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XZero

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Posts posted by XZero

  1. Hi everyone, here's hoping someone can help.

    Put simply, I want to rip about 15 tracks from a number of DBZ Single DVDs' menus (they contain unreleased dub music).

    I am apparently very incompetent when it comes to this because I've been at it for hours and cannot do it correctly. I've been trying to rip AC3 files and convert them using Quickmediaconverter, but this has not worked so well thus far.

    In short, can anyone recommend either (a) freeware that simply allows me to choose the menu and rip it directly to .mp3 or .wav, or (B) a way to record menu music using something like Audacity or Sound Recorder, but without buying anything external?

    Thank you!

  2. Hey, thanks for all the constructive feedback. I was expecting something a lot more critical ("It doesn't sound realistic enough", "The arrangement is too simple and repetitive", etc....I guess I've gotten too used to certain other snobby remix groups) and am incredibly flattered that you say my sequencing shows so much talent.

    XZero: Yes, a fade is unfitting for this arrangement, especially where the fade is currently placed. The remix is currently only 50% length; I faded just for the sake of avoiding the MP3 suddenly dropping off. The current structure is:

    (1) Intro

    (2) remixed Vampire Killer

    (3) remixed Stalker (CV1 stage 2, also appears in certain VK arrangements as a "bridge" of sorts)

    (4) ending of VK from Rondo of Blood/Dracula X Chronicles

    (5) slightly different remix of VK, ended abruptly by fade

    What I plan to do is have (5) be a bit like (2) but arranged a little more like the source, then have Wicked Child instead of Stalker, then go back into the Rondo stuff but different, then end/loop back to the beginning. Might throw in a solo or something rather than do the Rondo stuff again, or have a solo and then the Rondo stuff again. Haven't gotten there yet.

    The bass stands out so much so its melody can be heard distinctly, but I do agree that perhaps some low end could be dropped off the EQ, or maybe some of the reverb could be taken off the bass's MIDI channel. The opposite problem is true with the guitar -- it isn't distinct -enough-. Both can be fixed easily enough.

    Rozovian: It is certainly no MSGS, that's for sure. The SC-8850 (one of the Roland Sound Canvas series of synths) is a "classic" pro MIDI synth though, so some may recognize its sound (many Konami MIDI albums use it, for example, as well as Thunder Force V and probably lots of other games) and still think it sounds cheap. I'm glad to see I'm wrong in assuming that. :D

    I do agree that, despite my style being very different from the game's, the "feel" of the arrangement still bears a lot of resemblance to that of the source, and I think that's the little creative boost I feel it's missing. The unfortunate part is I really like the arrangement and don't want to change it too much now, haha. Oh well, I'll figure something out, I guess.

    I'd really like to hear that structure. I think a lot of the problem with the posted version is that the main theme is literally half of the song, so it stands out as lacking an arrangement. However, if you add those sections in, I think the effect of the main theme would be counterbalanced (and properly so) by the arrangements. Actually, knowing that what I listened to is only about 50% of the song makes a lot of sense. I'm really excited to see (hear?) where you go with this!

  3. Let me first note that I like it personally. However, I don't think it would get posted at this point.

    The fact that it's entirely midi isn't really a bar to a mix getting posted here. Since it's midi, you have a good deal of leeway with instruments and sequencing. I would recommend making two volume changes: first, lower the volume of the bass a bit. It tends to be a little overbearing and ends up muffling the rest of the instruments. Second, increase the volume of the guitar. I'd recommend making that part stand out a little more.

    There is one other problem that I want to point out, and that's an arrangement issue. The song appears to have 4 sections:

    (1) Intro

    (2) Main Vampire Killer theme

    (3) Miscellaneous Castlevania 3 pieces, plus some good variation of the main theme

    (4) Ending/Fadeout

    I'm not a musician, so I can't really give you technical advice, but I think it would be advantageous to mix sections (2) and (3) above into one. Again, I'm not sure how you would do it, so experiment a little (or maybe someone else has some ideas). The other issue is really with the main theme: it sounds like something you'd expect to hear while actually playing a Castlevania game. No, that's not necessarily a bad thing, but as a ReMix, it tends to adhere to the source too much.

    My last criticism is with the ending, and I say this completely recognizing that this is your first posted version of the mix. The fadeout ending works in certain cases, but it doesn't work here. The place in the song that it fades out at is completely reminiscent of something you'd hear on an official OST release for a Castlevania game. I would recommend coming up with a stronger ending rather than a fadeout.

    I've been mostly critical, so let me end on a positive note. The sequencing itself is fantastic, and you clearly have a great deal of talent and ability in that area. Konami should hire you for their upcoming Castlevania WiiWare release. I'm confident that if you keep working on this, you can take it from where it is now (OST quality) to OC ReMix quality pretty quickly. Keep at it!

  4. AJ-enova, how upset would you be if I told you that based on the timing of your first post, I started downloading after you, and three hours later, my download finished? And it's awesome.

