Jump to content

Wintermute

Members
  • Posts

    209
  • Joined

  • Last visited

Posts posted by Wintermute

  1. Protip- Music in games is nearly identical to music in movies, in usage. The people that are all "Oh my god this game was awesome and it didn't have any music," are recognizing something that certain directors learned long ago, namely that an absence of music and the presence of ambient sound from the environment can sometimes lead to a more tense or a surreal feeling.

  2. No, it should be more like "should I grab this shotgun, a more powerful weapon but with less ammo? To do so I'd have to drop my automatic handgun to fit it into my inventory. But if I drop the handgun, I LOSE IT FOREVER."

    You, sir, are silly. This is a silly idea. Think about it for approximately 10 seconds. I hope you see how silly it is, by that point. If not, there is nothing I can do.

  3. Super Mario 64, at Tiny-Huge Island. The fish that tries to eat you when you're tiny.

    In the first, it was that giant fucking fish that would eat you if you got close.

    I take it you are too young to have played Super Mario Brothers 3, which is why you don't know A) the name of that fish and B) how much more frightening he was in that game.

    So young.... so innocent...

  4. Got it a few days ago, have been playing it off and on.

    It makes a man out of you.. or should I say a MEGA-MAN?

    Quite a difficult game, newbies and children will cry themselves to sleep at night. At first I couldn't beat any of the bosses except for galaxy man, who is a wimp, and then splash woman, whose weakness is the buster, but after a while I got into the swing of things and have steadily taken out all the other bosses, most of them with at least one use of an energy tank.

    I thought the game was difficult before I got to the Wily levels.

    I was wrong.

  5. Duke Nukem? Who's that?

    ...But seriously, I never played a Nukem game (having parents that actually did what parents should and kept the violent games out of my hands as a kid) and don't think the release (which WILL come) can prompt me to pick one up. Yeah, I probably missed a huge chunk of gaming culture, but the things I've heard about it make it sound on par with games like GTA.

    Please don't flame me. :(

    My point is, the things that Nukem is known for may have permeated the game culture so much so now that they don't make a blip on the radar. Haven't some Duke Nukem games come out in the past few years (Zero Hour springs to mind)? Why aren't people getting all giggly over those?

    I won't flame you. But please don't ever post anything like that, ever again. You make my brain hurt.

  6. Respectfully disagree.

    Unlike a lot of platformers at the time, this game went out of its way to include secrets that were genuinely tracked by the game engine. Just because you didn't get into hunting for the secret rooms because you didn't feel they were giving you rewards does not mean that nobody found them rewarding.

    I find the entire aspect to be quite challenging and fun. What you call an 'artibtrary high score that nobody cares about' was in fact a central component of this game. In DKC2 it was instrumental in opening up new levels, and in all the games was both a contested and challenging way of truly becoming engrossed in the game.

    I think that this mechanic would survive a removal of the liscence and change of graphical style. Plus the controls feel spot on to me, even to this day, and I find that I can pick it up and play it even after years of abscence.

    Though I definitely don't agree with people calling you crazy or short sighted or whatever for not liking it. Somet games simply don't work for some people.

    Take care.

  7. As someone eloquently put it:

    Nintendo may be using E3 time to appeal to the casual game crowd because it has such large press coverage. Casual gamers are more likely to hear about things at E3 than anywhere else, and that's the demographic that is making Nintendo money right now. This doesn't mean that Nintendo isn't doing things for the core gamer too, but that they trust that they can announce those games any old time and those of us who are interested will find the news through our usual online sources, rather than having to hear about it during a massive mediafest.

    Makes sense.

    I hope it's true.

  8. Haven't quite figured out why people seem to think that just because we're getting a periphereal to enhance the way the wiimote senses motion that the old wiimote wasn't sensing motion. Metroid Prime 3 was quite a seamless, wonderful experience. However, the wiimote had limitations, but that is definitely to be expected of an entirely new controller scheme. Nintendo is taking things to the next level. 1:1 means sword fighting will actually be f'n sword fighting. I can't wait.

  9. 8-bit visuals do indeed point toward a style. Frankly, the art direction in many 8-(and oh my god especially 16-)bit games is so much more involved and interesting than many newer generation games.

  10. Actually, Temple of Doom was the only Indy movie where Dr. Jones was kind of required to save the day. All the Nazis ended up dying when they opened the Ark (as they would have even if he wasn't there), and they never would have been able to remove the Grail from the temple, with or without Indy.

    It's a staple of Indy movies that the macguffin ends up destroying the villains of its own accord. That was the case here, as well.

    You're confusing "Required to save the day" with "Required to tell the story of the movie." Obviously 1 and 3 have endings where Indiana Jones doesn't end up taking out the bad-guy, but in order for the story arc to have played out we needed him. Sorry if there was any confusion, that's what I was getting at.

  11. Fixed it. :)

    You can argue that the other films would work with a similar character, and perhaps that Temple of Doom could work with most action heroes, but definitely 1 and 3 require a character with the same basic set of abilities AND personality to be pulled off.

×
×
  • Create New...