Jump to content

Xelebes

Members
  • Posts

    757
  • Joined

  • Last visited

Everything posted by Xelebes

  1. Nice electro-clash piece. Sounds a bit broken.... like it's a four-movement sonatina... which is kinda neat but a bit jagged to call it one inseparable piece. An electro-clash sonatina..... *walks away... even remembering the WIP*
  2. I don't like the drums in this mix. The instrumentals are fine except for that delayed square blip in the start... that sounds so out of the mix. Hmmm... 3.5/5
  3. The scratches are too soft, muffled and not... not.... sharp enough for this track. The scratching sounds like pulling a bullroar through the wind... it sounds quite cheap. However, this way it is orchestrated could have possibly a nice crisp hiphop drums going on here, but it wasn't carried through. Mostly due to the fact that the scratching did hamper the potential of the drums. The synths were well chosen and actually pleasant to listen to, like that often heard in French hiphop (which pwns the English/Ebonic variation.)
  4. Ok... here's my problem. If I load a VSTi generator in the FX panel, can I make a MIDI file to be associated with it so that it plays it? Or does it only accept live MIDI date (of which I can't do cuz my PC doesn't accept my M-Audio keyboard. Anyone know?
  5. Hmmm.... *looks at clock* yup... Brave New Waves is on... I think Andrea will like this one. Out of nowhere mixing this up with samples out of everywhere... very much I high quality sound-lab piece... from a guy with a bit too much time on his hands to figure what each knob does. A nice dose of random in every corner. Hmmm... makes me wanna do a gabber remix of some game music... I'll think of doing a Medal of Honor mix now...
  6. hmm... nice job Hudson. Trying to cook up words for this... it is a tad difficult to explain this. I give this a 9/10 (A 10 would require a kickass choir being the predominant.. tant... damn it... me gonna make a choral mix now...)
  7. Hmmm... the toms sound soooooo sequenced. I've met really good drummers, but there ain't any way to do such. However the synths and the guitars and the synths go together well. If this was in the WIP section, I would have asked harsher hits on those toms... but it isn't. Aw well. Good nonetheless.
  8. The low kick was a nice touch. However, I find the snare just a tad weak for my liking. The square-based synth and the saws are a nice contrast. But I like how he cut off the delay from the square-intro synth. The saw-pads are nice, saws they may be but of the right texture to make it not grating. The pipe-organish synth (I think its a saw?) is pretty good. But what I like is the tinkling off the leads... how nice and laid back they are.
  9. Ok... the problem is the complexity of the actual songs. To get over that would be to get a dual-processor with like 1 gig of ram. Seriously, it all has to do with the sheer processing capabilities of the computers. You are using lots. I know from experience as I have done songs with like 9 reverbs, 10 delays, 8 flangers, 4 phasers, 4 compressors, 5 EQs and 8 filters and 5 disdtortions. Not to mention all the other VSTis I run. Sometimes my songs run 225% of CPU capacity. My advice is to test each track by itself and use smart disable. That will reduce your load and you will be able to hear the song. Then to hear it all together, doing mixdowns will require paper. Use the Fruity dB meter to measure each tracks' volume, record the highest peak on paper (in dB). To do the math, just sum up all the maximums (loudest peaks) and then divide by half the number of tracks. This has worked for me for telling how much compression you will need. I suggest that you have the compression dampen the actual sound by turning the Gain down to -1 or 2 dB. Then apply the 7 band EQ (preferably use this one over the parametric, you only use the parametric EQs for separate tracks.) Here you must balance the changes you make. For example, you'll want to up the bass a bit (for techno pieces) but you might want to not tweak that knob too much. Instead try dampening the middle fequencies just a tad. To adda little bit more snap to your drums and hihats you will want to up the higher frequencies. Making sure you have this all balanced out, render to mp3 and give a listen. This is the best way to approximate what you are doing, without having the hassle to re-render lots of times. But a tip that will help you save you from many renderings, get used to the 7 Band EQ. The more you are familiar with it, the less guessing you will have to do.
