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Everything posted by Ridiculously Garrett
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MK64 Titel 2025-08-30 2324.mp3 Pretty basic for now. Not sure I’ll finish this at the moment… would love to do something a bit more original but was inspired to make… flexing some mixing muscles. Source:
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YUMIA PRISM DAYS - PR x ALTELIER RYZA
Ridiculously Garrett replied to Rukunetsu's topic in Post Your Game ReMixes!
slick -
Drum samples are primarily from Erik Jackson's Soul Pads: https://hiphopdrumsamples.com/products/erik-jackson-soul-pads-sample-pack?srsltid=AfmBOoolhrNz85woah9B0epYhyp3wUvrJ1Ju8qaRr3qkuNdld3JSwmVT Also from MusicRadar Drum Fills: And Basement Drums Vol. 2: And some drum fills that are included with Bitwig Studio. All instrument sounds are just stock from Bitwig Studio.
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Ghosts 'N Goblins (Graveyard theme)
Ridiculously Garrett replied to Óscar Élan's topic in Post Your Game ReMixes!
Nice, love the contrary motion in the bass and melody... what orchestral library(ies) is this? -
Snowboard Kids Redial 2025-08-26 0912.mp3 Snowboard Kids "Board Shop" harmony with Bomberman Hero's "Redial" melody, except for Redial's B section which is included. Original rhythms. They are both extremely similar harmonically, but if you listen closely, you'll see the harmony is in fact leaning heavily on the Snowboard Kids side. Arrangement is not complete but this is the general idea I'm going for with this. EDIT: Had the cool idea to do some solo trading between piano, electric piano and drums, but with drum samples of course and repitched. Pretty cool sound. Introduces some jazz tradition into this modern jungle style. EDIT AGAIN: I took the reverb out to test listening to it without reverb. I feel like this particular style may benefit from being completely clean with no reverb, so it sounds as tight as possible. Let me know what you think. I made the ending section be the same as the first part, this time up a whole step. Freshly recorded, not copy and paste. A drum fill takes us to a final weird chord. The only question I have is, should I add the Redial B section at the end? Or it's fine as is? Maybe I could add that section and then just take it back to the ending... I might do that. Also need to go through and make sure bass and chords are well humanized, though they're pretty much there right now. Sources:
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I got you bro: https://drive.google.com/file/d/1PfbtESmJaMpaXuMkBjafVM1Wm8QBYO7v/view?usp=sharing Also, I do have a seperate dry kick that I use for sidechain so that won't be an issue. I don't have any plans to add rap to this because I don't think anyone wants to hear my attempt at rapping lol... unless anyone wanted to collaborate this will just be instrumental.
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Valley of Bowser 2025-08-18 2254.mp3 Really going all out with the sampling here... WIP arrangement but I feel the building blocks are here. Not sure how I can expound on this. Just a funky groove for a koopa who's got attitude. The original "main" chord is built in fourths. Bassline is changed from the original rhythm, it's just a pedal though so really not a big deal. I really like the heavy lean on audio samples than my previous stuff, it certainly sounds clean and more what you might expect for the style... I can picture Biggie rapping on this. EDIT: You know I thought I remembered it right... ignore what I said about the chords (being open fourths). It sounds to me after listening again to the source that the original is the dominant #9 sound... the open 4ths I got was from watching some synthesia tutorials online, but they got it wrong. The original intervals definitely include the major 3rd, dominant 7, and #9. Original progression = | E7#9 | E7#9 | F7#9/E | F7#9/E | Source:
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Smash 64 - Yoshi's Island Sambatronic
Ridiculously Garrett replied to Ridiculously Garrett's topic in Post Your Game ReMixes!
Yoshi's Island Sambatronic 2025-08-05 1420.mp3 This is weird. -
Did some mixing... sounds much better. Now I just want to add more variation to synth chords, bass, drums, and probably change the piano improv in the middle. EDIT: Mario Kart 64 Winner 2025-08-19 0006.mp3 Instead of bumping I thought I would just add a new mix. I'll bump when I have more done of what I describe below. Mix on 08/19/25. Sounds even better. Changed the bass sound so it doesn't have super sub octaves in it, sounds much less muddy. Took out bass of reverb, also really helps with muddiness. Added some brightness to snare. Dialed back sidechain on piano. Got rid of delay, sounded terrible and muddy. Made percussion samples repitched instead of stretched. Made kick a bit more full. Brought bass out a bit more. I still need to humanize and flesh out arrangement a bit more I think, but I feel like I want more interplay with the bass octave primary. I'm thinking about adding a synth lead to help break things up. Synth chords definitely need humanization. I think I have something special here, I just need to put in more work to make it a bit more realized. The mixing has been the biggest challenge but over time I think I finally honed my skills to a respectable spot on this particular track. Side note... I haven't mentioned it yet but a cool detail. The bass and the chords "rev up" throughout. It's supposed to sound like a revving engine, and the doppler effect as if a car is passing by. Hence the "rev up" and then sudden drop in cutoff. Like it whizzed right by you.
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Zora's Domain 2025-07-31 1734.mp3 Dusted this old thang off to do some mixing and shtuff. Ready to submit...? In the chamber. Added some compression, fixed reverb on all tracks, added some reverb automation on the synth chords because why not, changed bass tone, added some samba instruments at the end, I guess I'll call this city pop.
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Sonic Advance 3 Staff Roll 2025-08-19 002.mp3 I do believe she's ready to submit. Also like Master Mi's noir monologue, and reference to I think (tbh never played it) Oddworld... EDIT: While I do believe this is ready to submit as far as arrangement goes, this is on hold due to wanting to get better quality VSTs... This just suffers from the stock Bitwig sounds. I want this to sound more life like. I will try to get some and update in the future.
