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XPRTNovice

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Posts posted by XPRTNovice

  1. On further review, I actually think their ethnic bundle and all the stuff in there is pretty good. The orchestral stuff doesn't do it for me, though. But I have a huge gap in my library right now for good ethnic instruments and I really like the way some of these sound. To me, these sound better than Silk or Ra from EWQL. For 40% off, it ends up being $400.

    I know you were looking at the orchestral stuff, I'm just musing.

  2. Meh, I'm new to the whole composer thing, but I've landed 2 video games in the last month. Not great pay, but it's given me a little insight.

    1.) Network. Know people and reach out. Jobs will not come to you, you have to go to them. Hang out where people are going to look for composers, have a web presence, bandcamp, etc. OCR is a good place to hang out, but I've only seem 3-5 jobs get advertised here over the last year, and many of them are NOT good deals, posted by people who just want free stuff and don't have their games completed.

    2.) Have a good portfolio.

    3.) Be a professional, not an asshole artist who thinks he's amazing. People want to work with a personality as well as get a quality product.

    4.) Look at the music business thread.

  3. Rexy, I can't even begin to tell you how many times and different ways we sent messages to Square Enix - we snail-mailed their official address, we contacted legal, we contacted online content managers, we contacted EVERYONE that we could get our hands on to no avail. We even contacted the same legal team that was in charge of the Balance and Ruin negotiations - blown off, to the last.

    I'm not surprised we got shut down, either, honestly. But we got to the point where we'd put so much work into the prepwork that it was like "well, fuck, SE isn't going to talk to us...let's launch and see what happens." Nothing to lose, right?

  4. Hey guys,

    The FFVII web series project kickstarter has launched! We could use your support and as much publicity as you can boost for us. We're struggling right now and the team is getting pretty discouraged. We know we asked for a lot, but it was based on us getting a Hollywood-quality production at a fraction of the cost of an actual Hollywood production. Team2X does some really good stuff.

    http://www.kickstarter.com/projects/ffviiwebseries/final-fantasy-vii-the-web-series-unofficial-fan-pr

    There are details about Square Enix's involvement (nothing official, yet) on the site. I'd be happy to answer questions.

    Thanks!

  5. I wouldn't be upset if you used the version I gave you for To The Future, but I'm going to be re-doing some of the production to make it sound less like I have no idea what the F@#$ I'm doing. Should have it this week.

  6. Hey, I was wondering if anyone that has done OSTs for video games before has a sort of sample contract that they use with the developer? I'm trying to do some of my own research, and I understand contracts from an author/publisher perspective as a writer, but I've never even seen a music one. Not sure which rights to sell, any specific verbage, etc. The guy I'm working with is really small time and a contract probably isn't really necessary, but it's something I'd like to get in the habit of doing.

  7. I'm about 4.5 hours in and it's not really grabbing me. It's really, really kidsy. "Jeepers!"

    From a storytelling perspective (70% of the reason I play any game), if it wasn't for Mr. Drippy there would be no story because they don't deliver the narrative in any other way. 80% of the dialog is him explaining things to you (and calling you stupid for not knowing) which is awful writing mechanics.

    I can see how people like it from a JRPG gameplay perspective though. The battles are fun, if the random encounter rate is a little high. And of course the graphics and score are preeeeeeetty awwwsome. It's just falling flat story-wise right now.

    Right now, though, it's feeling a little bit like an immature Zelda game for a younger target audience and I'm not sure I'll continue. Argue with me!

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