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MindWanderer

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Everything posted by MindWanderer

  1. I'm not normally the biggest fan of brass leads, but the playing here is beautifully done. Very expressive, and good production that really shows off the rich timbre of the instrument. The rest of the performances are all excellent (there's one or two pitchy moments with the strings, but they're easily forgivable), and really show the value of having live performers. It's hard for instrumentalists to capture emotion as well as a vocalist, but I think you've succeeded here. Everything just works. Nice job! YES
  2. I love epic cinematic arrangements! You'd definitely captured the tone and composition of the genre, and that aspect sounds great. I would say that the men's choir is a little quiet, but otherwise production sounds really good. However, I'm left disappointed in a few areas. The instrumentation is pretty mechanical: the timing and articulation is too precise and consistent. This is evident in a few ways, but mostly in the strings, which swell in exactly the same way every time. The piano intro and outtro also sound exactly identical, without human-like inconsistency in timing and velocity. Percussion also sounds like it's on a loop. And although they're clearly synthetic, the two drops (1:35 and 2:30) being identical was also noticable. The ending is also really abrupt. It's clearly an outtro, but it doesn't end on the tonic, and even the tail of the last piano note is cut off. It sounds incomplete. This is well on its way, but for a heavily orchestral track, the realism needs to be a bit higher, and while I don't normally come down hard on weak endings, an ending that doesn't resolve fully in a sub-3:00 piece makes the whole thing sound like a work-in-progress. NO (please resubmit)
  3. Nice dynamic metal/trance arrangement. The source tune is repetitive as hell, so it's impressive you were able to do so much with it. Clean production, full of interesting ideas. I'm on board. YES
  4. Yeah, that opening, with thin, fakey orchestral samples, is a pretty weak way to begin. In general the strings are a lowlight everwhere they appear, which is unfortunately most of the piece. The guitar is mostly excellent, if produced a little thinly, but the one at 4:34 is has some really weak timbre, and I can't even tell if it's a bad guitar or an antique synthesizer trying to be a guitar. Despite the performances being slightly different each time they loop, I'm also finding this pretty repetitive. 0:54-2:30 is looped twice; it's not copy-pasta but the differences are minor, mostly tiny performative variations, and easily overlooked. The same themes return at 5:38; they're used appropriately as a bookend there and there is more variation, but the loop is so long that even there it drags a little. There's a ton I like about this. The guitar performance is phenomenal, the original writing is excellent, the orchestration is beautifully realized. But the orchestral samples and lack of articulation are a major letdown, and the arrangement relies on them heavily. The loop that's longer than some entire submissions, and over 1/3 the length of the entire track, does indeed cause it to drag in my opinion. To me this is borderline. The strong aspects are really strong, but are they enough to counterbalance both the lack of realism and the amount of repetition? I feel uncomfortable saying yes, because either of those things have been dealbreakers in most submissions, let alone both together. I don't like rejecting orchestration and performance this good, but I don't think we can do otherwise and still be fair and consistent in our judging criteria. NO (please resubmit!) Edit 9.28: I read Teo's response, and I have just a few things to add that Gario, who did a fantastic job of explaining our concerns despite not having been part of the original vote (which speaks to our evaluative consistency), did not. First, I apologize for my confusion about that distorted organ. We hear a lot of badly synthesized guitars around here that sound a lot like that! The fact that it was an electronic organ processed in the same way an electric guitar would be explains my confusion. Second, regarding popularity as a metric: We don't listen to submissions the same way most people listen to music. In fact, I don't always listen to music the same way when I have my "judge hat" on as when I don't. We pick at things that might not merit comment when listened to casually, and we reject a fair number of mixes that are commercially popular. We also accept a fair number that probably wouldn't be very popular, because they're doing something esoteric or with an obscure source. Our not accepting a remix says very little about whether it's "good" or even whether we enjoyed it. And I think we all enjoyed this submission very much!
