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Xelebes

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Everything posted by Xelebes

  1. Figure out where all the percussion lay on your array... this will help! Now altering tempos can do neat stuff too... like applying a 100 bpm drums to 142 bpm tempo... somehow that always works for me... Um... breakbeats... remember my first little note... now imagine the breakbeat you wanna make... arrange the kicks how you want it to be done.... then the snares... Sure it's time consuming... but it might be worth it....
  2. You bought BeatSlicer or FL Studio? If not... then you'll get crap... Anyhoo... Load a phrase... and use the piano roll to edit which gets played where.... please post more specific wuestion than that!
  3. Fruity Studio? Ok.... got it off Kazaa? You shoeld get the largest package of Fruity 4.01 one that is 50 somethin' megabytes.... You'll get samples there... its a given...
  4. Yes... go to options menu and look at song settings. You'll see something set to 16. That is 16 steps. For 3/4 time, drag it down to 12 steps! I dunno about 4/5 music.... use Finale or something like that... that's the only type of software that lets you do that. About shuffles: There is the graphs option... you know that in the step sequencer... okay there is a time shift graph... this is useful, make use of it for practically infinite types of shuffles...
  5. Do you got those mario sfx? Gimme, gimme, gimme!
  6. No... you make a drum loop with the snare sample... thus it becomes a sample which you can use in your song. Now do you get the drift. You make your samples.
  7. They are samples... you don't need to put them in the beat slicer... Unless you want to take them apart. Create a new directory in your samples folder and put them there. Anyway to hook those up to me?
  8. No... you have to start a new 'song' and then you bring up the tempo. See?
  9. Oh yeah, forgot to say, this will make a drum loop! render to wav format.
  10. If I knew DSP... I might help you with the phaser. But there is a solution to the doubling. Okay... open a new project. Now, when you start this you'll need to figure out what tempo is being played in your 'main' project. Let's say your 'main' project's tempo is 120 bpm. Now, this 'sub'project will have a tempo of 240 bpm. There will be 32 steps in eaxh pattern (assuming you are doing 4-4 music) Now load the same snare you are using in your project. Now fill in every snare step. Play with pan if you want to... it might be fun.... and adds a touch of professionality to it.
  11. Use the Delay from FruityLoops 3.4< It has solved the denormalisation problems. Do not use the delay in the Function Tabs, unless you want to use the Resonance nob and Pitch Nob. There are other delays... like the karlette and a few others... but I don't know if you can be bothered with them....
  12. Soundfont wont work with 3.0 Solution: Upgrade to 3.3 as a minimum but preferably 3.5.6
  13. Wow... so much information of a game I got bored of... chortle... chortle....
  14. Ok... I played very few games (or got very far into games to play one) to actually beat the boss. But...... Ripto in Spyro 2: Riptos Rage (After a while... it was really cool flying around forever and not getting hit... but you couldn't hit him.... For the first time in games (that I've played)... they actually have a boss that seems to be there, as if it were an actual story and it was .... really cool... cuz it gave you that climax feel (no I'm not talking about sex! perverts) when you read a story. Another one was Red Faction... even if the bomb was anti-climatic... but Col. Musake was greatly biased (even if it does seem unrealistic to occur!) to death rather than victory. Super Mario Bros. 3... Okay, that was just fun to do....
  15. Open generator channels (either sample or VSTi) How many? The same number of midi tracks that have midi data shown in the piano roll 'tube'. Play around with your selection in instruments (this is, of course, optional). Copy and Paste: From Midi Channel to generator channel. Now you should be getting something...
  16. To select which ones apply or how to get them running?
  17. Oh, yeah.... you got 3.0.... shame on you.... upgrade!!!
  18. Assuming 3.4 here... Use Piano Roll. Click C5 and double click while your at it. A window will pop up. Now you can edit length and starting time. Starting Time 0:0:0 Make the length 0:0:12 Repeat process in first step (piano roll step i mean) Start Time 0:0:12 Make the Length 0:0:12 (In fact make the length that way through the whole thing.) ST = 0:01:0 ST = 0:01:12 you know where I am getting with this. I just figured this out just two days ago and I was like boo-yeah... this is about as good as Finale now! Woot!!!
  19. I love that beginning synth... it is now etched into my repertoire for classic music technique
  20. Hey, Prophecy your track you refered earlier... I could do that on ReBirth. Any questions on ReBirth?
  21. short tutorial on effects delay >>echo!!!! input-how much the first echo gets feedback-the reduction in sound(volume wise) cut-off-er, well...use this for ambient cool diddies or addinga non-metallic sound tempo-the rate steps-the rhythm produced by the echo. you'll see when you play pizzicato diddle patterns overdrive >>distorted guitars!!!!! Preamp:x-plodes the sound till it clips, and then clips some more x100:x-plodes a hundred-fold postgain:reduce this for balance. play with other knobs for levels of grunge reeverb >>hey, you're in one heck of a warehouse!!! refer to Help on this one...simply too much for a quick tutorial flanger >>super spinny sound that spins you slowly refer to Help as this is the same for reeverb phaser >>psssst***houston, I'm feeling a little dizzy here![crackle]over****psssst! refer to help "" filter >>dark to bright cutoff frequency:selects the frequency to start cutting or combing out. resonance: crank this only if you want to play with the cutoff EQ >>for professional sound quality check out presets...they are the best tutorial compressor >>opposite of overdrive: prevents clipping use presets but having it just on in Master works swell[default] This is the basics Hope this helps
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