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Randomocity Remixes

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  1. Hey all. I'm currently working on a fangame based on Sonic Colors titled "Sonic Colors Demastered" and am collaborating with some other Sonic remixers to give it an original soundtrack of remixes based on the original game's songs. I'm working on a remix of the map theme for Tropical Resort and here's what I have so far: For reference, here's the original track: I actually got inspired by one the hub world tracks from Splatoon 3 for my remix and was trying to channel the same funky, synth focused energy that song has (it's this one here): I'll admit though that I'm not really satisfied with how my track is sounding so far. For one, it doesn't feel nearly as "funky" as the Splatoon 3 track that I got inspired by. I also feel like my song just sounds generally empty but I'm struggling to figure out ways to make it sound "fuller". I want the song to have a bright, bubbly vibe fitting of the first area in the game (like the original song it's based on does) but I don't think I'm nailing that vibe. I would appreciate some feedback.
  2. Just got a chance to listen, nice track! I loved when the pizzicato strings came in at 3:42! I agree with brink on the nice atmospheric feel the track has going on. The strings your using for the main melody seem like they have a bit too much attack on them. There are some spots where you quickly shift notes (like at 0:45) but because of how long the attack is, the strings never get to full volume before moving to the next note so it sounds a bit awkward. If it's possible, I'd recommend going into your VST and turning down the attack just a tad. I remember you commenting on one of my tracks and saying that you used FL, so you could also check out the new FLEX plugin that they added for free. It has a bunch of quality sampled orchestral instruments (including strings) so you could give the violins from that a shot! Also, I never knew that "Unforgotten" from Halo 2 was the same as "Never Forget" from Halo 3. I started a cover a Never Forget a few weeks ago and was surprised when I started listening to this and it had the same melody, haha! Maybe we'll have to collaborate sometime!
  3. Is there a specific place where those "riff kits" are kept in FL? I've always just grabbed individual drum samples from the browser and strung together looped beats in the channel rack.
  4. Thanks a bunch for the advice! I tried upping the bpm and also added a synth bass to help push the song along and it definitely sounds more upbeat now! I'll admit that the drums have been my biggest struggle (since I'm using an orchestral drum loop it's hard for me to figure out how to add "variation" because the loop is predone, so I can't shift it around so to speak). I ended up muting the orchestral drums and trying a simple drum and bass beat instead but that coupled with the synth bass is making the song sound more "EDM-ish" than orchestral. I'm not 100% sure how I feel about it but I'll keep fiddling around with it. I'll try messing around with the main melody too (adding variation, changing instruments, etc.) Also, just a quick question. When you said the chorus sounded to muffled did you mean the chorus of the song or the choir VST? I'm assuming you meant the choir VST (because it does sound muffled now that I listen to it, lol) but I just wanted to be sure Anyways, thanks for all the advice! I'll try listening to some of Smash's orchestral remixes too, might offer some inspiration!
  5. I was about to give the track a listen but I think your link is broken. I'm following the post so I can check it out when you reupload it!
  6. Hey All! I started this remix after seeing a lot of other people on YouTube making remixes for their dream Smash Bros. characters. I tried to make it sound like music you'd hear on a stage in-game so I wanted it to be really epic and exciting. I'm still pretty amateur when it comes to orchestral composing so I was hoping to get some feedback on the quality of the song and some advice on where I should take it since it's not finished yet. A few things to note: I don't have access to any super high quality orchestral VSTs so I've been trying to squeeze the best sound quality that I can out of free VSTs and the ones that come with FL Studio The drum loop to me seems really repetitive, which is because I actually used an orchestral drum loop for the whole percussion section (I don't have access to orchestral drums either, lol) I'm still struggling with the mixing and mastering for the song. Balancing orchestral instruments is pretty tough and I'd be open to any advice on how to do a better job! I'm not sure if I'm using the various string sections (violins, violas, cello, bass) correctly. I kind of just put the notes in the places I thought sounded best I'd love to hear people's thoughts on the track and any feedback for making it better! Here's my track: And here's the original song for reference: Anyways, Dragonborn for Smash!
  7. This actually sounds super awesome! I loved how rocking and energetic the track as a whole was and the breakdown at 1:00 was super smooth. If I could make some suggestions, from 0:17 to 0:45 I noticed that the guitars drown out the main melody just a tad (it's a little hard to hear the horns and the synth that come in after that). I also think it might be cool if you made the stereo separation happen more frequently at 1:45. Instead of having it switch ears at each riff, you could have it kind of "waver" between the left and right stereo channels on the last note of each riff. Other than that though this track rocks! If SEGA ever made another All Stars Racing game I could totally see this being used for a NiGHTS Track.
  8. I'm glad you like the track! I'll try lowering the kick volume on the off hit and fiddle with the balancing too. Thanks for the feedback!
  9. Holy cow, thank you for the tips! I've been working with FL for a while now and I never knew the Channel Volume modification was a thing. I've started doing work with orchestral samples so that's going to be an absolute godsend when it comes to strings! I'll try to work on the balancing in this song (and my others). You gave some really good tips so I'll be sure to keep them in mind when working on my tracks. Also, it's always nice to find another Fruity Loops Producer!
  10. Holy cow, I know this is incredibly late but thank you for the feedback! Life got kinda hectic and I never responded when you originally posted your message. I use FL Studio and audio balance is an issue I face a lot honestly. I see what you mean about the track sounding kind of soft so I'll try raising the channel volume like you said; quick question though, when you say to raise the channel volume do you mean for an individual instruments in particular or for the entire track as a whole? I'll try adding some reverb too! Again, thank you for the feedback!
  11. Hey all! First time poster here so I hope I do this right! When Sonic Generations came out years ago one of my favorite aspects of the game was that all of the Sonic stages within it received both "classic" and "modern" remixes. I thought it would be fun to take Sylvania Castle Zone from Sonic 4 Episode II and try to remix it in the style of the classic stages from Sonic Generations. Here's the original song for reference: And here's my version: https://drive.google.com/file/d/1nq3Wgf4Aljvsaw185UMdf0KvXfyC4LYU/view?usp=sharing I think it sounds okay so far but I thought it would be helpful to get some other people's opinions on it. I also feel like there's something...missing. I can't put my finger on it but it feels like it needs something to give it more energy like the Generations remixes had. I appreciate any and all feedback! EDIT: For some reason I think the google drive link is broken. Here's a SoundCloud link if the other one isn't working:
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