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XPRTNovice

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Posts posted by XPRTNovice

  1. Watching youtube videos of people creating music really helped me, as well as watching videos of people explaining the DAW and some neat features. Zircon's youtube channel has at least 2 live mixes, where he walks you through it from start to finish, and he uses FL studio. I know there are more people around here who do that sort of thing (and I love to watch them so if anyone knows any please post) but it's a great way to see masters work for free in the comfort of your own home. You can even replicate what he's doing step by step on FL as you go, learning by osmosis.

  2. On my Martin HD-28, I use medium gauge d'addario acoustic strings. They pair very nicely with the deep boom of the Martin. I use a shingle pick for that, 2.5mm. I grew up as a bluegrass player, so anything not rigid typically doesn't do it for me. If I'm doing strum patterns, I might switch to something floppier.

    On my Gitane D-300, I use some sort of jazz strings that I've forgotten and a Dunlop Primetone 3mm pick made out of the skulls of my enemies.

    Mandolin: I use martin mandolin strings, medium gauge, and a David Grisman "Dawg" pick.

  3. @XPRTNovice: You're astonishingly mediocre at so many things!, .... I was wondering how do you have a life/work/ hobby balance? How demanding is your job and life in relation to writing music and fiction?

    Fixed.

    To MX's point, yes, be careful about saying you do everything unless you can back it up. With my fiction sales, and my voice acting testimonials, and my music testimonials, I can. I would build one at a time.

    I have a very steady day job that has steady hours and not a whole lot of unpredictability. So, I know for a fact that I can spend my nights and weekends creating. And I'm not pressured to create, because it's not putting food on the table. My wife, who doesn't work, gives me time I need and I make sure I give her the time she deserves. There's balance in that, too, especially with the new kid around. But I make it work.

    Here are some points of advice from my very limited experience

    - TIME. FUCKING. MANAGEMENT. If you can't manage your time, you're finished. You'll be up to 3 AM every day and you'll want to die. If you manage your time well, 30 minutes of writing can be monumentally productive. I've been known to write 3,000 words in an hour if I only have one hour. If your writing time consists of you clicking through facebook, you're doing it wrong.

    - When you're done managing your time, manage your resources. Know your limits. As tempting as it was to play in 2 bands, remix for OCR, be the music director for the FF7 fan movie, actively advertise my skills as a composer, audition for 30-40 voice jobs a day, and write novels and short stories...some things have to give. I've slowed down the number of projects I'm taking on and mentally understanding where I am putting the focus on developing.

    - When you get bored at work, if you're not being derelict in your duties, write or edit some of your literature. Brandon Sanderson's path to writing a monumental amount of fiction was taking a job as the night-time receptionist at a hotel. He literally had like 10 hours of uninterrupted writing time EVERY DAY.

    - Network. Reach out and talk to people. Take a couple of jobs for free and then plug that person for other work.

    Errrmmm...that's all for now.

  4. I'm a triple freelancer with a day job - I write, I do music, and I'm a voice actor. I haven't been doing it for very long, but I can give some ideas on my experiences, maybe. I will caveat this by saying that I'm not trying REALLY HARD in any of the freelance parts. They're side jobs; I do them as they come. I don't need the extra income so bad, but it's nice to have.

    The common theme I feel about all of these is that the goal of my freelancing is to stop freelancing.

    In writing, my goal is to sell novels to a Big Six publishing company and get contracted to write more books. Unfortunately, that makes freelance writing difficult. Novels are big projects that take a huge amount of time, and it leaves no room for me to sell short stories to magazines. Even if I devoted all my time to short story writing, the odds of me selling enough fiction every month to support myself is slim. In writing, the only method I've ever known for people to make a living freelancing has been to be the .00001% that hits it big self-publishing (see Amanda Hocking for a case study).

    In voice acting, my goal is continuous clients on larger projects. I started doing this in February of 2013, and in the last 4 months I've probably made $1k/month freelancing - but that's pouring a LOT of time into auditioning for parts. I've auditioned for OVER A THOUSAND. Now, though I have 2-3 continuous clients who are always sending me work. Not enough to live on, still, but enough for me to start putting money back into the business and building up things like a website, demo reels, etc.

    My music goals are the same as my voice goals; I want continuous clients and big projects, not little piddly things. I don't see this as the major source of income because things that approach a salary are things like teaching and working for companies. I don't want to do that with music.

