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MindWanderer

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Everything posted by MindWanderer

  1. An atmospheric take that would almost be a sound upgrade if it weren't such a transformation from "impending violence" to "mysteriously threatening." I would have preferred something that stood on its own as a song, with an ending and more of a defined progression, but it checks all our official boxes. YES
  2. A good chunk of this goes back to our long-standing debate over whether something counts as source if you can sit down and map out how it's derived from the source, even if it's hard to hear on a subjective level. And that "subjective" part means we won't all agree on whether we can hear it or not. That's fine; that's why we have multiple people vote. If Larry can hear where each part comes from, just by listening to it and not analyzing it, then I'm not going to knock him for a YES vote on those grounds. I will knock a YES vote where that's not the case, and more importantly I will knock an effort to strong-arm people into changing their votes on the grounds that they should be able to hear it and if they can't it's their fault.
  3. I'm in agreement with Larry about the extent of copy-pasta: it's just shy of 1/3 of the total runtime, which is definitely too much (my own rule of thumb is that 25% is about the limit). I also wasn't the biggest fan of the heavy phasing sidechain. It's so impactful that it's dominating the overall tone of the piece, over the musical aspects of it. It's a cool sound, but it should have a supporting role, not a leading one. There's a fair amount of ducking used for effect even during the piano solo sections, which to me felt distracting. The repetition is the main issue, though. NO
  4. I was one of the NOs, and Treyt asked me to preview his revision before he resubmitted. I did tell him he overcorrected and it's overall too quiet now, which is still the case (there's almost 2dB of headroom), but it's not horrendously so. He also seems to have introduced a very loud machine-gun kick at 2:10-2:21, which was not the best idea. I'm almost CONDITIONAL based on those two issues, but I can live with them. I wouldn't be upset if this got sent back to have those addressed, but I'm okay giving this a YES
  5. Well, you certainly set yourselves a challenge here! To get the hard part out of the way, I think the performance is great. Solo trumpet isn't my personal idea of enjoyment, but it's certainly valid, and it's executed very well here. The tone is clear, the production is clean. I have no objections on that front. I'm not as thrilled with the arrangement. The transitions are frequently really abrupt; with no accompaniment to act as connective tissue, this is an extreme challenge, especially when the two sources don't have much in common. 2:53 in particular starts to feel like it's just doing whatever. I understand the intention of it, especially given your explanation, but it sounds really random and disjointed. There are a lot of sections, such as 1:18-1:31, that I have no doubt are in fact from the source material, but don't sound like it at all. I can't tell if you're playing a part that wasn't originally melody, or if you're just riffing in a way that becomes unrecognizable. I really like the ambition of this, and I hate to reject TSori's epic performance here. But I feel like it's ultimately too disjointed, and the more liberal parts are too hard to grok on multiple levels. NO (regretfully)
  6. This certainly comes across as an older effort, right off the bat. Not only is the synth choice pretty vanilla, but... well, frankly, it's a little messy. There's an immediate wall of sound, with really loud sweeps and kicks and quiet leads. This gets better at times, but worse at others: take a listen at 2:11 for a bit where the lead is nearly inaudible among a wash of arps, kicks, and even a triangle wave that's trying to act like a bass but is squarely in the trebel range. I also caught what sounded to me like severely clashing notes at 1:03. Otherwise, it's a fun arrangement, with an infectious four-on-the-floor beat and a lot of twists and turns to hold the listener's interest. Just needs to have the production cleaned up. NO
  7. Opens with a really rich soundscape. Bass+piano+synth is a classic for a reason. Great job using a different sound palette to take a melody and elevate it without changing its essential components at all. It's clearly a remix of Aria, and of Minecraft in general, but so much more. It is a little short, but that may be a good thing, because it's done everything it set out to do. The ending could be a little more conclusive; I wouldn't mind if it were extended by just a few measures to give it a chance to wind down. Great job overall. YES
