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zircon

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Posts posted by zircon

  1. Uh yeah, Zircon is right. You don't need LSD for MIDI playback.

    ??

    explain plz

    I did, several times. You create MIDI OUTs, configure your ports, sequence notes, you have MIDI. I have the mapper on port 0, main output (microsoft wavetable or whatever) with no port. I will hear GM sound if I set my MIDI outs to port 0. very simple!

    Doesn't seem to work, could you take a screenshot of your settings or something?

    Uh.. here.

    http://www.soundtempest.net/z/midiout.PNG

    I hit a note on my PCR, I hear GM through the MIDI out.

  2. Just so you know, I didn't use any soundfonts. Designed the synths myself using 3xosc, Reaktor, and Pro-53. I realize the elements that I used were a little on the generic side - I can't really argue that they weren't - but Ty had wanted portamento effects which could only be done with 3xosc, so I had to go with that for most of the leads and such. If I could do it again, I would have prepared my parts better, since I've learned quite a bit since I've made this, but Ty and I were both happy with the way it fit in with his part, so we stuck with it.

    Anyway, really glad you guys enjoyed it! It's really kind of funny how Ty and I started this one. We both were remixing this, with him doing a pure-electronic version, and me doing an electronic/orchestral hybrid. He was actually going to give up on his version, until I suggested he continue. From there, we just decided to collab and see where it went. I know our interpretation is more dramatic and epic in scope than haunting and melodic like the original, but I really think this style worked and I'm hoping you guys think so too.

  3. I know when I'm beat. I have absolutely no artistic ideas, nor do I have any skill in writing this sort of thing. No promise whatsoever in what I currently have.

    I'm truly sorry to hear that. I could still use somewhere to host the music files and also someplace to make an official website, if you have any extra room on the ST server. Also, I know you have teh madd connectionz with people on ST, so a bit of advertising would be a welcome addition, though I don't want to force you into anything. :roll:

    Unfortunately, I don't have much extra space on ST.. and I can't really advertise there because it's rather dead while it's being redesigned. Sorry :(

    I wish I could work on this project, but I'm just not good enough.

  4. hm. I'm actually running into a lot of trouble here. As much as I'd like to do orchestral stuff, apparently I'm not quite ready yet - perhaps you should take me off the list.

    No offense, but you've been working a maximum of three hours, probably closer to two. Perhaps you should give it a little time? You do have three weeks, you know.

    A good suggestion would be to listen to other orchestral stuff similar to the style you want yours to be in, and take notes on the patterns of different instruments, and how they use them effectively. Fast, detache, higher-octave strings, or slower, drawn-out, lower ones? Fast brass or extended? Play by example would be my suggestion.

    Just...please don't give up. I'm positive you can do something extraordinary. I mean, come on. You're zircon!

    I know when I'm beat. I have absolutely no artistic ideas, nor do I have any skill in writing this sort of thing. No promise whatsoever in what I currently have.

  5. Well, MIDI is just a type of message format, basically. So when you export a MIDI file, those MIDI messages get transmitted to your soundcard, which then plays the sounds of the notes of whatever instruments you chose. However, when you render to MP3, all FL is basically doing is recording audio generated from within FL. The MIDI sounds being played by your soundcard apparently don't count as that.

  6. You don't need it if you don't need to hear the output of the MIDI, but otherwise (and if your soundcard doesn't render FL's MIDI Out by itself) you need the Fruity LSD to render the MIDI output to GM or whatever. Slapping one into any mixer channel and setting the port number to the same as the MIDI Out channels gives immediate GM MIDI rendering.

    Not sure what you mean. I don't use fruity LSD, just MIDI outs, and my MIDIs render fine. I also hear the output in the project.

    No offense, but that shouldn't happen. The website specificly says that because MIDI is post-FL in terms of sound card application, it doens't render in FL. Are you playing the MIDI into the computer? that might be the only way that I can think of that would cause that.

    :twisted:

    Playing the MIDI into my computer? Not sure what you mean. If you mean, do I use MIDI outs to interact with VSTs/DXis, yes. If you mean, do I use MIDI outs to create .mid files, yes to that too. If you mean using them for controlling hardware... I do that as well. No LSD needed.

  7. You don't need it if you don't need to hear the output of the MIDI, but otherwise (and if your soundcard doesn't render FL's MIDI Out by itself) you need the Fruity LSD to render the MIDI output to GM or whatever. Slapping one into any mixer channel and setting the port number to the same as the MIDI Out channels gives immediate GM MIDI rendering.

    Not sure what you mean. I don't use fruity LSD, just MIDI outs, and my MIDIs render fine. I also hear the output in the project.

  8. Get the full version of FL, it's WELL worth it :)

    The problem of imported MIDIs not playing is a really common question. First thing you should try is setting all the MIDI Outs that appear from the imported MIDI to port 1, as they default to port 0. Check your MIDI general settings; the MIDI mapper should be on port 0, I think, with the MIDI output going to port 1, so your MIDI Outs will play.

  9. I'm having some weird ass rendering problems. The audio for fruity SF player channels using HQ Rendering on *certain* soundfonts, randomly, doesn't work at all. As in, after rendering, the result WAV/MP3 is just high pitched buzzing. I get the same exact high pitched buzzing when exporting certain instruments from Kompakt and Kontakt, using their default settings.

    Any ideas for what could be causing the program? FL is set to export at 16bit WAV, all FL sampling is 44.1khz, and my sound card is an EMU 0404 which I believe supports 24bit wav/96khz sampling rates.

  10. OH MY FRIGGING GOODNESS!??!!! Is this a fake email (grammar doesn't look very professional) or is the real DKC-Rare/Nintendo staff knowing about OC Remix?! What about copyright? Aren't original VGM copyrighted? (Seems like D. Wise doesn't care about his work being posted here though as "chiptunes".)

    Wow, I'm speechless ...and proud. I've always thought that original video game music composers were like as big persons as Shigeru Miyamoto etc. Only until I saw Mark Knight (Duke Nukem PSX) and now... mighty David Wise! :o

    It's the real deal, Binnie did some research on his domain.

  11. I want to use SFZ which was suggested to me earlier in this thread, but I don't know how to control vibrato with it.

    With the Fruity SF player I know how to link the LFO knob to the mod wheel on my keyboard, but I'm not sure how to do something like this when there's not already a knob there. Is it possible?

    Check the parameter list of SFZ and experiment with linking the modwheel as a controller to some of them. Not sure which one would control vibrato, necessarily, but you should be able to find it with some experimentation.

    Also, prophet, it's not really cute, funny, or unique to put a :twisted: at the end of all your posts, it's just annoying.

  12. I am utterly disappointed in this album as a whole. While there are two or three good songs among the 22 total, my personal favorites from the OST (Mine Cart Madness, Funky's Fugue, Aquatic Ambience) were utterly butchered. Mine Cart Madness...did Protricity really have to make a dance-techno mix of that? That was the best one in the game and it was destroyed by such a stretch in genre!

    stfu.

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