  10. Okay, my question. I understand that FruityLoops can have the X-Y controller be manipulated using a joystick. Could someone tell me how to set this all up. Just to let you know, I have all the drivers installed and such, just that I don't know how to make FruityLoops recognise it. I am using Studio here.
  11. Do you use Studio... wait no you don't. You need Studio to do such time signature changes. Okay, can you find the midi? If yes, the click on it, drag it a half a centimetre. A window will pop up. Click ok. A whole new swack of channels appear and they have these funny bars in them and lines too. And it looks pretty glossy too, as opposed to the higfhlighted buttons. Hit Piano Roll (obviously you know where this is.) and now for the fun part, editing!
  12. Wow, I never knew someone could blur the line between electro-clash and true electro.
  13. k... I remember this game. It so damn hard and yet fun. I was about to do an abstract remix of the ravetune off of Coolspot. It turned out SMB3 airship tune is better for that stuff.... anyhoo... fun mix anyways.
  14. I doubt this is a demo right? Anyhoo... is there any fuzz while you are playing it in FruityLoops? Like as an flp? If there is, then use a compressor. If not, are you playing it in Winamp, Musicmatch, (fill in any other program that gives you access to equalisers)? Make sure you got your EQ's are level and the volume set at or below 0 dB. This might remove clipping. I'm pretty sure this is the problem, because you eq to your liking in FruityLoops, but when you double the EQing you get distortion which is bad, it's like too much of a good thing.
  15. I find the SVF filters very useful when making those fat sounds. Also, try using chorus and/or flanger (this is even explained in a Fruity Loops tutorial, though I forget which one right now.) Personally I stick with a combo of triangles and squares for the phat leads, saws and squares for bubble-synths (TB-303 sounds and all that...) and I use a round-saw, triangle and sine combos for bass when using 3xOsc and SimSynth.
  16. Control what? Notes on/off? (i.e. write music just for sheer pitch and time values?) Modwheel can only effect the modulation. However it might be the other way where the computer is trying to control the keyboard. But the best bet is the drivers. You probably need to install the drivers. And make sure Yamaha has drivers that are compatible with the keyboard, as I am taking it is like 4 or 5 years old.
  17. What version? Do you got DirectSound going? Audio drivers for your Soundcard installed? Do you use 24 bit display (I think it requires you to use 16 or 32) Let me think of more as I try to get my computer all up and running.
  18. I'm liking the intro. My only qualm is the pad that gets started right before the guitar. Makes me wanna ask why that was even put there... seemed a little jarring to put in there. However... the acid line is interesting and pretty cool. And the mid-section between acid line and guitar with the robo-disto was waay cool. Light post-funk this is... but it doesn't set in a scenario, but it is nonetheless groovy and I could only see this in a shot-backing lounge.... nothing else. Unless that was what Analoq was going for, then I say "Yay!"
  19. I have yet to see one remix done by an actual orchestra. Otherwise this is pretty good. The reason I make this point is that it doesn't carry a weight that a real orchestra could. Though, I must say that such low-budget artists like us cannot afford to get a real orchestra or do not have the clout to get an orchestra or a choir to do such. This is very good with the resources you got and I must say you did a great job!
  20. Try Wasp, DX10 or SimSynth or 3Osc. If you cannot find or create it look into soundpacks and samples found around the net and maybe try some more vstis.
  21. Answer? LiveSynth Pro. I don't know if you have to buy it though.... cuz I forget with all these plugins I have.
  22. Okay, I've played tubular bells in band and they only have a range of an octave. Otherwise you get an unnatural sound. For the best range, use or find handbells or church bells.
  23. Ok.... Right click on a knob or slider. You see 'Edit Events'? Click on that. New window shows up. You draw area graphs with this thing to automate levels.
×
×
  • Create New...