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zircon

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Posts posted by zircon

  1. Her point was that all things being equal, a man saving a woman and a woman saving a man would be no different. But one of those reinforces a cultural stereotype and the other doesn't. Anita's point is that the context matters. For example, look at the Italian prime minister, a black woman who at a recent conference had bananas thrown at her. This was obviously a racial jab and many people obviously found it extremely racist and offensive. If people were throwing bananas at a white person instead, because there is no cultural stereotype of white people being or looking like monkeys, it wouldn't be nearly as offensive.

    Or the more obvious example, the use of the "n-word" ranges from outrageously racist to acceptable depending on whom is talking to whom. Same exact word, so in theory it should mean the same thing, but in reality it obviously doesn't due to cultural context.

    Honestly I think a lot of the critics here should find the conclusions of the video agreeable. It's OK if women need rescuing sometimes, or if they lose control, or get hurt, or whatever. She's just suggesting that there are many creative ways to incorporate these things into a plot or setup that twists or subverts the trope, rather than lazily re-using it or simply swapping genders. Even looking to simple retro-style games, she points out some excellent and critically-praised games like Fez that evoke nostalgia without using the trope. It's simply not necessary anymore.

  2. We're ALMOST THERE! This game is hella fun even right now in pre-alpha state, so just imagine how awesome the full game will be :D

    If you can't back the project, tell your friends, get the word out!

    http://www.kickstarter.com/projects/56637190/dungeonmans-the-heroic-adventure-roguelike

    p.s. You can listen to and downloda 5 tracks I wrote for the game RIGHT HERE:

    http://impactsoundworks.com/zircon_Dungeonmans_OST_Preview.zip

  3. This doesn't make complete sense to me... you're saying that because what she's using itself isn't her argument, it's not dishonest to use it, without citation or accreditation? Even if the work involved on the part of those who recorded it was nominal, I still think it should be acknowledged. I don't think it's dishonest per se, probably just absent-minded (i.e. an honest mistake), but you seem to be saying she (and anyone else) should have a free pass to do this whenever they want, without any form of credit? In academia, it's more or less de rigueur to credit exhaustively, and when money's involved, all the moreso...

    Sure, I agree she acknowledge the people that recorded the videos, and/or talk to them beforehand, even if it isn't a legal requirement. But even if she didn't, it doesn't qualify as plagiarism or dishonesty.. more on that in a bit.

    I think it certainly CAN be; I'd hate to commit to a definition that completely prohibits this possibility. In all of the cases in her videos, however, I'd agree that it doesn't appear to be unique enough to categorize it as such. However, I'd tend to err on the side of assuming that game footage IS an idea or thought in terms of how I would handle permission & credit, because otherwise you end up inadvertently compromising the art form, in a sense...

    Yeah again in terms of permission & credit, that's certainly preferable.

    Largely agreed, but what about whether she's played the games? Also optional? Additionally, while I don't think it "matters" much, I do think it would be slightly preferable had she recorded it herself, so I guess it does matter an eensy-teensy bit to me... not a lot, but not nothing. If you believe that "field research" has added value, insofar as it forces the researcher to actually immerse themselves in their subject, then I think you'd probably agree?

    Sure. I can see Bleck's point that one COULD critique a game without playing it, i.e. by watching someone else play it. Most of us could watch any game for 30 minutes and come up with a pretty detailed opinion. But I agree that in this case at least, she has given people the impression that she bought games and would be playing them for research. I would thus have expected her to have played the games. So, I'm with you on that.

  4. It's not plagiarism or dishonest to use footage other people recorded, because the footage itself isn't her argument (as Bleck said). Game footage is not an idea or a thought. All of the content of her videos thus far could be presented in text or audio format; the footage is just reference material. It doesn't matter whether she recorded it or not.

  5. My latest virtual instrument project is now available! This was a ton of fun and I got to collaborate with incredible sound designers like Mick Gordon (N-Jekted on OCR, and an amazing game composer) and Jordan Fehr (sound designer for Hotline Miami, Binding of Isaac, DKC Returns, etc.)

    http://impactsoundworks.com/products/electronic/juggernaut-cinematic-electronic-scoring-tools/

    Impact Soundworks is excited to announce the release of our flagship library JUGGERNAUT: Cinematic Electronic Scoring Tools. Many of you have used and enjoyed our freebie library Cinematic Synthetic Drums last year - JUGGERNAUT is CSD's very, very, very big brother, and its here to add IMPACT and cutting-edge electronic sound design to your compositions and productions!

    JUGGERNAUT is a modern scoring library that will quickly become an essential tool in your arsenal. It is a complete collection of 100% original synthetic material generated using a staggering array of hardware and software tools, outboard gear, and synthesis techniques - from massive cinematic impacts, reverses, sweeps, and textures, to crushing drumkits, underscore thips, motion drones, distorted basses, thick subs for layering, one-shot ostinatos, rhythmic sequences, and beyond, this is truly a lethal weapon for modern electronic scoring and production.

    SOUND LIBRARY FEATURES:

    * Over 500+ 24-bit unique sound sources

    * Cinematic impacts, reverses, sweeps and textures

    * Tons of drops, builds and risers

    * Deep multisampled basses - Solid, Distorted, Fuzzy, Motion, 1shot

    * Kicks, snares, thips, slams, splashes, crashes, perc, and tonals

    * Dubstep / electro style percussion - ULTRA punchy and polished

    * Physically modeled percussion including bodhrans, taikos, roto toms and bass drums

    * All ORIGINAL content, NO drum machines!

    * 10x RR for ALL percussive sounds

    JUGGERNAUT also sports TWO highly-advanced, intuitive, and powerful interfaces that allow you to create endless sonic variations quickly and easily.

