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Everything posted by MindWanderer
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It's a pretty conservative arrangement, but mostly what we have here is a really thin, monotonous soundscape. The bass is really quiet and there are no mids to speak of. The percussion is also minimal. And the sounds don't really change throughout--I'm hearing at least 3 different tracks of square waves, and there's not much else. The arrangement itself is repetitive, too. Take another look at the instrumentation, add some depth to it and switch things up from time to time. NO
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*NO* Call of Duty: Black Ops "Anthem of Futility"
MindWanderer replied to Gario's topic in Judges Decisions
I was worried when I heard the source that any remix of it was likely to be repetitive, but this arrangement does a good job retaining interest, for the most part. Great soundscape, cool dynamics and flow. There are just a couple of issues, but they're substantial ones. First, which gets worse every time I listen to this: those kicks. They're huge, meaty, throbbing kicks that cause some serious pumping in the whole track. Second, the last section (4:52-6:13) does indeed get too monotonous. There are some variations in the kick, but I dislike the kick, and some minor variations in the accompaniment, but they're hard to hear. I definitely felt like I wanted it to end about 30 seconds earlier. Lighten up those kicks, let the rest of the soundscape breathe, and I think this will be okay. Do that and also make that one section shorter or more interesting and this will be great. NO (resubmit) -
OCR03913 - *YES* Jet Grind Radio "Butterfly Spy" *RESUB*
MindWanderer replied to Gario's topic in Judges Decisions
To get the bad out of the way first: the volume of the samples is still very inconsistent. "Float like a butterfly" and "There ya go" are very loud, "Who da man" and "You got it" are very quiet. If this gets sent back, those definitely need another tweak. That said, I'm really loving the funky grooves here. It's still a bit repetitive towards the end, but not as badly as I remember (which, granted, was 2 years ago). The leads are more than adequate in quality. My one concern isn't a dealbreaker, so from me this gets an enthusiastic YES -
OCR03947 - *YES* Streets of Rage 2 "Las Calles de la Rabia"
MindWanderer replied to Gario's topic in Judges Decisions
Production and performance are on point, as expected. Excellent bass work in particular; it's well-emphasized. Several clever variations on the theme. That said, this arrangement is 6 and a half minutes long. I'm not at all sure it has enough ideas to fill out that space. 2:31-3:34 is over a minute of breakdown, which drags. The organ, bass, and hats are too loud during the keyboard solo from 3:34-4:37, which has the effect of sapping the energy out of it. And everything after that is mostly a rehash of the first sections, just with a simple extra harmony line. As a result, I had a hard time maintaining interest throughout. I think mostly the quality is there. If it does get sent back, I'd shorten that breakdown, tweak the balance during the keyboard solo so that it sits in front, and add something to the last two minutes to make them less similar to the first two minutes. Definitely room for improvement, but I'm OK giving this a YES (borderline) -
*NO* Phoenix Wright: Ace Attorney "Scruffy Always Comes Through"
MindWanderer replied to Gario's topic in Judges Decisions
This is a fun little arrangement. Lots of entertaining riffs and harmonies. Great use of new age synths. Gets just a little repetitive in places, but for trance it's not very repetitive at all. My one complaint, and it's a big one, is that the soundscape is really thin. The bass sits at a fairly high frequency, and it's pretty quiet in the busier sections, like 1:00-1:38. It also stands out at 0:23 and 1:41; most new age trace would really hit you with that low bass you can feel in your gut, and this doesn't. As a result, it feels empty, almost incomplete. Since there's nothing competing with those low frequencies except the kick, I think this is probably a quick fix, maybe even a single change to an EQ filter, and it would make a huge difference. This is super close, and I don't want to be discouraging, but I'm coming down on NO (borderline, please resubmit!) -
OCR03989 - *YES* Chrono Cross "Jupiter Jellie" *PROJECT*
MindWanderer replied to Gario's topic in Judges Decisions
I've heard several revisions of this now, via the project, which is why I held off on voting at first. The lo-fi sounds are still not my cup of tea, and 3:39 sounds like an error. The rest is clearly intentional and my issue with it is mostly my personal preference. It's a smooth arrangement, and the issues I had with earlier versions have been addressed. I think that one sound needs to be fixed, but otherwise I think this passes muster. YES (Conditional) -
OCR03865 - *YES* Snowboard Kids "Avalanche"
MindWanderer replied to Gario's topic in Judges Decisions
Yeah, I could nitpick but overall this is a fantastic performance, an entertaining arrangement, and overall just a lot of fun. I could nitpick if I tried hard enough but I don't really see the point. YES -
OCR03872 - *YES* Golden Sun: The Lost Age "Au Clair de la Lune"
MindWanderer replied to Gario's topic in Judges Decisions
Very straightforward, relaxed ballad-ish take on the source. The tremolo on the keyboard and the glides on the guitar combined to cause a lot of brief moments of subtle dissonance throughout, which bugged me, but I seem to be the only one. That one flat note didn't leap out at me. Perfectly serviceable otherwise. YES -