    I'm seeding at about 250kbps right now, and I'm going to continue for a couple of hours, so hopefully that helps.

    Just as a note, the stuff after the credits is hilarious. The movie itself is great, too, especially in light of the fact that it is entirely fan made and had practically no budget. Everyone owes it to him- or herself to check this one out.

  5. I remember playing the living crap out of Okami on the PS2. I couldn't get into it on the Wii due to the wonky waggle controls requiring nunchuck motion. I think the DS version has a lot of potential. As long as they focus on good gameplay and level design, the graphical style just supplements an already good game. And on the DS, where graphics should never trump gameplay, this will hopefully not be a problem.

  6. I'll play newer games, and some are very good. For instance, Persona 4 was probably the best game I played in 2008. But gaming is something I'm kind of growing out of. While I'll always enjoy playing games, many of the ones I really like are from the time I was in 5th - 10th grade, which was pretty much the N64 era. NES and SNES games also hold cherished places in my heart for the nostalgia factor. I'd take a good N64 game over a 360 game any day.

  7. GameStops will sometimes play them depending on which store you go to. The corporation doesn't condone it, but employees will occasionally mute the loud audio on the monitors and replace it with OC Remixes or other video game music. Personally, I would prefer some OC Remix playing quietly in the background while I shop in a GameStop to the loud noise coming from the commercials playing on the TVs.

  8. Conduit wasn't a great game, but it isn't as bad as he made it out to seem. My biggest gripe is that his discussion of turning was completely wrong. You can change the settings to turn with the nunchuck if you want to. Now I grant that the game wasn't nearly as intuitive as, say, Metroid Prime 3, and I recognize that these are for comedy purposes more than information, but I think misinformation about a game is problematic, even for a comedy review.

    That said, I still love Zero Punctuation reviews, and enjoy my weekly Wednesday afternoon 5-minute break to watch them.

  9. I don't own either system (proud adult Wii-owner here), and don't really game as much as I used to. Nonetheless, I can offer my opinion based on my experience in the retail end of the gaming industry.

    The 360 tends to have the better variety of games overall. There are, of course, exclusives on both, but the 360 tends to have a few more. I will also echo that multi-platform games tend to be developed for the 360 first, so it has that advantage.

    That said, the 360 is not without its problems. Without an interest in multiplayer, especially online multiplayer, its uses are somewhat limited. The same can be said of any of the other consoles out there, but this is especially true in the case of the 360, which sports the biggest focus on Live. Another problem, though this one has lessened somewhat recently, is that the 360 has a bad track record and a history of not working. More than any other system, 360s seem to break the most often. Some are older, yes, but I don't personally understand why my 1987 NES still works quite well but a 2008 XBox 360 breaks down.

    Another problem with the 360, though this one plagues the PS3 as well, is the lack of RPGs. There are some, but it really depends on what you like. As a JRPG gamer, I love the Tales series, which is currently only on the 360, but coming to the PS3 in the near future. RPGs are currently thriving on the DS and, to a lesser extent, the Wii. Shooters and sports games abound on the 360.

    Despite its problems, I would probably still recommend a 360 over a PS3. It has more exclusives, and the games don't need to be installed on a limited hard drive (though I know this isn't really much of an issue). Think about what types of games you like to play, and go with whatever you feel is best.

  10. I don't know if anyone else will agree with me, but I think this is pretty damn awesome.

    You already mentioned some of the things missing (transitions, ending, etc.), so I'll just comment on a couple of things. The intro is great stuff; really powerful. I guess the thing about it is that the song never really returns to that triumphal feeling. I would consider making that the climax, or reintegrating it somewhere later on.

    The feeling for the track is nice, and it is pretty consistent. Add a climax, work on your transitions, and maybe reuse some of the same style used in the intro later in the track (like the other material in it is building up to that), and I think you've got a pretty nice track here. Great work, and I look forward to an update.

  11. No, I'm certainly not saying difficult games are bad game design. Difficult games and overcoming the challenges they present are very important aspects of feeling accomplishment in video games. Overcoming obstacles and overcoming losses are an integral part of games as a medium.

    If you look at Mega Man 9, you see an example of a difficult game that is very well designed. I would easily argue that its level design is on par with the older Mega Man titles.

    I remember as a kid growing up in the mid-eighties to early-1990s, you'd sit there and play these things over and over looking for everything. Zelda 2 was a game that a friend and I sat there playing for hours on end trying to find all of the dungeons. The Fourth palace was particularly difficult to locate without guides or anything. Zelda games still keep me interested, but it's really just the side-quests like finding all of the heart pieces that make the games fun (they really aren't all that challenging any more).

    I agree about the balance needed, though. Too much hand-holding makes for a boring experience. Not enough makes the game really frustrating. It's all about finding that happy medium. Nintendo is less consistent now, but on the whole, I would cite their Mario, Metroid, and Zelda series as generally good examples of the right balance.

