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Everything posted by Goodnight

  1. 1. Medli (TWW:HD artwork plz) 2. Bonk 3. Faith Connors
  2. I came here just to post about that. Unfortunately most of the songs are still mono, shucks, I was hoping to make a CD with them, but they sound noticeably better nonetheless so thank you. Also the game itself has been updated to 1.2 with some major bugs fixed, including the screen_gamma errors that were crashing some people at the Sector 4 you-know-what, and lag-detection at the final boss which reduces the polygon count. That Mr. Remar is pretty spiffy.
  3. Indiana Jones and the Fate of Atlantis. That game pushed the limits of what could be done with MIDI sound and 320x240x256 graphics, had a film-quality score and story, and having 3 paths and some randomisation didn't hurt the replay. I play through it about once a year, or rather three times, usually doing each path in succession. King's Quest 5 and 6 to a lesser extent. As an NES kid it was TMNT 2 and 3. With 2 I got to the point of beating Shredder in a matter of seconds.
  4. Sounds a wee bit interpretive to me, new string chords, some different harmonies, stretching out the original's solo guitar to half-time; I'd call it a remix, and a mighty fine WIP. Nice quads and quints with the drums. I like how the change in drum types is made inconspicuous, and I was about to say I'd prefer it if they changed back and forth a couple times for different segments, but played it again and realised you already did that. Who needs ebb and flow. I'd only expect more of that if it were the full version of the song being remixed. Obviously needs some polishing and a proper endi
  5. I just want to thank everyone not only for their input but for giving the game a good play-through or two. It may be fairly short for a modern game, but taking at least a few hours for the first time through is a commitment I'm sure that the author will appreciate. I've played through many demos over the years yet still haven't sat down to conquer the full game. Yeah, wall-jumping would be pretty sweet, if it were implemented well (no consecutive wall-jumps, good horizontal velocity) and levels were designed to make use of it, and not allow for unintended shortcuts. That's my inner developer
  6. Are you talking about the switch near the end? If so, it's a known issue that deals with some graphics cards not liking the screen gamma technique used to simulate an alarm light. There is supposedly a patch on the way that gives the option to remove this effect. Sorry to hear about the problems - Sector 4 and beyond get pretty sweet. [edit] There was an updated released just today (Sept. 13) but unfortunately it doesn't fix that problem. He recognises that it is a serious bug and plans to fix it soon.
  7. So true... and the funny thing is, those who make quality GM games usually have the programming (and logic) skill to work with real languages but prefer Game Maker for convenient functions and object-orientation. One of my own GM games, Duck Doom, was featured on G4 in a 2-minute segment. If I didn't have the skill or take the time to study Duck Hunt closely and replicate it perfectly, it would have gotten the "Nice idea, failed execution" treatment and never would have been shown on national TV. After the designing, GM simply made it easy to put the whole thing together. Yep, the trailer
  8. That's a bold statement in so many ways. Iji is the enema to such shovelware as far attention to detail and the many improvements made through playtesting (it even takes colourblind players into account), but IMHO a real critic would strike it for being "too linear" and needing an editor for some of the dialogue, but meh. Fine compliment. It was only Thursday night ...? Cool... it gets a lot more exciting after the first 3. Sector 4 introduces Shredders, Sector 5 begins with major chaos, and Sector 6 has an immersive backstory section and a hidden mini-game. The Sector 7 boss Proxima is
  9. ^^ Said it all. I just bought No More Heroes. It's one of those games that you can't judge by the mediocre scores; it's basically fantastic but has a bunch of glaring flaws that lower review scores.
  10. Yeah, Out of this World was one of the main inspirations for the graphical style. As far as gameplay, there's a lot of System Shock 2 in there. MS Paint? Heh, I guess it does look like that by the screenshots. But if you see it in motion (there's a trailer on YouTube) you'll see the animation and special effects are pretty slick. The characters are actually pre-rendered 3D models.
  11. Hay OCR, I'm doing a little campaigning to spread the word of a fantastic PC game that a friend of mine has recently released. It is called IJI by Remar Games, an action/adventure/platformer made with the Game Maker 5.3 software. You can find thousands of crap or so-so games on the GM website but this is the real deal; the lone developer (who has won several awards and contests for previous games and studies game design at university) spent over four years doing all the graphics from scratch in somewhat of a 16-bit, flat-shaded style, all the gameplay, story, and level design, plus the progra
  12. Whew, well that was my first WIP topic ever ever so it's a relief that I wasn't told it sucks. =P The track was originally started as a nightly, spiritual sort of overworld piece, but I noticed that groove developing and made it into its own song. I'm thinking about restarting it with some tense take on the Final Hours music, building to a crashing climax, then going into the present track.. I guess to represent its title, "The Next Day". Then the present track could have some Final Hours inter-weaved somehow into what's already there.. But some tips or suggestions would be great. Thanks
  13. Click What I've got here is a mostly-original short tune with traces of some Zelda themes in it. I'm hoping to turn it into a Majora's Mask remix by adding to the beginning, something in the vein of the "Final Hours" music that would blend nicely into what's already here. Any ideas on how to go about that would be fantastic. Perhaps there's too much original for it to ever qualify it as a remix. If it's doomed to be a fanmix then so be it. Also this is merely a Wingroove rip with minor tweaks to some tracks.. most of it sounds OK to me, but aside from the pizzicato strings which are obviou
  14. Transcribing is pretty much what I do with most of the hundred or so MIDI songs I've posted to VGMusic, as well as a few "real" songs. I've learned so many musical techniques that way and I'd never be the decently-skilled composer I am now without all that transcribing. Right now I'm trying to do the Majora's Mask "Calling the Four Giants" theme. It's got so many vox layers forming beautiful stereo chords that it's a real challenge for me.
  15. World's Smallest Tetris Coding and MUSIC by me, have at it!
  16. Everybody's covered the good ideas, so here are two from Mario Paint: LT: No animated GIFs (plus the pic is lame anyway), but give yourself a hand, cuz we'll be using that.
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