  5. Nice, solid metal adaptation of the theme. Pretty conservative approach but there's plenty of original interpretation added and layered on, including a neat solo. Pretty much everything one would expect from a take like this. Production could be a smidge cleaner (the various synth pads in particular get muddy), but I think it's good enough as-is. YES
  6. Cool arrangement of an awesome track I've never heard before. Thanks for that. Unfortunately, I'm not sure if it's a limitation of FL Mobile or what, but production here needs a fair bit of work. The bass and kicks are super loud, to the point where the kicks are pumping, and the distorting way, not the nice sidechaining way. The entire soundscape is muddy and mid-heavy, very light in the highs. The synths are also pretty vanilla, making the whole thing sound like a remix from 15-20 years ago. Again, not sure how much you can do with FL Mobile, but I don't think it's working for you here. There's some sort of percussive synth that starts at 0:49 that sounds like Link from Zelda 1 taking damage, which I find hilariously out of place. This is fun to listen to, but you may need to port the project or MIDI over to a desktop DAW to do the finishing touches. NO
  7. Nice arrangement of a tricky source. Goes in a lot of different directions, maintaining interest while staying coherent. The ending is pretty abrupt, but otherwise the arrangement is dynamic and engaging. There's something about the production that's bugging me, though. It's pretty light in the bass and mid ranges, clustered mostly in the mid-bass and mid-highs. The guitar has a very narrow frequency presence, and the percussion (kicks and hats) are filtered very high. Weirdly, the best word I can use to describe it is "metallic." Not as in "metal" the genre, but there's an industrial, brassy tone to it. Overall, the thin production and vanilla synths make this sound like a submission from 10+ years ago. I'm having a hard time pointing to much objectively wrong with it, though. Maybe another judge will be able to put it into words better than I can. It doesn't feel like there's enough grounds to explain a solid NO, but it also just doesn't sound right to me. I'll revisit this after I see a couple more votes; right now I'll give this my YES?
  8. Nice metal medley. It's definitely a medley, but the transitions are incredibly smooth throughout. A ton of sources, but they're all used in an obvious way. No problems there. Ninja Gaiden still has one of the greatest soundtracks of all time. It's a standout even among so many excellent sources. The Parasprinter section gave me goosebumps. Great performance, great production. Hope this did well on DoD, it deserves it. YES
  9. What a unique sound palette. Sax and a bunch of synths I can't say I've ever heard before. Can't say I'm a big fan of the muffled orch hit synth (which gets overused at the end), and I'm not sold that it all goes together cohesively, but there isn't anything objectively wrong with it, either. Definitely uses the source material, and production is of course clean, as we expect from Eino. An easy YES
  10. Opens with a brass synth and some very loud ocean sounds. The waves do mostly fade out once the EDM beats kick in. At that point, it's pretty vanilla house fare. You've got your supersaws, your 808s, it's pretty much paint by numbers stylistically. 1:17-1:45 is repeated at 2:16-2:44; not too much, but more than I'd like in such a short piece. Ending is pretty sudden, but at least there's an ending. I'm not wowed by this, but I don't have anything in particular to object to. It's a perfectly servicable adaptation. YES
  11. Opens with a very loud pad; I had to turn my volume down. It doesn't muddy the other instruments, though, since it doesn't share space with anything, until 3:28. The lead there is pretty smushed. 3:53 is even louder, and shrill. It hurts my ears. I was waffling on the production until this point, but this part I'm immediately not okay with. The lead at 2:08 was louder and shriller than I'd like, as well. Overall the arrangement is fine. For a chill, conservative mix, it's dynamic and engaging. My issues are with production. The pads are far too loud and dominant, especially given their low-fi, gritty quality. There are also those piercing leads that are just uncomfortable to listen to. Good foundation here, just needs tweaks to balance and the tones of those few synths. NO
  12. Looks like you've got about 110 seconds when you need 121, so you're 11 short. 0:35-0:43 (7 seconds) plays the main hook with a key change on the celesta. That's still 4 seconds short, which I'm unable to find. Certainly there are commonalities, but not as much direct source usage as it felt subjectively.
