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Everything posted by shadow

  1. Lousy: Set the "PORT" display-thing at the top-right corner of the wrapper window that Kontakt is in to whatever port you like. Then load up MIDI Outs and set all of them to that same port. Then assign them to the channels you've set in kontakt.
  2. MIDI doesn't make sound on its own, it's just an interface for devices. If you mean what you hear when you load a .mid file into your media player of choice, it's probably using the a synthesizer or soundbank to output the data into something you can hear. Usually most midi files are GM, which is just standard midi data. That being said, just load up a Fruity LSD in the FX Mixer or configure FL to use a MIDI output you have.
  3. I don't think it really needs to sound ultra-realistic; it's completely fitting the way it is. It sounds like it came right out of a Zelda game. That being said, I like the arrangement. It's like a little nostalgia trip.
  4. Actually, no. All the information you need to find is in FL. But actually, the Layer channel has another not-so-obvious use. In that song it just triggers two samples at once. You can also use it to make a beat-slicer-ish channel for one-shot drum samples. This is the only real reason I use it. Here's what I mean: http://dackz.net/files/misc/ (layerdemo.flp) I just plopped down a layer channel, loaded some one-shot drum samples, and assigned them to the layer. To do that you click the layer so its channel settings window comes up, then you right click and select every instrument that you want to group (the little light thing after the channel name button) and press "Set children." Then click the "v" next to "Layering" in that box and select children. Now you have all your channels grouped and they're split over keys. Now it's much like a beat-slicer, in terms of interface. (This extremely useful but you can definitely screw up things if you try to change the roote note and stuff.)
  5. Great. You know, in a help thread, "read the fucking manual" should never really come up. Layer channel, thanks. Yes, considering this is a help thread, I better start teaching you how to help yourself. Then we'll stop getting stupid questions.
  6. Richter, I'm tired to look, but do you mean a layer channel? If so, read the fucking manual. Not to be rude, just pointing you towards info. Or you could just plop a layer channel down and figure it out yourself. Edit: and if you really just don't get it, I'll go crazy in-depth on you.
  7. Is there any point to this? Seems like you just put nice-sounding instruments playing the original to some abysmal drum machine beat. Granted, this could be good, but I don't really see any depth to it. That's all excusable with the intentions and styles of the song, but I've grown to expect a certain level of quality with each remix. I'm guessing the quality in this is derived from the mood, but I just don't feel it... (And I would probably be more forgiving if this had a real arrangement. It just seems to loop.)
  8. Some of the songs in the first batch seem to have boofed ID tags. Usually this is evident to me when MP3ext can't place a bitrate icon for it and Explorer says everything is 0. I've fixed this in some mp3s with Mp3 Tag Tools by removing "non-ID3" tags, as it says. Here's the list of the mp3s that I see the problem in: Castlevania_2_Bloody_Tears_Inspired_OC_ReMix.mp3 Castlevania_64_Tower_of_Ambient_OC_ReMix.mp3 Final_Fantasy_6_TinaDontFall_OC_ReMix.mp3 Shadow_of_the_Beast_Journey_OC_ReMix.mp3 Shadowman_64_DeadsideDance_OC_ReMix.mp3 Xenogears_Broken_Mirror_Reflection_OC_ReMix.mp3 ... Just checked with mp3's on the site, and the problem's there too, so it isn't a problem on my end due to BT (though corruption couldn't happen, it verified everything.) ... And this might be old news and I'm just now noticing :/.
  9. I'm sure everyone's noticed and not cared, but the second torrent isn't in a folder, yet the first is. Of course this may just be my fault somehow or another, but I'm about to EXPLODE trying to reorganize this to move to my other HD and seed.
  10. You can render with the Fruity LSD or record the output of your soundcard's MIDI synthesizer.
  11. Method One: http://dackz.net/images/misc/fl-midirouting1.png Method Two: http://dackz.net/images/misc/fl-midirouting2.png http://dackz.net/images/misc/fl-midirouting3.png http://dackz.net/images/misc/fl-midirouting4.png Where you should've gone: http://dackz.net/images/misc/fl-midirouting5.png http://dackz.net/images/misc/fl-midirouting6.png If you don't like doing any of that, replace the MIDI channels with somethinge else.
  12. Mixer Menu: File: Save mixer track state as... Edit: And Master is a mixer track as well. It also has a record button.
  13. Except FL has that exact feature already. http://dackz.net/images/misc/fl-recording1.png http://dackz.net/images/misc/fl-recording2.png http://dackz.net/images/misc/fl-recording3.png http://dackz.net/images/misc/fl-recording4.png As always, information was found here.
  14. That makes no sense. Everything under an FX channel will be affected by any of the effects on that channel. Period.
  15. Quick note: I suggested the fruity compressor because it is actually a limiter as well. If you just slapped it on and didn't touch it, it wouldn't let anything before it clip. And yoshi, I'm not sure what you mean. The notes are obviously before the FX, so things might sound differently depending on what the effect is...
  16. The soundfont player in FL isn't free. It mostly likely reverted to the default sound because you haven't paid for it. Though in the latest version of FL, it completely deletes the channel when you try to save if you don't own it.
  17. The fruity compressor will limit an FX channel, but if you use the equalizer or volume/panning knobs built-in to the mixer, clipping can occur. Those are applied after your FX chain, so the fruity compressor wouldn't catch any clipping caused by that. Also remember that the FX plugins are chained, so if you have a compressor first and then some crazy distortion plugin, it'll play out in that order. So always put your compressor/limiter/whatever thing that you're using at the very end (bottom) of your chain. Edit: and check your levels for everything and use your ear. some stuff shouldn't be loud. if you did hard limiting where clipping occured, you might run into distortion, so adjust your levels accordingly.
