Jump to content

sephfire

Members
  • Posts

    1,262
  • Joined

  • Last visited

  • Days Won

    3

Posts posted by sephfire

  1. See, this is where you start throwing opinions around like they were facts. Crysis I'll give you, but many people consider CoD4 to be fantastic. I got sucked into the multiplayer for weeks, and I don't even tend to like Call of Duty games.

    And I understand what you mean about the graphics drawing people in first and the gameplay second. It's unfortunate that it happens that way, but it also makes sense. The graphics are the first thing you see. Before you even take control of the character in the game, before you've had time to get used to the controls and the gameplay, the game's first impression is always it's graphics. That's one reason why developers try to put so much work into them: first impressions are important.

    It's still unfortunate that so many people will judge a game based on that first impression alone, but what are you gonna do. :|

  2. Graphics can not make a bad video game good. But they can make a good video game great.

    Most of us here are happy to put up with lame graphics if the gameplay is top notch. We're all about classic gaming here. But I don't think the relationship between graphics and gameplay is nearly so "Either/Or" as you make it to be. There are plenty of games out there with both in ample supply.

    edit: Darn it, Zombie, you beat me to my opening line. :-x

  3. I think most of us understand that you aren't trying to rally us to ]EE['s defense (at least, not at this point in the thread). You are just frustrated with the way copyright law works and that it would lead to the death of a fan project with potential. We can all sympathize there. We've all felt those pangs of disappointment, be it over this or Chrono Resurrection or the DOA texture modding that Team Ninja stopped a few years ago. In an ideal world, fans with pure intentions would be free to contribute their creativity and the real pirates would be stopped.

    But I think most of us also know that this is just the way copyright law is. Nintendo has every right to protect their IP. Copyright law may have it's flaws, but there's not a whole lot to be done about it here, and the fate of ]EE['s project doesn't come as a great surprise.

    In summary: "Yeah, it sucks, but them's the breaks."

  4. Great gods...What the hell is up with that makeup?

    Their faces are powdered to death and glistening weirdly at the same time. Whoever did that, and why did they even do it (you wanna be on TV, you gotta use makeup?)

    Makeup is pretty standard for anyone on TV. They may just not have used it very well (haven't watched it yet).

  5. This little beta/demo was way more fun than I expected it to be.

    In fact, it just made me realize something: this is the answer to the Sonic problem. This demo captured almost exactly the kind of fun that Sonic hasn't been in ages. Throw some bumpers, springs and Robotnik in there and we have the first good Sonic game in years.

    I'm not even a Sonic fan. It's just been on my mind today. :|

  6. I will never understand you people. You will hate something just because it isn't the original.

    Yes, changes have to be made if you want a story to translate properly between two different media. And those changes can significantly improve the resulting product.

    I don't think that is the case here.

    I understand what you are trying to express, and it's a legitimate complaint, but I don't think negative reactions to the trailer are just knee-jerk purist whining. I've never seen a full DBZ episode, but I know the trailer looked awful to me and I can't imagine fans are impressed either.

  7. I've been doing so well at not buying a PSP all these years.

    How much storage space does a UMD disk have? Unless the games are way bigger than I expect, I would love it if PSP games could be made into downloadable games to play on the PS3.

    ... *sigh*. Who am I kidding. I'm just grumpy about having to buy a PSP sometime in the next year.

  8. Lessons can be very handy but certainly not required, especially if you have a book like Drumming for Dummies to show you the fundamentals. The fact that you play expert RB2 drums is actually going to make learning real drums waaaaay easier for you. Two of the biggest challenges for beginners are: 1. keeping a steady rhythm and 2. teaching their hands and feet to play independently of each other. You can probably do both of these pretty well by now.

    Once you've got your kit, read some of your book and practiced a few basic beats to get a feel for things, I suggest you put that Rock Band practice to good use. One of the easiest ways to steadily learn and get better (while enjoying yourself) is to learn to play along with songs you like on headphones. Pick one of the easy songs (Eye of the Tiger or something), put it on headphones and start feeling it out. If you can't seem to figure out what the drummer is doing, drum tabs (extra simple sheet music) are extremely helpful and freely available all over the internet for almost any song you can think of. The more songs you learn to play, the more beats and fills you'll learn and add to you repertoire.

    And once you've gotten pretty decent, I highly recommend finding a couple guys to jam with every now and then. Good luck!

  9. Also (and I'm not positive about this) but I think the beta only had one or two tracks available for people to use in their levels. So most every one of the levels that carried over from the beta probably still uses those one or two songs.

    Fantastic music in this game, by the way.

  10. I don't have access to the internet with my ps3. Would it still be worth it to get it?

    I guess I'd rent it first to be sure. Co-op play and level sharing really extend the experience. But it's still a really fun game, even offline.

×
×
  • Create New...