OCR03867 - *YES* Castlevania 3 "Baño de Sangre"
MindWanderer replied to Gario's topic in Judges Decisions
I held off on voting on this one for a long time, but ultimately I don't think the issues are substantial enough to hold this back. It's muddy but not severely so, and the vanilla synth is not just adequate, but thematically appropriate. YES -
Name some good games for small children
MindWanderer replied to MindWanderer's topic in General Discussion
Yeah, most modern games that are made for young children are for mobile. She's quite proficient at those. She's doing the Advanced difficulty levels in a couple of puzzle games. But she can't handle an analog stick or D-pad to save her life. I had to gently steer her away from any games where it was easy to fall in a hole and die, and firmly steer her away from any game where she could fall in a hole repeatedly and game over. Older (pre-iOS/Android) kids' games are mostly either point-and-click or complete rubbish. That's why Spyro was such a pleasant surprise and why I'm looking for suggestions. Chibi-Robo looks promising, but it's hard to get ahold of legally. Same for Kirby Air Ride, looks like $40 used is the best I could do, and that's a bit steep for an experiment. -
Name some good games for small children
MindWanderer replied to MindWanderer's topic in General Discussion
I wasn't thinking of point-and-click, although I suppose I will have to train her on the mouse at some point. Sly Cooper and Kingdom Hearts are way too hard, and Pokemon and Kingdom Hearts are way too complicated. Decent choices for older kids, but definitely not for preschoolers. Kirby's a good choice for an early platformer; she might be able to handle that in a year or so. It still has a lot going on. -
Name some good games for small children
MindWanderer replied to MindWanderer's topic in General Discussion
Sonic Adventure and Bonk are both precision platformers. They're very unforgiving when it comes to movement. And they both have rather complicated movement that you need to get around at all. Mr. Do is too cerebral. Trying to explain the logic behind digging channels underneath the heavy objects and then cutting to the side after luring enemies into its path is a couple years out at least. -
I took my 4-year-old daughter to MagFest this last weekend and gave her the chance to play a bunch of different games. The clear winner, surprising me, was Spyro, which she spent almost 2 hours playing. I had to help her a lot, but she did much better at it than at other games she tried. In retrospect, I shouldn't have been surprised. The platforming is generally very forgiving. Spyro has only two attacks, both of which have very generous hitboxes. And his glide means that he'll go forward if you hit the jump button in midair, which makes simple jumps onto higher platforms easier. Compared to something like Mario games (which I tried her on), there's a lot less coordination required. Anyone have any other suggestions along those lines? Cute aesthetics, low precision requirements, minimal reading required, nothing that really requires explanation? I have the Spyro trilogy (just have to install a PSX emulator), but some more options would be nice.
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Except that apparently the SNES Classic actually does a better job of playing Playstation games than the PS Classic does, when modded to do so. I'm pretty sure they outsourced the development to someone lazy as hell.
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OCR03873 - *YES* Donkey Kong Country "The teCtonic reCords"
MindWanderer replied to Gario's topic in Judges Decisions
Given that this is supposed to be a chill arrangement, almost trance, the length and lack of variation are understandable to a degree. Bearing that in mind, nothing repeats verbatim. 4:02-4:31 is pretty similar to earlier sections, and 5:02-5:32 comes very close to 1:30-2:00. These two sections, placed where they are, drive a lot of that feeling of repetitiveness. If this does get sent back, I think it's those two sections that need a second look to try to make them more distinct. As for source usage, I don't see an issue. A good part of the source is simply that pad, so using it as background constitutes source usage IMO. And the source's melody (0:27-0:54) is used extensively, both verbatim and with varying degrees of interpretation. While I do think this could be more engaging, I think it's successful at what it's trying to do. It didn't feel padded to me, nor longer than it actually is. It's very clearly a Credits Concerto remix on even a casual listen. I don't have a problem accepting it as-is. YES -
*NO* Legend of Zelda: A Link to the Past "Give Me Your Heart Piece"
MindWanderer replied to Gario's topic in Judges Decisions
