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XZero

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Posts posted by XZero

  1. Just to point out for anyone interested, Toys r Us currently has the best in-store deal value-wise: free copy of the full (as opposed to a promo) Prima strategy guide & a t-shirt worth about $17 (total of about $37 in value). Target is giving away a $10 gift card with purchase, but no extras. Finally, GameStop has a banana wii-remote cover thing.

    From what I can tell, no other stores have particularly good deals on DKCR. Best Buy is $50, and I believe Kmart and Wal Mart are the same.

  2. Give it time. I remember a discussion in 3rd grade after someone saw Back to the Future II where Elijah Wood mocks Marty McFly for playing a video game with his hands. That was 1988 portraying 2015. Now it's 2010 and we've got EyeToy and Kinetic. The technology is curving fast.

    Give it seven or ten years and some poor schmoe will be suing Capcom because he broke his neck trying to do a flash kick on the motion-capture 1st person "Super Duper Street Fighter V.II Turbo 4th Strike RHD Remix...in 3D!" (Smell-O-Vision will be a Nintendo exclusive option).

    The 360 version will have real blood effects. Except they won't be effects. It'll turn out that you're just bleeding. Stupid Kinect.

  3. Technically, they're trying to trademark the phrase, not copyright it.

    A trademark is defined by the Lanham Act, 15 U.S.C. 1127, as "any word, name, symbol, or device, or any combination thereof (1) used by a person, or (2) which a person has a bona fide intention to use in commerce and applies to a register on the principal register established by [the law] to identify and distinguish his or her goods . . . from those manufactured or sold by others and to indicate the source of the goods . . . ."

    The mark must be something that is (a) arbitrary or fanciful (e.g., Apple for computer products), (B) suggestive (Roach Motel), © Descriptive (Yellow Pages). If it is generic, it cannot be a trademark.

    The question that Nintendo will have to deal with is which category the phrase falls into, specifically whether its usage has rendered it generic, and thus not subject to trademark.

  4. I was a day-one adopter of the Wii, and while I enjoyed the motion controls, the novelty wore off kind of quickly. Zelda was fun, but a lot of it is simply better with a standard controller.

    The key to motion controls is that they shouldn't define the experience; to work, they must be a small part of the whole. The Super Mario Galaxy titles exemplify this--they utilize motion controls for a basic attack, and occasionally require pointing at the screen, but beyond that, they always take a backseat to the core gameplay mechanics that don't require flailing around. Wario Land and the forthcoming Donkey Kong Country (from what I've seen) are additional examples of this fundamental control methodology at work. For the point-and-shoot mechanics, there is a very narrow tightrope to walk as a developer in balancing shooting aspects with proper character control. Metroid Prime Trilogy accomplished this well, as do GoldenEye and The Conduit (to a lesser extent). Resident Evil 4 and Epic Mickey (again, working on what I've seen thus far) are additional examples of mechanics that integrate the motion and point-and-click mechanics with gameplay so that the gesture-based controls take a backseat to the gameplay proper.

    For my money, give me classic-style controller any day. The PS3 controller is a godsend, and the GameCube controller has gotten me through plenty of Smash Bros. battles and GoldenEye multiplayer bouts.

  5. Goldeneye on the Wii is quite good, now that I've played enough of it to generate an accurate opinion. The online multiplayer has that addictive "Just One More Round" characteristic that'll keep you playing late into the night, and the single player game is surprisingly well done. It's not the original, but it's up there.

    But let's talk about the controls for the moment. I've been playing with the GCN controller, which works fine. I suspect my problem is that the "box" that you have to keep the pointer in on the screen to move the gun without moving yourself is too small. I'm constantly moving when all I want to do is aim up or down at an angle. I know there are customizations available for it, but I just can't find anything comfortable, which is odd considering I played the Metroid Prime Trilogy all the way through without any control issues just last year.

  6. I had a McRib for the first time yesterday. It tasted great, in my opinion. Now, bear in mind that I don't eat much fast food. Maybe once a week, I'll have a burger or something.

    So fast forward about 4 hours after consumption of the McRib. Without getting into disgusting and unnecessary detail, let's just say that the toilet will never be the same again.