  13. I'll stand by my position. Music is not the dominant component of this submission, full stop. Joe's counterargument is "the purpose of that rule seems to me designed to ensure that each arrangement contains a sufficient nexus to the video game that inspired it." That's not correct: the purpose is that it contains sufficient use of the musical track(s) that it's derived from. To take an extreme example, if a submission were a radio play-style re-enactment of the plot of Metal Gear Solid, it would have plenty of connection to the game but none to the music. OCR is about video game music, not video game-related audio.
  14. I'm glad Larry posted first, because my one and only concern here is that it goes off the rails with a lot of original riffing. I trust Larry when it comes to needing to timestamp, though — at least, I trust him not to be too generous! Fantastic performances, fantastic arrangement, fantastic production. Excellent adaptation of a tune to a genre. Really just a stellar job all around. This could have been a DP, IMHO. YES
  15. A repetitive 20-second source, huh? Very curious what could come out of this.... ...Well, I would have expected that if I'd read the description first! As it was, a pleasant surprise (other than the explicit lyrics, but ?‍♂️). The groove is super repetitive, but for the genre, that's to be expected, and at least the lyrics aren't repeated too much. The last minute or so drags more than I'd really like, but it's not that bad on a single listen, especially if you focus on the lyrics. The vocoded lyrics are a bit hard to understand. Otherwise, production is of course fine, and the source usage is ever-present (perhaps to a fault). It's almost cheating to call this a ReMix; it definitely counts, but choosing a minimalistic source to use as a base and then just doing whatever on top of it feels sort of against the spirit to me. Still, there's nothing objectively against our standards about it, and the quality is well above our bar. YES
  16. Sees proph's screenshot Lowers volume of music player I can't say I agree with the position that it's mastered cleanly. From 0:28-1:24 I can barely make out even the lead, and I have only the slightest suggestion there's any kind of bass or harmony or anything. All I'm getting is drums. It's better after that until 2:08, but I'm still hearing mostly drums. I can make out the harmony now, but not bass or anything else. Then it alternates between the two styles until 5:27. That section is pretty minimal; not objectionable until 6:33, when the guitar comes in, which is absolutely awash with reverb to the point where it becomes muddy and indistinguishable almost immediately. I get that black metal isn't typically "cleanly" produced. There's a garage-y, wall-of-sound quality to it. But it should still be clearer than this, IMHO. I often use Clementine's "temperature" visualization to spot unusual balance and patterns. Here's what it shows for this track: Black represents (relative) quiet, white represents use of the full spectrum of sound, other colors represent partial presence in lows/mids/highs. This whole thing is either white or very pale colors. Generally, only a climactic section, if any, should look like that. (For contrast, here's your previous mixpost and another very busy metal track by the late great PirateCrab .) Regardless, the amount of repetition is unambiguously enough reason for a NO vote, as proph described. NO
  17. proph nails the critical issue here. Far too much repetition for what we're looking for. It's a great orchestration. Production is clearly sampled but also well over our bar. If it just flat-out ended at 1:56 I'd probably still vote in favor of it despite technically being 4 seconds below our minimum. This should be an easy fix. NO (please resubmit)
  18. Nice soundscape, if notably bass-heavy. I really like the syncopated beat. It's a little meandering and static, but I tried and failed to find any actual copypasta. I would like a little more variety and more of an ending, but I don't think either is strictly required in a remix of this length. It's a novel take on one of the most remixed tracks of all time, so kudos for that. YES
  19. I'm noticing a trend with Pixel Pirates remixes: Great ideas, good energy, but spoiled by the mixdown. This track is no exception. The whole soundscape is mushy and mid-heavy, and most of the leads are buried behind the repetitive orch hit synth. Speaking of that synth, it's super repetitive. For me, it wore out its welcome by the halfway mark, and it still didn't let up. I loved the beat and the original take on this track. It's fun to listen to. But it needs to be mixed much more cleanly, and that one synth needs to be varied, at least on occasion. NO