    TONAL PATCH FEATURES:

    * Full synthesis engine with ADSR, filter, filter envelope, etc.

    * FX rack with EIGHT processors and tweakable parameters, including chorus, amplification, phasing, reverb, time-synced delay, and more

    * 16-step rhythmic gater / retrigger sequencer

    * Time-synced filter LFO with modwheel control

    * Time-synced saw wave gater for additional filter motion

    * Dozens of FX and Rhythmic PRESETS allowing you to easily customize any sound source with a single click

    BASS-Juggernaut-Thumb.jpg

    (click to enlarge)

    DRUMS/FX PATCH FEATURES:

    * 32-channel drum and effect mixer with per-channel volume, tuning, and panning

    * Dozens of premade drumkit and FX presets

    * Sound menu auditioning mode for any of the 14 categories

    * Intuitive kit building and custom preset load/save system

    * FX rack with TEN processors including transient shaping, saturation, distortion, time-synced delay and filter LFO, etc.

    * "1 Click Hype" button for instant embiggening of any sound

    * "Solo Sound" mode for re-pitching any drum or FX across the keyboard

    DRUMS-Juggernaut-Thumb.jpg

    (click to enlarge)

    The original name for this library was built upon the freebie "Cinematic Synthetic Drums", but it truly goes far beyond that. The tonal basses are practically a separate library unto themselves, with thousands of possible sounds available using the premade sound sources, FX and rhythmic presets alone. Synth basses are extremely common in scores today, particularly film trailers, which often make use of hard-hitting dubstep tracks. The BASS patch thus contains everything from buzzy screams to deep cone-rattlers, sub layers, growls, formant basses, and more. This is absolutely cutting-edge.

    DEMOS

    https://soundcloud.com/isworks/sets/juggernaut-cinematic

    Note - All demos marked (Naked) use ONLY Juggernaut!

    PRICING / AVAILABILITY

    JUGGERNAUT is available NOW for an unbelievable intro price of $139 (through AUGUST 10th) and list price of $179.

    Let us know what you think!

    http://impactsoundworks.com/products/electronic/juggernaut-cinematic-electronic-scoring-tools/

    ps. For a look into our design approach for the library, check out our dev blog!

    http://impactsoundworks.com/blog/

    VIDEOS

  6. Gonna be doing another livestream and probably some kind of public music update next week. In the meantime, we're a little over the halfway point in funding and a little under in days remaining:

    http://www.kickstarter.com/projects/56637190/dungeonmans-the-heroic-adventure-roguelike

    It's gonna be a close one. If you like the concept, please support it even if you don't back by sharing, liking, tweeting, etc!

  7. Well the sad thing is that there is some sizable contingent of people that doesn't like how we tag our artist field with actual artists and instead wants us to just put OC ReMix there. Balancing site promo vs. artist promo is certainly something that Dave & Larry are constantly trying to figure out. I know the next version of the site will be placing more emphasis on individual artist social media for example and making it even easier for people to get more info about the mixers.

  8. We did do the backers-only first CD before the actual album came out, which was received positively by everyone. The backer response in general has been glowing but I think people would have been upset if they didn't get to hear the album until August at the earliest, simply because we wanted to wait for physicals to be ready. The idea of us sitting on the finished project for that long was not an option on the table.

  9. DUNGEONMANS: Now on Steam Early Access!

    Crush monsters and get loot in a persistent world full of gorgeous 2D sprite work with a sweeping throwback soundtrack.

    Dungeonmans on Steam!

    637x358.resizedimage

    Dungeonmans is an old-school roguelike with deep gameplay, a lighthearted tone, thrilling combat, lots of character customization, and of course, endless replayability and great challenge. The gameplay flow will be instantly recognizable to fans of classics like Nethack, Crawl, or Castle of the Winds, as well as newer entries in the genre like Dungeons of Dredmor or even the Diablo series. The player crafts the character of their liking from scratch, and develops their own playing style by leveling up, learning new masteries and skills, finding equipment, and (most likely) dying a lot.

    637x358.resizedimage

    The developer is Jim Shepard (Adventurepro Games), a former programmer for numerous AAA projects including Star Wars: The Old Republic. He's been working on Dungeonmans for years and documenting the process thoroughly on the game's website. I met Jim late last year on the internets and was given the opportunity to create the game's music & SFX, which has been an absolute blast. We opted for a very 16bit style reminiscent of classic PC RPGs or PS1 games like Final Fantasy Tactics and Suikoden II, so I'm seriously channeling Hitoshi Sakimoto among others!

    637x358.resizedimage

    After a successful Kickstarter campaign, Dungeonmans has been growing rapidly. The latest version of the game includes more music (by yours truly), a brand-new UI, tons of overhauled graphics, new classes, items, skills, and much more. And this is still the ALPHA!

    As a huge fan of roguelikes and dungeon crawlers myself, Dungeonmans is a dream come true. From the lovely 2D sprite work to the lighthearted tone and modern gameplay additions like an extensive skill list and slick animations, it's just a lot of fun.

    Get the game on Steam now!

    http://steamcommunity.com/app/288120/

    637x358.resizedimage

  10. Hi all! We've just launched our July Raffle & Giveaway where you can win any THREE Impact Soundworks libraries of your choice, or even a Google Nexus 7 tablet! For every 100 entrants we will be giving away another set of libraries, so your chances are about the same regardless of the # of entrants :mrgreen:

    *** ENTER the GIVEAWAY ***

    You can enter the raffle at the page above and increase your chances of winning by doing any of the following:

    * Liking us on Facebook

    * Subscribing to our newsletter

    * Following us on Twitter (@isoundworks)

    * Tweeting about the giveaway

    * Sharing with a friend

    Enjoy, and good luck!

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