    ***it's still better than that time I tried Chipotle***

  7. It plays really well with the GCN controller. I would assume the same is true of the classic controller. I'm planning on giving the remote+nunchuck one more shot before permanently sticking with the GCN controller.

    And yeah, the graphics aren't the best, and we all know after seeing Mario and Metroid that it's capable of more, but it doesn't ruin the experience from what I've played thus far.

  8. Anyone else get it?

    After playing some single player and some multiplayer, I'm pretty happy with how it turned out. I ended up switching to the GCN controller about halfway through the Dam level, and the game's infinitely more cinematic than its predecessor.

    One issue I have is its blatant use of the Call of Duty engine, which works, but if I want to play Call of Duty, I'll do so. I want to play Goldeneye, and so far, it only somewhat feels like it.

  9. I have a question about something that's been bothering me for over 10 years now and I really want an answer.

    Nintendo Power used to have its "Power Supplies Catalogue" every now and then, and in the mid-90s through early 2000s, they had soundtrack CDs available. Most of us would probably remember that (Super Mario 64, Zelda: Ocarina of Time, etc.). One of the CDs they had was called "Nintendo 64 Original Soundtrack Greatest Hits." There's no copyright date on it, but it has music from Killer Instinct: Gold, Wave Race, Blast Corps, Super Mario 64, and, pertinent to my question, Star Fox 64.

    There are 2 tracks attributed to Star Fox 64: 7. Corneria, and 8. Black Hole. They're remixes of the SNES versions of the same songs with (presumably) real guitars, and they're both awesome. But they were not used in Star Fox 64 at all. Does anyone have any information on these two tracks, like what they are and why Nintendo attributed them to Star Fox 64?

  10. Looking at some of those ads, I just wonder why I bother. The "deals" are terrible. In fact, it's hard to actually consider them "deals" at all.

    I think the only Black Friday sale I'll be jumping on is GameStop's obligatory Buy 2, Get 1 Free deal on its used product. Several games coming out in the next few weeks (and a couple from October) are on my list of purchases, so hopefully I'll be able to pick them up at the discounted price with my 10% off and the B2G1 sale.

  11. I didn't download it to find out, but is this the 3-disc release? If so, it's commercially available and I don't think the forum rules permit a download link to be posted. I would imagine the only exception being a collection of unreleased tracks from the game or something along those lines. Of course, if it's a fan project (like an arrangement), it's okay :)

  12. There were so many memorable songs for me on the NES, but the first song I distinctly remember busting out the tape recorder for was the Super Mario 64 credits song.

    A few years later when my family got our second computer, I had my dad buy a microphone and a long cord for it so I could stretch it all the way to the TV to record the soundtrack for Super Mario RPG. That was also the first CD I ever made for myself. Going back and listening to it brings back all sorts of memories, even if the sound quality is crap.

    EDIT: Ectogemia, you just reminded me, the first music CD I ever owned (VGM and in general) was the Banjo-Kazooie OST I got for preordering B-K at Best Buy in late-May, 1998. The second CD I owned was the Super Mario 64 OST, which was free with a Nintendo Power subscription renewal. And the third was my Zelda: Ocarina of Time 4-track sampler CD for picking up the game at K-Mart on day one. So many great memories of being 12...

  13. Good points, but I should add that it is totally legal for ISPs to block websites if they want to. It's just that the government can't require them to do so.

    Absolutely correct. There are 2 prerequisites for First Amendment protection: (1) protected speech, and (2) State action. Private ISPs can (generally) block anything they want. However, it's worth noting that in some cases, if the private ISP is receiving government funding, it could be deemed State action even though the actor is private. There are a few race discrimination cases where the discriminating entity was private but was deemed a State actor for purposes of the Fourteenth Amendment as a result of it receiving government funding.

  14. These are good points, and while it would seem common sense to block something like this (just like stopping big telecom corporations from killing Net Neutrality), petitions like these brings the attention to the people and prevents big media from trying to pull a fast one on us and that definitely doesn't hurt the cause.

    Valid point, and I completely agree. Exposure of stuff like this is what leads to awareness and ultimately is what will lead to the bill's defeat or the law being declared unconstitutional. In hindsight, I was a bit quick to dismiss the usefulness of the petition. After all, if it wasn't posted here, I never would have heard about it.