  8. You're not alone in struggling through Baba is You. My most common complaint with puzzle games is that they're too easy. This game kicked my ass backwards and forwards. Still haven't finished it. This is a very difficult source tune to remix. It's weirdly toneless and very long. I think I caught enough connections to qualify, though. Very basic, old-school sound palette, but the soundscape is full and the tones are used appropriately. It's very '80s without quite being synthwave. The leads sound a little thin at times, but overall it works. The arrangement is a little meandering, but then so is the source. I think overall it works. YES
  9. This indeed quite a long piece with some repetitive motifs, especially the xylophone arp, which takes only one break (2:00-2:20). This definitely would have been a more engaging piece if the xylophinist wasn't going for 4:23 of a 5:23 piece. I definitely disagree that it "demands your attention;" lt lost my attention very quickly! However, there isn't much in the way of copy-pasta otherwise. It feels repetitive, but without actually repeating. The soundscape is indeed rich and deep. If the idea is to just chill out and steep yourself in the sounds, it does a good job of letting you do that. It works. YES
  10. Not sure that this needs both sources referenced, as they're nearly identical. It's a nice house take on Aloy's theme. I think the melody of the theme is easily recognizable, and it's clearly present and dominant here. I don't agree the master is too quiet. I only see about 1.49 dB of headroom here, and while it's a little quiet, I can hear it clearly at my usual listening volume. I do think the lead is too quiet in the mix; but I think most of the times when it's really too quiet to hear (like 1:19), it's a stylistic decision. I wouldn't call this a dealbreaker. YES
  11. I'm as enthusiastic as LT about the arrangement. Great intermixing of the themes, all used clearly and cleverly played into and against each other. I enjoyed that tremendously. Unfortunately I'm not in agreement with him about the mixing. The bass absolutely dominates the mix. I have to strain to hear the leads in 0:45-1:03, 1:19-1:47, 2:15-2:44, 3:13-3:28, 3:50-4:12, 5:37-5:52, and 6:21-6:35, and even when I can make them out, all the timbre is crushed out of them. 1:33-1:47 is the worst, I'm actually using my imagination and knowledge of the source material to fill in the parts I can't hear. Those are just the most problematic parts; balance isn't ideal anywhere but the piano parts. On my fourth listen I finally noticed there was a choir in places, but it's almost completely buried. I definitely want to see a version of this get posted! Just not this version. Take it in for some loving rebalancing and it'll make an amazing mixpost. NO (resubmit)
  12. Wow, it's been almost 20 years since we posted a The Coop mix! Unreal. I'm not a pianist, and I know some folks here have opinions about piano performance, but I'll leave that to them. What I hear is a clever arrangement that uses the melody of the source almost exactly, but utterly changes the tone into something new. The playing sounds great as far as I can tell. The recording is oddly bass-heavy. I don't have specific advice about improving that, again because I don't have experience recording live piano; you could certainly EQ it but I'm sure there's a more elegant, natural way to improve the tone. Sounds great to me otherwise. Welcome back. YES
  13. Interesting sound palette. It uses mostly stock, vanilla synths that have been prevalent for a decade or more, but they're all used thoughtfully and produced well. Stylistially there's no reason this couldn't have been posted almost 10 years ago, but the level of competence is through the roof. And even though it's an eclectic mix of EDM, chiptune, dubstep, and metal, it all hangs together coherently. None of the huge variety of arps, wubs, or SFX seem extraneous. Great pacing, great energy, great arrangement all around. YES
  14. My intiial impression is that this is one of the better Pixel Pirates remixes we've had on the panel. Good groove, pretty clean mixing, interesting embellishments. Production isn't perfectly clean, though. There's an instrument that creates a lot of white noise. It's most noticable at 1:15-1:29, but it's there almost the whole time starting from where it goes electronic. I can't tell if it's an out-of-control sweep, or way too much tail on a cymbal, or what, but it muddies up the whole mix. It gets even worse when the tambourine or the SFX are added (e.g. cheering crowds). It also gets pretty muddy when the lead drops into the lower pitches. It isn't selectively EQ'ed, so this causes it to overlap with the bass. 2:25-2:52 is the worst example here because there's just so much going on: the orchestral harmonizing, the crowd, and things I can't even pick out. I can't hear the vocal part Kris mentioned at all; I'm only assuming it's here somewhere. I tried several times to hear those dissonant chords, and I can't make out anything that sounds wrong to me. This is really close, IMHO. The writing is really good, and the production is passable most of the time. The cut-off ending automatically demotes this to CONDITIONAL at best, but between the bothersome white noise and the occasional muddy sections, especially the climax, which has a lot of cool stuff going on that I can barely hear, I find myself leaning more towards a NO (resubmit)
