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zircon

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Posts posted by zircon

  1. I could really use a graphical sig, for once. I've been without one since I got here.

    Perhaps a simple horizontal one; similar to the current SoundTempest logo (http://soundtempest.net/images/st.jpg) in terms of font and the speaker thingies, but with a more interesting and less complex texture. I'm no artist, so I can't suggest anything useful :(

    I whipped this up.

    Comments? Gripes?

    --------------------

    Sion, I'll see what I can do, but it may take a while. Fusing 2 characters and making them look good may prove challenging.

    hey, pretty cool! two minor things:

    1. could you change the font to something even more "digital", possibly?

    2. lowercase "z"

    then it would be perfect :D :D thanks!

  2. The original this is based on wasn't written for a film or game. It was actually ripped from a piece of classical music; I know because I was listening to it, and my dad (who can identify almost any piece of music ever written) came up and said, hey, that's (such and such)! Of course, I don't remember the exact name now, but I can find out a little later today.

    oh, and excellent mix :D

  3. Am I insane, or are Soundfonts on FL supposed to have sort of a tinny sound to them? I went to Darkesword's page and downloaded the Setzer and Harp soundfonts, but IMO they don't have a good clear sound to them.

    (And I will accept insanity as a possibility, I woke up this morning and found I was eating toilet paper. Its a really long, but ultimately amusing story.)

    FL has nothing to do with it. It's probably the way you are using them. Almost no soundfont sounds good by itself; you NEED to use effects, especially reverb, to make them usable. It's absolutely essential.

  4. thanks guys for the comments.

    zircon, i dont know if you mean premade loops when you say loops, but i programmed the drums in both songs using one-shot samples (and totally different samples as well). i did however use a similar technique to process my drums. so i hope the similarity you see is just my style :)

    nah, wasn't implying that you used premade loops. I meant the drum patterns themselves were very similar (ie. when the bass drums, snares, and hats struck). The sound of the drums from the two songs were definitely different, of course.

  5. This is a pretty cool mix; sort of like a toned down Drop and Roll (which I loved) with more 'real' elements. Great synthwork and drumwork, which I've told tefnek already. Arrangement and mastering are good as well. My only complaint is that the main drumloops used here are virtually identical to the loops used in Drop and Roll, only they have (apparently) less effects. It's not a big deal though since the loops were good to begin with.

  6. What's this Collab you're talking about?

    The Collab that's being rumoured around is a new tool being made by Imageline that allows to connect FruityLoops to other computers, like how Cubase SX can run on multiple computers, increasing the amount of RAM and CPU that you can use by how many computers you are using.

    Uh.. no, it definitely does not do that. In fact, my projects were probably MORE CPU-intensive under collab. It's basically a chat client that lets you upload and download an FLP file quickly, and the FL program is 'bundled' as a window within the program for easy editing. When you finish a version, you can leave comments on it. Supposedly, sample uploading will come soon.

  7. My soundfonts revert to default when I load my song. I have to load up the soundfonts that I use on every channel, every single time. Is my Fruity Soundfont Player a demo version probably? It could get hard to remember exactly what sound I used in each channel.

    Also, I noticed many soundfonts have a low pitch ceiling and play nothing on high notes, and then I'm forced to use notes of a lower octave. Surely there's a way around this.

    Some soundfonts just don't have sounds for some key ranges. There's no real way to 'fix' that unless you manually edit the soundfont.. it will probably sound bad if you do. Also, you can tell if your SF player is a demo if it says "demo" when you add it as a plugin. Your problem is a bit different from the usual SF player demo problem (the channels getting deleted) though..

    Well, that is odd. And it doesn't say 'Demo' on the sounfont player. Well, as long as I don't use like 50 different instruments I shouldn't be totally screwed. Still irritating, though. BTW, the Squidfont Orchestral samples really sound good. No wonder it had to be 60mb.

    And for high pitches, maybe I can play some slower low notes, export it to wav and raise the speed, and slap it on my completed piece later. It sounds ghetto, but that's the only solution I can think of.