  15. Um... the petition probably won't get anyone anywhere, but that won't matter. See, this bill is what we legal types call unconstitutional. Under the First Amendment, the government cannot pass a law that abridges freedom of speech. As applied to internet speech, this includes, as a relevant example, requiring websites to deny access to adult materials (read: porn) to minors.

    See, by requiring ISPs to blacklist (and thus block) certain websites, but not others, the goverment is imposing what is known as a content-based regulation. When the US Supreme Court reviews a content-based regulation, it applies a standard known as "strict scrutiny," which requires the government to show that it has a compelling interest and that the law is narrowly tailored to achieve that interest.

    Here, let's assume its compelling interest is protecting minors from access to harmful material. Even if that is compelling, it'll probably never be achieved by a law that is sufficiently narrowly tailored to protect that interest because there are always things called "less restrictive alternatives." The idea behind this is obvious: if there's an option that silences significantly less speech than the law that Congress enacted, the law is unconstitutional. And here, there is a less restrictive alternative that the Court already accepted: filtering software employed by parents.

    Thus the bill that this petition addresses probably won't ever be enacted, but if it is, I give it 3 weeks after the date it becomes effective for a test case to come up challenging its constitutionality. When that happens, I would bet even money that the Supreme Court would strike it down as unconstitutional under the First Amendment.

  16. The interesting thing about the AVGN series is that as things got more elaborate, the quality went down and James started to burn out. He puts so much effort into these videos, writing and directing skits with character appearances and whatnot, but his best are the more simple videos where he points out strange flaws in the games. It's not really a matter of his older material being better because it was fresher back then; it's better because he kept things focused on the games, a necessary part of being the Angry Video Game Nerd.

  17. The first thing I have to note is that it's too loud. You need to soften it a bit.

    You've probably heard "Pearl Song," a piano remix of the same piece that we already have here. If not, definitely check it out so that there's not much overlap.

    I like the direction you're going with the combination of the various tracks. I think the Dire, Dire Docks theme could afford to be a bit more pronounced; as it stands, you hit it for a bit, but never really get through the whole thing before deviating. I don't know if that makes any sense because I'm not musically inclined, but I do like the source and I'm enjoying your mix of it. Someone else could surely tell you about the OCR quality requirements better than I could. I'll just say to turn it down and to keep working on it; I think you're on to something!

  18. I'm about halfway through at this point, and while it's a good game, it's only an average Metroid game. The music outside of the cutscenes is hard to comment on because it's very ambient (which is fine, except for the fact that even the more ambient music in Prime had some recognizable tunes).

    The gameplay is fine, though I still don't care for the 1st-3rd person switching. It's hard to say what they should have done differently. I really think they could have benefitted from making the whole thing more *3D* than it is, or sticking with a straight 2D perspective as an alternative. Not having a joystick for this game is very aggravating, and because of the way they opted to limit themselves, I see why they went with the single Wii-mote option, which makes me even more frustrated.

  19. Oh God, this brought back horrible memoried of racing Wizpig thousands of times over. I still never beat him, I swear it's near enough impossible.

    Anyways, I quite liked the mix, real dark atmosphere and such and to counter hewhoisiam's comment about dissonant notes, I actually quite digged it and thought it fits here. To each their own I guess.

    [Offtopic] Story time! One of my friends growing up got this game shortly after I did. We played our respective copies and kept one another abreast of our progress. One day after school, he called to tell me that he had finally beaten the first Wizpig race. Apparently he accomplished this by getting stuck between Wizpig's legs and some sort of glitch caused his car to accellerate, thereby throwing him right over the finish line. DKR moments... [/Offtopic]

    I love the source track, and I like how you're approaching it. The main melody should be emphasized a bit more, and if you're trying to make it like the race, maybe play through the track and then speed it up and add some elements later in it to make it like the final lap (which I think builds off of someone else's suggestion above). I also definitely feel that the ending should be a remix of the song that plays when you win the race to really give it that triumphant feel.

    Overall, I like it at this point, and I can't wait to see where you go with it in the coming weeks!

  20. I agree with jabond23's comments. It's really cool, and your guitar skills are awesome. It could afford to be a little longer (2:30 to 3:00) and, as suggested above, this could be accomplished with a nice guitar solo. Otherwise, I like the sound quality and the approach you're taking with the track. Nice work thus far!

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