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sephfire

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Posts posted by sephfire

  1. Again, I don't mind the new color palette, but these edits here look pretty nice too. Perhaps perfection lies somewhere between the two. Or perhaps we've only seen two areas in a much larger game and should just drop all this silly speculation entirely.

    diablo4.jpg

    diablo5.jpg

  2. The "message" does feel a little blatant as the story progresses to new settings, but I like that Pixar doesn't sit there and beat you over the head after introducing the place. It just becomes the setting of a delightful fiction story. After the initial shock, it just sort of fades to the background and lets the characters shine on their own. I thought it handled the whole thing pretty well.

    All of that aside, Wall-E is one of the most amazing works of animation I've ever seen. I don't deserve to work in the same field as these animators. But darn if I'm not going to try anyway.

    And Presto was awesome.

  3. Fixed, but... yeah.

    Right. God of War 1.5. That's what I meant. I have no idea why I typed "2". :oops:

    Why not just play the original FFT and Disgaea?

    I did. Now I want to play them on a tiny screen. :shock:

    ... actually, it's probably best I don't have access to Disgaea on the go. That game has a way of consuming my day. Disgaea 3 is already going to destroy my productivity in a few months.

  4. With all the ambient noise in the background, this almost sounds like something you'd hear on monotonik or kahvi. Which is a good thing.

    Just one technical thing; the bitrate of this song moves up slowly, so winamp cannot display the duration of the song properly. Nothing major, but it always annoys me when that happens.

    So that's what was going on. I kept staring at iTunes and thinking "there's no way this mix is seventeen minutes long." :shock:

    Great work guys. Good to see you around still, Zeratul.

  5. So does anyone else find those ads they're tacking onto the end of his reviews silly? Once or twice he put on some self-made thing (there was one with him dubbing over the Painkiller intro, quite a good laugh), but now ads? Is it him selling out, or does Escapist think this is a great idea for some good revenue?

    At least they're at the end of the review, though. I'll watch the first 5 seconds to see if it's not something he made then close it and move on.

    The Escapist knows that Yahtzee is their claim to fame. They're just trying to advertise their stuff in the one place they know everyone is looking.

    Seriously, at least 90% of their site traffic probably hits wednesday at noon.

  6. MGS4 is definitely passive storytelling, but I'm not entirely convinced that passive storytelling in games is a bad thing.

    It's very easy for us to make broad assumptions about what games are supposed to be. But they're still such a young medium. There's all sort of untapped potential in games. To shoehorn games into a narrow concept of what they should be would stunt the medium's growth.

    I think there's room for the completely immersive storytelling like Half Life 2 and the passive cinema stories of MGS and Final Fantasy. At this point, what developers should really be focusing on is adding decent writers to their staff. If you can't put a decent story together, it doesn't matter how you tell it.

  7. What's the problem with the hammer ons? GHIII was the first one I played, and I got used to the hammer ons in it, now you're telling me they were off? I thought the hammer ons in Rock band were weird, not the other way around.

    Compared to every other Guitar Hero game and Rock Band, GH3's hammer-ons were veeeeery forgiving. They gave you a very wide margin of error in your timing. Guitar Hero 2 and Rock Band are more strict, requiring you to be a little more precise. Guitar Hero 1 hammer ons were almost impossible.

    Personally, I kind of enjoyed the forgiving nature of the GH3 system, just for the way it made seemingly impossible songs pass-able. Through the Fire and the Flames would be three times harder on the other games.

  8. This coming from the company that funded Guitar Hero in the first place? The big innovator and financier behind the GH series WAS Activision.

    Harmonix was always the creative force behind Guitar Hero. They developed the game. Activision was the publisher in association with RedOctane. Harmonix has been making rhythm games for almost ten years (see FreQuency). Activision may have been taking a risk in publishing the first game in the series, but don't mistake that for innovation.

    Technically, Activision is still just the publisher, with Neversoft heading development, but whatever.

    Harmonix didn't really innovate past GH, they just took an existing concept and raised it to the next level.

    I'll give you that, but that is often the way with sequels. I'd say that Guitar Hero 2 refined the formula, improving the hammer-on/pull-off mechanic among other things.

    Here, activision is taking Rock Band a step beyond Harmonix's ideas with the updated guitar and drum controllers, not to mention the music creator.

    I wouldn't say Activision is set to surpass Harmonix's ideas. Other than a few added details, World Tour looks like little more than a blatant attempt to turn Guitar Hero into Rock Band with a few extra bells and whistles. The controllers look nice and the music editor function piques my interest (we'll see how well it turns out in practice), but I wouldn't call either one of those especially "innovative."

    One of the things I'm curious about is how World Tour will handle DLC. Harmonix has released at least three new tracks every week since launch day, sometimes a full album's worth (just today, Harmonix released a Pixies album and three Weezer songs). Their DLC practices have turned Rock Band into more of a platform than a game. You don't own Rock Band, so I don't fault you for not knowing all of the game's strengths, but don't assume that World Tour will surpass everything Harmonix has accomplished with Rock Band.

    As a consumer who doesn't own rock band, I feel as though if this game were released at a time such that it would compete with rock band, it would sell more copies because it adds functionality and innovation to the core experience. For me, it's a no brainer. The question is whether it's worth it for the people who own Rock Band already.

    I expect World Tour probably will sell more copies than Rock Band based on the strength of the brand alone. Rock Band just doesn't have that kind of popularity yet. I still don't see any "innovation" on Activision's part, but I'm interested to see how well their product turns out.

  9. Problem with that argument is that ionno, I feel like Harmonix was trying to beat Activision at their own game with Rock Band.

    I don't follow what you mean here.

    A small part of me is a bit irritated at Activision/Neversoft for taking this "full band" direction with Guitar Hero. It seems like Harmonix already handed them a winning formula with the Guitar Hero franchise, guaranteed to sell big. It seems the least they could do is not muscle in on Harmonix's new audience. The "Me Too" vibe rubs me the wrong way, but I guess business is business.

    Regardless, Harmonix has already proven to me that they know how to do music games right. I'm sure Activision will turn out in a good product in World Tour, but it's going to take something amazing to pull me away from Rock Band.

    Now, if Activision would just embrace universal compatibility with their controllers, I might have to change my tune. Doesn't look like I'm going to get my wish for this game though. It's a shame, too. Their drum controller looks pretty decent so far.

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