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Katamari Stars 2025-07-15 2045.mp3 Did a bit more mixing and editing... Another problem I see is that I don't know how to master, I've only used (and have been using) basic compression on the master. It's all my skill level can muster up without sounding terrible. Anyways, I think I'm happy with this to submit unless anybody has any glaring problems with it. I switched out the organ lead in that one section because it sounded tacky. Went for lower octave vibraphone without piano backing to add some space and breathing room before the "vocal" section. The only other main problem I see is the upright bass sample isn't super high quality. I like it though, but others may not and it may not fit the quality of OCR's submission guidelines. But hey it's all about learning. EDIT: I took out some reverb but didn't update the audio file. This is submitted with less reverb. Too much.
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Smash 64 - Yoshi's Island Sambatronic
Ridiculously Garrett posted a topic in Post Your Game ReMixes!
Yoshi's Island Sambatronic 2025-07-05 2213.mp3 Lol. I don't even know. My only complaint is I don't have a chorus of people singing "la" like in Sergio Mendes' version of "Tristeza." Source: https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3DFIf8Ti7MuEw&ved=2ahUKEwic4Y7OlKeOAxUlLkQIHeXQBRgQtwJ6BAgQEAI&usg=AOvVaw2js9gpsijmy6JgqrSzMwDA Sergio Mendes' "Tristeza": https://www.google.com/url?sa=t&source=web&rct=j&opi=89978449&url=https://www.youtube.com/watch%3Fv%3D40_I4VAiHGM&ved=2ahUKEwiD6-nplKeOAxUwK0QIHXLFF9sQtwJ6BAgJEAI&usg=AOvVaw1w_8gNhEebhV0TSfbr5P4_ -
Katamari Stars 2025-07-05 1201.mp3 - Added vibraphone and organ leads to make this more dynamic (and get rid of that filthy piano lead). This will set the stage for better arranging. - Added vocal pad in C section with record scratch. Reminds me of Katamari. - Fixed some drum timings. Still more to be done. - Added reverb bus for all instruments and adjusted as necessary. I like how it feels more like a live arrangement with the added reverb bus. Further adjustments may be needed. - Added keytracking to EQ for better definition of individual instruments. Overall adjusted EQ, especially of higher frequencies. - Overall finished arrangement? It is very dynamic, and I tried to keep the idea of "change it every 8 bars" at the forefront.
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Katamari Stars 2025-06-26 2233.mp3 EDIT: So I'm seeing my main problem with arranging/mixing is I don't have access to a whole lot of versatile, high quality sounds. I'm not super pleased with the piano sound - I think it sounds fine as the chords, but the melody just sounds thin and robotic. I need a better sound or two for the melody(ies)... it will help keep it interesting and contrast with the piano better. Especially since, if you evaluate “mainstream” arrangements from the 50s for example, the instruments that are melodizing and harmonizing change about every 8 bars, keeping the piece interesting. Same goes for big band jazz. Count Basie makes it especially easy to see this. He’ll have the brass “call” the melody in the A section, with woodwinds “responding”, then for the B section swap them (woodwinds call and brass respond), then when refraining the A section will swap back. In bebop and hard bop, you may or may not see this less in the arrangement, but you have solos, and even trading solos, between instruments to keep things interesting. This is even common in some hip hop groups. A Tribe Called Quest has each member taking turns with their verses, synonymous with the bebop solos of a previous era. There are even spoken references in the lyrics to bebop throughout many different hip hop artists from that time, the 90s. But I digress… point is I need more interesting, quality sounds.
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Thanks. I'll have to work that out. I decided I like the original chord progression (with the Bb minor chord instead of dominant/altered) better so I updated. Easier to keep the melody intact which I think is necessary since the style is so whacky. It's more moody with the minor as well. I'll work on arranging/humanizing.
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The idea for this is to have an orchestrated intro, then going straight into EDM (I haven't really decided what genre?) section. Very rough, but the intro is more or less done. I just need better sound design for the actual synth bass and chords and then I should be good to flesh out the arrangement. Thinking about doing hybrid synth w/ staccato strings. TP Orchestral Piece 1 2025-06-22 2229.mp3
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Mario Kart 64 Winner 2025-06-17 2248.mp3 You guys motivated me to update... Not very polished but here's a rough arrangement. Fleshed it out adding the "secret ending" bit for the second chorus, and an all new straight ahead groove that I want to flesh out the solos to more. A little reminiscent of Luigi's Raceway...
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Thanks for the input to both. I am actually making this in 11/4. Use the ride cymbal in introduction (right ear) as a metronome marker. You might notice when you do this, it sounds like the off beat once we reach beat 6. This is because on beat 6, the kick drum (and bass following it) becomes the off beat, syncopating the side chain effect until the top of the next measure. This occurs on every measure. So the original rhythm is (mostly) intact, but when you count it this way, you get interesting syncopation, or off beats... it's all an illusion! But anyways, I will take the sound design and eight note rhythms into consideration. I do believe the kick and bass pattern (and obviously the time signature) is the main culprit for it straying from the traditional synthwave feel. Let me play with it, and most importantly complete the arrangement, and we will see how it sounds then. I appreciate the input.😁 EDIT: and the chords during the melody section follow the syncopation, because I have them bouncing onto the beats that the kick and bass are playing. Maybe I should try placing them on the on beats and see how it sounds... as it stands though it's an even 11 chords through beat 5, and another 11 through beat 11, so it is currently even in the measure, just syncopated because it's an odd measure... interesting dilemma, especially to Steele's point because synthwave isn't typically syncopated like this.