I've been thinking about this one for a while. I see both Chimpz' and Larry's crits. That dissonance is subtle--I think the lead synth in the intro/outtro has a component that's just a few cents off, making it sound out of tune. It's notable but forgivable IMO. As for the vocals dominating the melody, that's a tricky call. There's not much to the Great Fairy's Fountain, so from an arrangement perspective, it's a good idea to use it as backing. The question to me is whether it runs afoul of our source standards. For reference: It's definitely identifiable and substantial. The question to me is whether it counts as "dominant." This is an arrangement that uses the Great Fairy's Fountain, but I'm of two minds whether to call it an arrangement of the Great Fairy's Fountain. It does remain faithful to the chord progression and frequently harmonizes with the source. The chorus in particular strongly conveys the sense of building on the source rather than just running roughshod over it like the first part of each verse does. I think this would be a stronger submission if the first part of each verse (e.g. 0:24-0:37) was more closely related to the source material. However, while there are a lot of these "disconnected" sections, they're short and don't disrupt the connection for long. I don't have a problem with the balance for the rest of it; the rap is structured in such a way as to emphasize the source's pattern despite being louder than it, and I didn't have a problem hearing it at all. I have mixed feelings, but ultimately I think there's more about this that works than doesn't. I wouldn't mind that dissonance being cleaned up, but I think that there's room on the front page for it as-is. YES -
OCR03848 - *YES* Legend of Zelda: Ocarina of Time "Buy or Bye"
MindWanderer replied to Gario's topic in Judges Decisions
The new age-esque intro doesn't really match up with the rest of the arrangement, especially since there's a second intro of sorts after it. There's no melody until the mix is over 25% in. I think this would be stronger with the first 30-36 seconds simply lopped off. Other than that, this is a lot of fun and I don't have any notable concerns. The result is exactly what it says on the label. Nice work. YES -
[GRMRB] [2018] Round 6 - Proto Man Bracket
MindWanderer replied to DarkeSword's topic in Public Voting
Been listening to these all day, still can't choose. Great work, both of you. -
I've been mulling this one over for a few months now. That generic e-piano makes a bad first impression, but the arrangement gets past it, for the most part. I think the electric guitar is fine, but the strings are pretty hard to listen to. I don't expect them to sound real, but they sound thin, like GM MIDI, and it's just not pleasant. Arrangement-wise, there are a lot of good ideas, although I did find it a little drawn out to fill almost 9 minutes. That compounds the voice sample issue, as they lie on top of the most bland segments of music. Right now that's as it should be--you don't want voiceovers on top of complex music--but it means that simply removing the samples will leave large stretches of empty filler. I think that if you took them out, the arrangement would drag even more than it already does, and fixing that is more than a Conditional. There's good stuff here, but between those couple of bland lead synths, the slow progression, and the voice samples, I have to give this a NO (resubmit)
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*NO* Chrono Trigger 'Chrono's Fight Dance' *RESUB*
MindWanderer replied to Gario's topic in Judges Decisions
There are definitely still some conflict issues, mostly caused by that thick bass. You can really hear all those layers running up against and beyond 0dB, which results in it sounding squashed, with some pumping and even some clipping. That said, I do think it's an improvement. You can hear all the parts, even though they're distorted. It seems less repetitive to me as well, although that wasn't one of my major crits the first time around. I wouldn't mind seeing another pass on the production here to let those synths breathe some more, but I'm not averse to seeing it posted as-is either. YES (borderline) -
The Wolf Among Us was a comic book series that Telltale adapted. I agree that they were just doing too much. Why play Minecraft: Story Mode when you can play Minecraft? Who's associates Guardians of the Galaxy or Game of Thrones with a slow-paced interactive experience? Who wants yet another story in the Batman universe that doesn't clearly explain what it offers on top of the series' existing 70-year history? (I hear the Batman games, especially the second one, were actually quite good, but it takes some digging to find that out.) I enjoyed the Walking Dead season 1, but I was getting bored with it by the end of Season 2. Kind of hard to care about the continuation of a story when all the characters die.
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would a kickstarter get me in trouble for An ff15 audio Drama?
MindWanderer replied to GSO's topic in General Discussion
Yes, you would almost certainly get in trouble as soon as Square Enix got wind of it. You can't have any money involved for anything that makes use of their copyrights, and that includes their IP's. -
I dunno, I got a chance to play Ninja Baseball Batman at MagWest, it was pretty dope.
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[GRMRB] [2018] Round 3 - Mega Man Bracket
MindWanderer replied to DarkeSword's topic in Public Voting
I'm amazed no one titled their mix "Crash and Burn." SEGA MAN: I'm not personally a fan of Sonic music, but I love the conceit here. It kind of lost focus halfway through, though. Drunk Man: There are so many clever ideas here, it's actually kind of disappointing that the arrangement rushes through them all without letting any of them shine. I'd kill for vocals. The performance and production have the usual Eightman polish, I just wish the arrangement was a little more cohesive. Crashed a House Party on Fire: Also a very clever arrangement, but the soundscape isn't as tight. It's pretty thin, and that sidechain is overkill. It does sound much more carefully planned out, though, and the two sources are played well off each other. It's an unpolished piece, but I think it hits the compo brief well.