    So you can see my Triad of Naivety. I have a steady day job, but the major goal is to leave it by: supporting myself by winning publishing contracts and supplementing that income with steady projects voice acting and musically. Talk about pipe dream, right? I'm trying to "make it" in not just one but THREE starving artist professions...

  5. Step 1: Wake up and go to your real job ;)

    I'm not a full time freelancer and I don't know that I ever will be, but I recently had a conversation with someone who was, and this is what he told me:

    It's a highly stressful and difficult full time job. I have white hairs from the year I did only freelance music.

    I was always hungry for work which meant I was bad at negotiating because I was always trying to cover the bills and couldn't say no to any final offer.

    I alienated a lot of the people I loved because my life was only about scraping by enough to meet the life's obligations--which were complicated by the fact that I was living with my then girlfriend and she expected me to be able to keep up with her financially: going out to eat, going on trips, living life like a couple in their late 20s are supposed to, etc...

    It was pretty terrible.

    I recommend to people starting out, to get a job where you can put in minimal effort, minimal hours, and something that you don't have to think about when you're not there--a job where you can put in like 20-30 hours a week and make enough money to pay the bills. So that the rest of the time you're devoting yourself to the work you want to be doing.

    In time, you'll be able to transition to a well paying creative job that's relevant to the work you do. It could be teaching, or performing some ancillary task like assisting or running a studio or something like that--you have to be open minded about these things.

    But working 100% freelance only? That'll kill you unless you're extremely successful.

  6. Dude, I SHOULD have known you would have wanted to get your stuff in front of Brandon. Nice work! You've already made the connection, but the next time I see him, I will definitely throw in a good word. :-) He's been an OCR fan for a long time, even before his writing career took off. If you haven't told him you're on here, you should.

    Small world. And I wouldn't have known this without you talking about it in da thrad! Networkingz!!!

    Ha! Very interesting. Though I've met Brandon, it's not him I want to get my stuff in front of. It's his agent; Joshua. Brandon has no say on whether or not anyone publishes my work, but Joshua's job is to get a publisher to buy it. I already have stuff in front of him. Joshua is already asking me for future manuscripts after seeing what I've written so far, so this is good stuff. But next time I see Brandon I'll drop OCR and see what happens :)

  7. the major reasons (and other people have pointed at this) that cut-scenes and characters fall flat in modern final fantasy games are a) overly literal translations that don't fit into Western archetypes and B) having to fit English syntax in Japanese lip sync. prime example of a) is Snow. Snow is a fairly typical 'self-prescribed hero/give all the attention to me' archetype. You see this all the time in the form of school delinquents and chaotic-good characters: for anyone who's watched Gurren Lagann, Snow is supposed to be a Kamina. But that idea of someone coming into the picture and being like 'I'm a hero!' falls completely on its face in English. In order to allow this character to work in a Western setting, it requires a lot more creativity than fairly direct, A-to-B translation. Translations of modern Final Fantasy games are overly transparent: they are written in English, to be sure, but have exactly the same content as the Japanese written version, and are as close to word for word as you can get within the constraints of lip syncing.

    I agree with this completely, and it sort of ties into the point I was making a while ago about why I don't like Anime in its subbed version. That's problematic because you're putting your hands into a translator (who are often not that great) but this is an awesome point about transporting entertainment across cultures. Sometimes it can work A to B but many times it just doesn't.

    I would argue that the out-of-the-gate sales stats of a game directly correspond almost solely to the hype built up before the game's release, and have nothing to do with the general quality of the game. The complaints - legitimate or not - about FF13 came after people beat the game, which certainly was not the majority of the cases in the first week of sales. Final Fantasy VII still almost doubles all-time gross sales of FF13, though I know we're talking about many years of lag time in availability.

    As someone else mentioned here, 13 was very divisive and polarizing among the gaming culture, likely for many of the reasons you cited.

  8. So, today's my last day on Whole 30 and my 4th day without allergy medication. It's not fun. I've been sneezing and almost-sneezing for most of the last couple of days.

    The only real couple of changes physiologically I've noticed are: I wake up before my alarm, regardless of how much sleep I've gotten and I generally don't experience the mid-afternoon crash. But I wouldn't call either of those things groundbreaking, as that was happening prior to the Whole30 experience, when I was probably eating 70/30 anyway.