    If you have to do that, you probably should not be using that sample for notes of that pitch.

  8. No, but you can always paste the same notes and then just change their pitches, if it's the same rhythm.

    Out of interest, how many of you are using the Collab beta at the moment? I know some of you are, but I'm still curious.

    I've tried it. It's cool, but a bit useless to me since I have so many samples and VSTs/DXis that few people I know use, so we can't really collab using FLPs alone.

    ArseAssassin: Collab is basically an FLStudio-endorsed program that makes it easy for people to collaborate on a single FLP. It incorporates chat, FL, and file uploading/downloading to make the job easier.

  9. Right. Also, what if I find soundfonts in the '.sfpack' format? Am I just unable to use them?

    EDIT: Ai also found a useful one in the format '.sfArk' I'd really like to use some of these but FL only shows .sf2 in there :(

    ugh.. we really need a sticky just for this question. It's been asked several times already, and answered. I just answered it earlier today, in fact, in the sample thread.

    sfArk, as you would have found out with a 10 second google search, is a soundfont compression format. You need the sfArk utility to decompress the files. Once you do, you will have usable sf2 files.

    Really, people, it's not that hard to figure this out on your own.. that's how I did it.

  10. My soundfonts revert to default when I load my song. I have to load up the soundfonts that I use on every channel, every single time. Is my Fruity Soundfont Player a demo version probably? It could get hard to remember exactly what sound I used in each channel.

    Also, I noticed many soundfonts have a low pitch ceiling and play nothing on high notes, and then I'm forced to use notes of a lower octave. Surely there's a way around this.

    Some soundfonts just don't have sounds for some key ranges. There's no real way to 'fix' that unless you manually edit the soundfont.. it will probably sound bad if you do. Also, you can tell if your SF player is a demo if it says "demo" when you add it as a plugin. Your problem is a bit different from the usual SF player demo problem (the channels getting deleted) though..

  11. Anyone have links to some good piano samples? I can only find two decent ones in my computer. Yeah, I know, it's embarrasing :?

    And how do you open .sfpack files and import them into FL Studio?

    .sfpack is a soundfont compression format. You need to download the sfpack utility to decompress them into .sf2 files. Think of it like zip or rar.

    Good piano samples? Search for "1-Giga Piano", that's one of my favorites. NS Piano, by Natural Studios (makers of NSKit, one of the most popular free drum kits) is another good one that's a little softer. You might also consider the steinway grand soundfont I have up at the SoundTempest resource section (http://www.soundtempest.net/).

    What's more important than the sample, though, is how you use it. For piano leads, you should try to humanize the velocity or even record the part with a MIDI controller if it's sounding too mechanical. The piano samples I mentioned are also dry, so room/hall reverb is a must. You might even consider applying compression or EQ to further sculpt the sound. It all depends on the context of the piano part.

  12. wow, praise be to zircon, your post is extremely helpful. I grabbed most of that stuff that I didn't already have.

    There is such thing as a "better" soundfont player? So if I loaded my soundfonts into the sfz VST I would get a "better" sound than the commercial FL one I am currently using? Just curious what you meant by that.

    Well, it might be just me, but when I use sfz and set the 'quality' to uber or uber++, I find, say, Squidfont to sound better than the fruity SF player. You could try comparing them side by side and see what you come up with. One big advantage the fruity SF player has, though, is that it doesn't give you memory errors like sfz will if you load big soundfonts, and it can do slides :D

    Also if you could look into my question I posted on the Software/Hardware sticky - would Native Instruments more cost effective than a Korg Trinity rack module/Reason. Now I'm really comparing apples/oranges/grapes, but I don't know how to spend money! I guess I couldn't go wrong with any of these quality products, but curious what the zircon has to say about it, if you had to choose one (since we both currently use FLStudio)

    "upgrade" to Reason for its professional sounds etc vs Korg module vs Native Instruments

    I'll post my thoughts on that issue in the other thread.

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