  12. I haven't watched Cartoon Network consistently in a while (since before Toonami was removed from their block), and the reason for this is the same as above. As a kid in the late-80s and 1990s, Cartoon Network always had something good on. I remember watching The Flintstones and The Jetsons, as well as Looney Tunes and other classics, along with some of the cool 80s cartoons. Then I watched Toonami for DBZ, Yu Yu Hakusho, Rurouni Kenshin, and DB, and other shows (Samurai Jack and Dexter's Lab were pretty good).

    Now when you turn on Cartoon Network, there's just crap on. And the fact that Cartoon Network is airing things other than cartoons just baffles me. It's not that I'm too old for cartoons (I still enjoy DBZ and would watch re-runs of some of my old favorites, and I love "adult" cartoons like Simpsons, Family Guy, American Dad, and South Park); it's just that the stuff out there now is crap. Hell, the Super Mario Bros. Super Show was better than some of today's garbage.

    On a related point, didn't Disney recently get rid of Toon Disney to turn it into another channel of stupid kids sitcoms? Duck Tales, Darkwing Duck, Chip 'n' Dale, Talespin, Gargoyles, Aladdin, and numerous others are thousands of times better than anything Disney has produced (excluding Pixar) in the last decade.

  13. The kid's not evil. If he truly was "evil" he wouldn't be regretting every second what he did. And giving the death penalty to someone solves nothing and I don't think the mother would want to kill her son for killing her.

    He needs help along with many other people in the world with aggression and addiction like other posters have said.

    I'll concede that he may not be evil, but your evidence is not at all conclusive. His alleged regret may, in fact, be genuine, but a good defense attorney can coach someone into demonstrating the proper characteristics to convince people that his or her client is remorseful. I've seen it frequently in the course of my work within the court system.

    I'm not saying you're wrong; we just have two different theories about how the criminal justice system should work, at least in this case. You say rehabilitation, I say retribution/incapacitation, and both are perfectly legitimate. If he has some biological predisposition to aggression, then maybe I'd even be willing to accept a rehabilitation theory.

  14. So Wii Motion Plus officially hit stores today, and I made sure to go to GameStop after work and pick up my Tiger Woods and Grand Slam Tennis. I wanted to share my thoughts with the OCR community.

    Wii Motion Plus itself

    Really nothing more or less than you'd expect. It barely adds any weight to the controller, and the larger condom that it comes with fits nicely. I have one rather annoying complaint on this one, though. For those who purchased the Nyko Wireless Nunchuck, Nintendo does not like you. There are two little plastic feet on the thing that physically prevent the controller plug for the Nyko nunchuck from going into the controller. This sucks for tennis in particular, but I'll get to that in a moment. Bottom line, the thing is light and feels natural. But does it work?

    Tiger Woods PGA Tour 10

    Yes, it does work. Well, mostly. It likes to add fade and draw, which I know is really me doing it, but when I want to hit a straight shot, I want to hit a straight shot, not something going into the grass on the side. Putting is another problem unless you use "Precision Putting." Honestly, though, those are minor complaints. The feeling of really hitting that ball is so satisfying. The presentation is excellent, the graphics are good (not great, but I'm content), and the audio is top-notch. I'd rate this one 9/10 easily.

    Grand Slam Tennis

    Interestingly, this game is really disappointing. I am a huge tennis player in real life; I coach, I've been playing since I was 7 (I'm 23 now), and I've basically done a lot of tennis stuff in my life. The notion of one-to-one tennis controls in a game is really amazing for me, and this game is just plain disappointing. It doesn't work correctly. I swing, he doesn't. I turn my shoulders, he doesn't. I step into the shot, he doesn't. It's like he doesn't want to do what he's supposed to. I'd say it worked correctly about 60-70 percent of the time. And that's the problem. For whatever reason, it doesn't want to work as advertised. I know they could have done it correctly. During an interview, one of the guys on the development team indicated that it isn't 1:1 because that would make the game too hard. You know what makes the game hard? Having your player stand there as a ball wooshes by him. That's what makes a game hard. In other words, when it doesn't work.

    Here's another problem with this one: the nunchuck. In Wii Sports Tennis, the players basically moved where they are supposed to. In this one, they decided that that was not really a good idea. To that end, the only way to get the player to the ball is to use the nunchuck. But when I swing a tennis racquet, I take a full backswing and follow through. That's very difficult to do with the damn nunchuck cord getting in the way. So what do I do? Attach a wireless nunchuck? NO! Because Nintendo doesn't want me to do so. As an aside, though these things aren't particularly important to me for a tennis game, the audio is solid and the cartoonish graphics are ugly. I have no complaints about good cartoonish graphics (Zelda, for instance), but these are nauseatingly bad.

    My opinion of this game might be different if I was not almost a lifelong tennis player, but I am, and I am disappointed by this one. I'd give it a 6/10.

    BOTTOM LINE: Get Tiger Woods 10 w/Wii Motion Plus. It's $60 well spent. Do not waste your money on Grand Slam Tennis.

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