    Tomorrow I'm going to go drink beer at a BBQ (and buy an oboe, but that's sort of beside the point). And smoke my goddamn hookah. But I'll probably continue being close to 90/10 on most days, I'll try to keep the allergy medication down (or at least greatly reduced) and see if I can't use some of that local honey trick to kick the rest of the allergies. I'll be able to tolerate this for a month or so, but if this is a 6-month repair process it's going to be rough as shit.

  9. The problem seemed to be even more pinpoint than elaborate = good; it seemed to be Square-Enix getting its head stuck up it's own ass after frequent repeated colossal successes. It made them headstrong, and they continued to think their fans would pied piper them wherever. FF11's initial slam into a wall barely phased them. It took 13 and 14 being colossal failures to shake them out. Seriously, both games were such broken messes, I kept looking for the EA Logo on both.

    This is probably the best summary ever.

  10. Welcome to the forums! Go introduce yourself in the Newbie Introduction thread if you haven't already.

    Let me caveat this with the fact that I am listening on computer speakers at work, so I can't give you in depth feedback.

    I really enjoyed the intro, yes, it's very Skyrim. The piano throughout is nice, if maybe a little mechanical at around 0:40

    I would like to hear a melody come out a little bit more after the minute mark.

    It fits very well as a background soundtrack to something, but as a standalone piece it's not very engaging to the ear. I'm not sure what the intent for it is; it would sound good as a soundtrack. Do you plan on going anywhere else with it?

    Overall I think it sounds quite nice.

  11. Storytelling has been at the heart of the series & is what I feel it has excelled at in most of its cherished installments. It makes no sense to attribute bad storytelling & pacing to Japanese culture when they've gotten it right so many times in the past.

    Yes. And I'm not really sure why it matters if people think they like a culture but actually don't (?) or what bearing that has on what makes a game good from the player's perspective, regardless of the player's nationality.

  12. *on teaching*

    Music teachers, in my opinion, have one of the lowest hourly wages in the professional world. They are incredibly undervalued by the educational systems, yet they put in more after-hours support than anyone else in the entire school. One of my best friends went to be a music teacher; after working like a dog in college, taking 25 credits a semester, he now makes just over $30,000 a year and probably works 12-15 hours a day, weekends, summers, and whatever. I almost never see him because he is utterly consumed with what he's doing, AND he has to supplement his income by gigging on the nights. My father in law is almost 60 and is getting paid right at about the poverty line as a music teacher.

    That being said, music teachers have always, to me, seemed as though they wouldn't trade it for the world. And teaching for a school is much more of a raw deal (financially) than private lessons.

    I've been teaching private lessons on and off for about 10 years now from whatever place I could find in my home. I would have maybe 3-5 students at any one time, limit it to 1-2 nights a week to not make myself crazy, and charge $40/hour. For me it was an outstanding source of extra income, but there is serious upkeep issues, especially when you teach in a foreign country and your students (as children of military parents) are constantly transferring. I've stopped teaching since I come back to the US mostly because of the opportunity cost. I might make $120 in one evening, but I've now lost 3 hours of composition time. I don't want to be a private lesson instructor forever; I want to quit my day job and be cool and famous :D

    Good post, Amy. It's definitely a viable source of income that a lot of people ignore, but it's one that's reserved for instrumentalists like you and I. Someone who is incredibly brilliant at a DAW (UNlike me) doesn't have that option.

  13. *vision for FFXV*

    I noticed this in one of the other threads about what people liked about different FFs, and I think it's really interesting to see what different people value in different games. I could ask a dozen people that question and there not be a single modicum of commonality in all of them. I wouldn't have ever thought to even bring up what Brandon just said. I just think it's interesting :)

  14. This. :roll: For doing professional sound design I have had so many opportunities open up and cool stuff just bc of a few chance encounters. Alot of my really good experience stemmed from doing work for free first.

    The biggest key is to get yourself out there and build a portfolio. Use your time to invest in yourself. ;)

    Seconded. Not to continually draw parallels to writing, but I got one of my manuscripts in front of Brandon Sanderson's agent through participation in a conference, not by him noticing stuff I'd already published. Now he's looking at me as a potential client, even though he didn't take that manuscript. Going to one writing conference last August was probably the biggest boost to my writing career - but it was also a big boost because I had already done the aforementioned ladder-climbing by publishing for low pay.

  15. fixed for you

    good job bro, thanx

    Anyway, that's kind of like saying that a game that reflects Jersey Shore isn't bad because it reflects a microcosm of American culture. Plenty of shit comes out of Japan that isn't all kawaii or whatever.

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