  20. It indeed works really well. The instruments are pretty mechanical, but in such a synth-heavy arrangement, that works just fine. Great tone that transforms the original while keeping a lot of the same feel. I'm not as keen on the loop. There are indeed changes to the additional elements, enough that they look very different in my visualizer, but those differences are mainly percussion. There's an extra layer to the vox, an added snare-like drum, the removal of the percussion at the end, and some changes to the SFX. If there are changes in the synths themselves, they're really subtle. It's a 1:15 loop out of 3:03, 41% of the total length. The first 46 seconds of it aren't exact copy-pasta, but to my ear the changes are mostly minor. However, the last 29 seconds of it removes the percussion entirely, and that's a more substantial change. 46 seconds is almost exactly 25%, which is about my limit. I'm not crazy about it but I'll accept it. Everything else is great, no problems. YES
  21. Pretty conservative structurally, but the orchestration adds a lot of depth. I don't see the concern with it being a medley, because it's presented in exactly the same sequence as in the title sequence of the game. I'm happy with the arrangement, although the ending is disappointing. However, in an all-orchestral remix, realism is king, and this is struggling on that front. The timing and articulation are mechanical. Runs have issues where the attacks are running into each other and volume isn't getting all the way up. Balance is inconsistent: it fluctuates between being problematic and hard to make out to unrealistically perfect (where the virtual microphone is suddenly right next to the lead). Reverb is lacking a bit: the instruments are too try to sound like they were recorded in ensemble, The sample quality is fine, but more work is needed to make this close enough to a real orchestra. The lack of realism is the only major issue I have, but that realism carries so much weight in a piece like this that it needs to really nail it in a way that this doesn't quite yet. NO (resubmit)
  22. Starts off with some uncanny but nice-sounding original choir, adding Vampire Killer on piano. Good so far. But then it transitions into this super-gritty and vanilla-sounding version of the theme. Drums are all kick, almost nothing else, and even the kick is thin. It loops this twice with no changes. Then there's a SID-ish breakdown, which is fine but minimalist. Then that transitions back into the plain gritty saws; though there's some original transformation here, the bass and kicks are far too loud. Then, following another loop, it just ends. I hate to say it, but there's a good amount of work to be done here. The synths are primitive and unclear. The drums in particular consist of just one weak 808 and some really quiet vague noises. The soundscape is all concentrated in the mids. The leads are too quiet, and the only layers I hear are lead, bass, and percussion. The source treatment is, by and large, very straightforward and a bit repetitive (though 1:58-2:44 is quite good in this regard). So there's quite a few areas of improvement needed. NO
  23. First of all, hats off for sticking to your guns and trying to pull off a remix using only Caustic. I'm all about low barriers to entry, and a cheap phone DAW is about as low as it gets. Unfortunately, it's still clearly very difficult to achieve. The synths still sound antique, the worst of which are the drums, which are also too loud. The snares in particular sit on top of everything, and Larry's right about the kicks as well. There are also some weird artifacts in the triangle wave that I'm wondering might be a result of that merge function. I don't have any problems with the structure, and I didn't think source usage was in doubt for a moment. (Larry only got down to 51% through aggressively shaving out rests.) But the balance and textures are still not up to 2020s standards. NO
  24. Trance of a short theme is always tricky to not sound repetitive, but on the other hand, trance is probably the easiest way to make a short theme not sound repetitive! And this does a great job of it, really taking that simple arpeggio and adding textures and layers like crazy. I never lost sight of the source tune, even when it was being riffed on like crazy; source usage is at something like 90%. Though I'm not sure the Clouds theme similarity is intentional, they just have the same chord progression. Production is great. Growly bass, rich drums, full soundscape. Nicely done all around. Let's get this posted. YES
  25. I was literally in the process of typing up nearly exactly what Kris said about the loudness and the waveform and debating whether to include a screenshot. So thanks! I too have never seen a limiter wall as flat as that. Actually, she said pretty much everything else I was going to say by way of critique, too. Some of the lead chiptunes are a little dry and piercing, but other than that and the loudness, the overall sound is fine. I really like all the subtle little twists on the source material even outside of the major transformations, and didn't think at all that it took too long to get creative. I'm not that big a fan of the extended transition from 3:13-3:55; although it does eventually get tied back together, that's some serious twisting to get there. Overall it works. YES
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