  15. This is a great example of how to do original writing that fits right in with the original. I kept re-referencing the source tune thinking that the remix was too conservative, and it's absolutely not — the writing is just so smooth that it feels like the additions were always there to begin with. The new solos are an absolute delight, full of infectious energy. I see what Larry means about the vanilla beats, but I disagree that it's a problem that has to be fixed: percussion exists to support the piece, not to stand alone as its own interesting and engaging component. Certainly creative part-writing for the drums is a plus, but when everything else that's going on is so good, it's really not necessary IMO. I haven't played Genshin Impact, so the source material wasn't familiar to me; it came across as fine but not especially memorable. This remix is exceptional, though, and I'll definitely remember it. YES
  16. It's a tough one to timestamp, for sure. I hear a lot of bits that sound like extensions or transformations of the arp and bass sections of the original, but Kyle can do it more justice than I can.
  17. I'm in instant disagreement with Larry about this not sounding muddy. The bass is really loud and steps all over the spectrum, crushing the poor leads into mush. The SFX suffer even more; the laughing, chittering Gremlins are only identifiable when they're exposed, then turn nearly into static as the bass steals all their air. However, the composition is pretty darn good. The original solos are absolute fire, and I love how you incorporated synths that are vaguely reminiscent of the ones used in the movie's theme song. I have to agree with Larry about the verses feeling repetitive: it's a 15-second clip used 5 times, meaning a full minute of the track is copy-pasta in this way. I thought the bookending worked great, though. Clean up the production and reduce the repetitiveness of the main hook and this will really be a bright light in our catalogue instead of being all wet. NO (resubmit) Update 1/22/24: Mixing is much, much cleaner, great job! A few of the synths are a little too quiet, e.g. the octavo lead at 0:32-0:46 and the pad I didn't even realize was there until 1:18. I'm not doing an A:B comparison, but it didn't feel repetitive to me this time, either. And the original riffing is just so good. Feed me some of this after midnight, please. YES
  18. Starts off with an exact reproduction of the original piano solo. It's clearly not sampled, but it's a piano solo played in the exact same way as the original piano solo. Not great for the first 32 seconds of a "remix." Then we get into the synthwave. The pads are huge, the reverb is huge. It's a wall of sound, and the lead is really quiet. You need to do a lot of leveling when the lead doesn't have as much frequency presence as everything else, and that wasn't done here. It also seems to be pretty repetitive. It's hard for me to pick out in Clementine, because it's also pretty static; everything in my visualizer is an even color of green (verses) or orange (choruses), but as near as I can tell it's mostly 3 loops of the same thing, with extra sub-loops in the first and third verses. The pads, arps, and drums are unchanged for the duration of the piece, and the only change in the sound palette after the intro is that the lead goes up an octave during the verses. So, the two things this mostly needs are: more dynamic content to keep the listener interested, both between the loops so the whole thing isn't repetitive, and within loops so that it's not set in a static groove for too long; and cleaner production so that each part, especially the leads, can be heard clearly. NO
  19. Haven't done a Tripp remix in a while! This is pretty standard fare for her and GotW. Rambles a bit but it seems to be that the source usage is there. Not much to add, just a simple YES