  18. Well I'm not sure how it could bother you to adjust the snap so you can create smaller notes on-the-fly. I don't see anything sucky about that.
  19. Go to the piano roll window and look at the very very top left area. Click that five-keyed piano button and you'll get a menu. In there is a File sub-menu. Go to that and you'll be able to open and save scores there.
  20. There's a flp file tutorial in fruityloops about how to do gating. And I wouldn't touch ANY of fruityloop's default sounds... not with a fifty foot pole. The 3xOsc can be generally useful for very basic things and as for FX, I just use the compressor mostly as a hard limiter because it seems to do that better than anything else.
  21. Well, usually you just go to File: Open: and select the midi file. Not too hard.
  22. k, first of all, thanks for all the criticism and what-not. now to address everyone's replies or something. Israfel: Undeveloped, okay. I guess I could've added more variation and progression through variation with the percussion, though I tried to do a small bit of progression with the percussion, it isn't completely noticable. skulkrusha: I'm a fan of heavy bass, and I think others have said it should've been more punchy and picky and stuff, dunno though. Also, it isn't BooBass, it's a really nice soundfont, though through the entire mix it's noticable qualities do get drowned out. I tried to up the treble a bit to give focus on the unique timbre and quality of the bass soundfont. The guitar might've been out of tune cause I usually play very hard and go nuts...I did tune it with my keyboard though and my ear is pretty good... though next time I'll use my electronic tuner if this dissatisfies you. And the percussion that you like so much is free akai samples from ftp://ftp.akaipro.co.jp (very hard to get into, and when you do it's VERY slow.) Starblaze: I tried to put as much work into it as possible, perhaps people could've given me better input in the WIP forum when I posted it there :PPP. And actually, I feel the guitar feels a little drowned out with the very defined bass and the source material is repetitive, and I wasn't exactly thrilled about adding a solo or anything, I don't like to do live stuff all the time cause I feel that machines can be more accurate and consistent. Yeah. Noodleface: Sorry about the length, but it was hard to stretch out the very short, repeating song . The organ, it wasn't a soundfont or the B4 (awesome organ synth,) it was another free Akai sample that I thought completely fit the song. The bass... I dunno, it was my favorite bass soundfont at the time and stuff. Glad ya liked the guiro, it's from the free e-lab samples of their sample CD's (heh;) it's in one of the 100bpm packs. I think I sliced it up or something or granulized it, to fit tempo. As for there being more, I guess you're right but I have no idea what I could've added or changed. Mustin: Heh, if anyone was wondering how he got this song, he popped up in #earthbound on dynastynet (starmen.net's official channel... ) and I saw him in #ocremix before so I thought I'd get his opinion on things. Anyway, yeah, hey Mustin. I see what you mean about the whammy bar, I can imagine that being in there because of the whole mood the song sets, but I'm not very enthusiastic about solos, though I have done some... somewhere, heh. HalfShadow: You're only half the shadow that I am, hohoho! Spacecow: I might've submitted Funky Bookas, but it still needs some production work, e.g., the second big crash where everything plays near the end is dampened by the B4 organ or something, anyway, that's for another topic. Dj Orange: When I made this I only had soundfonts at my dispense, so that's what you're gonna get. I have Spectrasonics Trilogy now though, it has amazing Upright Bass sounds and decent electric bass sounds which would sound superb through amplitube. Maybe I should do a rehash of this song sometime in the future with all of your suggestions? I could be "HOLY CRAP I CREAMED MY PANTS ON THAT BUS!!@" Tee hee. bartkusa: Heh, I never thought of the name/length in that way, heheh. Al: yeah, the bass might've drowned out the middle/low-middle frequencies, but I just loved that bass sound at the time so much, and I felt that the guitar didn't need focus in that area, it sounded fine to me at the frequencies it occupies. bonerdude: lost on ideas for variation and making it longer, etc. k? Jakob: omgplz man, like stfu ;D Okay, that's about it, I think. If you have any comments or criticism that you'd like some answers on, just email, IM, or PM me. kthxbye. Update: After re-reading the Guidelines for this board, I might as well tell you what I used and why I made this. I used Fruityloops, free Akai samples, free e-lab samples, miscellaneous soundfonts scattered across the web (you can find my favorites at http://shad.starmen.net/storage/soundfonts ... ) tons of VST(i/2)/DX effects (Waves Platinum Bundle [TrueVerb, RVerb, C4 Compressor,] BBE Sonic Maximizer, Fruity Parametric EQ's , and Amplitube [!!!],) and my crappy Crate guitar directly plugged into the line in on my soundcard and processed with amplitube (don't laugh, got it for my birthday when I was little and haven't had the time or money or resources to upgrade to a decent guitar.) I also may have used T-RackS 24 standalone in post-production mastering (though I now have T-RackS VST.) Dunno what else I used, k. I started working on this remix while looking through Earthbound SPC's, reviewing my favorites and memorables. I happen to stumble upon the Bus theme again and found it very damn catchy and thought the SNES audio-chip just didn't do it enough justice. So I set out to do my own rendition with a badass "Ohhhh Yeah..." feel to it. And after a little hard work and brooding, I released this remix. Yeah, okay, that's about it, I think.
  23. I could tell you how to route your soundcard's MIDI to Fruityloops, but I'm obviously too lazy to tell you that. So, instead, you can use the horrible sounding Fruity LSD plugin! Just drop it onto any FX channel and match up the ports of your MIDI channels and the LSD plugin and you'll hear MIDI. Generally when you import a midi file, the port of the channels are set to zero, so just set the LSD to port zero and you should hear stuffage. k? k.
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