good bit of original work put into this. Ok, so you get a yes, but I think your choice of samples is meh. And Rock ballads annoy the hell out of me. YES D
  7. Take one original. Add crowd noise, and a beat. Maybe some bass. Stir well. NO D
  8. I'm only 20 seconds into this mix and I've decided to give it a Yes. PLEASE don't screw that up. This sounds good so far. Granted, I've been wooed by your high-quality samples, so I might change my mind. Though this is sounding like what Dave Matthews Techno would sound like. Ah, some variety, there it is. Yeah, why not. I think this has the quality seal to represent the site. Though personally I would have liked to see some slow driving techno drums take place in there somewhere, but... oh well. Can't have everything. YES D Edit: got carried away by the spirit of things and typed 'no' the first time.... Edit #2: WTF wrong wit j00? - Pro
  9. Ok, I don't play final fantasy games, but isn't this Man with a machine gun or whatever it's called??? Anyway, this is weak techno. Techno, is not by nature a minimalistic genre. NO D
  10. Why do I think I've heard this before? WHY?!? Anyway, this brings into question the age old question: Should we give credit for effort? I don't honestly know yet... It's basically a clean electric guitar cover of the theme from the original zelda (the intro, not the overworld theme). No real variation, and the ending is kind of sudden. Meh, I say No. NO D
  11. Grocery store techno = bad. If you don't have good techno samples, all I can recommend is, find some, ask around, or use what you have for what it sounds well in, and this is not a good example of that. NO D
  12. When I heard this, I thought "This is either DJ Starchild or PxFury." Both have a penchant for reverbed and delayed arpeggios... then again, so do I. This is pretty high quality all around. Good samples used. Nice placement of effects and use of ambience. I'm not a big fan of the tempo changes, but everything else seems so well placed and thought out that it doesn't really matter. YES D
  13. What is that sound? Oh, strings. My bad. I think with the bar being a bit higher now, the orchestra kit needs an upgrade. So for now: NO D
  14. oh man this'd better be good. I take personal offense when Megaman arrangements are done poorly. Yes, the volume is loud enough. Thanks for doublechecking on that. But honestly, what is this? Harmonies. They are your friend. How about we not have every instrument playing the same note? And while I appreciate the usage of chord planing in the context of neo-classical works, it really doesn't work here. NO D
  15. Having trouble lining up those beats with the other instruments? Transitions aren't really existent. And combining parts should only be done if there is some basic harmonic structure to it. NO D
  16. Hard to say here. The drums are the variant. Not the instruments. And I've done pieces where the drums don't really vary but the other instruments do... hmm. I dunno. I'm... torn. I'll abstain for now. D
  17. I almost said no just based on the opening, but that would be ridiculous. Anyway, the choice of instruments is bothering me to no end and is enough to get a no from me. And the arpeggiated vibes, or whatever they are, aren't lining up with the pads between 1:13 and 1:20. Sounds nasty. And not good nasty like Janet. NO D
  18. Why is the sound spectrum maxed out? Too much clutter, too much volume. Also, tune before playing. Or tune after playing, but tune, dammit. NO D
  19. someone please explain to me which one we're supposed to do? D
  20. NO Too much DKC. Honestly, the arrangement of the layers follows nearly the same identical pattern from the game. That part between 2:00 and 2:05. Never isolate weak parts. Transitions are pretty sudden and iffy. And what's this transition to a good beat near the end only to end the song? Seems way to sloppy for my tastes. Sounds like patterns were randomly put in the order they were "oh, this might sound good here" without much thought to development or transitions. N... oh, I already said no. My bad. D
  21. I had this at one point, but it is no longer on my HD. Anyone have a working link? D
  22. There are ducks in this song... No wait. That's a guitar. Ok, this really bores the hell out of me, I have to admit. I can't say it's not well done, but it bores me to death. It's the same four measures of chord progression and melody over and over till death do us part. The drums do offer variety, and the guitar sounds cool, but even the guitar doesn't really change much. There's no solo section. Bah, I give it a NO for lack of variety D
  23. ok this is weird. bitrate or not, this is... I don't know. It's like when you see a horribly deformed person and you can't stop looking at them, despite how hideously disgusting they are. It's kind of like that with this song. Like "Bad Tuna." You just keep listening, because something about it makes you keep listening, even though it's ... must... pull.... away... NO D
  24. NO This version sounds WAY too muffled/watered down. To ME, anyway, it sounds like it could easily pass as the original game soundtrack. Timpani, snare, organ, horns and tubular bell. Classic FF ensemble. It just doesn't seem different enough. Actually I can't seem to find the original in the soundtrack anyway. But yeah, this sounds a bit too much exactly like the instrumentation from any given FF track. that and it's like "was a song just playing?" Too short. D
  25. Ok, you guys know I hate doing this because it makes me look like some sort of good samaritan or something and I'm not, but... This guy Kilu says he's been waiting to hear back on a few tracks he submitted (with time inbetween each one) a while back, starting about three months ago, and has not heard a rejection letter or a NO from the panel, so here we go. The songs are at: The one he said to focus on is the topgear track: though I don't know if the direct linking will work, so you may have to just go to the first link. Anyway, that's that. I've done my good deed for the week. D
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