  20. Subjectively, this felt really source-light to me. Going through it, a lot of what Larry counted didn't sound like the source tune to me at all. Some of it is snips of only a few seconds long, spliced together in a weird way with long sustains. (Honestly I don't understand why Larry doesn't count silence that's part of the source material, but does count notes held for entire measures that aren't that way in the source; there's not really any compositional difference.) It might be correct from a music theory perspective, but to me it sounded weirdly unpleasant throughout in a way Der Spiegel doesn't. Lots of notes that sounded dissonant, lots of patterns that seemed to clash. And I'm afraid that to me the performances, especially the woodwind, sounded kind of squalky, and I heard some distinct breath control issues. Not surprising, since this is clearly really challenging to perform, so no shade there, and I respect you a lot of even trying something like this. But I don't think the outcome was successful enough to sound good. I hate to vote against this, because clearly it was extremely difficult both to compose and to perform, but to my ear it just doesn't sound right, plus I just don't hear those source connections that Larry does without using a lot of imagination. NO
  21. Hm, really simple and repetive source tune. Let's see what you do with that... Unfortunately, it seems like you stuck pretty close to the inspiration. There's a more lengthy intro, a breakdown, and an outtro, but otherwise it's mostly the same 14-second hook on repeat. It's pretty close to the original in style and instrumentation, too. Production could also use some improvement — kicks are too loud, melody is too quiet, accompaniment is much too quiet — but the arrangement is the real issue here. We need both something that deviates from the source material in a more substantial way, and which is itself not so repetitive as to lose the listener's interest. NO
  22. Nice mellow arrangement. Nice use of the secondary sources to expand the concept; they blend in perfectly, and you'd never know they were from different games entirely. All the production quality we expect from timaeus. An easy YES
  23. Nice mellow melancholy "intro" (that goes for 2 ½ minutes). Nothing revolutionary, but good tone. Reminds me of Hollow Knight. Then it breaks into the contentious atmospheric black metal stuff, which I personally have grown to love. As usual, it's objectively a bit muddy, but in a way that's typical of the genre. Then we take the same journey again, but with the less melodic Burmecia theme. This part didn't hold my interest so much. This time it reminds me more of World of Goo, which had a serviceable but less noteworthy soundtrack. The black metal is muddier this time around: by aboiut 5:45, the lead becomes nearly inaudible, and this continues for a full minute. I expect this one to get some justifiable NO votes based around the mixing, but from me, the overall package and the genre expectations are enough to earn a firm YES
  24. Great sounds all around. For me it seemed like it couldn't quite decide whether to be atmospheric or techno-trance, but it doesn't need to pick a lane to generally work. Either one excuses the slow burn. Good use of SFX as punctuation, which made up for not filling up the soundscape more fully. It's no Kindred, but what is? It works for what it is. YES
  25. A cool concept and unique industrial/synth/surf take, let down by production issues and repetition. When the arrangement begins in full at 0:42, we have an acoustic guitar with massive reverb. The reverb is turned up so high that the notes are mushy. The runs (e.g. 1:25) just sound like one long note. It's also doing all the work; there's a little bit of fake brass accent, and everything else is percussion. The kicks are so loud that at first I thought that the guitar was too quiet, but so's everything else; the bass is so quiet I didn't even realize it was there at first. 1:50 adds a vox synth which is really dry and sounds overfiltered. Shortly after that, I found myself checking to see how much longer the track was, and was shocked to see it was barely half over. 2:06 loops back to 0:42, with just a change in percussion and some added brass harmonies that I can tell. The brass is a nice addition, but then that goes away and the rest of the loop is nearly verbatim. And then there's a third loop, with again fairly minor changes. There are some nice ideas, but unfortunately the track runs out of ideas at about 2:34, about 60% of the way through the track. And the muddy guitar and kicks aren't enough to develop an engaging soundscape. Please work on making all your instruments sound like they're in the same space and are part of the same or at least compatible sound palettes, so we don't have sopping wet guitar, booming 808 kicks, fake quiet brass, and dry thin vox all together. NO
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